TFM: The First Men - Gathering Tree
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

It's that thrilling time of the week again when we lift the veil to reveal the hard work and passion poured into our beloved game. And let's just say, this week was brimming with changes that not only add depth to the game but promise an experience like never before. ːkrlvlupː



But before we dive in, a note on this week's build update on Steam: although our changelog might suggest a whirlwind of modifications, we've opted to withhold the update for a short while. We've identified a few bugs that need addressing to ensure the quality and smoothness of your gameplay. Yes, patience is the game, but we promise, it'll be well worth the wait! ːreexcitedː

Changelog
Total number of additions implemented this week: 39 ːhappyhfː
Changes made in response to community input and assistance are 49% and marked with ːhappyheartː
(These changes are not live on Steam yet and will be available in a future release)

ːhappyheartː [Feature] Introduced the Divine Favor settlement point, centralizing the settlement's abstract collectibles and phasing out older points.
ːhappyheartː [Feature] Characters now showcase specific animations while looting objects, breaking away from the previously used generic animation. This enhances the immersion by tailoring character appearances and actions during looting.
ːhappyheartː [Feature] Introduced Downtime Activities, reintroducing essential human activities for settlers, ensuring a more realistic settlement simulation.
ːhappyheartː [Feature] Unveiled the "Reroll" feature for Path Rewards and the "Inspire" feature for character progression, both utilizing Divine Favor.
ːhappyheartː [Feature] Pregnancy has made a return! Bonded females now exhibit the Pregnant trait, culminating in the birth of an infant. This new life embodies the genes of both parents, ensuring a continued legacy.
ːhappyhfː [Content] Introduced Poison and injury cure consumables including Venom Cure and Bandage.
ːhappyhfː [Content] Added 2 new chest items: Shadow's Embrace (boosting Shadow damage) and Robe of Cinders (enhancing Fire damage).
ːhappyhfː [Content] Introduced the "Mental" debuff tag, complemented by tagging for 60+ debuffs, 200+ buffs, and 65+ jewelry items.
ːhappyhfː [Content] Expanded the combat dynamics of Khan Oruk and introduced new debuffs with the Curse tag.
ːhappyhfː [Content] Bracers have transitioned to the "Jewelry" category, now identified with the "Bracer" tag.
ːhappyhfː [Content] Rolled out 17 new item drop randomizers with specific tags.
ːhappyhfː [Content] Integrated a weapon tag overhaul, enhancing gameplay depth and strategy.
ːhappyhfː [Content] Introduced new skills like Summon Imp and interrupting flames, expanding the player's tactical arsenal.
ːhappyheartː [Content] New doodads, including the Wooden Privy and Clay Shelter, have been added to enhance the settlement's aesthetics and functionality.
ːhappyheartː [Content] Overhauled build categories, including constructions, crafted resources, activities, and decision parameters. Our aim is to integrate many earlier constructions into the path boxes of the latest professions. The spotlight is on crafting with new constructions primarily focused on crafting and unlocking harvesters as they level up. We're minimizing manufacturing to clarify item tracking and streamline the flow. For instance, a carpenter now fells a tree and directly converts it to Timber, eliminating a separate Woodcutter's role.
ːhappyhfː [Content] Buildables have been simplified with a unified cost type called Construction Materials.
ːhappyheartː [Content] Memoria’s starting landscape now brims with wild thorns that can be cleared. These thorns spawn frenzied critters but also yield valuable resources when cleaned.
ːhappyhfː [Content] Undertook a comprehensive revision of character personalities. Approximately 90% of the older personalities have been revamped to align with the rejuvenated "downtime" activities. These revamped personalities bestow unique bonuses but also introduce new needs for characters, resulting in them partaking in entertaining activities during their leisure.
ːhappyhfː [Content] All meats discovered in world drops are now amenable to cooking through the Cook's path box.
ːhappyhfː [Balance] Rogues now gain XP after using skills with the Rogue tag and have enhanced damage potential with specific weapons.
ːhappyhfː [Balance] Adjusted world item drop rates, refined NPC engagements in Memoria, and revamped various combat encounters.
ːhappyheartː [Balance] Characters will no longer become haunted due to an excess of Settlers' Remains in the stockpile.
ːhappyhfː [Balance] Adjusted combat dynamics with specific NPCs, such as Khan Oruk and Shall, offering a more refined combat experience.
ːhappyhfː [Balance] Summon Wolves skill has been enhanced, now calling two wolves in a single action.
ːhappyhfː [Balance] Adjustments made to the "Rested" buffs, ensuring they also replenish Stamina.
ːhappyheartː [UI/UX] Revamped the Characters panel, introducing Bind and Breed buttons, and enhancing character relationship dynamics.
ːhappyheartː [UI/UX] Upgraded the Characters panel with a focus on relationships, offspring, and the new breed dynamics.
ːhappyhfː [UI/UX] Debut of 162 new icons and 89 UI-specific icons.
ːhappyheartː [UI/UX] Optimized activity, trait, and skill identifiers to enhance tooltip clarity.
ːhappyhfː [UI/UX] Introduced new tags tailored for all consumable items.
ːhappyheartː [Fix] Addressed issues with certain skills' cost indicators and corrected item slot attachments for Tough Helmet and Padded Hood.
ːhappyheartː [Fix] Resolved multiple technical issues, including trait stack count displays, error handling for doodads, and trait application challenges.
ːhappyheartː [Fix] Resolved issues where characters became unreachable in certain scenarios, like when spiders spawned on inaccessible terrains.
ːhappyheartː [Fix] Addressed a host of technical glitches, such as trait stack count discrepancies and doodad interaction issues.
ːhappyheartː [Fix] Rectified the secondary item drop chances for combat gear crafters.
ːhappyheartː [Fix] Corrected the consumption effect descriptions for Gathering Fruit.
ːhappyheartː [Fix] Addressed an issue with Memoria's "Mystery Milk" loot effect.
ːhappyhfː [Fix] Rectified certain thorn placements in Memoria that hindered looting activities.
ːhappyhfː [Internal] Overhaul of several internal systems to streamline gameplay and improve user experience.

