Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
We hope you're having an epic time exploring, conquering, and making memories in the world of The First Men. Our dedicated team is burning the midnight oil, pushing pixels, and perfecting code, to ensure we consistently deliver upon our promise: Weekly updates packed with surprises! ːFistpumpː
This week, we’ve supercharged Memoria with new factions, sprinkled some mystique with Adberil the djinni, kickstarted the much-anticipated Rogue combat profession, and fine-tuned a slew of game balances and mechanics. Dive into the details and discover the myriad of changes we’ve rolled out. Ready to feast your eyes on this week's banquet of updates? Let’s get to it! ːreexcitedː
Changelog
Total number of additions implemented this week: 31 ːhappyhfː Changes made in response to community input and assistance are 32% and marked with ːhappyheartː
ːhappyhfː [Content] Memoria's Stormclaw Clan, Carnip's Camp, Kor Gatai, Faerunners, Keisha's Bears, Khawazin Tribe, and Jamuqa's Retreat now all feature claimable main constructions. ːhappyhfː [Content] In Memoria, 15 new claimable factions are available, including Gruk Doha, Remnants of Naz'garoth, and Guardians of Adberil. ːhappyhfː [Content] Unveiled 2 new faction perks, "Scales of Venom" and "Winter's Wisdom", and 2 new consumables: "Astral Goo of Immortality" and "Rune of Ancestral Call". ːhappyhfː [Content] Introduced claimable main constructions for 5 Memoria factions: Svetlana's Dominion, Ekala's Den, Venomscale Coasthunters, Grimback Society, and Blindfury Tribe. ːhappyhfː [Content] Rebranded the "Well of Stamina" faction perk to "Well of Speed" and introduced a new perk: "Sisters' Windrush". ːhappyheartː [Content] Introduced Adberil, a djinni settler character preset as a claim reward in Memoria. ːhappyhfː [Content] Lindaris has 3 fresh claimable factions. New items include Fae Feather, Beliar's Undoing, and Sunwater. ːhappyheartː [Content] Kickstarted the Rogue combat profession, complete with 3 skill sets: Stealth, Assassinate, and Assault, and a three-tiered progression system bolstered with 9 feats. ːhappyheartː [Content] Expansion on the Rogue combat profession, with its levels of progression now defined as Shade, Phantom, and Mirage, each coming with its set of feats: Resurgence, Specter, Subtle, Hexxer, Blitz, and Pinner. ːhappyheartː [Content] Depthcrawler's cavern entrance shrine is now interactable, providing an Endurance boost upon looting. ːhappyhfː [Content] Introduced a new rare consumable item: "Dark Dream". Be cautious, as repeated use induces the "Breathing Difficulty" burden, reducing Endurance progressively. ːhappyhfː [Balance] Side objective chains are detached from Arachnia's main objectives, in lieu of the new tracking system. ːhappyheartː [Balance] Drastically decreased the Movement Speed penalties during the starvation stage. ːhappyhfː [Balance] Power reduction debuffs on all craftable weapons underwent recalibration. ːhappyheartː [Balance] Enhanced the stat benefits of the Immortal lifestage trait. ːhappyheartː [Balance] Adjusted several traits and stats: Adventurer trait's Endurance bonus scaled down to 20%; Adventurer's level-up speed is now set to Normal; Protectors' Endurance is decreased to 50, and Slayers' Damage Power and Action Speed dropped to 20%. ːhappyhfː [Balance] Tweaked Stamina for secondary races and unveiled 2 new faction constructions: Walking Castle and Sewer. ːhappyhfː [Balance] The enemy base Damage Power modifier has been increased from 5 to 8. ːhappyhfː [Balance] Enemy base Block Chance modifier has seen an uptick from 10 to 20. ːhappyhfː [Balance] Removed stat prerequisites for Cook path rewards to improve text clarity. ːhappyhfː [Balance] Adjustments made to base Stamina: removed from Humans and reassigned to Settler. ːhappyhfː [UI/UX] Owned and discovered main constructions are now integrated into the world map interface, allowing tracking of side objectives with a simple click. ːhappyheartː [UI/UX] Enhanced tooltips and text clarity in multiple areas, including debuffs and path rewards. ːhappyhfː [UI/UX] The Exposing Lunge debuff now comes with a more detailed effect tooltip. ːhappyheartː [UI/UX] Fixed the interaction points for Protector's Workshop and Slayer's Forge constructions to ensure a better player experience. ːhappyhfː [Fix] Discovered factions and side objectives now save/load seamlessly. ːhappyhfː [Fix] Rectified the category for the "Book of Feral Digging". ːhappyheartː [Fix] Resolved experience calculation errors on LevelUpProfession and various other technical fixes. ːhappyhfː [Fix] Addressed a slew of game interaction and loading issues to ensure smoother gameplay. ːhappyhfː [Fix] Addressed a problem where the owned and discovered main constructions list wasn't being cleared properly when loading a saved game directly from the pause menu. ːhappyhfː [Fix] Rectified the sorting issue with objectives and side objectives post-completion of a main objective.
