Are you a narcissistic despot? Perhaps you’re a might-makes-right kind of tyrant? Maybe you prefer to orchestrate your schemes in the shadows? Or do you put science above everything else, including the human race?
Whatever your brand of villainy, we’ve got you covered in Evil Genius 2: World Domination. As today’s new “Choose Your Genius” trailer showcases you can play as one of four different masterminds, each with their own unique campaigns.
Each Genius has a distinctive play style, personality and story arc. As you build up your lair and your global empire of criminality and chaos expands, you eventually create your Genius’ unique Doomsday Device, inflicting their tyrannical vision upon the world.
With four playable geniuses, four unique campaigns, three different island locations and a litany of new rooms, contraptions, henchmen, agents, traps and lots more, Evil Genius 2 is ready to take over the world in just one week’s time when it launches March 30th on Steam
Rebellion’s hard-working minions have put together a stunning 4-minute Cinematic Trailer for spy-fi lair-builder Evil Genius 2: World Domination, showcasing beautiful CGI animation alongside brand new gameplay footage.
Whether you’re new to the series or a returning tyrant, the Cinematic Trailer is a fantastic glimpse into the nefarious world of Evil Genius 2. It goes into every aspect of the game’s management strategy gameplay – think of it as a World Domination 101 - from lair-building to training your minions, and from recruiting crime lords to stealing priceless artefacts. It’s everything you’ll need to help you take over the world in just two weeks’ time.
The Cinematic Trailer showcases just a mere hype-building taste of the brand new villainy you can inflict on your victims in Evil Genius 2. From the four Evil Geniuses you can play as, each with their own unique narrative campaigns, to all the many new minion types, rooms, devices, traps, henchmen, agents, super agents and Doomsday Devices, Evil Genius 2 gives you the choice to be whatever kind of diabolical mastermind you want to be.
CALLING ALL SHUTTERBUGS
Photo Mode is coming to Evil Genius 2 – and it will be available at launch FREE. Shoot your minions – no, not like that – and the rest of your island lair in all its wicked resplendence. In Photo Mode you can adjust camera options like field of view, depth of field and focal distance, toggle the visibility of different characters, and apply a range of filters, overlays and more. Just make sure your snapshots don’t fall into the hands of the Forces of Justice.
POST-LAUNCH PLANS
The treachery won’t stop with the release of Evil Genius 2. As revealed previously, there will be a season of new content coming to the game in the weeks and months after launch, and that includes both paid and free content.
While the dev team is strictly focusing on launch right now, Rebellion can reveal a new campaign pack is planned for post-launch, featuring a new playable Genius, island lair and Force of Justice. Across other packs we’ll also introduce new henchmen, minion types, room types, traps, items and more. We’ll go into all of these in more detail shortly after launch, including the timings of various releases – so please stay tuned.
For the supervillain who must have everything, we’re offering the Evil Genius 2 Deluxe Edition. This includes the base game, Season Pass One, the Fountain of Youth and Trojan Horse items, and the Aurora Borealis in-game bonus item as well.
Season Pass One grants you access to all of the content from Evil Genius 2 Season One as it becomes available post-launch; this will include:
[TOP SECRET], March 2nd, 2021 – Beloved film and TV stars Samantha Bond and Brian Blessed headline the voice cast of the hotly anticipated Evil Genius 2: World Domination.
https://youtu.be/x09o2I7y5Qc Brian Blessed has previously been revealed as the voice of the might-focused, chaotic ex-henchman Red Ivan. Samantha Bond, who played Moneypenny during the Brosnan era of James Bond films, has today been unveiled in a brand new trailer as the voice of Emma, the spymaster-turned-supervillain out for revenge against her former intelligence agency.
One of the four playable masterminds in Evil Genius 2, Emma combines cunning with an utter, seething contempt for humanity. Her skills and abilities are focused around deception, aiding players with quietly plotting their diabolical schemes in the shadows. Emma’s aim is not just to take over the world – she wants to end it.