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658

To say we've been busy would be an understatement. From elevating character immersion with specific looting animations to refining our World Map and introducing a more organic and intuitive approach to professions and crafting, our aim has been to create an environment where every action feels meaningful and connected. The rebirth of features like Pregnancy, for example, underscores our commitment to realism, while new mechanics like the "Reroll" and "Inspire" highlight our focus on character development. ːFistpumpː



These are but glimpses of the comprehensive changes we've made, all rooted in your feedback and our vision for TFM's future! ːkrstarː

In closing, while the anticipation builds up for the next update, we urge you to keep those ideas, feedback, and suggestions coming. It's your unwavering support and enthusiasm that drives us to push boundaries. ːreimpressedː

Have a spectacular weekend, and gear up for a transformative TFM experience coming your way soon!

See you next Friday! ːSmallRedHeartː
TFM: The First Men - Gathering Tree
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

As we reflect upon TFM's evolving saga, our hearts swell with gratitude and anticipation. It's your relentless support and invaluable feedback that has redefined TFM, nurturing it from its early access vision into a rich, vibrant experience. Today, we're thrilled to unveil updates to our current roadmap, showcasing our commitment to evolving alongside your expectations. ːreexcitedː



Let's journey through some of our updated roadmap's highlights:

Our World Map continues to be a focus, evolving into a tantalizing portal to TFM's diverse realms. Each territory, each hidden corner, promises new discoveries, and perhaps, game-changing secrets waiting to be unearthed. ːmapː

The introduction of the Tags and Aura Systems marks a transformative moment for our gameplay. These interconnected systems are set to introduce unparalleled depth, redefining interactions across the vast landscape of TFM. ːtreasuremarkː

The Breed Panel stands as a testament to life and lineage in TFM. More than population growth, it’s about the birth of tales, the nurturing of relationships, and the emergence of new generations ready to confront TFM's challenges. ːtemhugː

To further enrich character development, the Reroll and Inspire features are our assurance that every character's destiny remains malleable. They provide the tools to remold and refine trajectories, aligning them with your vision and strategy. ːtinydiceː



With the culmination of the features discussed earlier, TFM will stand as a fully realized single-player experience, richer and deeper than ever before. Yet, our vision doesn't halt there. We are eager to push the boundaries of TFM's universe even further, and that means embracing the creative prowess of our community. Modding and Workshop Support will not just be about tinkering with the game; it's about bestowing upon you the very soul of TFM. Your ingenuity in crafting tales, pioneering gameplay concepts, or even reshaping the core dynamics of TFM will be the driving force behind its evolution. ːFistpumpː



Building on the immersive experience, our refined Combat Mechanics, together with the Combat Rating system, ensure that battles aren't solely about overpowering the adversary. Instead, they'll demand a mix of sharp strategy, foresight, and occasionally, the wisdom of a strategic retreat. Additionally, we will do the finishing touches to deepen our lore with a story of Adam and Eve. ːkrheroesː



While our current roadmap charts the course for TFM’s near future, the journey is far from over. Post these milestones, we look towards a Grand Full Release in 2024!!! ːreexcitedː Yet, the horizon beckons with more: Day and Night cycles, Skirmish maps, and the tantalizing concept of Multiplayer. Although they may not top the community’s current wish list, we believe in their transformative potential. Our aspiration is to explore these realms further, contingent on the continued success and vibrant support for TFM. ːSmallRedHeartː

A quick note to our dedicated players: We're skipping this week's update build as we transition to the new Breed feature. For the sake of the forthcoming newborns in TFM, we've chosen to prioritize the seamless implementation of this feature. While this means no new build for this week, we're working diligently to have it ready by next Friday. Your patience and understanding mean the world to us. ːkrstarː

In wrapping up, TFM's journey is as much about you as it is about us. We're animated with excitement, brimming with hope, and above all, profoundly thankful for your continued partnership. Here's to countless adventures, narratives, and updates ahead! ːreimpressedː

Have a wonderful weekend, and see you next Friday! ːgearthumbsupː
TFM: The First Men - Gathering Tree
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

It's that electrifying time of the week again when we unfold the latest improvements we've been brewing for you. From enriching your strategic depth with new features to enhancing user interfaces and fixing pesky issues, we've been hard at work to craft the perfect updates for you. ːkrlvlupː



Central to this week's enhancements is an infusion of fresh content with the new groundbreaking tags feature. The introduction of our new tags for in-game content is truly a game-changer. ːreexcitedː



The advent of these tags signifies a more intuitive gameplay experience, fostering a deeper connection between strategy and action. By organizing and classifying in-game elements, they serve as silent guides, streamlining decision-making and offering clearer paths to victory. ːmapː

Changelog
Total number of additions implemented this week: 12 ːhappyhfː
Changes made in response to community input and assistance are 17% and marked with ːhappyheartː