https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 It's our unyielding passion for The First Men and the relentless support and feedback from each one of you that fuels these weekly updates. As we march forward in our journey, we can't thank you enough for being a part of it. ːSmallRedHeartː
Stay curious, keep those suggestions coming, and most importantly, enjoy the new additions and refinements. Mark your calendars and prep your battle gear because we’ll be back with more next Friday. Till then, happy adventuring! ːgearthumbsupː
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
This week, and possibly the next, our team has been engrossed in plotting and planning the forthcoming major update. We believe that the core of TFM’s progression is transparency with its community. So, before we dive headfirst into perfecting it, we'd love to grant you an early glimpse into the improvements slated for version 0.8. ːreimpressedː
We eagerly await your thoughts and feedback, so please share them either in the comments below or over on TFM's Discord. ːFistpumpː
On the topic of sharing thoughts, have you stumbled upon Blind's deep dive into TFM? His expertise in dissecting and appreciating complex, replayable games, akin to the intricate layers of Dwarf Fortress, makes his viewpoints invaluable. For those with a fondness for such rich and detailed gaming experiences, Blind's channel is a treasure trove that shouldn't be overlooked. Support him and enrich your TFM understanding by watching his detailed analysis linked below. ːSmallRedHeartː
Breed Panel
Say hello to our evolved Characters panel – which will be known as the Breed Panel soon! This feature-rich panel will display all settlement characters and introduce a unique bonding mechanism, giving you the power to pair a male and female character. The magic? Unlocking the potential to breed and bring forth a new infant character into your settlement! ːoneringː
Build Panel
We're ramping up our Build Panel! Expect a more refined user interface, meticulously crafted for enhanced readability. Furthermore, buildings will be arrayed in a tech-tree structure, illuminating your advancement journey and revealing the boundless opportunities as your settlement grows. ːthetreeoflifeː
Equip Panel
The current Bindable Stockpile Panel is poised for a transformation, evolving into the Equip Panel. Here, you'll be able to explore the Bindable items available for your characters. Handpick and equip items to specific slots, empowering your characters to tap into their latent bonuses, be they combat skills or other enhancements. ːkrlvlupː
Consume Panel
The Consumable Stockpile Panel is set to metamorphose into the streamlined Consume Panel. This allows for decisive actions on which character consumes particular items, bestowing upon them a range of benefits, from healing miracles to formidable powers. ːkrbananaː
Track Panel
Anticipate the introduction of the Track Panel, a harmonious fusion of the Resources Stockpile, Food Stockpile, Points, and Perks panels. You will be able to track items of your choice that will be displayed even when the panel is closed, ensuring you're always updated. ːreexcitedː
Assignment & Apprenticeship
Get ready to dive into a more immersive building assignment mechanism. Each building will now demand strategic choices, with a primary assignment slot complemented by apprentice slots. These slots not only enhance efficiency but also become the learning hubs for the young settlers. ːkrsheepː
Downtime Activities and Needs
Characters in TFM aren’t just about tasks and chores; they come with their own desires and aspirations. The new "Need" trait category promises to enrich this dynamic.
Imagine a character with a 'Passionate Digger' trait. While he can unearth rare metals during his daily excavations, he'll have an emerging need to bathe after every dig, ensuring he stays efficient. Similarly, if you've decided to cultivate tobacco, another character might gain enhanced efficiency in her tasks but will crave a cigarette after every meal as a newfound "Need".
These personal quirks aren't just cosmetic; they carry strategic weight. Addressing these needs will ensure characters remain at their best, balancing productivity and personal fulfillment within your settlement.
Character-Centric Improvements
Streamlined detail panels for characters are in the works, emphasizing efficiency and construction alignment, revamped combat stats, and a detailed Character History tab for immersion.
Path Reward Tweaks
A smarter and more interactive Path Reward system awaits! You will experience a more dynamic reward determination process and the exhilarating “Reroll” feature, adding an extra dimension to your strategy. ːtreasuremarkː
Tags
In our quest to enhance gameplay depth and facilitate smoother interactions, we're introducing 'Tags' as a fresh layer of identification, supplementing the existing parameters of Color, Rarity, and Tier. These Tags are designed to unlock more nuanced and intricate interactions between in-game assets and elements.
Consider this illustration: An asset might be assigned a "Fire" tag. Now, when another in-game element, like an item or a skill, also carries this "Fire" tag, it allows for dynamic interactions. For instance, an item with a "Fire" tag could boost the potency of a "Fire"-tagged skill, amplifying its damage or effects. Similarly, if a character with a "Water" tag encounters an obstacle with a "Fire" tag, it might neutralize or diminish its effects, paving the way for multifaceted strategic decisions.
The integration of this Tag system is projected to deepen gameplay layers, allowing you all to craft strategies around these identifiers, ultimately enriching the overall experience by presenting clearer, more immersive interactions between game assets. ːkrcutebunnyː
Auras
We are venturing to bring even more dynamism and depth with the introduction of the 'Auras' feature. At its core, an aura is an invisible field of influence that a map object emanates, affecting surrounding characters in various ways, guided by specific skills attributed to the aura. To paint a clearer picture: Let's consider a Granary Totem, a monument built by one of your elder farmers. When placed within your wheat fields, this totem emanates a bountiful aura, infusing nearby workers with an old-world knowledge of harvesting. Characters within this aura could benefit from heightened efficiency, enabling them to glean more grains with every swing of their scythe!
With these active auras, we're weaving in layers of strategy and decision-making into TFM's gameplay fabric. Such features underscore the importance of understanding your territory, knowing where to place these objects, and which characters to assign within their radius for maximum gains. ːkrheroesː
To wrap up, your insights are our guiding light. The warmth and passion you emanate mold TFM. Thus, keep those invaluable comments flowing, voice your perspectives, and let's co-create a monumental gaming experience. Your fervor resonates deeply with our dedication.