A STELLAR CAST OF MASTERMINDS
Starring alongside Samantha Bond and Brian Blessed as the two other Evil Geniuses are Glen McCready as the gold-crazed egomaniac despot Max, and Rakie Ayola as the billionaire scientist zealot Zalika.
https://www.youtube.com/watch?v=444qJSmyVzE Samantha Bond has a wealth of beloved and celebrated stage, TV and film work, including her Screen Actors Guild-nominated performance as Lady Rosamund Painswick in Downton Abbey, and a truly illustrious theatrical career featuring a litany of acclaimed roles, including many as part of the world-renowned Royal Shakespeare Company. She also stars in School’s Out Forever, Rebellion’s first ever feature film, which is out now on digital stores.
Brian Blessed is a British national treasure, as well as one of the country’s most recognizable and respected actors. His trademark booming voice has graced screen and stage countless times over an incredible career. He is arguably best known for his iconic role as Boss Nass in Star Wars: Episode 1 – The Phantom Menace and his show-stealing performance as Prince Vultan in the cult classic Flash Gordon, while his credits include films like Disney’s Tarzan, Robin Hood: Prince of Thieves and Kenneth Branagh’s Henry V, and world-famous TV series such as Blackadder and I, Claudius. Like Samantha Bond, he has worked many times with the Royal Shakespeare Company.
Glen McCready’s credits include the voice of Signor in Russell T Davies’s acclaimed BBC & HBO drama Years and Years, Alan Carter in the Big Finish reboot of Space 1999, and Jack in the multi award-winning British indie movie Above the Cloud. Glen McCready has appeared in many games, including the Harry Potter augmented-reality game Wonderbook: Book of Potions, in which he played Zyngmunt Budge. Rebellion fans will recognize him as the voice of the boisterous Narrator in the rip-roaring adventure Strange Brigade, and as Hector the undead airman in Zombie Army 4: Dead War.
Cardiff actress Rakie Ayola was most recently seen in the BBC’s acclaimed Jimmy McGovern drama Anthony and Malorie Blackman adaptation Noughts and Crosses. Her on-screen work includes the Hostess in Doctor Who: Midnight and Chief Judge in the 2000 AD movie Dredd. She’ll next be on screen in ITV’s Grace and the BBC’s The Pact. Rakie Ayola works prolifically on stage, most recently starring with Rhys Ifans in the critically acclaimed National Theatre Wales and Royal Court production On Bear Ridge, for which she won Best Female Actor in the Black British Theatre Awards 2020. Rakie Ayola will also be known to Rebellion fans as the resourceful engineer Shola in Zombie Army 4: Dead War.
“It’s been an incredible pleasure for us to work with such a stellar cast in Evil Genius 2,” said Rebellion CEO and Creative Director Jason Kinglsey.
“We’re of course delighted to be working again with the very talented Rakie Ayola and Glen McCready who’ve put in great performances in previous Rebellion games and they’ve done it again as Zalika and Max. Having Samantha Bond and Brian Blessed join the game’s cast as Emma and Red Ivan is the cherry on the cake – they are both such fantastic personalities and actors, and we know fans are going to just love their performances in Evil Genius 2.”
Just Four Weeks to Doomsday
Evil Genius 2: World Domination is the spy-fi lair-builder set to take over the world. Build your secret base on an exotic island, recruit and train loyal minions and powerful henchmen, defend yourself from the Forces of Justice and dominate the world stage.
Featuring four evil geniuses to play as, four unique campaigns, three island locations, and a cavalcade of new rooms, henchmen, agents, traps and lots more, Evil Genius 2 is ready and primed for World Domination when it launches March 30 on Steam. Pre-purchase the game now and get up to 15% off as well as special bonus items.
Pre-Purchases are Live, 15% Discount for Evil Genius Owners
To celebrate the reveal of Sandbox Mode, pre-purchases are live now for Evil Genius 2.
We’re offering a 10% discount on all pre-purchases for Evil Genius 2, and that rises to 15% if you own Evil Genius on Steam. AND all pre-purchases include the Fountain of Youth and Trojan Horse in-game bonus items.
Announcing the Deluxe Edition and Season One
For the supervillain who must have everything, we’re offering the Evil Genius 2 Deluxe Edition. This includes the base game, Season Pass One, the Fountain of Youth and Trojan Horse items, and the Aurora Borealis in-game bonus item as well.
Season Pass One grants you access to all of the content from Evil Genius 2 Season One as it becomes available post-launch; this will include:
A campaign pack,
Two henchmen packs
Two minions pack
A lair item pack
We’ll be revealing more details on Evil Genius 2 Season One, which includes both paid and free content, closer to launch.
