TFM: The First Men - Gathering Tree
Offsprings of the first men welcome back to another #FeatureFriday!

The Steam Playtest continues! We plan to push another juicy update now, fixing bugs, making optimizations, adding new content, and designing the new Tutorial campaign were this week's highlights.



Changelog
  • Characters with Motherhood no longer gain Pregnancy automatically. Instead, it can be bought from Wild Paths (which has a very high chance) for 200 Prosperity.
  • A new perk for Motherhood characters: Fertile. Grants the ability to automatically get pregnant every Sun with a very little chance.
  • Content characters can come across instant point gaining traits in their wild pool, as long as their associated stat is below 16 (Prosperity = Body).
  • Reduced Cynical's trigger chance to 10% from 20%.
  • Oversuspicious now has a 25% chance to trigger its effect.
  • Creative now has a 5% chance to grant 60 Path Points after finishing a downtime activity.
  • Reduced Emotional trait's Influence reward to 5 from 15.
  • Removed Condemner and Condemning Stick.
  • Woodcutters can now build Bonfire with Firewood.
  • Bonfire now attracts characters with Fatal Heart and grants a beneficial condition called Cozy, generating passive Influence for a short while and replenishing all energies.
  • Changed Purifying Essence's tooltip.
  • Added a category control for combat classes instead of individually targeting other class traits.
  • Necromancer & Soul Essence resource experimentations.
  • Stonemasons and Carpenters now have a default worktime activity that generates Industry.
  • Stonemasons can now craft Stone Block through the craft panel manually.
  • Carpenters can now craft Timber through the craft panel manually.
  • 15 new road lights for carpenters.
  • Tables, Stools, Chairs, and Road Lights now require Timber and Industry.
  • Added vision radius to all road lights.
  • Old Smelting Mound is now Charcoal Mound.
  • Smelting Mound has a new visual.
  • Overhaul to ore smelting activities and decisions.
  • Overhaul to wheat production.
  • Overhauled personality trait weight modifiers and removed all prerequisites from the original personalities, adding Amenity costs to all of them.
  • Refactored mod-switcher.
  • Refactored SelectEntityCharacters action node.
  • Added IncreasePathPoint, DecreasePathPoint action nodes.
  • Fixed most of the issues related to the cache of map objects.
  • Fixed more pathfinding issues.
  • Fixed more character trait issues.
  • Fixed butcher's table interaction animator.
  • Optimizations for the cache of characters, traits, and items.
  • Assigned missing animators to constructions.


If you want to participate in the Steam Playtest, you can join TFM's Discord and follow the instructions.



Wishing you all a great weekend, see you next Friday!


TFM: The First Men - Gathering Tree
Hello everyone, welcome back to another #FeatureFriday!

The national holiday is about to end here, and we've already started working again after taking a couple of days off.