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
The journey with TFM: The First Men continues, and we couldn't be more excited about the path that lies ahead. As we approach our next major update, our team has been relentlessly refining and enhancing the core aspects of our game. ːFistpumpː
A prominent focus for our team has been flow refinement. Our objective? To ensure your time in TFM feels smooth, logical, and fulfilling. We've been hard at work reshaping character progression, with particular attention to childbirth—a vital component of any creation story! ːreexcitedː
Stay tuned for more exciting updates. As always, your feedback and support have been our guiding light. ːkrlvlupː
Changelog
Total number of additions implemented this week: 28 ːhappyhfː Changes made in response to community input and assistance are 57% and marked with ːhappyheartː
ːhappyhfː [Content] Dreadcap Gnolls can now be claimed. Their main construction is Overseer Doruk's Tent. ːhappyhfː [Content] Added 18 new doodads, including new stone sculptures for Masons. ːhappyheartː [Content] Hunters can spawn Bone Collector dogs as a reward for collecting critter bones. ːhappyhfː [Content] New feat and skill for Preserver: Stress Reliever/Stress Relief. ːhappyheartː [Content] Adventurers can now come across Heavy Branch out of Wood as a patch choice after picking a class if they don't have any weapon equipped. ːhappyheartː [Balance] Arachnia's Escapees' Camp characters throw potions when crossed by party members. ːhappyheartː [Balance] Added faction perk boosting stamina for Orcs upon claiming Arachnia's Escapees' Camp. ːhappyhfː [Balance] Slayer, Preserver, and Protector gear-crafting now require Carpentry Workshop, not Masonry. ːhappyheartː [Balance] Removed Spiky Arena from Arachnia's Dreadcap Gnolls dungeon and added another trainee. ːhappyheartː [Balance] Boosted the Endurance of Arachnia's Overseer Doruk. Diggers in his room join combat if any are struck. ːhappyheartː [Balance] Reduced effectiveness of the Withered debuff. ːhappyheartː [Balance] Withering Touch has a longer casting time and shorter cast range. ːhappyheartː [Balance] Withered debuff now has a 10% chance to interrupt worktime activity once per Sun until cured. ːhappyheartː [Balance] Characters are two times less likely to be haunted if ancestors are properly buried. ːhappyhfː [Balance] Doubled Stamina replenishment effects of common craftable food items. ːhappyhfː [Balance] Crafting times of craftable food items increased to 30 moons from 20 moons. ːhappyhfː [Balance] Preserver's First Push feat is now a stackable reward. ːhappyheartː [Balance] Renamed Makeshift Club to Heavy Branch and nerfed its effectiveness. ːhappyheartː [Balance] Reduced chance of acquiring injuries due to starvation stages. ːhappyheartː [Balance] Halved Movement Speed penalty starvation stages. ːhappyhfː [UI/UX] The map view now displays objectives and claimable main constructions. ːhappyheartː [UI/UX]Added alert: "Character is haunted by an ancestor." ːhappyheartː [UI/UX] Enlarged Ghosts' selection circles. ːhappyhfː [UI/UX] Several new sound effects for the user interface. ːhappyheartː [Fix] Removed Arachnia's "Weaponcarver's Table" side objective chain. ːhappyhfː [Fix] Fixed Cloak of Winter's old stat energy modifiers and effects. ːhappyhfː [Fix] Fixed the issue where Eryndor's Damaged Library was walkable. ːhappyhfː [Other] New parameter decision for collecting specific items from the ground.
https://store.steampowered.com/news/app/700820/view/3645154111861441212 Before we wrap up, a quick shoutout to two incredible events currently taking place on Steam: "Land of the Crescent: Games from Turkey!" and "DreamHack Beyond". We're thrilled to be a part of these showcases, shining a spotlight on the rich tapestry of gaming culture from Turkey and beyond. If you haven't already, we'd love for you to join us there. ːSmallRedHeartː
We have exciting news to share with all of our dedicated fans and followers of TFM: The First Men! This week, we're participating in not one but two major Steam events to showcase our game's unique appeal and embrace our vibrant gaming community. ːreexcitedː
First and foremost, from August 17-20, we're thrilled to be part of the inaugural “Land of the Crescent: Games from Turkey!” event. As a Turkey-based game development studio, we're joining forces with other talented Turkish developers to showcase the creativity and diversity of our local gaming scene. This event aims to inspire, encourage, and celebrate Turkey's evolving PC gaming ecosystem, and we're excited to be at the forefront. ːSmallRedHeartː
We'll be highlighting our story of Ergenekon in TFM: The First Men, a creation story based on a Turkic myth, embracing our cultural roots and offering a captivating gaming experience. The event will feature live panels, Let's Plays, post-mortem talks, and more, presented in English. We invite you to join us in celebrating Turkey's burgeoning gaming community! ːreimpressedː
In addition to the “Land of the Crescent” event, we're also thrilled to announce our participation in DreamHack Beyond from August 18-27. DreamHack is a celebration of all parts of gaming, and we're honored to be a part of this festival that showcases the best indie games on Steam. If you're interested in meeting some of the devs in person, DreamHack Atlanta will be the place to be! ːmapː
While both events hold a special place in our hearts, we're particularly excited to showcase our game in the first Turkish event on Steam, "Land of the Crescent: Games from Turkey!" Mark your calendars for August 17-20, and join us on Steam for a celebration of Turkish gaming. ːgearthumbsupː
Don't miss out on these two fantastic events, and stay tuned for more updates from TFM: The First Men!