ːhappyhfː [Content] Rolled out 3 new feats designed for our Protectors, Slayers & Slayers: Heavy Armor Mastery, Medium Armor Mastery, and Light Armor Mastery.
ːhappyhfː [Content] Introduced the "Adventurer" as a fresh combat role tag.
ːhappyhfː [Content] The One-Handed Weapon Mastery underwent a transformation, evolving from a Feat to a 10-level profession. Notably, using melee attack skills while equipped with a one-handed weapon will now grant XP for this new profession.
ːhappyhfː [Content] As rewards for the One-Handed Weapon Mastery, players can earn 7 novel feats: Battle Breather, Student of the Grip, Wound Gasher, Heightened Will, Nebulous Strikes, Deflector, and the stackable Lightning Wrist.
ːhappyhfː [Content] Enhanced the armor collection by introducing 5 new chest armor pieces leveraging our new tags: Greenweave Tunic, Outlaw's Vest, Primal Harness, Slarkscale Armor, and Obsidian Chestplate.
ːhappyhfː [Content] Boosted the defensive headgear options by adding 5 head armors, each tailored with the new tags: Greenweave Cap, Outlaw's Cap, Primal Hat, Slarkscale Headgear, and Obsidian Helmet.
ːhappyhfː [Content] Executed a vast tagging endeavor, with new tags for 160+ armor definitions, finalizing Head & Chest armor pieces, and extending to 150+ items and the remaining 100+ weapons. Also made prerequisite & trigger refinements across all definitions.
ːhappyheartː [Balance] Adjusted the Carpenter job duration, now set at 50, up from the previous 35.
ːhappyhfː [UI/UX] Redesigned weapon tagging through a comprehensive weapon tag overhaul.
ːhappyhfː [UI/UX] Enhanced player experience with added tags to the localization, implemented SpawnRandomCharacterPreset effect output, and optimized effect output & trigger tooltip texts. We've removed tier stars from skill bar items to streamline the interface.
ːhappyheartː [Fix] Resolved an issue regarding buff/debuff trait stacks, ensuring they now update accurately on the character detail panel.
ːhappyhfː [Internal] Undertook several backend optimizations: From refining trait triggers, and moving categories for clarity, to tooltip improvements for various outputs. We improved activity, trait, and skill category placements for related trait trigger tooltips.

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658

The initial tests for the new tag feature are more than encouraging. But here's where it gets even more exhilarating! We're on the brink of further expanding on these tags in the next major update. We've caught wind of some game-changing developments on the horizon, and we can't wait to share them with you. Your insights are pivotal. Engage with the latest version, share your thoughts, and be a vital ingredient in the masterpiece we're cooking up for the forthcoming major update. ːFistpumpː

Every new update is a step closer to the ideal TFM experience, and it wouldn't be possible without the valuable feedback and passion of our community. We genuinely appreciate your unwavering support and commitment to this journey. ːSmallRedHeartː

Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
TFM: The First Men - Gathering Tree
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

As always, we're buzzing with excitement, eager to unveil the fruits of another week's labor. Your constant feedback and encouragement have been instrumental in guiding the evolution of TFM: The First Men and we're truly grateful. Our dedication to refining and expanding the game's landscape remains unwavering. ːFistpumpː



This week's enhancements are a true testament to our commitment. We've taken significant strides in implementing the anticipated Tags system, ensuring a more intuitive and enriched gameplay experience. From the introduction of 13 new claimable faction constructions to comprehensive adjustments to gameplay dynamics, the game is now more dynamic and engaging than ever. But that's just the tip of the iceberg. There's a plethora of tweaks, new content, and improvements waiting for you. ːreexcitedː



Without further ado, let's dive right in and explore what we've been up to! ːmapː

Changelog
Total number of additions implemented this week: 23 ːhappyhfː
Changes made in response to community input and assistance are 30% and marked with ːhappyheartː

ːhappyhfː [Feature] New Tags system further implemented, refining current content with appropriate tags.
ːhappyhfː [Content] Added 13 brand-new claimable faction constructions.
ːhappyhfː [Content] Teleportation scroll now boasts a comprehensive effect description.
ːhappyhfː [Content] Introduced the Weaver's Ring - activates a Power-enhancing buff post-spell-casting.
ːhappyhfː [Content] Nature Totem skill updated to restore Stamina.
ːhappyhfː [Content] Jamuqa's Retreat updated, necessitating the defeat of a Kor Gatai character for claiming.
ːhappyhfː [Content] Memoria's "Carnip's Camp" faction now offers the "Carnip's Business Partner" profession, rewarding assigned characters with extensive trade goods options upon progression.
ːhappyhfː [Balance] Fire Totem weapon persists after the character's demise.
ːhappyhfː [Balance] Adjustments made to the Soul Shatterer weapon effects – no longer inflict injury traits.
ːhappyhfː [Balance] Comprehensive tag additions to various game elements: Family tags assigned to all races, "Rogue" tags to Rogue abilities, and Injury tags to specific debuffs.
ːhappyhfː [Balance] Debuff removal items restructured in line with the new tags system.
ːhappyheartː [Balance] Memoria's Carnip reward now generously includes 10 Pumpkin Fields.
ːhappyheartː [Balance] Arachnae Husbandry perk reward substituted with the immediate availability of Spider Husbandry in the BUILD menu for Memoria's Driftvale Spiders.
ːhappyhfː [UI/UX] Tag list received a complete overhaul.
ːhappyhfː [UI/UX] Notification added for new BUILD rewards.
ːhappyheartː [UI/UX] BUILD button now shows an upward text when map object rewards are added.
ːhappyheartː [Fix] Addressed the unassailable snake issue in Memoria due to terrain height.
ːhappyheartː [Fix] All Spider Cave tiles are made impassable.
ːhappyheartː [Fix] Settler trait now applies correctly to female elves equipped with Fae Feathers.
ːhappyheartː [Fix] Resolved faction perk description discrepancies for Scorpids' Aid and Breath of Winter.
ːhappyhfː [Fix] Memoria's Iron Gate Key drop is now linked to Jamuqa's Retreat.
ːhappyhfː [Fix] Adjusted Quilted Coif's equip trait and Bandit's Mask now grants the Energized effect under certain conditions.
ːhappyhfː [Internal] Series of back-end fixes and enhancements, improving database fields, localization entries, and more. This includes better tool-tip descriptions, claim reward adjustments, and proper database field functionality.

