TFM: The First Men - Gathering Tree
Hello, fellow pioneers of TFM: The First Men! Our team has been hard at work this past week, and we're thrilled to share some of the fantastic improvements and additions we've made to our game. So, let's dive right in! ːreexcitedː



Internal Build Changelog
(these will be available in a future release)

ːhappyhfː [Balance] Speed up the trait level-ups across all speed types.
ːhappyhfː [Balance] Tweaked the base action speed from 2 to 1.25.
ːhappyhfː [Art] Implemented "Elevation" assets to our ever-growing library! Now, your adventures will have a new level of depth and realism.
ːhappyhfː [Art] A total of twelve new doodads have been added to enrich your gaming experience!
ːhappyhfː [Art] Given the tailor's hut a sprucing up, the details have been improved, making it more immersive and visually pleasing.
ːhappyhfː [Art] Rolled out three new Pillar Cave assets, each with variations. These new caves are all ready for you to explore.
ːhappyhfː [UI/UX] We've undertaken a substantial remake of the character detail path panel, trait panel, equipment, and stat panels. You should now find it easier to navigate and understand your character's details.
ːhappyhfː [UI/UX] Introduced a new buff trait panel, this feature should make it easier to track and apply your buffs.
ːhappyhfː [Fix] Made a few crucial fixes to the player character panel to enhance your gaming experience.
ːhappyhfː [Fix] Addressed the issue with the claim button's display condition. You should now find this feature working as expected.
ːhappyhfː [Internal] Conducted personality integration tests for human characters. While this may not be a visible change, it's an important part of ensuring the game runs smoothly and feels more engaging.

That's it for this week's update! Please keep in mind that the changes we are working on are not currently available on our Steam build. We are continuing to make adjustments internally and hope that you will join us for the upcoming Steam playtest build! ːreimpressedː

We appreciate your continuous support and feedback, which play a massive part in helping us make TFM: The First Men the best game it can be. ːSmallRedHeartː

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658
Keep exploring, keep adventuring, and we'll catch you in the next update! ːgearthumbsupː
TFM: The First Men - Gathering Tree
Welcome back to another #FeatureFriday, descendants of the first men! ːlettuceː Every one of us here at Gathering Tree has been working relentlessly to enhance the game and get it ready for the highly anticipated major update. ːreexcitedː

And this week, we are excited to share that a new feature has been added - Claims! This feature allows you to gain control over the main construction of other factions by fulfilling quests or winning battles against them. ːtreasuremarkː

Additionally, we have made some tweaks to character movement speed and action time to ensure a more balanced gameplay experience, and we've made some improvements to the user interface for the character detail panel, as well as added some visual enhancements to existing construction assets. We've also fixed several issues and made improvements to the playtest debug mode.


Here's a rundown of this week's changes:

Internal Build Changelog
(these will be available in a future release)

ːhappyheartː [Feature] Claims. With this new feature, players will be able to claim the main construction of other factions by meeting certain requirements, such as completing quests or defeating the faction in battle. Once the requirements are met, you will initiate the claiming process by interacting with the construction, and it will be yours! Get ready to expand your regions and dominate your opponents!
ːhappyheartː [Balance] The base movement speed of the characters has been increased, while the base action time has been reduced.
ːhappyhfː [UI/UX] A new user interface for the character detail panel.
ːhappyhfː [Art] Visual enhancements to existing construction assets.
ːhappyhfː [Fix] Several fixes and improvements for the playtest debug mode.
ːhappyhfː [Fix] After achieving the maximum level, traits with experience were prevented from gaining extra experience.
ːhappyhfː [Fix] Decorative doodads are now correctly removed when another map object is placed above them.

We are pleased to introduce these latest features to the game and eagerly await your feedback. We value your continued support and are committed to providing you with even more thrilling updates in the days to come. ːreimpressedː

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
TFM: The First Men - Gathering Tree
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː

We are preparing for the upcoming playtest and are happy to share our most recent developments with you.