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
We hope you've journeyed through a week filled with achievements and joy. Here at Gathering Tree, we've been tirelessly diving into the realms of code, pixels, and gameplay to bring you enhancements that truly enrich your in-game experience. Day by day, keystroke by keystroke, we've been meticulously refining and redefining the lands you tread to help you create settlements that feel alive, immersive, and endlessly intriguing. Dive into the changelog to unravel the tapestry of enhancements we've woven for you this week. ːreexcitedː
Changelog
Total number of additions implemented this week: 34 ːhappyhfː Changes made in response to community input and assistance are 59% and marked with ːhappyheartː
ːhappyhfː [Content] Introduced a comprehensive Color and Tier revision for Gatherer doodad & items. ːhappyheartː [Content] Renamed the profession: Herbalist is now known as Alchemist. ːhappyheartː [Content] Added six innovative concoctions for the Alchemist to brew. ːhappyheartː [Content] Tinkerers can now craft a mystical jewelry item: The One Ring. ːoneringː ːhappyheartː [Content] Introduced a new world drop item: The Zero Ring. ːhappyheartː [Content] For Cooks who've achieved 10+ Self, a new construction reward is available: The Tavern Hub. ːhappyheartː [Content] Rolled out a new profession: Tavernkeep. This role prepares consumable drinks upon leveling up and provides buffs to characters who dine at a tavern sitting spot during work hours. ːhappyheartː [Content] The Tavernkeep now offers six refreshing consumables: Grasswater, Bugbrew, Barkbite, and Tavern Tables in 3 distinct sizes. ːhappyheartː [Content] Upon their demise, characters generate a unique item in Stockpile, "Settler's Remains." ːhappyheartː [Content] Introducing a new Base build option: Settler's Grave. This construction, demanding Masonry skills, can be built with Stone and the Settler's Remains. ːhappyhfː [Content] Introduced a comprehensive expansion of feats and skills for Preserver's T2, T3, and T4 level-up milestones across all stats, including but not limited to: Reviver with the unique Reviving Presence, Morale Shifter boasting the Rechannel ability, Delayer slowing foes with Delay, Subduer bringing a strategic edge with Subdue, Resuscitater offering a powerful Resuscitate, Battle Tactician sharing battle insights through Share Tactics, Swift Posture optimizing combat with Hustle, Morale Fortifier boosting allies with Fortify Morale, Energy Channeler efficiently managing resources via Channel Energy, Equipoise balancing forces with Harmony & Discord, Provoker disrupting foes with Provoke, Overwhelmer putting enemies in a panic with Overwhelm, Turncoat Seeker flipping loyalties using Convert Turncoat, and Morale Sacrifier sacrificing for greater goods via Sacrifice Morale. ːhappyhfː [Content] Introduced a world drop consumable, "Thunderer's Rune". This is the pioneering consumable to offer a Feat with an attached skill, hinting at its potential future inclusion in profession paths. ːhappyhfː [Balance] Decreased the Wraith race selection circle size from 1.0 to 0.8. ːhappyheartː [Balance] When Stockpile gets overwhelmed with numerous Settler's Remains without an adequate grave, settlers might contract the Haunted debuff. This unsettling debuff occasionally manifests an agitated Settler's Ghost. This specter disrupts settlers' tasks, aiming to apply a slight debuff but can be dispatched with just one hit. ːhappyhfː [Content] Culinary advancements! Cooks equipped with the Taster Chef feat now have the ability to establish a Legacy that imparts this feat to subsequent generations of cooks. ːhappyheartː [Balance] Adjusted rewards for claiming Azmych Rats in Ergenekon. Players will now receive 3 Pumpkinfield Scones, down from 20. ːhappyheartː [Balance] Enhanced Ergenekon's Wolfgate troll by boosting its Endurance. ːhappyheartː [Balance] Implemented cooldowns for all Area-of-Effect skills and removed the extra damage progression from Chronobolt's blessing. ːhappyhfː [Balance] Overhauled efficiency and progression benchmarks for professions with fixed level-up modalities. ːhappyhfː [UI/UX] Integrated a new priority for eating interactions connected to tavern sitting spots, enhancing the eating decision mechanics. ːhappyheartː [UI/UX] Introduced a new cursor mode: "Assign." This mode activates when a character is selected, and the mouse hovers over a faction construction. ːhappyheartː [UI/UX] A sound effect (SFX) now plays for feedback when characters are assigned to constructions. ːhappyheartː [UI/UX] Introduced two distinct notification types: one for unassigned characters (distinguished from idle characters) and another highlighting the completion of an objective. ːhappyhfː [UI/UX] Integrated icons to previously icon-less potion trinkets and set cooldowns for trinket potion skills. ːhappyhfː [UI/UX] Added new icons specifically for drink consumables. ːhappyhfː [UI/UX] Traits and skills associated with Ergenekon's boss weapons are always visible when the character is selected. ːhappyheartː [UI/UX] Adjusted the alert priorities. The "Character needs assignment" alert is now of critical importance, while the "Idle" alert remains major. ːhappyheartː [UI/UX] Enriched construction interactivity; players can center the camera on specific constructions by selecting their portraits in the construction detail panel. ːhappyheartː [UI/UX] Trait levels are now prominently displayed on trait icons within the character panel. ːhappyhfː [Fix] Modified activity rewards display. The "Collecting Dirt Hydration Pit" activity will no longer display Plump Tomato as a potential secondary reward. ːhappyhfː [Fix] Resolved an inconsistency with the Taster Chef Cook reward; it will now validate if a character already possesses the feat. ːhappyhfː [Fix] The Legacy trait is conferred by the Settler trait, replacing the Elder. ːhappyhfː [Fix] Fixed Horse Mount's trait category representation when consumed. ːhappyheartː [Fix] Addressed multiple issues, including inconsistencies in the feedback panel, miscalculations in Healing Potion metrics, anomalies in the Cold Touch skill's range, irregularities with combat banner persistence, and more. ːhappyhfː [Internal] Enhanced the map maker functionality, enabling users to amend character construction assignments.
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
We hope you've all had a fantastic week exploring and crafting your settlements in The First Men. We've been hard at work behind the scenes, and we are thrilled to share with you what we have been working on! ːreexcitedː
One of the week's major highlights is the release of the first iteration of our new World Map View! We're confident that this addition will make navigation more intuitive and deepen your immersion and understanding of the surrounding regions. ːmapː
But that's not all! We have also spent two full days developing upcoming features that we believe you'll love. In the weeks to come, you'll see the return of the much-loved Downtime activities, a feature that will make your settlers' lives even more dynamic and interesting.