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658

Every update is a step closer to our vision of the perfect gaming experience. While we're incredibly proud of this week's achievements, rest assured, we've got even more in store. So, mark your calendars and prepare for more exhilarating updates next Friday. ːreimpressedː

Till then, happy gaming, and may your adventures in the worlds of TFM: The First Men be ever thrilling! ːgearthumbsupː
TFM: The First Men - Gathering Tree
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

We're diving straight into another week of dynamic updates and additions to TFM: The First Men! Our dedication to enhancing your gameplay experience remains steadfast, and we're thrilled to share a glimpse of what's on the horizon. ːreexcitedː



Hold onto your shields and swords, because the game is about to get a lot more engaging! Soon, you'll see the Characters panel evolve into the Breed panel, offering a novel way to expand your settlements through breeding. Our new "Tags" feature is also set to amplify the strategic depth, making interactions and your reward choices a breeze. Plus, the introduction of the auras promises continuous in-game effects, amplifying the challenges and rewards. ːFistpumpː



Exciting news! We're currently crafting a new Creation Story inspired by Greek Mythology titled "Olympus", which will be making its grand debut soon. Stay tuned for an epic tale of gods and heroes! ːkrlvlupː



This week, we've focused on user experience with enhanced tooltip clarity, unveiled fresh in-game interactions with our new Tags system, introduced riveting faction dynamics in Lindaris, and fixed a few issues to make your experience smoother. Without further ado, let's delve into what's new this week! ːmapː

Changelog
Total number of additions implemented this week: 9 ːhappyhfː
Changes made in response to community input and assistance are 56% and marked with ːhappyheartː

ːhappyhfː [Feature] Enhanced tooltips for clarity and user-friendliness with the introduction of an innovative information slots system.
ːhappyhfː [Content] Introduced Azuretown, a new claimable faction for Lindaris. To claim them, the prerequisite of destroying the Southeast Gate now applies.
ːhappyheartː [Content] Unveiled a new faction tech: "Breath of Winter".
ːhappyheartː [Content] Lindaris' Stormbeards have been substantially revamped. They are now locked in perpetual conflict with the Harbingers in the southern region.
ːhappyheartː [Content] Lindaris' Stormbeards introduced a fresh claim objective: "Kill the Harbinger summoner."
ːhappyhfː [UI/UX] Transitioned Arcadia from the Campaign maps section to Custom maps.
ːhappyheartː [Fix] Addressed sound effects anomalies, specifically for ice skills.
ːhappyheartː [Fix] Resolved path-finding issues at the Gathering Tree's interaction point.
ːhappyhfː [Internal] Completed the editor-side development of the new Tags system, unlocking richer interactions between in-game assets.

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658
Every week, our goal is to further immerse you in the rich tapestry of TFM, and it's your feedback and enthusiasm that drives our creativity and innovation. So, gear up for more challenges, surprises, and thrilling experiences in the coming weeks. ːreimpressedː

Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
TFM: The First Men - Gathering Tree
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

We hope you're having an epic time exploring, conquering, and making memories in the world of The First Men. Our dedicated team is burning the midnight oil, pushing pixels, and perfecting code, to ensure we consistently deliver upon our promise: Weekly updates packed with surprises! ːFistpumpː



This week, we’ve supercharged Memoria with new factions, sprinkled some mystique with Adberil the djinni, kickstarted the much-anticipated Rogue combat profession, and fine-tuned a slew of game balances and mechanics. Dive into the details and discover the myriad of changes we’ve rolled out. Ready to feast your eyes on this week's banquet of updates? Let’s get to it! ːreexcitedː

Changelog
Total number of additions implemented this week: 31 ːhappyhfː
Changes made in response to community input and assistance are 32% and marked with ːhappyheartː