We didn't post an update last week owing to a national holiday. However, we've been hard at work and have begun implementing the User Interface, taking us one step closer to the playtest for the next major update! ːreexcitedː



Here are the most recent additions:

Internal Build Changelog
(these will be available in a future release)

ːhappyhfː[Feature] New debug panel to assist those taking part in the playtest.
ːhappyhfː[Feature] Implemented several new prerequisites to assist designers in adding new content.
ːhappyhfː[Content] Reduced Human base stamina to 50 from 70.
ːhappyhfː[Content] Reduced infant carrying duration to 700 from 1400 moons and required XP to 350 from 1050.
ːhappyhfː[Content] Changed Fishing Hut's prefab to a new, shinier one.
ːhappyhfː[Content] Slightly increased all cooking decision job times.
ːhappyhfː[Content] Construction prerequisites have changed, and the following are the new requirements: Clay Pit requires Carpentry Workshop, Pottery Oven requires Fishing Hut and Coop, Coop requires Gatherer’s Hut and Carpentry Workshop, and Fishing Hut requires Carpentry Workshop and Pit Oven.
ːhappyhfː[Content] All NPCs that are killed now have a chance to drop random food and resources.
ːhappyhfː[Content] The Fowl Isle campaign map now starts with a drafted scout.
ːhappyhfː[UI/UX] Improvements for the new Perks panel.
ːhappyhfː[UI/UX] Build panel now displays unlocked map objects.
ːhappyhfː[UI/UX] Build panel now displays construction categories as tabs.
ːhappyhfː[UI/UX] Paths can now reward you with map objects as rewards.
ːhappyhfː[UI/UX] Non-consumable and bindable stockpile items cannot be interacted with on the stockpile. Consumable items given to characters from the stockpile immediately apply effect outputs. Consumable and bindable stockpile items can only be given to characters if meeting the item prerequisites.
ːhappyhfː[Fix] Fixed an issue where the player tries to bind an item to a character when no character is selected.
ːhappyhfː[Fix] Fixed an issue by removing the trait from the character detail panel when the trait is removed from the character.

We're working hard to include these updates in a future Steam update. It takes time because many components of the game are being revamped. Thank you for your understanding and support! ːreimpressedː

https://store.steampowered.com/news/app/700820/view/3664275387883515657
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
TFM: The First Men - Gathering Tree
Welcome back to another #FeatureFriday, descendants of the first men! ːlettuceː

As you know, we have a major update coming up, and to ensure that the game is thoroughly tested, we require playtesters. To help our playtesters test the game better, we have implemented a new test and debug panel this week! ːreexcitedː



Here are the updates that we've added this week:

Internal Build Changelog
(these will be available in a future release)

ːhappyhfː [Feature] A new faction perks panel implemented
ːhappyhfː [Feature] Implemented binding items to characters directly from the stockpile
ːhappyhfː [Feature] Implemented restoring bonded items to stockpile when another item is bonded to that slot
ːhappyhfː [Feature] Added PickupItemForStockpile action node for characters to pick up items and send them directly to the stockpile
ːhappyhfː [Feature] Updated Haul activity decision
ːhappyhfː [Feature] Multiple path rewards on trait level-up implemented
ːhappyhfː [Feature] New prerequisite: CharacterTraitLevelRangeCheck
ːhappyhfː [Fix] Debugging toolbar fixes for new panels
ːhappyhfː [Fix] Selected character groups and faction ids are handled in the player mode navigate-back method
ːhappyhfː [Fix] Removing unselected path rewards on trait level up
ːhappyhfː [Fix] Fixed an index issue that occurs when claiming one of the multiple-path rewards
ːhappyhfː [Fix] Fixed an issue where a removed trait is still being considered on a character when that trait levels up.

We hope that these updates will make the playtesting experience smoother and more enjoyable for our community. Your feedback is invaluable, and we appreciate any comments or suggestions that you may have.

Thank you for your continued support, and we can't wait to share the upcoming major update with you! ːreimpressedː

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
TFM: The First Men - Gathering Tree
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː

We know many of you have been eagerly waiting for the upcoming major update, and we are happy to say that the version will be ready for testing next week or the week after! ːreexcitedː

This week, we added new constructions, a new profession, and a new resource. We also improved the game's visuals, and balance, and fixed several bugs.