We're also enhancing the way breeding happens in the game. With this change, you'll be able to improve your offspring as you advance your settlements from generation to generation. We can't wait to see the mighty adventurers you'll create! ːFistpumpː
Changelog
Total number of additions implemented this week: 22 ːhappyhfː Changes made in response to community input and assistance are 55% and marked with ːhappyheartː
ːhappyheartː [Feature] New Map view. Using your mouse scroll, you can transition into the map view from the standard view to see a charted map of your region, and scrolling more will display the whole world! This view will guide you during your adventures, showing your surroundings, information about the regions, inhabitant factions, and objectives. ːhappyhfː [Content] 9 new feats as Protector path choices, unlocking unique skills with new effects, buffs, and debuffs. ːhappyheartː [Content] New visuals for the Chicken Coop and Cattle Ranch constructions. Chicken Coop is slightly bigger, and Cattle Ranch is slightly smaller. ːhappyheartː [Content] Yardrem's Gateway is now functional as a lootable doodad. ːhappyheartː [Content] New legacy Artifact weapon: Howlgore. ːhappyheartː [Content] Coonskin Cap fills the Stamina bar when the wearer levels Hunter up. ːhappyhfː [Balance] Doubled Mending Rainfall skill's Stamina cast cost. ːhappyheartː [Balance] Reduced Golden Egg's drop chance. ːhappyhfː [Balance] Adjusted various Gathering, Nursemaid, Carpentry, and Woodcutting activity job times. ːhappyheartː [Balance] Adjusted Giraffe walk animation speed. ːhappyhfː [Balance] Renamed "Distracted" to "Dazed." ːhappyhfː [Balance] Ranchers' Donkey reward now has a 100 Prosperity cost. ːhappyhfː [Balance] Added 90 seconds cooldown to Subjugating Strike. ːhappyhfː [Balance] Increased/Decreased various other aspects. ːhappyhfː [UI/UX] Added additional tooltips for trait level-up rewards, age tooltips to the character detail panel, and tooltips for map objects under the cursor on map object placement mode. ːhappyhfː [Fix] DoodadDestroyed, ConstructionDestroyed objective type refactored to target instances. ːhappyheartː [Fix] Fixed F shortcut not showing the character's level-up rewards if a character has more than one leveled-up trait. ːhappyheartː [Fix] Hide the tooltip for the map object when it is removed. ːhappyheartː [Fix] Fixed an issue with the starting message of the Lindaris map. ːhappyheartː [Fix] Fixed an outdated issue in the party by removing the unused low-stat icon. ːhappyheartː [Fix] Fixed an issue with the variants of the Shelters. ːhappyhfː [Fix] Several issues have been fixed with the new Map View.
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
This week has been an exciting mix of long-term planning and shorter-term updates. Half of our time was spent planning our next major update, and we'll continue doing so next week. We're excited about what's on the horizon and can't wait to bring you along on this journey. ːreexcitedː
But while we've been focusing on the future, we've also dedicated half of our time this week to adding more content. As promised, we've committed to keeping our word by ensuring regular updates every Friday. These weekly updates, no matter how minor or significant, help us keep the game fresh and exciting for all of you. ːgearthumbsupː
One of the exciting features we're soon going to introduce is a world map. This will enhance your understanding of your objectives and simplify navigation. This addition will make discovering regions more accessible and more engaging than ever. ːreimpressedː
But that's not all! Remember the Downtime activities that our characters used to engage in? They're making a comeback! Your characters will now have a life beyond their worktime activities and eating. They'll sleep, pee, smoke, have fun, and so much more. This adds a level of realism and depth to the characters and makes the world of TFM feel truly alive. ːreexcitedː
Now, it's time for our weekly changelog. Here's what we've been working on:
Changelog
Total number of additions implemented this week: 31 ːhappyhfː Changes made in response to community input and assistance are 29% and marked with ːhappyheartː
ːhappyhfː [Content] All maps, except Arachnia, now initiate with an Elder character (age 60). ːhappyhfː [Content] The "Legacy" profession trait is applied to a character once they become an Elder. It has a maximum level of 3 and gains XP over time. ːhappyheartː [Content] The "Dying" trait has been renamed "Decaying." ːhappyhfː [Content] Added six new default, costless rewards for Legacy: Elder's Advice consumables. These consumables allow children to gain personality traits upon reaching adulthood. ːhappyhfː [Content] Removed the "Extra Hands" Legacy reward. ːhappyhfː [Content] Added context-appropriate prerequisites to 26 Legacy rewards. ːhappyhfː [Content] Introduced five new T4 trees (Baobab, Bristlecone, Sequoia, Yew, and Wisteria) for Woodcutters to plant and fall, along with their respective wood resources. ːhappyhfː [Content] Added five more new trees (Evergreen, Cedar, Blood, Angel, Wych Elm) for Woodcutters to plant and fall, along with their respective wood resources. ːhappyhfː [Content] A new rare feat for Adventurers: Breaker. Only appears to characters with the Blessed by the Worldbreaker buff. ːhappyheartː [Content] All settlers now have a 1% chance to receive a dangerous debuff (mishap) after worktime activities, with a cooldown of 25 suns. ːhappyheartː [Content] Characters now receive random debuffs when they're Starving or in worse hunger states. ːhappyheartː [Content] New base Cook path reward: Remedy Soup. ːhappyhfː [Balance] Removed Movement Speed and Endurance drop modifiers from the Elder trait. ːhappyhfː [Balance] The Movement Speed drop modifier has been added to the Decaying trait. ːhappyhfː [Balance] The Legacy trait's level-up type is now Fixed instead of Exponential and has a max level of 1. ːhappyhfː [Balance] Overhauled all T4 simple weapon costs to include new T4 uncommon woods. ːhappyheartː [Balance] The Cave In skill now has a 30-second cooldown. ːhappyhfː [Balance] All uncommon tree weights have been fixed to 20. ːhappyhfː [Balance] Overhauled all Blacksmith tool craft costs; removed uncommon costs and fixed all tiers weights to 100. ːhappyhfː [Balance] Overhauled all T3 simple weapon costs to include new T3 uncommon woods. ːhappyhfː [Balance] Overhauled 56 dangerous debuff modifiers and effects. ːhappyhfː [Balance] Added a cooldown to the special skills of the Chronostaff. ːhappyhfː [Balance] Enhanced Arachnia's Gnoll final boss' Endurance by 75%. ːhappyhfː [UI/UX] Added an alert for characters nearing natural death: "Settler's journey nearing the end." This alert triggers when a character has seven stacks of Dying. ːhappyheartː [UI/UX] Improved visuals for the Cave In effect. ːhappyhfː [UI/UX] New alert: "Character has a debuff." ːhappyheartː [Fix] Toymakers now correctly produce toys instead of healer items. ːhappyheartː [Fix] Resolved an issue where training characters rested at Shelters instead of Huts. ːhappyheartː [Fix] Fixed the Resting Hut's wrong reward ID. ːhappyhfː [Fix] Old secondary trait rewards from Legacy's path rewards were removed to prevent an error. ːhappyhfː [Other] Overhauled content with the "CharacterHasTraitStackFromCategory" prerequisite for the new parameters.