Just like the Standard Edition, you can pre-purchase the Evil Genius 2 Deluxe Edition with a 10% discount that rises to 15% if you own Evil Genius on Steam.
Six Weeks Until Doomsday
Evil Genius 2 is Rebellion’s hotly anticipated spy-fi lair-builder. Build your secret base on an exotic island, recruit and train loyal minions and powerful henchmen, defend yourself from the Forces of Justice and dominate the world stage.
Featuring four evil geniuses to play as, four unique campaigns, three island locations, and a cavalcade of new rooms, henchmen, agents, traps and lots more, Evil Genius 2 is ready and primed for World Domination when it launches March 30 on Steam, priced £34.99 / $39.99 / €39.99 (before discounts).
Interested in physical EG2 Content? Check out what we have on offer.
Build your lair without having to worry about campaign progression or unlocking things – or about how little sense your layout makes. Fill your floors with umpteen pinball bumper traps and watch enemy agents bounce around perpetually. Create the first open-plan supervillain HQ. Or make it impossible for minions to do their jobs by turning your corridors into a ridiculous maze; it’s up to you. If you want the freedom to create the villainous base of your dreams and someone else’s nightmares, Sandbox Mode is perfect for you.
Want to chat all things Evil Genius 2? What not join the official Discord
I’m Ash Tregay, and I’m the Producer on Evil Genius 2 here at Rebellion. We want as many of you as possible to play and enjoy the game we’ve worked so hard to create for you, and accessibility is a key aspect of that. Where possible, we’ve aimed to design Evil Genius 2 with accessibility considerations in mind, and then provide options on top of that to further improve the experience.
We initially turned to our in-house accessibility expert, Vicky Boyce, early in development to aid in identifying the areas we could work on that would have the greatest impact on the accessibility of our game. In addition to Vicky’s help, we consulted with usability experts at Player Research – ensuring that Evil Genius 2, while a complex game at its core, remains one playable by a large number of people.
First on our list is colour blind options. We have a fair few people at Rebellion who suffer from varying forms of colour blindness, making it an early priority for the team. In Evil Genius 2, character silhouettes are an important method of communicating to the player who is who, and what they do, but the colours sure do help. Each core minion type has a specific coloured uniform that is common across the whole game – being able to tell what minions are where at a glance is important to any budding Genius, and being consistent in the use of colour helps to speed up the process of differentiating a scientist from a valet. We have modes for common forms of colour blindness in Evil Genius 2, namely protanopia, dueteranopia, and tritanopia.
When the High Alert sirens are blaring, and minions are in combat with do-gooder forces of justice, sometimes you just need to take a step back and plan your next move, so something else we made sure to include was adequate time controls – giving you all the time they need for decision-making. You can pause time at will while still issuing orders to your minions, Henchmen, and the Genius themselves, but we have additional options – such as allowing the game to auto-pause when your Genius comes under direct attack, and even an option to pause whenever you’re planning construction – giving you all the time in the world to place those traps, weapon racks, or décor items exactly where you want them. We’re also providing a degree of control over the time that pop-up messages remain on screen, so you’ll be able to make the most of the notifications that your workforce send you, and read them at your convenience.
We know that the method in which you control a game is by far one of the most important aspects to get right, and while we’re confident that the key bindings we have are great, we know they won’t suit everyone. To that end, we allow you to rebind our keyboard and mouse control scheme to whatever you find most comfortable. We’re also conscious that many people prefer to play their games using a gamepad, so we’ll also be supporting the most popular pads on PC at launch, including the Xbox Adaptive Controller.
We want to ensure that as many people as possible have the opportunity to enjoy bending the world to their will in Evil Genius 2 – and while we’re focused on making sure the game plays great with a keyboard and mouse, the more input options the better!
Hello, minions. We’ve got some good news for you – Evil Genius 2: World Domination is launching March 30, 2021 on Steam! We’ve got a brand new gameplay trailer for you to mark the occasion – watch it immediately!
Want a little more detail to whet your appetites? Here’s what all you budding supervillains can look forward to in Evil Genius 2 at launch:
Four campaigns
Play as narcissist despot Max, heavy-muscle madman Ivan, manipulative ex-spymaster Emma or scientist zealot Zalika. Guide your chosen evil genius through their own unique story campaign as they impose their twisted vision upon an unsuspecting globe.