Changelog
  • Continuing optimization and refactors all around the game.
  • Implemented new reference finders to further increase the chance and speed of bug hunting.
  • 7 new herbs for Herbalists to learn (with Mysterious Seed) how to grow and make basic consumables;
  • Devil's Bit (Doodad), Devil's Bit (Consumable) Devil's Bit Grower (Perk) - Devil's Bit Rectifier (Consumable): Cures a random fatal.
  • Knapweed (Doodad), Knapweed (Consumable), Knapweed Grower (Perk), Knapweed Lifter (Consumable): Grants a boon that increases Max Endurance by 2% for 5 suns, stacks up to 5 times.
  • Harebell (Doodad), Harebell (Consumable), Harebell Grower (Perk), Harebell Restorer (Consumable): Restores all stat energies to full.
  • Scabious (Doodad), Scabious (Consumable), Scabious Grower (Perk), Scabious Mender (Consumable): Has a 20% chance to cure a random disease.
  • Milkwort (Doodad), Milkwort (Consumable), Milkwort Grower (Perk), Milkwort Energizer (Consumable): Generates 1 Path Point after every worktime activity for 3 suns.
  • Sheep's Bit (Doodad), Sheep's Bit (Consumable), Sheep's Bit Grower (Perk), Sheep's Bit Praiser (Consumable): Worktime activities grant 1 Amenity for 5 suns.
  • Crane's Bill (Doodad), Crane's Bill (Consumable), Crane's Bill Grower (Perk), Crane's Bill Inspirer (Consumable): Worktime activities grant 1 Unity for 5 suns.
  • New constructions: Weaver's Workshop, Tailor's Workshop. Weavers now can turn Fragrant Hemp consumables into Linen, and it can be consumed to craft Linen clothing.
  • "Minor .. Focus" wild condition traits are now only obtainable by Philosophers (depending on their aptitude; Challenger = Prosperity Focus)
  • Fighter combat class trait now has an innate +Threat Modifier.
  • Melee Dummy Training activity now consumes less energy, buy rewards less experience.
  • Seed Collector now shows up under the Gatherer Tab as soon as Farming is unlocked, instead of waiting for someone to pick up the Grower passion.
  • Added interaction points to the Road Light doodad crafted by Carpenters.
  • Roaming critters will now randomly play the "eating" animation every now and then.
  • Females without Motherhood will no longer get pregnant.
  • Bathing downtime will now properly grant the "Clean" condition trait, generating Unity over 120 moons and increasing Moira slightly.
  • Firewood now costs 10 instead of 25.
  • Warcrafters can now properly choose a weapon type.
  • Weapon stat prerequisite overhaul for the ones that required stat level.
  • Coppersmiths can now build the Coppersmithy construction to craft copper items.
  • Ironsmiths can now build the Ironsmithy construction to craft iron items.
  • Adamantium Smiths can now build the Adamantium Smithy construction to craft adamantium items
  • Added Stonemason's Workshop control for Rocksplitting with Copper Axe activity, and fixed interaction point names.
  • Updated Trapper passion's description tooltip.
  • Added a new interaction point to the Nursery for infants to roam around, so they won't block the Nursery interaction point for Mothers.
  • Renamed "Squeezing the Snake" to "Passing Water".
  • Slight update to childhood trait tooltips.
  • Updated tooltips of Seed Rack, Seed Collector, and Grower to explain further how to consume Mysterious Seed to teach Growers growing new crops.
  • Made "Needs Treatment" a hidden trait.
  • "Drank Cloudy Spring Water" no longer reduces energies, but Resistance and Stride.
  • Prosperity and Industry Mounds no longer require points.
  • Halved Hope Adaptation's Unity income for pregnant ladies.
  • Removed Shepherd's Rod from Wild choices.
  • Bathing Hut now has a 2-tile vision radius.
  • Increased Bath House's vision radius to 4 from 3.
  • Characters "On Guard" now check if they're blind before increasing Perception.
  • Woodcutters with Copper Axe can now properly destroy fallen trees.
  • Sometimes characters stop taking certain woodcutting, and rock-splitting activities even though there are resources available, added control to test that.
  • Stonemason and Forester now require Copper Lodge.
  • Added an activity prerequisite control to "Eating Strawberries" to test characters getting stuck with it. If it solves the problem, other eating activities will get the same treatment.
  • Caretaker now has a 20% chance to apply its effect.
  • The shrine can now hold up to 4 Philosophers, for more, new shrines must be built.
If you want to participate in the Steam Playtest, you can join TFM's Discord and follow the instructions.

Wishing you all a great weekend, see you next Friday!
TFM: The First Men - Gathering Tree
Offsprings of the first men welcome back to another #FeatureFriday!

Version 0.4.8 went live on Steam Playtest. In summary; more bugs have been fixed, additional logs to dig deeper for finding more problems have been added, and improved the UI here and there.