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
Our recent major update garnered quite a response from our community, with plenty of commendation from those who appreciated the new mechanics' simplicity and accessibility. We're absolutely thrilled that players who once found the game somewhat daunting are now enjoying the experience. There's something truly special about seeing a wider array of gamers immersed in our world. ːreexcitedː
However, we also understand that part of our game's appeal has always been its depth and intricacy. Some of you, the valiant veterans of our lands, have voiced your concerns about the recent changes, lamenting the loss of the game's unique challenges and identity that you loved and cherished.
This feedback is invaluable to us and shapes our plans moving forward. What has emerged is a clear need to strike a balance: to maintain the simplicity that appeals to new or casual players while also providing the depth and complexity that our dedicated and strategic players crave. ːgearthumbsupː
To achieve this, our future development will focus on introducing additional layers of complexity in the game's later stages. This will allow newcomers to grasp the game mechanics without feeling overwhelmed and experienced players to continue finding depth and challenge as they progress. This tiered approach will provide a smoother learning curve and a more fulfilling gaming experience for all our players, regardless of their preferred playstyle or gaming background. ːreimpressedː
As we continue on this journey, your continued dialogue is critical. Your feedback and insights shape our path and help us to create the most enriching experience possible. We're grateful for your engagement and your patience as we work to make our game the best it can be! ːSmallRedHeartː
As part of our appreciation for the community, we're always on the lookout for fantastic content creators who manage to capture the spirit of our game in their unique style. Today, we want to highlight an amazing video by Splattercatgaming, the champion of indies at showcasing the best of TFM gameplay.
His video showcases the beauty of our game's mechanics, weaving a narrative that is as engaging as it is informative. So if you're in need of a good laugh, some pro tips, or want to relive some great TFM moments, check out his video above. A huge shout-out to Splat for his incredible work! ːreexcitedː
Now, let's get into this week's changelog;
Changelog
Total number of additions implemented this week: 47 ːhappyhfː Changes made in response to community input and assistance are 34% and marked with ːhappyheartː
ːhappyhfː [Content] Arachnia has new objectives to engage with. ːhappyhfː [Content] 40 feat traits have received new icons. ːhappyhfː [Content] Woodcutters can now plant three new tree types: Birch, Alder, and Ash. ːhappyhfː [Content] Introduced 15 new T1 weapons for the Weaponcarver: Harvester's Edge, Stone Breaker, Reed Piercer, Crowcutter, Brawler's Pounder, Nightweaver's Kiss, Wolfslayer, Bear's Maul, Falcon's Talon, Lionheart Blade, Rhino, Silent Sonata, Dawnforged, Earthshatter, Phantom's Caress. ːhappyhfː [Content] Introduced 15 new T2 weapons for the Weaponcarver: Pioneer's Blade, Militia's Club, Painstake, Ember's Reach, Truthcaller, Moongleam, Autumnleaf, Glyphpounder, Darkwisp, Joybringer, Earthshudder, The Feather, Omenslasher, Stormbreaker, Whisperwind. ːhappyhfː [Content] Introduced 15 new T3 weapons for the Weaponcarver: Questing Sword, Guardian's Mallet, Whispering Blade, Loyalty's Razor, Artisan's Pounder, Betrayer's Needle, Vortex Cleaver, The Mountain, Moonstab, Cyclone, Hillshaper, Deathwind, Dragonsbane, Purifier's Wrath, Veinrunner. ːhappyhfː [Content] Introduced 15 new T4 weapons for the Weaponcarver: Wayfarer's Will, Warcaller, Hero's Blade, Emberstrike, Rumblemaul, Shadecutter, Predator's Kiss, Deepsea Pulverizer, Veilpiercer, The Razor, Rootwrack, Mythstalker, Regalia's Reach, Terrarath, Revelation. ːhappyhfː [Content] Added two new tree types for the Woodcutter: Silver Fir and Ebony. ːhappyhfː [Content] New skills have been added: Avenge, Tactical Charge, Vital Surge, and Harbinger's Charge. ːhappyhfː [Content] Protector now has four new feats: Avenger, Tactical Charger, Surger, and Harbinger. ːhappyhfː [Content] Woodcutters have been given three new tree types: Cypress, Ginkgo, and Flame. ːhappyhfː [Content] A new skill decision called CastSkillForCharacterInstantlyToCharge allows the creation of skills that charge toward a target and apply effects. ːhappyhfː [Content] Leatherworkers have ten new common adventurer armor crafts. ːhappyhfː [Content] Tailors can now craft a new chest item: Woodcutter's Trusty Overalls. ːhappyheartː [Content] Added a new skill: Heal Wounds. ːhappyheartː [Content] A new side objective has been added for Arachnia: Reimvalt's Vengeance. ːhappyhfː [Balance] The cost of planting special trees is now dependent on their colors. ːhappyhfː [Balance] New uncommon wood costs have been added to T1 Smithy Crafts. ːhappyhfː [Balance] An overhaul has been made to the weight modifier for weapons. ːhappyhfː [Balance] The effects of Burning and Bleeding debuffs have been revamped. ːhappyhfː [Balance] Flametooth now requires Flame Wood instead of Ash Wood. ːhappyhfː [Balance] Raging Totem's Raging Bolt skill now takes 2.5 to cast instead of 1, and targets are selected randomly. ːhappyhfː [Balance] Wartailor's common chest & head armor adventurer gear stats have been overhauled to increase Stamina and Cast Speed. ːhappyheartː [Balance] Preserver's starting skill is now Heal Wounds, which applies a buff that regenerates