ːhappyhfː [Content] Memoria's Stormclaw Clan, Carnip's Camp, Kor Gatai, Faerunners, Keisha's Bears, Khawazin Tribe, and Jamuqa's Retreat now all feature claimable main constructions.
ːhappyhfː [Content] In Memoria, 15 new claimable factions are available, including Gruk Doha, Remnants of Naz'garoth, and Guardians of Adberil.
ːhappyhfː [Content] Unveiled 2 new faction perks, "Scales of Venom" and "Winter's Wisdom", and 2 new consumables: "Astral Goo of Immortality" and "Rune of Ancestral Call".
ːhappyhfː [Content] Introduced claimable main constructions for 5 Memoria factions: Svetlana's Dominion, Ekala's Den, Venomscale Coasthunters, Grimback Society, and Blindfury Tribe.
ːhappyhfː [Content] Rebranded the "Well of Stamina" faction perk to "Well of Speed" and introduced a new perk: "Sisters' Windrush".
ːhappyheartː [Content] Introduced Adberil, a djinni settler character preset as a claim reward in Memoria.
ːhappyhfː [Content] Lindaris has 3 fresh claimable factions. New items include Fae Feather, Beliar's Undoing, and Sunwater.
ːhappyheartː [Content] Kickstarted the Rogue combat profession, complete with 3 skill sets: Stealth, Assassinate, and Assault, and a three-tiered progression system bolstered with 9 feats.
ːhappyheartː [Content] Expansion on the Rogue combat profession, with its levels of progression now defined as Shade, Phantom, and Mirage, each coming with its set of feats: Resurgence, Specter, Subtle, Hexxer, Blitz, and Pinner.
ːhappyheartː [Content] Depthcrawler's cavern entrance shrine is now interactable, providing an Endurance boost upon looting.
ːhappyhfː [Content] Introduced a new rare consumable item: "Dark Dream". Be cautious, as repeated use induces the "Breathing Difficulty" burden, reducing Endurance progressively.
ːhappyhfː [Balance] Side objective chains are detached from Arachnia's main objectives, in lieu of the new tracking system.
ːhappyheartː [Balance] Drastically decreased the Movement Speed penalties during the starvation stage.
ːhappyhfː [Balance] Power reduction debuffs on all craftable weapons underwent recalibration.
ːhappyheartː [Balance] Enhanced the stat benefits of the Immortal lifestage trait.
ːhappyheartː [Balance] Adjusted several traits and stats: Adventurer trait's Endurance bonus scaled down to 20%; Adventurer's level-up speed is now set to Normal; Protectors' Endurance is decreased to 50, and Slayers' Damage Power and Action Speed dropped to 20%.
ːhappyhfː [Balance] Tweaked Stamina for secondary races and unveiled 2 new faction constructions: Walking Castle and Sewer.
ːhappyhfː [Balance] The enemy base Damage Power modifier has been increased from 5 to 8.
ːhappyhfː [Balance] Enemy base Block Chance modifier has seen an uptick from 10 to 20.
ːhappyhfː [Balance] Removed stat prerequisites for Cook path rewards to improve text clarity.
ːhappyhfː [Balance] Adjustments made to base Stamina: removed from Humans and reassigned to Settler.
ːhappyhfː [UI/UX] Owned and discovered main constructions are now integrated into the world map interface, allowing tracking of side objectives with a simple click.
ːhappyheartː [UI/UX] Enhanced tooltips and text clarity in multiple areas, including debuffs and path rewards.
ːhappyhfː [UI/UX] The Exposing Lunge debuff now comes with a more detailed effect tooltip.
ːhappyheartː [UI/UX] Fixed the interaction points for Protector's Workshop and Slayer's Forge constructions to ensure a better player experience.
ːhappyhfː [Fix] Discovered factions and side objectives now save/load seamlessly.
ːhappyhfː [Fix] Rectified the category for the "Book of Feral Digging".
ːhappyheartː [Fix] Resolved experience calculation errors on LevelUpProfession and various other technical fixes.
ːhappyhfː [Fix] Addressed a slew of game interaction and loading issues to ensure smoother gameplay.
ːhappyhfː [Fix] Addressed a problem where the owned and discovered main constructions list wasn't being cleared properly when loading a saved game directly from the pause menu.
ːhappyhfː [Fix] Rectified the sorting issue with objectives and side objectives post-completion of a main objective.

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658
It's our unyielding passion for The First Men and the relentless support and feedback from each one of you that fuels these weekly updates. As we march forward in our journey, we can't thank you enough for being a part of it. ːSmallRedHeartː

Stay curious, keep those suggestions coming, and most importantly, enjoy the new additions and refinements. Mark your calendars and prep your battle gear because we’ll be back with more next Friday. Till then, happy adventuring! ːgearthumbsupː




TFM: The First Men - Gathering Tree
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

This week, and possibly the next, our team has been engrossed in plotting and planning the forthcoming major update. We believe that the core of TFM’s progression is transparency with its community. So, before we dive headfirst into perfecting it, we'd love to grant you an early glimpse into the improvements slated for version 0.8. ːreimpressedː

We eagerly await your thoughts and feedback, so please share them either in the comments below or over on TFM's Discord. ːFistpumpː

On the topic of sharing thoughts, have you stumbled upon Blind's deep dive into TFM? His expertise in dissecting and appreciating complex, replayable games, akin to the intricate layers of Dwarf Fortress, makes his viewpoints invaluable. For those with a fondness for such rich and detailed gaming experiences, Blind's channel is a treasure trove that shouldn't be overlooked. Support him and enrich your TFM understanding by watching his detailed analysis linked below. ːSmallRedHeartː



Breed Panel

Say hello to our evolved Characters panel – which will be known as the Breed Panel soon! This feature-rich panel will display all settlement characters and introduce a unique bonding mechanism, giving you the power to pair a male and female character. The magic? Unlocking the potential to breed and bring forth a new infant character into your settlement! ːoneringː



Build Panel

We're ramping up our Build Panel! Expect a more refined user interface, meticulously crafted for enhanced readability. Furthermore, buildings will be arrayed in a tech-tree structure, illuminating your advancement journey and revealing the boundless opportunities as your settlement grows. ːthetreeoflifeː