Changelog
  • The character panel now shows Passion traits for all characters.
  • Several combat-related Accessibility improvements and bug fixes.
  • Improved the visuals of Traits to show their categories, colors, tiers, and identifiers much better.
  • Load & Save files now also store a screenshot of the save moment.
  • Further improvements to fix pathfinding issues.
  • New prerequisites to be used at Path outcomes, Crafts, Activities, and Trait triggers.
  • Added missing injections to help backend systems work better and prevent additional problems.
  • Fixed an issue that occurs while the Cruel trait is triggering its effects.
  • Fixed duplicate CharacterJoinedSettlement notifications.
  • Added additional logs to catch issues that are happening while a character dies in combat.
  • Fixed grazing and roaming decisions, preventing animals from entering inside settlement constructions.
  • Fixed invalid cast issue on EntityCharacterEndsActivity trait triggers.
  • Fixed issues that occur at character portraits.
  • Content tool reference counters implemented for activity and decision definitions.
  • Fixed combat engagement when action clicked on enemies.
  • Item definition reference counter added, decision reference updater refactored.
  • Fixed trait effect output tooltips for TargetStatThreshold prerequisite.
  • Fixed several issues related to Character Portraits.
  • Fixed an issue at stat energy calculations.
  • Several new sound effects.
We will take a small summer break starting today. There is gonna be a national holiday here next week, so we thought it would be best to relax a little bit before the release madness begins.

Even if we are not gonna be doing updates for a week, we will be online on TFM'S Discord Server as always, our champions have been doing GREAT and helping us a lot and we bet they will continue testing TFM while we are taking this small break.
TFM: The First Men - Gathering Tree
Hello everyone, welcome back to another #FeatureFriday!

We've been working to improve save/load systems and the issues that are related to saving a session at most this week. Rather than that, we've been adding new logs and systems to catch bugs that are hard to find.



Steam Playtest continues, and we are so happy to have such a great community of players who are helping us find more bugs at our official Discord server.



Changelog
  • Giant's Lair campaign is added to the Steam Playtest build to give all testers an easy way of testing the Combat.
  • Implemented new ways to track bugs and errors, and added new logs.
  • Implemented new ways to prevent pathfinding issues.
  • Improved the User Interface of Load & Save menus.
  • Added loading game and start game buttons to the localization system.
  • Added character craft panel to the localization system.
  • Removed the duplicate Gardener path outcome.
  • Sound controls are added to the options and fixed related issues.
  • Refactored interaction points.
  • Fixed an issue that occurs while listing character stats and map object progresses.
  • Fixed an error that occurs when clicking a notification that is about a dead character.
  • Fixed an issue that occurs at A Solid Foundation quest trait.
  • Fixed an issue that occurs at woodcutting with copper ax activity.
  • Fixed an issue about the trait triggers triggering multiple times for some cases.
  • Fixed save load issues that are originating from new map objects.
  • Fixed issues that occur while giving construction orders at the craft panel.
  • Fixed further issues that occur while paying Kor Gatai's tribute.
  • Fixed an issue that occurs when the player tries to draft a character that is not in a party.
If you want to participate in the Steam Playtest, you can join TFM's Discord and follow the instructions.

Wishing you all a great weekend, see you next Friday!
TFM: The First Men - Gathering Tree
Offsprings of the first men welcome back to another #FeatureFriday!

Thanks to our Discord Champions we keep finding new bugs and improving the gameplay as planned the whole week.





Changelog
  • Improved the log systems to catch more bugs and optimize the game further.
  • The TAB key now selects a character if none is selected.
  • Overhauled UI tooltips to get the localization ready to begin.
  • The mud wall is shorter now.
  • Refactored the logic of character deaths.
  • Decorative doodad productions do not send notifications anymore.
  • Fixed an issue that disturbs the path progress of the characters.
  • Fixed an issue that occurs while clicking certain notifications that tries to focus the camera on the related character.
  • Fixed an issue that occurs in the crafts panel when a new character is spawned while the panel is open.
  • Fixed an issue that occurs on using the crafts panel's slider.
  • Fixed issues that occur during the Doodling Jokes activity.
  • Fixed an issue that occurs while multiple characters try to haul an item.
  • Fixed an issue that occurs at the party panel when one of the characters dies.
  • Fixed an issue that occurs at the camera's movement speed.
  • Fixed an issue that occurs during the Contemplating activity.
  • Fixed several traits and item icons.