Three island locations
Choose where to build your supervillain HQ from three island paradises, each with their own gameplay challenges. From the outside your base looks like a beautiful casino resort, but behind closed doors lies all manner of unimaginable evil.
Intuitive lair-building
Design, build and customize your lair as you see fit. With modern base-building mechanics and loads of gameplay features totally new to the series, including multiple-floored lairs, strategy fans will feel right at home with Evil Genius 2.
New rooms, henchmen, agents, traps and more
As showcased in today’s trailer, Evil Genius 2 features tons of menacing characters and devilish contraptions to use in your lair. From the deliciously fatal Sushi Chef to the always famished Venus Spy-Trap, you have a huge number of ways to stop the Forces of Justice from foiling your dastardly plans.
World domination 2.0
Take to the world stage and execute your campaign of total supremacy. Send your minions and henchmen on missions across the globe as you exert your influence and control over world regions. Complete lucrative schemes, expand your criminal network, recruit new henchmen and steal all manner of useful loot – from the Doors to Fort Knox to a living, breathing dodo.
[CLASSIFIED]
There are loads of fiendishly exciting surprises on the way in the coming weeks – including a mode we’ve not yet talked about… stay tuned for more soon.
We’ll see you soon, minions!
Want to chat all things Evil Genius 2? What not join the official Discord?
Hello there! Evil Genius 2 Lead Designer Rich Edwards here, once again blogging for your pleasure. This week, we’ll be looking into Trapping and Capturing enemy Agents – both essential for budding supervillains!
It’s A Trap!
In Evil Genius 2, Traps feed into Lair defense. We’ve previously chatted about how you can defend your base with the help of Guards or other Muscle minions…but what sets traps apart from their fleshy counterparts?
For starters, they don’t talk back and they seem to genuinely enjoy their jobs. Not like some yellow-jumpsuited minions I could care to mention... If your Lair has power, your Traps are usually watching for intruders and when their inbuilt sensors detect someone suspicious then they’ll spring into action.
Now, it’s worth nothing that Traps aren’t a 100% - Agents can disable them, and they do have a cooldown period. Evil never rests, and Traps never sleep.
There’s a few traps I can’t get enough of. For starters, we have the Venus Spy Trap, a great big carnivorous plant that may change your mind about going vegan. But right now, my favorite is the Bubble Cannon. Using an advanced branch of science you and I have never heard of before, it traps Agents in an inescapable prison of soap and water, leaving them floating, completely defenseless, and at your mercy.
Our producer Ash has said that he likes the Freeze Ray because of how pretty the VFX is, in addition to it being ‘classic villain stuff,’ whatever that means.
But, do you know what’s cooler than one Trap by itself? Combining Traps! We’ve touched on Trap Networks before, but let’s dig a little deeper into how they can really help take your Lair Defense to the next level. Your Fan Trap can blows someone in a straight line, have them hit a wall, and take some damage from the experience. But, what if you could subject them to something else mid-blow? Have them pass through a wall of flames, or end their trip with a dunk in a Shark Tank, to create a horrendous chain of events that will leave your enemies spinning.
It’s worth paying attention to the order you place your Traps in – lay out your Lair for maximum damage and pair your Traps to really clean house. Some traps are easier to avoid than others. That fan I mentioned, for instance, might be easily sabotaged by a low level agent, but something more nefarious will catch them out, leaving them vulnerable to the fan.
And let’s look at that flame thrower. If you set fire to someone and then push them into your shark tank, well, that fire is going to be very short lived. Hopefully the same can be said of your victim, but you might be better off letting them burn just a little longer.
Here’s a personal little favourite of mine – a pair of enormous, oversized pinball bumpers, and a single fan positioned to perfectly bounce an agent, time and time again, against the two.
I’m already expecting you all to ask how many Traps you could possibly combine in the creation of your Lair – and I have the answer ready to go. You can combine as many Traps as you want! The two biggest only two limitations; your imagination, and the strength of your enemies.
Oh. And your budget. Terms and conditions apply, I guess, but these traps don’t come cheap, and someone’s got to pay for them. Best find a bank you’re willing to rob.
Which is any of them, right?