Equip Panel

The current Bindable Stockpile Panel is poised for a transformation, evolving into the Equip Panel. Here, you'll be able to explore the Bindable items available for your characters. Handpick and equip items to specific slots, empowering your characters to tap into their latent bonuses, be they combat skills or other enhancements. ːkrlvlupː

Consume Panel

The Consumable Stockpile Panel is set to metamorphose into the streamlined Consume Panel. This allows for decisive actions on which character consumes particular items, bestowing upon them a range of benefits, from healing miracles to formidable powers. ːkrbananaː

Track Panel

Anticipate the introduction of the Track Panel, a harmonious fusion of the Resources Stockpile, Food Stockpile, Points, and Perks panels. You will be able to track items of your choice that will be displayed even when the panel is closed, ensuring you're always updated. ːreexcitedː

Assignment & Apprenticeship

Get ready to dive into a more immersive building assignment mechanism. Each building will now demand strategic choices, with a primary assignment slot complemented by apprentice slots. These slots not only enhance efficiency but also become the learning hubs for the young settlers. ːkrsheepː

Downtime Activities and Needs

Characters in TFM aren’t just about tasks and chores; they come with their own desires and aspirations. The new "Need" trait category promises to enrich this dynamic.

Imagine a character with a 'Passionate Digger' trait. While he can unearth rare metals during his daily excavations, he'll have an emerging need to bathe after every dig, ensuring he stays efficient. Similarly, if you've decided to cultivate tobacco, another character might gain enhanced efficiency in her tasks but will crave a cigarette after every meal as a newfound "Need".



These personal quirks aren't just cosmetic; they carry strategic weight. Addressing these needs will ensure characters remain at their best, balancing productivity and personal fulfillment within your settlement.

Character-Centric Improvements

Streamlined detail panels for characters are in the works, emphasizing efficiency and construction alignment, revamped combat stats, and a detailed Character History tab for immersion.



Path Reward Tweaks

A smarter and more interactive Path Reward system awaits! You will experience a more dynamic reward determination process and the exhilarating “Reroll” feature, adding an extra dimension to your strategy. ːtreasuremarkː

Tags

In our quest to enhance gameplay depth and facilitate smoother interactions, we're introducing 'Tags' as a fresh layer of identification, supplementing the existing parameters of Color, Rarity, and Tier. These Tags are designed to unlock more nuanced and intricate interactions between in-game assets and elements.

Consider this illustration: An asset might be assigned a "Fire" tag. Now, when another in-game element, like an item or a skill, also carries this "Fire" tag, it allows for dynamic interactions. For instance, an item with a "Fire" tag could boost the potency of a "Fire"-tagged skill, amplifying its damage or effects. Similarly, if a character with a "Water" tag encounters an obstacle with a "Fire" tag, it might neutralize or diminish its effects, paving the way for multifaceted strategic decisions.

The integration of this Tag system is projected to deepen gameplay layers, allowing you all to craft strategies around these identifiers, ultimately enriching the overall experience by presenting clearer, more immersive interactions between game assets. ːkrcutebunnyː

Auras

We are venturing to bring even more dynamism and depth with the introduction of the 'Auras' feature. At its core, an aura is an invisible field of influence that a map object emanates, affecting surrounding characters in various ways, guided by specific skills attributed to the aura. To paint a clearer picture: Let's consider a Granary Totem, a monument built by one of your elder farmers. When placed within your wheat fields, this totem emanates a bountiful aura, infusing nearby workers with an old-world knowledge of harvesting. Characters within this aura could benefit from heightened efficiency, enabling them to glean more grains with every swing of their scythe!

With these active auras, we're weaving in layers of strategy and decision-making into TFM's gameplay fabric. Such features underscore the importance of understanding your territory, knowing where to place these objects, and which characters to assign within their radius for maximum gains. ːkrheroesː

https://store.steampowered.com/news/app/700820/view/3664275387883515657
We've got more in store, particularly regarding the Party panel and Combat refinements. Trust us; the anticipation will be worthwhile!

To wrap up, your insights are our guiding light. The warmth and passion you emanate mold TFM. Thus, keep those invaluable comments flowing, voice your perspectives, and let's co-create a monumental gaming experience. Your fervor resonates deeply with our dedication.

Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
TFM: The First Men - Gathering Tree
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

The journey with TFM: The First Men continues, and we couldn't be more excited about the path that lies ahead. As we approach our next major update, our team has been relentlessly refining and enhancing the core aspects of our game. ːFistpumpː

A prominent focus for our team has been flow refinement. Our objective? To ensure your time in TFM feels smooth, logical, and fulfilling. We've been hard at work reshaping character progression, with particular attention to childbirth—a vital component of any creation story! ːreexcitedː

Stay tuned for more exciting updates. As always, your feedback and support have been our guiding light. ːkrlvlupː

Changelog
Total number of additions implemented this week: 28 ːhappyhfː
Changes made in response to community input and assistance are 57% and marked with ːhappyheartː