Thanks, everyone for reading, and thanks to all of our testers for participating in the Steam Playtest and helping us find bugs, and making our lives easier with their feedback. See you all next Friday!
TFM: The First Men - Gathering Tree
Hello everyone, welcome back to another #FeatureFriday!

We are so happy to share that we began the planned Steam Playtest with all of our Discord Champions! Every Friday we will add more testers, and keep collecting feedback and bug reports while doing our best to fix them all. If you want to participate in the playtest, please consider joining TFM's Discord.


This screenshot is taken from one of our Discord Champions: Lexhy. What a lovely settlement!

Changelog
  • Overhauled all of the Traditions and Passions. Added Passion Archetypes.
  • New in-game soundtrack: Dervish's Dream.
  • Added currently playing track name to the pause menu.
  • Overhauled the learn panel to show new additions and changes until the Demo.
  • New Hotkey: Press the "I" key to open or close the Stockpile panel.
  • Buffed all Memoria bosses.
  • New crop: Hemp.
  • New archetypes: Stonesplitter, Woodcutter.
  • New consumables: Chunk of Rock, Stone Block, Tree Trunk, Timber, Fragrant Hemp.
  • New construction: Stonemason's Workshop.
  • New construction for Water carriers: Bathing Hut, with its activity and condition buff.
  • Improved the visuals of stockpile button icons and tradition unlock button.
  • Transferred Rocky Speech Platform from Musician to Entertainer and made it easier to make.
  • Bone Club now grants 3 Rigor and its attacks have a chance to apply Dazed to the target, reducing Wit and Haste.
  • Hermit archetype now also requires an Astrologer along with Philosopher.
  • Plainshrooms now correctly grant bowel movements.
  • Transferred "Scavenger's Kismet" perk to Collector's tab. (also requires Explorer)
  • Removed Slingshot's Industry requirement for casting.
  • Fixed Hood of Nature's prerequisite.
  • Removed the "Skinner" archetype.
  • Ironsmith now has a proper prerequisite.
  • Crafting Workshop now has a proper prerequisite.
  • Buffed Staruax the Fox' Endurance.
  • Oruk's chest gift is randomized.
  • Renamed the "Queststone" consumable to "Lorestone".
  • Lorekeepers can now turn Lorestones into consumables that grant starter passions with a perk called "Passion Keeper", which works if there's anyone in the settlement with a particular starter passion. Only non-infant characters without any passion traits can consume these.
  • Explorers start by scouting the home region.
  • Gatherers now correctly bring plainshrooms to the mound.
  • Field gatherers also gain bonus Prosperity from plainshroom gathering now.
  • Manure Plague lasts 2 suns now and reduces energies more slowly.
  • Musician is now called Bard.
  • Condemner is now the archetype of Soothsayer, instead of Entertainer.
  • Characters can now properly consume Chamomile Cures and Betony Boosters.
  • Seed Collector now shows up as a Gatherer archetype if there's at least one Grower in the settlement.
  • Trapper now shows up as an Explorer archetype if there's a least one Crafter in the settlement.
  • Beekeepers can properly gather Honeycombs now.
  • Laborer passion is gone and its craftables are scattered to appropriate other passions and archetypes.
  • Removed combat area indicator.
  • Added new scroll bar image to entity craft view and character craft view.
  • Added the ability to select the related character when clicking a notification.
  • Added color feedback to the characters panel to show the characters that have their Path used but not selected an outcome yet.
  • Added new log categories.
  • Several changes to the main menu, removed many out-of-date maps, and restructured map details views.
  • Several changes and additions for the Feedback and Bug Reporting Tool.
  • Limiting character detail panel interactions for the players to only interact with their own characters.
  • Fixed an issue that occurred at filling water containers decision.
  • Fixed an issue that causes the Stockpile panel shows previous names of the characters even if they have been changed by the player.
  • Fixed an issue that causes the feedback form to stay under the notifications, now it is placed above all other overlay views.
  • Fixed an issue that causes the soundtrack to pause.
  • Fixed an issue that occurs when a map object production is canceled and the owner can't find it.
  • Fixed an issue that causes water carriers to carry water to the Mudbugs.
  • Fixed Animal Husband not showing up when Fauna is unlocked.
  • Fixed an issue that causes problems at Death's Door notification.
  • Fixed an issue that makes the feedback panel visible in the bug report screenshots.
  • Fixed the issue that makes disbanded group characters move towards haul or loot targets altogether.
  • Refactored localization systems. Crowdin is ready for the upload, waiting for a tooltip overhaul.
Thanks, everyone for reading, and thanks to all of our testers for participating in the Steam Playtest and helping us find bugs, and making our lives easier with their feedback. See you all next Friday!
TFM: The First Men - Gathering Tree
Offsprings of the first men welcome back to another #FeatureFriday!