But, sometimes you don’t want to kill, and need to consider capturing your enemies…
Gotta Catch ‘Em All
Agents deal in secrets. They steal yours and they have their own. Some of those secrets could very lucrative, if only you could get your greedy hands on them. Problem with this is the Forces of Justice are very good at keeping their lips sealed. They’re the kind of person who has an industrial strength padlock on their diary.
As the old saying goes, we have ways of making people talk. First, you have to capture them.
The process of killing someone is an easy, two step procedure: Reduce their Vitality to 0. Gloat.
Capturing someone is a bit harder. You need to make sure they’re alive, and that they can’t immediately attempt to escape prison. To do this, you’ll need to reduce their Skill – be it through lowering their confidence on the Casino’s rigged roulette tables, hitting them with Traps, applying Henchmen’s special abilities, or simply beating it out of them with a very large stick.
You’ll also need to reduce their Vitality. Not quite as far as Body Bag levels, but far enough to encourage them not to resist anymore.
Once you’ve captured an agent, it’s up to you to break their resolve. Of course, we have the classic way of demoralizing a do-gooder, and that’s for the Evil Genius to mock their captive, explaining their plan to them in an attempt to drive home the futility of their heroics.
Oh, and those traps I keep going on about? They’re another, excellent way of reducing the Agent’s resolve.
Make sure you get your mockery in quickly, though, as Agent Skill will recover over time, leading to escape attempts.
After that, all you have to do is still them in an Interrogation chair and apply a few polite questions to earn your rewards.
When we talk about rewards, there’s a number of handy things you could get from a successful Interrogation. From Schemes, which are ways to take on the Forces of Justice to resources that advance objectives more quickly.
Of course, if you fancy just making someone yours, you can take an enemy Agent to the brainwasher, and turn them into one of your own minions. The type of Agent you brainwash will determine what kind of minion they become, so experiment with this. For example, brainwash an enemy Soldier and you’ll get a Guard. The better the Agent, the better your minion.
The Interrogation room also has a fancy chair. There’s not much else I can say about it…but it does look nice.
Just be careful how you go about dealing with these agents. The more of them who fail to report for duty, whether that’s because they’re waylaid in a holding cell or going up in smoke, the more likely the Forces of Justice are to send their top of the line Soldiers.
That about does it for this blog post! There are more things you can do with Traps and Interrogations, but sometimes the thrill is in discovery. I personally can’t wait for you to share your best Trap combo videos with us on social, or indeed through the Rebellion Discord (which you should definitely join!)
Composer James Hannigan Answers Your Questions! (Part 2)
We’re back with more answers from James Hannigan! If you missed Part 1, you can find it through this link. Thanks once again to James for his time!
Will there be different music for each of the geniuses?
There will indeed. Each of the four Evil Geniuses have their own theme… kind of related to their personalities, I would say.
What’s different between making music for EG1 and EG2, beyond having the former as an inspiration when making music for a sequel? Are there new challenges, how has your process changed over the years, or are you tackling this in the same way you tackled the music for EG1?
Since the beginning of this project, there’s been a feeling that EG2’s music should be a kind of progression or evolution of EG1’s music, rather than something wildly different for its own sake. It’s a cliché, but if isn’t broken why try to fix it? Plus, I tend to think that being consistent with a sound and style in a series helps build a more coherent world, creating a musical identity of some sort. That isn’t to say it’s all exactly the same, but a certain amount of the music is in a similar direction.
Were there any tracks that didn’t make it to the final version of Evil Genius 1 that you were particularly fond of? What was your favorite piece from the original game?
There are one or two big band tracks that didn’t make it into the original game, but only because there wasn’t a particular use for them at the time, and they didn’t actually get recorded. It’s easy to forget that music to picture – be it for games, tv or film – needs somewhere to go! It often needs a purpose motivated by something else, such as the narrative or a visual cue, etc.
My favourite track from the first game is the main theme, on the whole, because I think it gives Evil Genius some kind of musical identity, and helps sets up the world and scope of the game’s agenda (which, of course, is world domination!) Plus, I remember the pressure of writing it just a couple of days before recording the orchestra for the first game!