Here's a list of the changes we've made:

Internal Build Changelog
(these will be available in a future release)

ːhappyhfː [Content] New constructions: Pantry, Warehouse, Butchery, Cookery.
ːhappyhfː [Content] New profession: Butcher.
ːhappyhfː [Content] New resource: Meat.
ːhappyhfː [Content] New food: Fine Meal.
ːhappyhfː [Content] Added roof to Cookery construction.
ːhappyhfː [Content] Added a new interaction animation to the Over Earth construction.
ːhappyhfː [Art] New outfits for all jobs.
ːhappyhfː [Art] Increased the resolution of current and recent constructions, painting additional details to improve quality.
ːhappyhfː [Balance] Character trait levels now start from 0 instead of 1.
ːhappyhfː [Balance] When a character's trait experience reaches a certain level, it now resets to zero.
ːhappyhfː [Balance] New food tier replenishment rates: 10/15, 20/25, 30/40, 40/60, 50/80.
ːhappyhfː [Fix] Refactored definition reference replacers for alerts, notifications, decisions, items, paths, and character presets.
ːhappyhfː [Fix] An issue that prevented adding objects to faction stockpiles on map maker has been resolved.
ːhappyhfː [Fix] Fixed an issue with character trait level-up calculation.
ːhappyhfː [Fix] Fixed a problem with the requirement database that caused an error when a popup was launched.
ːhappyhfː [Fix] Another issue with prerequisite database popups has been resolved.
ːhappyhfː [Fix] Fixed a bug in the trait database LevelUpRule field that prevented popups from being opened more than once.
ːhappyhfː [Fix] Fixed a bug that prevented the requirement popup from opening for prerequisite types that have yet to be refactored.
ːhappyhfː [Fix] Fixed a problem that occurred while closing decisions after altering them.

We are confident that these updates will make the game more enjoyable for all of us. As always, we appreciate your feedback and suggestions, which have helped us improve the game over time.

Stay tuned for more updates, and don't forget to join TFM's Discord community to stay updated with the latest news. ːreimpressedː

https://store.steampowered.com/news/app/700820/view/3664275387883515657
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
TFM: The First Men - Gathering Tree
Welcome back to another #FeatureFriday, descendants of the first men! ːlettuceː

We hope everything is going well for you and that you are safe. Another busy week here at Gathering Tree as we continue to strive to provide you with the greatest TFM experience possible. We're excited to share this week's improvements and additions with you, so let's get started! ːreexcitedː



ːhappyhfː First and foremost, we are pleased to announce the inclusion of a new building to the game: the Bakery! You may now make tasty baked products for your hungry characters by constructing your own bakery. In the spirit of food, we've added a new dish to the game: the Morning Meal. This filling breakfast dish will get your characters' days started better!

ːhappyhfː We improved numerous game systems by rewriting prerequisites, improving the reference finder in content tools, and reorganizing classes. We improved the Mapmaker faction detail window and resolved issues with prerequisites for character qualities and faction population. In addition, we're improving elements like talents and items and adding new ways for players to advance.



The work for the upcoming version 0.7 continues, and we're excited about all our improvements. We couldn't have done it without the support of our amazing community, so thank you all for your continued encouragement and feedback. We're always striving to improve the game, and we hope you're enjoying the updates. Stay tuned for more, and don't hesitate to join TFM's Discord with any questions or feedback you may have. ːreimpressedː

Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
TFM: The First Men - Gathering Tree
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː

We hope you're all doing well and enjoying TFM. We've been working hard to improve your TFM experience, and we're excited to share some exciting news about this week's additions and what else is coming with the next major update. ːreexcitedː

ːhappyhfː First of all, we've completed the new feature that allows traits to gain experience and level up.

ːhappyhfː We've introduced several new constructions, including the Hunter's Lodge, Paper Mill, Grain Mill, Enchanter's Workshop, Tinker's Workshop, Toymaker's Hut, Scriptorium, Charcoal Mound, Smoke House, Mining Shack, Smithy, Jewelry Workshop, Leatherworker's Shop, Weaponsmithy, Cattle Ranch, Brickmaker's Hut, Armorsmithy, Titanforge, and Artificer's Workshop. These new buildings will allow you to expand your settlement and create even more interesting items.



ːhappyhfː We've also added many new jobs for your characters, including Hunter, Miller, Enchanter, Tinker, Toymaker, Scribe, Burner, Miner, Blacksmith, Jewelcrafter, Leathercrafter, Weaponsmith, Rancher, Herbalist, Brickmaker, Armorsmith, Titanforger, and Artificer. These new jobs will give your characters even more ways to contribute to your settlement.