This week we continued the preparations for the upcoming Steam Playtest. You can find the full changelog down below;



Changelog
  • Several new changes to shepherding activities, Ranch construction, and related decisions.
  • Several design updates on The Vault campaign.
  • New construction for Motherhood characters: Nursery.
  • Characters with Motherhood can now perform a worktime activity to generate Unity in Nursery.
  • New Perks for Motherhood and Guard: Inspirational, Pampering, Graceful, Teaching, Doting, Resourceful, Safeguard, Heedful, Attentive, Potential Aspiring Adventurer, Intimidating.
  • New head and chest items for both exploration and settlement purposes: Seeker's Hat, Hood of Nature, Hat of the Critic, Headgear of Nobility, Oracle's Cowl, Oceanbreeze, Seeker's Vest, Robe of Nature, Tunic of the Critic, Noble's Raiment, Oracle's Dress, Oceanwave.
  • Improvements and balancing on the Frost Giant boss fight mechanics.
  • New perks and 5 new inventory consumables for the Purifier passion: Curer, Virtue Granter, Enlightened, Unifier, Soul-Cleanser, Mender, Ancestral.
  • Updated the stockpile user interface. Fixed issues that cause the character names in this panel hard to click. And fixed an issue that hides tier-stars for the items.
  • Added new icons for notifications.
  • Added new icons for several consumables.
  • Added several new AoE skills.
  • Adjusted assignment icons, activity names, and tooltips.
  • New Trait Triggers: CombatAllyReceivesTrait, CombatAllyReceivesSpecificTrait, CombatEnemyReceivesTrait, CombatEnemyReceivesSpecificTrait.
  • Several new DevMode additions to improve internal test attempts.
  • Several localization-related updates.
  • Refactored interaction point management.
  • Refactored character paths, and added a serializer.
  • Several fixes and adjustments for notifications.
  • Fixed an issue that is related to the energy degeneration and fatal traits logic.
  • Fixed an issue that occurs during spearfishing activity.
  • Fixed an issue that occurs during dismantle assignment.
  • Fixed a stat calculation fraction bug.
  • Fixed an issue that occurs on map object cooldowns.
  • Fixed issues that are related to party movements and party leader movements.
  • Fixed an issue that occurs while a character is retracing from combat.
If you want to participate in the Steam Playtest, you can join TFM's Discord and follow the instructions.

Wishing you all a great weekend, see you next Friday!
TFM: The First Men - Gathering Tree
Hello everyone, welcome back to another #FeatureFriday!

Well, the spring is ending and we are entering the summer, so you all must be asking when is the game coming into the Early Access, so let's begin with talking about the state of play and our release plans!