ːhappyhfː [Content] Dreadcap Gnolls can now be claimed. Their main construction is Overseer Doruk's Tent.
ːhappyhfː [Content] Added 18 new doodads, including new stone sculptures for Masons.
ːhappyheartː [Content] Hunters can spawn Bone Collector dogs as a reward for collecting critter bones.
ːhappyhfː [Content] New feat and skill for Preserver: Stress Reliever/Stress Relief.
ːhappyheartː [Content] Adventurers can now come across Heavy Branch out of Wood as a patch choice after picking a class if they don't have any weapon equipped.
ːhappyheartː [Balance] Arachnia's Escapees' Camp characters throw potions when crossed by party members.
ːhappyheartː [Balance] Added faction perk boosting stamina for Orcs upon claiming Arachnia's Escapees' Camp.
ːhappyhfː [Balance] Slayer, Preserver, and Protector gear-crafting now require Carpentry Workshop, not Masonry.
ːhappyheartː [Balance] Removed Spiky Arena from Arachnia's Dreadcap Gnolls dungeon and added another trainee.
ːhappyheartː [Balance] Boosted the Endurance of Arachnia's Overseer Doruk. Diggers in his room join combat if any are struck.
ːhappyheartː [Balance] Reduced effectiveness of the Withered debuff.
ːhappyheartː [Balance] Withering Touch has a longer casting time and shorter cast range.
ːhappyheartː [Balance] Withered debuff now has a 10% chance to interrupt worktime activity once per Sun until cured.
ːhappyheartː [Balance] Characters are two times less likely to be haunted if ancestors are properly buried.
ːhappyhfː [Balance] Doubled Stamina replenishment effects of common craftable food items.
ːhappyhfː [Balance] Crafting times of craftable food items increased to 30 moons from 20 moons.
ːhappyhfː [Balance] Preserver's First Push feat is now a stackable reward.
ːhappyheartː [Balance] Renamed Makeshift Club to Heavy Branch and nerfed its effectiveness.
ːhappyheartː [Balance] Reduced chance of acquiring injuries due to starvation stages.
ːhappyheartː [Balance] Halved Movement Speed penalty starvation stages.
ːhappyhfː [UI/UX] The map view now displays objectives and claimable main constructions.
ːhappyheartː [UI/UX]Added alert: "Character is haunted by an ancestor."
ːhappyheartː [UI/UX] Enlarged Ghosts' selection circles.
ːhappyhfː [UI/UX] Several new sound effects for the user interface.
ːhappyheartː [Fix] Removed Arachnia's "Weaponcarver's Table" side objective chain.
ːhappyhfː [Fix] Fixed Cloak of Winter's old stat energy modifiers and effects.
ːhappyhfː [Fix] Fixed the issue where Eryndor's Damaged Library was walkable.
ːhappyhfː [Other] New parameter decision for collecting specific items from the ground.

https://store.steampowered.com/news/app/700820/view/3645154111861441212
Before we wrap up, a quick shoutout to two incredible events currently taking place on Steam: "Land of the Crescent: Games from Turkey!" and "DreamHack Beyond". We're thrilled to be a part of these showcases, shining a spotlight on the rich tapestry of gaming culture from Turkey and beyond. If you haven't already, we'd love for you to join us there. ːSmallRedHeartː

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː

TFM: The First Men - Gathering Tree
We have exciting news to share with all of our dedicated fans and followers of TFM: The First Men! This week, we're participating in not one but two major Steam events to showcase our game's unique appeal and embrace our vibrant gaming community. ːreexcitedː



First and foremost, from August 17-20, we're thrilled to be part of the inaugural “Land of the Crescent: Games from Turkey!” event. As a Turkey-based game development studio, we're joining forces with other talented Turkish developers to showcase the creativity and diversity of our local gaming scene. This event aims to inspire, encourage, and celebrate Turkey's evolving PC gaming ecosystem, and we're excited to be at the forefront. ːSmallRedHeartː



We'll be highlighting our story of Ergenekon in TFM: The First Men, a creation story based on a Turkic myth, embracing our cultural roots and offering a captivating gaming experience. The event will feature live panels, Let's Plays, post-mortem talks, and more, presented in English. We invite you to join us in celebrating Turkey's burgeoning gaming community! ːreimpressedː

In addition to the “Land of the Crescent” event, we're also thrilled to announce our participation in DreamHack Beyond from August 18-27. DreamHack is a celebration of all parts of gaming, and we're honored to be a part of this festival that showcases the best indie games on Steam. If you're interested in meeting some of the devs in person, DreamHack Atlanta will be the place to be! ːmapː



While both events hold a special place in our hearts, we're particularly excited to showcase our game in the first Turkish event on Steam, "Land of the Crescent: Games from Turkey!" Mark your calendars for August 17-20, and join us on Steam for a celebration of Turkish gaming. ːgearthumbsupː

Don't miss out on these two fantastic events, and stay tuned for more updates from TFM: The First Men!
TFM: The First Men - Gathering Tree
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

We hope you've journeyed through a week filled with achievements and joy. Here at Gathering Tree, we've been tirelessly diving into the realms of code, pixels, and gameplay to bring you enhancements that truly enrich your in-game experience. Day by day, keystroke by keystroke, we've been meticulously refining and redefining the lands you tread to help you create settlements that feel alive, immersive, and endlessly intriguing. Dive into the changelog to unravel the tapestry of enhancements we've woven for you this week. ːreexcitedː



Changelog
Total number of additions implemented this week: 34 ːhappyhfː
Changes made in response to community input and assistance are 59% and marked with ːhappyheartː