Endurance. ːhappyhfː [Balance] Preserver's old Protect Ally skill is now unlocked via the new Custodian feat on level-up. ːhappyhfː [Balance] Preservers now gain XP when they strike or get struck. ːhappyheartː [Balance] All old consumables have been removed from the random drop pool. ːhappyheartː [Balance] All servants and raiders of Beliar in Lindaris have been empowered. ːhappyheartː [Balance] Fated Growth now applies a random personality every 12 suns instead of 8. ːhappyheartː [Balance] Settlers, Critters, and Farm Animals are now excluded from random world drops. Critters now only drop their own resource items. ːhappyheartː [Balance] Adventurers rest at Resting Shelters when their Endurance is below 100% and are assigned to a training dummy. They return to train automatically when their Endurance is fully restored. ːhappyhfː [UI/UX] Tooltip effect descriptions have been enabled for all children's toys. ːhappyheartː [UI/UX] Notifications about a character's death or joining the settlement are now only displayed for Settler characters. ːhappyhfː [UI/UX] The production placement mode now ends after placing one object if there aren't enough resources for another. ːhappyhfː [UI/UX] Item trait skill tooltips have been added to item tooltips. ːhappyhfː [UI/UX] Stockpile target character list is now fully updated before a deferred update begins. ːhappyhfː [Fix] Corrected an issue with Arachnia's Eryndor tome objective where quest items weren't removed from Stockpile after the faction was claimed. ːhappyheartː [Fix] Corrected an issue with Seeker's Vest that only applied Blue personality traits. ːhappyheartː [Fix] Transferred the default "Stamina decrease over time effect" from Human to Settler to fix several issues. ːhappyheartː [Fix] The visuals of the toymaker's hut have been fixed. ːhappyheartː [Fix] A decision fix for the default "idle" activity now allows characters to return to their assignments once the input has been resupplied. ːhappyhfː [Fix] The PopulationThreshold objective type has been refactored, and several issues have been fixed. ːhappyheartː [Fix] Addressed the "interaction point" issue with a potential fix. ːhappyheartː [Fix] Corrected the missing prerequisite for the Invigorated Effort faction perks. ːhappyheartː [Fix] The Settler trait now correctly decreases Stamina every 30 moons instead of Endurance. ːhappyhfː [Fix] A minor issue that prevented map object placement in Lindaris has been fixed. ːhappyhfː [Fix] Fixed an issue that was preventing Butchers from producing Sausage.
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
We are very happy with the amount of feedback we've received after our last major update. You've guided us with your invaluable thoughts, helping us shape the future of our game. We're delighted that you're enjoying our new features, and rest assured; there are plenty more additions baking right now that we believe will add the depth you liked in the previous version. We're striving to make this version even better than the last! ːreexcitedː
Based on your feedback, we're introducing new content and fine-tuning the balance to provide a smoother and more enjoyable experience. We're putting your insights into action and can't wait for you to explore the updates we have in store. Without further ado, let's dive into this week's changes! ːreimpressedː
Changelog
Total number of additions implemented this week: 56 ːhappyhfː Changes made in response to community input and assistance are 48% and marked with ːhappyheartː
ːhappyhfː [Content] Boars' charging ability upgraded with an instant strike skill. ːhappyheartː [Content] New activity for Farmers: Tending Wheat Field. ːhappyheartː [Content] Centered Wheat Field interaction point. ːhappyheartː [Content] Added five new baits and ten new uncommon fishes for Fishers. ːhappyheartː [Content] Added fishing activities with a chance to catch more sweetwater and uncommon fishes. ːhappyheartː [Content] Introduced new recipes using these fishes as a cost. ːhappyhfː [Content] Introduced five tiers of Healing potions, craftable by the Herbalist profession by combining herbs & magic dust. ːhappyheartː [Content] Added more Wildwheat to Memoria. ːhappyheartː [Content] Transferred "Picking Gathering Fruit" activity to Forester's Hut. ːhappyhfː [Content] Added "Leader's Roam" activity to Ergenekon's Chronowraith. ːhappyhfː [Content] Ergenekon's Timeless character now spawns with 1 level of Adventurer. ːhappyheartː [Content] Wildwheat is now a progress resource and can be harvested five times. ːhappyhfː [Content] Modernized the old T4 head and chest items: Oceanwave & Oceanbreeze. ːhappyhfː [Content] Balance changes to all Ergenekon NPCs. The road to Erlik is now much more dangerous. ːhappyheartː [Content] Added Wildwheat to Arachnia. ːhappyheartː [Content] 20 new uncommon and rare cooking recipes that use new uncommon fishes. ːhappyhfː [Content] Added two new Wartinker rewards: Medium & High Quality Bedrolls. ːhappyhfː [Content] Added Sneak animation to cat and dog. ːhappyhfː [Balance] Overhauled efficiency increase for professions with Fixed level-up type. ːhappyheartː [Balance] Fishing activities decision revamped. Fish Spots will no longer be destroyed when they reach 0% progress. ːhappyheartː [Balance] Reduced fishing bait stacks from 10 to 5. ːhappyhfː [Balance] Fated Growth now grants a personality trait every eight suns. ːhappyhfː [Balance] Increased production of food Stamina replenishments and crafting speed. ːhappyhfː [Balance] Increased Tinker & Wartinker fixed level-up thresholds to 75 from 60. ːhappyhfː [Balance] Changed Burner's level-up speed to Very