The main theme’s motif returns here and there in different guises as well, including in Evil Genius 2. Every time it shows up I hope it slaps you in the face and says ‘Evil Genius’! But the truth is, it’s also possible to use a motif like that in more subtle and understated ways, delivering an altogether softer message, or simply to create a kind of recognizable Evil Genius atmosphere. That’s the beauty of the ‘leitmotif’. I love how music can operate subconsciously in this way, often when the listener is barely aware of its presence! The funny thing about music is that it can often be more noticeable when it’s absent, especially if its well-integrated in a game’s overall experience.
In addition, have you been able to revisit some of your older compositions for Evil Genius 2?
Yes, there are a few tracks that are undoubtedly linked with those of EG1. Not only the theme, but some of the in-game tracks do echo the first game… often on steroids!
Thanks to James for taking the time to answer our questions! Until next time - stay safe, stay sinister, and make sure you join the Evil Genius 2 Discord!
Composer James Hannigan Answers Your Questions! (Part 1)
It wouldn’t be an Evil Genius game without the sinister sounds of James Hannigan pumping through the airwaves. Once word got out that the sonic mastermind himself had returned, our community had plenty of questions for him. We gathered up the most relevant ones and put them to the man himself! Many thanks to James for his time, and to Nick Brewer for facilitating this conversation.
When you were composing the original Evil Genius, what were your inspirations? You’ve composed several works with Russian influences over the years, what has inspired you in general when shaping your style?
I’ve been quite fortunate as the projects I’ve worked on over the years have been very varied in terms of genre and what they require musically, so I’ve become a bit of a musical chameleon! Despite this, I always hope there is something of ‘me’ running through the work as well, especially within the themes. I love writing those, as it’s often where you try to create a kind of musical blueprint for a project … but it can also be the hardest part!
I do indeed love Russian music of the 20th Century - by the likes of Shostakovich, Stravinsky and many others, and that has probably influenced me to some extent … especially when writing fairly popular tracks such as Soviet March for Command and Conquer: Red Alert 3. But I try to write whatever is stylistically appropriate for what I’m working on, and that’s part of the challenge - and fun - of doing the job. When you write music to picture, going with a story, or to be heard within a particular setting or era, you have to put aside some of your own personal tastes in order create something actually serving the project… especially if it refers to a recognisable genre in the way Evil Genius does, which has a degree of parody involved as well. Fortunately, I absolutely love the spy and sci-fi genres, especially from the 1950s to the 1970s, and there’s something magical for me about the fusion of an orchestra with a jazz flavour in particular.
What was the oddest instrument you’ve used in composing the music for either EG1 or EG2?
Being mostly orchestral, many of the instruments used in the EG1 and EG2 scores aren’t super exotic in themselves, but I do find that the vibraphone [vibes] can be particularly interesting, and pretty integral to a certain sound often heard within the spy genre. Nothing seems to say ‘intrigue’ quite like the low shimmering, mellow tones of the vibes. They have this unmistakable warmth and presence, great for atmospheric, rhythmic beds brimming with mystery and tension.
I’m also a huge fan of surf guitar, which is another musical stalwart of the spy genre. There’s something about its ability to cut through a mix and carry a tune that makes the hairs on the back of my neck stand up. The original James Bond theme is undoubtedly a testament to its twangy awesomeness. Big bold brass and high trumpets, percussion like bongos and congas are also a lot of fun to work with on a project like Evil Genius 2, and help make the music a little bit more eccentric and suave than an orchestra alone could.
That’s it for today’s blog post! We’ll be taking a few weeks off posting to give our minions a little rest – but rest assured we’ll be coming back in January of next year with more deep dives, and part two of this interview! Until then, stay safe, stay sinister, and make sure you join the Evil Genius 2 Discord!
Rebellion, one of Europe’s leading independent studios, is delighted to reveal a brand new gameplay trailer for Evil Genius 2: World Domination, featuring none other than the legendary Brian Blessed.
The new trailer features world-first gameplay footage of playable genius Red Ivan, as voiced by Blessed. Not only can you see Red Ivan’s literally iron fist and destructive rocket launcher in action, but also never-before-seen traps, minions, henchmen, rooms, contraptions and more!
Blessed is known for his incredible performances across film, TV and stage, including in Flash Gordon, Henry V, Tarzan and Star Wars: Episode 1 - The Phantom Menace - so who better to play a mastermind with a predilection for loudly blowing things up?