ːhappyhfː To support these new additions, we've also added several new resources to the game, including Leather, Game, Flour, Paper, Coal, Metal Ore, Metal Ingot, Spice, and Brick. We've also introduced a new food item called Smoked Meal, which will give your characters a delicious energy boost.

ːhappyhfː We've made some balance changes as well, with the Human trait now gaining 1 XP after every activity. We've also made some fixes and refactored some code related to prerequisites, faction perks, and regions.

ːhappyhfː Finally, we've made several improvements to the map editor, so you can now create even more detailed and interesting maps once we finish the Map Editor and release it in one of the future updates.

Please note that these updates will be available on Steam as part of the next major update. We are working tirelessly to release this update as quickly as possible, and we are grateful for your continued support and patience. As always, we welcome your feedback and suggestions for future updates. Please do not hesitate to reach out to us and share your thoughts. Additionally, we invite you to join TFM's Discord community to stay up-to-date on the latest news and connect with other players. ːreimpressedː

https://store.steampowered.com/news/app/700820/view/3664275387883515657
Have a wonderful weekend, and see you next Friday! ːgearthumbsupː
TFM: The First Men - Gathering Tree
Welcome back to another #FeatureFriday update, everyone! ːlettuceː

We are increasingly eager to share the most recent TFM developments with each passing Friday! ːreexcitedː Although we couldn't release a fresh build of the game this week, we've been working hard to improve the game's overall performance and stability significantly. ːreimpressedː



Here's a list of the changes we've made:

Internal Build Changelog
(these will be available in a future release)

ːhappyhfː [Feature] Several additions and improvements for the Map Editor based on Update 0.7 changes.
ːhappyhfː [Content] New Constructions: Fletcher's Hut, Gardener's Hut, Sheep Barn, Transmutation Hut, Shield Workshop, Tailor's Workshop, Masonry, Forester's Hut, Farmhouse.
ːhappyhfː [Content] New Professions: Fletcher, Gardener, Shepherd, Transmuter, Shieldsmith, Tailor, Mason, Forester, Farmer.
ːhappyhfː [Content] New resources: Herb, Fiber, Magic Dust, Fruit, Stone, Grain.
ːhappyhfː [Content] Implemented the new food consumption and energy regeneration flow for the characters.
ːhappyhfː [UI/UX] The assigned workplace information has been added to the character detail panel.
ːhappyhfː [UI/UX] Tooltip improvements for traits with experience.
ːhappyhfː [Fix] Refactored faction techs, weight modifiers, and several prerequisites.
ːhappyhfː [Fix] Removed stack count from items.
ːhappyhfː [Fix] Fixed an issue with alert prerequisites.
ːhappyhfː [Internal] Energy value and energy value type fields have been added to item databases.
ːhappyhfː [Internal] Version 0.7 branch has a new save folder and saves structure now.

We're always striving to make TFM the best game it can be, and we appreciate your continued support and patience. As always, please let us know if you have any feedback or suggestions for future updates, and please consider joining TFM's Discord. ːhappyheartː

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658
Have a wonderful weekend, and see you all next week! ːgearthumbsupː
TFM: The First Men - Gathering Tree
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː


We have a short video for you that shows internal build additions to give you a taste of what's to come!

The old Crafts panel will be replaced by a Build section, where you can choose from a list of constructions to place in your settlement while unlocking them as a basic tech tree.

After placing, you can select your characters and right-click the constructions to assign them to their new jobs.

And your characters will get experience points for their assigned professions as they level up.

You will be able to manage the needs of your settlement by simply allocating people to the relevant professions.

Finally, leveled-up characters will present you with a set of rewards, allowing you to explore a wide range of possibilities and advance your settlement! ːreexcitedː

Changelog

ːhappyhfː [Content] New races: Panda, Giraffe.



Internal Build Changelog
(these will be available in a future release)

ːhappyheartː [Feature] Characters can now be assigned jobs by simply choosing them and right-clicking on the preferred construction!
ːhappyheartː [Content] New campaign map for testing the new content: Fowl Island.
ːhappyheartː [Content] Purged Lifestage traits, Gender traits, and Human from old triggers and effect outputs.
ːhappyheartː [Content] Plainshroom is now a progress doodad similar to Grassland Trees.
ːhappyheartː [Content] Reduced Stamina stat of Humans to 100 from 120.
ːhappyheartː [Content] Overhauled current activity for energy consumption.
ːhappyheartː [Content] Removed most of the old non-tutorial alerts and adapted the remaining ones for the new content.
ːhappyheartː [Content] Added male and female preset Path rewards.
ːhappyheartː [Content] Nursemaid is now an experience trait that offers infants as a reward.
ːhappyheartː [Content] New constructions: Weaponcarver's Table, Training Dummy, Carpenter’s Hut, Coop, Clay Pit, Fishing Hut, Pottery Oven.
ːhappyheartː [Content] New professions: Weaponcarver, Adventurer, Carpenter, Poultryman, Digger, Fisher.
Slowed Human trait’s Stamina drain from -1 per 20 to 30.
ːhappyheartː [Content] Weaponcarver now gets some free simple weapon options.
ːhappyheartː [Content] Stuffed Meal now replenishes 40 Stamina instead of 20.
ːhappyheartː [Content] Added a player party to Fowl Isle.
ːhappyheartː [Content] Purged old Nursery content.
ːhappyheartː [Content] Reduced build costs of T0 constructions by 50%.
ːhappyheartː [Content] Increased JobTime speeds of T0 activities by 50%.
ːhappyheartː [Content] Overhauled experience speed formula dividers to lower the gap between levels.
ːhappyheartː [Content] Added a couple of neutral wolves to Fowl Isle for test purposes.
ːhappyheartː [Content] Character traits with experience now have SpeedEfficiency, EnergyEfficiency, and OutputEfficiency parameters.
ːhappyheartː [Content] Implemented a new notification alert to call the player selecting a level-up reward.
ːhappyheartː [Feature] New graph editor integration for the decision maker.
ːhappyheartː [Feature] New path reward types: Character Preset, Faction Tech.
ːhappyheartː [Fix] Refactored character portraits.
ːhappyheartː [Fix] Refactored map object portraits.
ːhappyheartː [Fix] Refactored map object detail panel to present the new systems.
ːhappyheartː [Fix] Refactored several prerequisites. Removed obsolete references.
ːhappyheartː [Fix] Refactored weight modifiers and conditions.
ːhappyheartː [Fix] Fixed an issue with the new database to prevent problems while presenting character presets.
ːhappyheartː [Fix] Fixed issues with tooltips triggered by the transition.

https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658
Have a wonderful weekend, and see you all next week! ːgearthumbsupː
TFM: The First Men - Gathering Tree
Welcome back to another #FeatureFriday, descendants of the first men! ːlettuceː



Changelog

ːhappyhfː [Content] New races: Bullywug, Tengu, Hoarder.
ːhappyhfː [Content] Changed Ergenekon's Bogwalker race to Bullywug.
ːhappyhfː [Content] The Greedy Lockbox in Memoria now drops after killing a Hoarder in the same room.
ːhappyhfː [Content] Added Tengu boss to the Lindaris' Zardas dungeon.



Internal Build Changelog
(these will be available in a future release on TFM's Playtest beta branch)

ːhappyheartː [Feature] We now have saturation levels for each character thanks to the connection between the game mechanic of eating and the energy mechanic controlling characters' food requests.
ːhappyheartː [Feature] Implemented hungry characters starting eating and consuming food.
ːhappyheartː [Feature] The new path rewards system has been implemented. A new clickable reward box appears when a trait is leveled up, allowing the player to select a reward based on the trait that gained the level.
ːhappyheartː [UI/UX] The character detail panel has been revamped. We now exhibit characteristics that gain experience and character energy.
ːhappyheartː [UI/UX] Refactored character stats. Removed Path Points, Moira, Rigor, Insight, and Fortitude from the game. Stride has been renamed to Movement Speed, Power to Damage Power, Resistance to Block Chance, Perception to Vision Radius, Wit to Cast Speed, and Haste to Action Speed.



As listed above, the work on the next major update is ongoing; we have been reworking old systems and ensuring the iteration runs smoothly. We plan to test the new features with sample content next week and post a video to solicit feedback. Looking forward to hearing what you all think about the changes! ːreexcitedː

https://store.steampowered.com/news/app/700820/view/3664275387883515657
Have a wonderful weekend, and see you all next week! ːgearthumbsupː
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