Last November while we were making the gameplay trailer, our plan was to finish the remaining tasks and enter the Early Access before the summer. However, a couple of events and happenings since that day made us decide to push the Early Access release;

  1. Steam Next Festival was a great opportunity to collect feedback from a wide variety of Steam gamers even before the Early Access. Because of that event, we make several iterations in TFM's core systems, and now we have new systems, such as Paths, Crafts, Adaptations, Notifications, and Assignments. Implementing them and making related changes took a lot of time. Good thing is, TFM got much fun and a better game at the end, and right now all of these systems are working.
  2. Even tho the feature lock has happened, we are still dealing with occasional bug-fixing, and adding more content to the game. Yes, we can do this during the Early Access too, however, there are real-life events are happening for us as well: Two members of our small team are gonna be attending mandatory military duty this June.
  3. On top of everything, we really didn't want to risk everything. We are aware of the hype, and see many of you want to get your hands into the game as soon as possible. So as an alternative, we have expanded the options that you can participate in the Steam Playtest. You can learn more by joining our Discord Server. With your help during the playtest, and additional time until the Early Access release, we believe TFM will be much more fun with more content, and fewer bugs.
So, what now? What's next? This image contains a summary of events we have to watch and our goals;


  • We will begin the playtest, and continue playing the game until the release.
  • We should be avoiding the main events of Steam, and summer is the busiest season for those events.
  • Steam doesn't let games attend more than one Next Festivals. Sadly we will not gonna be able to attend the next one, but we are super happy already because we've attended the previous one.
  • We may take a small vacation as a team during the Next Festival since none of us took a break for 3 years. Considering the Early Access will be very busy, it would be a good opportunity to do so.
  • Got the drafts ready for the release trailer! 6 weeks before the Early Access we will release the new trailer, and 4 weeks before we will announce the release date and start streaming gameplay videos.
  • Right now, between the 15th and 19th of August looks like a good release window. But anything may happen or change. Just as said above, we will announce the exact date 4 weeks before it.
Thank you so much for understanding the situation, and for your support, with all of the participants we will make TFM a much better game.

Let's continue with this week's additions and celebrate our #FeatureFriday once again!


Changelog
  • Several new passion traits for the characters; Mystic, Tutor, Herbalist, Hermit, Brickmason, Stonemason, Potter, Glazier, Ironsmith, Iron Miner, Miller, Beekeeper, Baker, Shepherd, Dairyserf, Herdgroom, Magician, Philosopher, Painter, Bard, Actor, Sculptor, Skinner, Leatherworker, Tailor, Ritualist, Fowler, Pathfinder, Zookeeper, Druid, Acrobat, Clown, Game Designer, Gladiator, Juggler, Tavernkeeper, Fermenter, Steelsmith, Silversmith, Goldsmith, Blacksmith, Gardener, Vineyard Keeper, Silkfarmer, Bookbinder, Writer, Keeper, Sorcerer, Physician, Cobbler, Glovemaker, Jewelsmith, Woodcarver, Architect, Surgeon, Shaman, Alchemist, Poisonmaker, Botanist, Weaver, Metallurgist, Adamantium Miner, Adamantium Smith, Artificer, Engineer, Evoker, Beautifier.
  • Several new consumables the critters are dropped.
  • Several new changes in Traditions.
  • Changes to Gathering Fruit to make it grant instant Path reward for a chosen character.
  • Gathering Mound is now called Prosperity Mound & Scavenging Mound is now called Industry Mound.
  • Personality trait tooltip overhaul.
  • New dungeons for The Vault campaign map.
  • Additions, changes, and improvements for The Last Stand custom map.
  • New prerequisites for activities; CharacterHasItem, CharacterHasNotItem.
  • Refactored character assignments.
  • The endurance bar does not contain a text of the current endurance anymore.
  • Fixed an issue where characters with "Cruel" personality were spamming their activity.
  • Fixed several errors that are related to the notifications.
  • Fixed an issue while a chosen path is attempting to give an instant reward.
  • Fixed an issue while demolishing a construction.
  • Stock and Stock all options of the character context menu are not available anymore while the character is out of the home region.
  • Fixed an error that occurs when a character dies while assigned a crafting order.


Wishing you all a great weekend, see you next Friday!
TFM: The First Men - Gathering Tree
Welcome back everyone to another #FeatureFriday.

We have completed the user interface overhaul for the new Paths and Crafts panels and started doing internal tests. Right now the game is fully playable again, however, there are bugs popping up and we are doing our best efforts to fix them one by one. Additionally, we continue to add more content, you can see the full list down below in the changelog.