ːhappyhfː [Content] Introduced a comprehensive Color and Tier revision for Gatherer doodad & items.
ːhappyheartː [Content] Renamed the profession: Herbalist is now known as Alchemist.
ːhappyheartː [Content] Added six innovative concoctions for the Alchemist to brew.
ːhappyheartː [Content] Tinkerers can now craft a mystical jewelry item: The One Ring. ːoneringː
ːhappyheartː [Content] Introduced a new world drop item: The Zero Ring.
ːhappyheartː [Content] For Cooks who've achieved 10+ Self, a new construction reward is available: The Tavern Hub.
ːhappyheartː [Content] Rolled out a new profession: Tavernkeep. This role prepares consumable drinks upon leveling up and provides buffs to characters who dine at a tavern sitting spot during work hours.
ːhappyheartː [Content] The Tavernkeep now offers six refreshing consumables: Grasswater, Bugbrew, Barkbite, and Tavern Tables in 3 distinct sizes.
ːhappyheartː [Content] Upon their demise, characters generate a unique item in Stockpile, "Settler's Remains."
ːhappyheartː [Content] Introducing a new Base build option: Settler's Grave. This construction, demanding Masonry skills, can be built with Stone and the Settler's Remains.
ːhappyhfː [Content] Introduced a comprehensive expansion of feats and skills for Preserver's T2, T3, and T4 level-up milestones across all stats, including but not limited to: Reviver with the unique Reviving Presence, Morale Shifter boasting the Rechannel ability, Delayer slowing foes with Delay, Subduer bringing a strategic edge with Subdue, Resuscitater offering a powerful Resuscitate, Battle Tactician sharing battle insights through Share Tactics, Swift Posture optimizing combat with Hustle, Morale Fortifier boosting allies with Fortify Morale, Energy Channeler efficiently managing resources via Channel Energy, Equipoise balancing forces with Harmony & Discord, Provoker disrupting foes with Provoke, Overwhelmer putting enemies in a panic with Overwhelm, Turncoat Seeker flipping loyalties using Convert Turncoat, and Morale Sacrifier sacrificing for greater goods via Sacrifice Morale.
ːhappyhfː [Content] Introduced a world drop consumable, "Thunderer's Rune". This is the pioneering consumable to offer a Feat with an attached skill, hinting at its potential future inclusion in profession paths.
ːhappyhfː [Balance] Decreased the Wraith race selection circle size from 1.0 to 0.8.
ːhappyheartː [Balance] When Stockpile gets overwhelmed with numerous Settler's Remains without an adequate grave, settlers might contract the Haunted debuff. This unsettling debuff occasionally manifests an agitated Settler's Ghost. This specter disrupts settlers' tasks, aiming to apply a slight debuff but can be dispatched with just one hit.
ːhappyhfː [Content] Culinary advancements! Cooks equipped with the Taster Chef feat now have the ability to establish a Legacy that imparts this feat to subsequent generations of cooks.
ːhappyheartː [Balance] Adjusted rewards for claiming Azmych Rats in Ergenekon. Players will now receive 3 Pumpkinfield Scones, down from 20.
ːhappyheartː [Balance] Enhanced Ergenekon's Wolfgate troll by boosting its Endurance.
ːhappyheartː [Balance] Implemented cooldowns for all Area-of-Effect skills and removed the extra damage progression from Chronobolt's blessing.
ːhappyhfː [Balance] Overhauled efficiency and progression benchmarks for professions with fixed level-up modalities.
ːhappyhfː [UI/UX] Integrated a new priority for eating interactions connected to tavern sitting spots, enhancing the eating decision mechanics.
ːhappyheartː [UI/UX] Introduced a new cursor mode: "Assign." This mode activates when a character is selected, and the mouse hovers over a faction construction.
ːhappyheartː [UI/UX] A sound effect (SFX) now plays for feedback when characters are assigned to constructions.
ːhappyheartː [UI/UX] Introduced two distinct notification types: one for unassigned characters (distinguished from idle characters) and another highlighting the completion of an objective.
ːhappyhfː [UI/UX] Integrated icons to previously icon-less potion trinkets and set cooldowns for trinket potion skills.
ːhappyhfː [UI/UX] Added new icons specifically for drink consumables.
ːhappyhfː [UI/UX] Traits and skills associated with Ergenekon's boss weapons are always visible when the character is selected.
ːhappyheartː [UI/UX] Adjusted the alert priorities. The "Character needs assignment" alert is now of critical importance, while the "Idle" alert remains major.
ːhappyheartː [UI/UX] Enriched construction interactivity; players can center the camera on specific constructions by selecting their portraits in the construction detail panel.
ːhappyheartː [UI/UX] Trait levels are now prominently displayed on trait icons within the character panel.
ːhappyhfː [Fix] Modified activity rewards display. The "Collecting Dirt Hydration Pit" activity will no longer display Plump Tomato as a potential secondary reward.
ːhappyhfː [Fix] Resolved an inconsistency with the Taster Chef Cook reward; it will now validate if a character already possesses the feat.
ːhappyhfː [Fix] The Legacy trait is conferred by the Settler trait, replacing the Elder.
ːhappyhfː [Fix] Fixed Horse Mount's trait category representation when consumed.
ːhappyheartː [Fix] Addressed multiple issues, including inconsistencies in the feedback panel, miscalculations in Healing Potion metrics, anomalies in the Cold Touch skill's range, irregularities with combat banner persistence, and more.
ːhappyhfː [Internal] Enhanced the map maker functionality, enabling users to amend character construction assignments.

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658
As the sun sets this week, we cast our eyes toward the horizon, filled with gratitude for your companionship on this journey. ːSmallRedHeartː

Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
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