Hi! In past patches, we've included insights from our Development team to accompany balance changes we've made, in an effort to explain our rationale. We'll be trying this again by including our design clarification after each section of changes. Let us know what you think!
Players that have been killed by SCP-049 are able to spectate other players during the revival process. This is often used to gather additional information about the round; giving these players an advantage when they are revived as instances of SCP-049-2.
We're trying a new limitation where these players are no longer able to see other players' positions while they're still able to be revived, only being able to switch perspectives once they can no longer be resurrected. This might change depending on how the feature plays out.
SCP-106 is currently highly resistant to damage from guns but can be easily shredded by objects such as frag grenades and the MicroHID.
We have redistributed some of the Old Man's survivability. The goal was to provide leniency for SCP-106 without changing how much of a tank he is. SCP-106 will find it harder to face wave after wave of gunfire, but will have an easier time facing other hazards.
We’re moving a lot of SCP-173's survivability from its Hume Shield to its health pool. This is similar to the problem initially presented by SCP-096, where classes had difficulty doing any chip damage during a confrontation, even if they played well. As a result, in these confrontations, their ammunition and lives were ultimately wasted.
We believe that this change will allow Hume Shield to remain strong against individual attackers and occasional damage, while also preventing it from being largely responsible for 173’s ablility to survive the lategame. Increasing the armour efficacy on its health should mitigate the loss of armour on its shield.