Changelog
  • User Interface overhaul for Crafts panel, Stockpile panel, and the top UI bar.
  • Updated tab buttons for the Paths panel.
  • Balancing works with several traits and activities.
  • Updates for trappers, fishers, scavengers, and hunters.
  • Infants now want to Feed, Learn, Rumble, Bathe and Play. Characters with the "Motherhood" passion will try to fulfill these needs in order to prevent them from getting quirks or fatal traits.
  • New Race: Field Rat.
  • New Chainmail armor outfits.
  • New Plate armor outfits.
  • New consumables.
  • New Wall doodads.
  • New SFX for notifications.
  • New Campaign Map: The Vault.
  • New Custom Map: The Last Stand.
  • The Demoria campaign is now called Memoria.
  • Refactored character items and related save systems.
  • Refactored game time systems.
  • Fixed several issues that are related to skill effect areas.
  • Fixed issues of scaling characters and objects.
  • Fixed an issue that causes characters to show different colors for their character circles.
  • Fixed an issue that occurs while Kelek of Memoria is demanding tribute.
  • Fixed an issue that creates an infinite animation loop after a production assignment is canceled.
  • Fixed an issue that causes notification spam while a character is in danger.
  • Fixed an issue that causes characters to end their activities suddenly
  • Fixed an issue that occurs while characters attempt to loot doodads



Wishing you all a great weekend, see you next Friday!
TFM: The First Men - Gathering Tree
Offsprings of the first men welcome back to another #FeatureFriday.

We are almost ready for another Steam Playtest run with our Discord Champions - only the User Interface of the new paths panel is missing right now, after adding the remaining parts we hope to begin the playtest next week!



Additionally, we've overhauled the Discord channels, to maintain a clear communication platform for our growing community! If you want to participate in the beta testing before the Early Access begins, consider joining TFM Discord.

Changelog
  • Bragging Rights are now called Adaptations.
  • New passion: Grower. Seeds now can only be planted by Growers and their default worktime is to tend planted crops, speeding up their progress growth.
  • New passion: Tailor. All cloth armor crafts are linked to Tailors.
  • New passion: Leatherworker. All Hide and Leather armor crafts are linked to Leatherworkers.
  • New passion: Butcher. Butchers can slaughter a domesticated chicken to produce a stack of Raw Bird meat.
  • Animal Husband is now called Henkeeper. Henkeepers can now craft "Rooster Fertilizing Baitbag"s. Dropping these on the ground will cause domesticated Roosters to approach and consume them, getting the "Ready to Fertilize" condition. It'll make them fertilize the nearest chick, so it can spawn Fertilized Chicken Egg instead of normal ones.
  • New passion perks for Gatherer, Seed Collected, Grower, Scavenger.
  • New crops: Tobacco and Cotton.
  • Banana, Potato, and Olive can now be learned through Wild paths.
  • Watercarriers can now properly pull water from wells.
  • Weight overhaul to gathering activities.
  • Several new leather armors.
  • Several new hide armors.
  • Several new cloth armors.
  • Updated Options panel slider value labels.
  • New icons for all notifications.
  • A New Stockpile icon was added to the top UI bar.
  • Icon changes for traditions.
  • Chicken Coop Table interaction point is now called Butchering Table.
  • Carpentry crafts are converted from the old system for Carpenters to craft.
  • Refactored character activities.
  • Several new additions for the localization systems, testing Turkish and Chinese translations.
  • Updated character assignment icon sizes.
  • Fixed an issue that occurs at character movements.
  • Fixed an issue that occurs while an attempt of a doodad loot.
  • Fixed an issue when settlement characters are defending and forgetting their current assignments.
  • Fixed some issues occur during the haul assignment.
  • Fixed an issue that occurs during calculating trait trigger chances.
  • Fixed existing notification control issue for the character at danger notifications.
  • Removed duplicate passions.
  • Removed unnecessary construction crafts from the DB.
Have a great weekend, see you next week!
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