Slow. ːhappyheartː [Balance] Fish spots now replenish every 5 Suns. ːhappyhfː [Balance] Added profession prerequisites to Tinker's profession-specific items. ːhappyhfː [Balance] Adventurer now grants 2 XP after each hit instead of 1 XP. ːhappyheartː [Balance] All growth crops now provide one yield instead of 3. ːhappyhfː [Balance] Fisher's and Mason's level-up speed is now Very Slow. ːhappyhfː [Balance] Reduced random resource/food/item/consumable drop chances of all NPCs. ːhappyhfː [Balance] "Rapid Striker" buff now increases Action Speed by 35 and drains one extra Stamina. ːhappyheartː [Balance] Wheat Fields now grow in progress every five moons. ːhappyhfː [Balance] Increased debuff proc chances of simple weapons. ːhappyhfː [Balance] Reduced the efficiency bonus on each level for all professions. ːhappyhfː [Balance] Overhaul of food tier/rarity. ːhappyhfː [Balance] Reduced exponential XP formula speed dividers of all level-up speed types. ːhappyheartː [UI/UX] Added icons and descriptions to all baits and new uncommon fishes. ːhappyhfː [UI/UX] Introduced 25 new major alerts to warn when a construction's input is out of stock. ːhappyhfː [UI/UX] Changed the description of the level-up alert. ːhappyheartː [UI/UX] Changed Encouraging personality's icon. ːhappyheartː [Fix] Resolved issue with Ergenekon's Forester's Hut where characters couldn't collect wild berries. ːhappyhfː [Fix] Removed the old Shopping character appearance triggers. ːhappyheartː [Fix] Corrected Gluttonous' wrong cost type. ːhappyheartː [Fix] Corrected Resilient Withdrawal feat's wrong trigger type. ːhappyheartː [Fix] Corrected Primal Instincts faction perk's description. ːhappyhfː [Fix] Corrected rarity for 50+ uncommon resources. ːhappyhfː [Fix] Fixed Grizzly Hide's wrong rarity. ːhappyheartː [Fix] Fixed Ranchers not being able to find a path to their construction. ːhappyheartː [Fix] Removed old panel keyboard shortcuts to fix the issues when the player hits the button. ːhappyheartː [Fix] Corrected several Alert descriptions. ːhappyheartː [Fix] Fixed clearing level-up rule fields on the level-up rule popup are closed via the cancel button. ːhappyheartː [Fix] Fixed SpawnRandomItem effect output spawned item count calculation. ːhappyheartː [Fix] Added skill cost and prerequisite checks on setting the interactable status of skills on the skill bar. ːhappyhfː [Fix] Fixed FactionObjectiveLootsConstruction objective type check. ːhappyhfː [Fix] Removed wrongly added Settler trait check from character movement.
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
We have been overjoyed by the feedback and thoughts we received after last week's major update and shaping our future plans based on your insights and suggestions, so we're truly grateful for your engagement. ːSmallRedHeartː
We understand and value the depth you enjoyed in the previous version, and we're working diligently to make this version even more compelling and engaging. More content and additions are currently in the works to deepen the game experience, accompanied by balancing updates to ensure a smooth gameplay experience. We ask for a bit more of your patience as we continue to refine and improve. Your feedback is invaluable to us, and we appreciate your ongoing support! ːreimpressedː
Changelog
Total number of additions implemented this week: 15 ːhappyhfː Changes made in response to community input and assistance are 47% and marked with ːhappyheartː
ːhappyheartː [Campaign] The "Tutorial" campaign map is now renamed to "Arachnia." Instead of being a direct tutorial, it now serves as an easy campaign with an objective structure to guide newcomers. ːhappyhfː [Content] A total of 7 new races have been added to the mix: Inferno, Bullywug, Wormfest, Tengu, Hoarder, Giraffe, Panda. ːhappyhfː [Content] Added a new activity for pack grazing. Now, characters connected to nature can follow a pack leader while grazing. ːhappyhfː [Content] Added new consume effects for several old consumables and added Stamina pools to Goblins, Kobolds, and Orcs. ːhappyhfː [Content] Ergenekon's hyenas and giant rats now have claim rewards. ːhappyhfː [Content] Implemented new objective type: PathBoxRewardForProfessionPicked. ːhappyheartː [Balance] Made several changes to the Barn & Ranch animal activities and the Adventurer's level-up speed. ːhappyheartː [Balance] Conducted a cleansing of Path Point generating items & traits. ːhappyheartː [UI/UX] Made some visual improvements on Game pause and Objective panels and adjusted the range of UI scaling options to allow for a larger size. ːhappyheartː [Fix] Addressed an issue causing the Elemental Lord visual not to show up and fixed missing effect output tooltips. ːhappyheartː [Fix] Resolved an issue with Injuring Strike skill not properly applying injuries. ːhappyheartː [Fix] Fixed Fish Pond's missing display name. ːhappyhfː [Other] Introduced new objective parse fields for maps and restructured loot definitions. ːhappyhfː [Other] Various fixes, minor grazing activity changes, and balance changes for the Arachnia map. ːhappyhfː [Other] Description and category cleansing for over 200 skills and 100+ traits.
https://store.steampowered.com/news/app/700820/view/3664275387883515657 As we look to the future, know that we're actively listening to your feedback and implementing changes to improve the game. We're truly excited about the updates we're cooking up and can't wait for you to experience them. Remember, every Friday, we are working hard to provide updates and improvements to the game. We hope you enjoy the new changes and additions! ːreexcitedː
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː