Nov 10, 2021
Kingdom Two Crowns - fee-ona


Monarchs! The free Conquest Update arrives Tuesday, Nov 16th, bringing with it a host of updates and improvements to all the settings of Kingdom Two Crowns (original, Shogun, and Dead Lands). Once installed, all changes will be in effect from both new games and existing saves. Here are some highlights to get you excited for and thinking about your next reign.

Firstly, the Citizen House. This new structure provides a solution for recruiting new citizens after clearing out a vagrant camp. Maybe you want to make a clean-looking kingdom. Perhaps you accidentally cleared around your last camp. Whatever the reason, vagrant camp ruins can now be rebuilt into a Citizen House. Once constructed, it will provide a ready source of new citizens, albeit at a higher cost.

Next, Archers! We told them to stop wandering out to towers at night. While we were at it, we encouraged them not to man towers that were really far from the borders either. They'll now abandon towers that end up too deep in your Kingdom and look for something useful to do. We kindly instructed them how to take advantage of their height to shoot farther, and they'll also hunt from their tower during the daytime now, making better use of their spare time. Don't get too overconfident in their improvements, as an all-archer army might not stand up as well as it used to.

Lastly, balance changes. Catapults and ballista towers have improved accuracy and damage (very satisfying in action). We refined the way Blood Moon and Retaliation waves work. They'll no longer clear incorrectly, leaving your Kingdom defenceless and vulnerable. Enemy waves will cycle between Blood Moons and recovery waves more consistently; expect Blood Moons to get more frequent as the game goes on. Greed now defend Portals with more fervour as well, and you can expect them to ramp up their response as you get further into the game: you're going to be needing those trusty knights!

Those are just a few gameplay highlights that we believe will vastly improve your experience. On top of gameplay changes, we have tech updates and upgrades. Let's just say players with wide and ultrawide monitors will get an improved overview of their Kingdom. Monarchs, prepare to reign over your best Kingdom ever.

Until next time, safe travels.
Kingdom Two Crowns - fee-ona
Welcome royalty, one and all. Dismount and take a seat by the hearth where we shall tell tales of adventures past. Hopefully, you will be wiser once you leave. We want to thank you for taking this journey; you and 10,000 new travellers have quickly entered our lands!



We really hope you'll enjoy what you see and, if so inclined, make the journey to our Norse Lands on the 16th of November. Perhaps even take a peek at what's in store with our game demo.

Not ventured forth but are interested? Well... There's a 60% sale on steam right now; what would be a better time than now to check it out, especially with Norse Lands out next week. If you don't wish to go alone, invite a friend. Two Crowns can be played co-op; share your experiences together.

Looking for folks to play with? Well, look no further as we'll be setting up a system on our official Discord where you will be able to create chat and voice rooms for your session and ping folks who're interested in playing. More information on how this will work will be released later this week.

You can check out our tomes of knowledge on our events page (especially if you're hungry for more details about Norse Lands and The Conquest Update). We welcome you to share with us your excitement on the Steam forums and across social media.

Until we talk soon, safe travels.
Kingdom Two Crowns - [Raw Fury] Garnett
Norse Lands

Norse Lands comes as a big moment for us. Living and working in Sweden the Scandinavian spirit runs strong. Its cultural heritage for survival and exploration felt like such a natural fit as we continued to explore new settings and cultures for the game. Everything finally aligned and we set about making a complete Viking experience drawn from those influences that keeps the core of what makes Kingdom fun.

The result is Norse Lands, a new full campaign inspired by the Viking culture of 1000 C.E.. Players can look forward to leading a strong people where everyone takes up arms to join the fight, unleash powers drawn from the legends of Norse gods, command mighty units, build Viking-inspired armaments, solve challenging puzzles, and face a new enemy type that has joined the Greed.



Conquest Update

During the development of Norse Lands we went through all your feedback and added it to our own wishlist for improvements to make in the game. This work resulted in a number of welcome changes and improvements that we wanted for all the settings in Kingdom Two Crowns. We’re calling it the Conquest update. It is a free update available to everyone with the game at the same time that Norse Lands comes out.

Here are some things to look forward to. There is the new Citizen House that can be built on the ruins of a vagrant camp that gives you a ready supply of new citizens - at a cost of coin. The townspeople received coaching to address some of their annoying habits. As a result, they are now better at their jobs. Battle also sees refinements, including the pace of enemy waves, unit balance, decay, and this is just to name a few. Check out developer blog posts if you are interested in more details about the gameplay updates. The complete patch notes will be available shortly on the forums so keep an eye out for those as well.

Get ready, Monarch, your best Kingdom yet awaits.
Kingdom Two Crowns - Kingdom
For Norse Lands we wanted the monuments to feel more epic and fantastical. The pixel art for these by Franek breathes life into this in such a special way!

Kingdom Two Crowns - Kingdom
No fancy GIFs, no trailer, no screenshots to try and sell you on hype. Instead, download the Demo for Norse Lands yourself, tell a friend, tell randos on the net.

Just play it, enjoy it, and prepare for the full version!
Oct 19, 2021
Kingdom Two Crowns - Kingdom
In this entry we’ll look at the big change to the way vagrant camps work across all Kingdom Two Crowns lands in the upcoming Conquest Update! Spoiler alert, no more getting stuck without a source for new citizens.



For the Norse Lands DLC we created a new building called the Citizen House. It played so well that decided it had to be available in all the lands. Start a new campaign once patched with the Conquest update and it will be there.

So, what is the Citizen House? If a vagrant camp gets cleared, it leaves a new set of ruins. Send the builders in to reconstruct to get a Citizen House. Once built, it produces citizens, up to three total living there at a time, that can be hired for a price. And there’s the catch. They will cost you a pretty piece, and they take longer to appear. The existing strategy of saving vagrant camps still works and may even be preferred. But no longer will Monarchs find themselves unable to acquire new units should they expand past the last camp.



As a small bonus, vagrants that eat bread from the Baker Tower will now immediately become citizens. Of course, you can still actively intercept them and drop coins to save on bread, but it's a smoother experience overall. And now all free vagrants will make their way back to a camp to hang out. Camps can now hold an unlimited number of vagrants awaiting your call.



Next up, balance improvements!
Kingdom Two Crowns - Kingdom
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Oct 12, 2021
Kingdom Two Crowns - Kingdom
The main goal of balance in Kingdom is to both ease inexperienced players into the game's mechanics while providing a challenge for veteran players who are trying to accomplish feats. It's important that the player feels like their actions matter, their choices matter, and they can see their impact on the game. Finally, balance sometimes means smoothing out rough edges in designs that are complex or difficult to grasp.

Complexity in Kingdom comes from the interaction of systems, and we strive to keep each individual system simple on its own. We try to avoid dominant strategies, both because it makes the game dull to only have one way to win, but also because it fails to reward player creativity.



With the Conquest Update, we've made a large number of small changes to give the whole game a refresher, not just the upcoming Norse Lands content. In Kingdom Two Crowns we introduced decay, a penalty that reflects the erosion of your kingdoms (loss of citizens, walls crumbling) while the ruler is in another land or the loss of your crown. In the coming update, you'll see changes to the way that Decay works, but also ease some of those rough edges in the current system. For example, while losing a reign will result in a big amount of decay, an island with many high-level walls will see more units remain active. And units like Pikemen that previously would always disappear, now decay gradually, like other units. Finally, we've fixed bugs that caused Gems to disappear when you died in a cave attack, or if they were left on the ground on another island.

Taken together, all of these fixes and changes make Decay from losing a Crown or staying away from a location less punishing if you have built your Kingdom(s) strategically. The intent is to better reward players for sticking with it and picking up where they left off, rather than feeling like it’s no better than starting a new Campaign. But beware, late in a campaign Decay can still result in some real damage, so plan well Monarchs!

Next week we’ll discuss Beggar Camps.

Kingdom Two Crowns - Kingdom
Behold your future Kingdom of the North!
Kingdom Two Crowns - TheLetterZ

Join us for a beautiful first look at the cold north! In celebration of The Indie Houses we'll be streaming Norse Lands!

Tune in right here on the Steam Store page!
https://store.steampowered.com/app/701160/Kingdom_Two_Crowns/
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