SCP: Secret Laboratory - Hubert Moszka


Open Beta v7.3.0

Hey!

A new update is coming! Release can be expected after final security & bug-fixing tests are finished. Everything related to this will be announced on our Discord server: https://discord.gg/scpsl

We’re all aware that recent updates have been releasing slower than usual, and we understand some of the frustration that likely stems from that. We have some huge plans in the works for our next major update, but unfortunately, we can’t share any information about that just yet.

As for the coming update, however…

Improvements:

New PA Announcements - removed the Containment Breach' MTF-NTF announcements and replaced them with a new and improved ‘PA’ system, titled CASSIE (Central Autonomic Service System for Internal Emergencies).

CASSIE will announce the specific division that spawns (ex. Foxtrot-12, Echo-07) and will detect the number of currently alive and/or uncontained SCPs within the facility. CASSIE also announces the death of any SCP (ex. "SCP One Zero Six contained successfully. Containment unit: Quebec-19")

Audio Ducking - the previous announcements were substantially loud, and often drowned out any other sounds in the game. This update introduces some well needed ‘audio ducking’, of which simply quietens other sounds that would otherwise be overwhelmed by a larger source. Thanks to that, overall volume and balance should be far better.

Laser Adjustment – The Laser attachment has been slightly modified to be far more convenient amidst other attachments. Lasers are now also less noticeable to other players.

Corrected Elevator Teleportation - Self-Explanatory - you can now throw a grenade (or any other item) inside the elevator, and it will teleport correctly with the rest of the players, as opposed to it disappearing outright.

SCP-914 Refreshes Item Durability/Usage - You can now recharge the radios, MicroHID and reload your guns at no cost. Just refine them on any of the ‘fine’ settings within SCP-914.

Breakable Glass! – You can now access the greenhouse in LCZ and break glass in SCP-372’s containment chamber. Because realism!

SCP-173 & SCP-096 Improvements – Following our findings in our recent game survey, we found that the community felt strongly that these SCPs were the weakest. We've adjusted some parameters, and hopefully made them somewhat more formidable amidst their stronger counterparts.

Texture Settings – You can now limit the resolution of in-game textures, which can improve performance on low-end PCs significantly.

Reworked the MTF-E11-SR Visuals - added more attachments (gyroscopic stabilizer, sniper barrel) as well a far better model with high quality textures. Weapon stats are the same for the most part. The new model is based on the HK416 / HK417.






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With Best Regards,
Hubert Moszka
(Project Founder & CEO)

Discord Forum: https://discord.gg/scpsl
Patreon: https://www.patreon.com/HubertMoszka
Jul 22, 2018
SCP: Secret Laboratory - Maverick
It appears to still be having some trouble.
Sorry for the inconvenience.


Central Server is beginning its reboot sequence.
Server's will be back up shortly!


Hey everyone. We've been made aware that our central server is currently down.

We're trying to get in contact with our guys to get it back up and running.
Sorry for the down time!


Regards,
Maverick
Community Manager.
SCP: Secret Laboratory - Hubert Moszka


Open Beta v7.2.0

Hey!

A new patch is now available on the public beta branch! The public release will occur in about 20 hours! The following list may look quite short, but the changes are definitely noticeable in the game!

Visual Improvements:

Changed the 'Color Space' from 'Gamma' to 'Linear' - in a brief - transition between colors in the game is now a way better.




A new bloom effect - just take a look on the screenshot!




Changed the post-processing settings.




Brought back the Warhead red lights.



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We also fixed some common bugs and added other minor changes.

The official release of this update will be announced on our Discord server. This update is not compatible with the Version 7.1.0

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With Best Regards,
Hubert Moszka
(Project founder & CEO)


Discord forum: https://discord.gg/scpsl
SCP: Secret Laboratory - Cate

Community feedback survey

Hello!
Our first community feedback survey is here! Please fill out the form below to help us improve
the game! Every question is optional, but the more data we receive, the better!

Thanks in advance!

Link to the survey
SCP: Secret Laboratory - Hubert Moszka


Open Beta v7.1.0

Hey!

A new patch is now available on the public beta branch! The public release will occur in about 1 hour!

Features:
  • Flashlight toggle - now you can disable your weapon flashlight without having to use the workstations!

  • Door bugfixes - automatic door locking system had some issues, we fixed them all!

  • Decontamination visual improvements - we've added some animations & gas, to make it more meaningful. Now you can also hear a warning, in the entire Facility, about the last minute.



  • Flashnade changes - fixed the minor bugs & improved them a little bit.

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The official release of this update will be announced on our Discord server. This patch is not compatible with 7.0.0!

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With Best Regards,
Hubert Moszka
(Project founder & CEO)


Discord forum: https://discord.gg/scpsl
SCP: Secret Laboratory - Hubert Moszka


Open Beta v7.0.0

Hey!

Version 7 of Secret Lab is coming out today in 2 hours!

Change log: https://steamcommunity.com/games/700330/announcements/detail/1699429118266579674

This version is already available on the public beta branch, so you can help us with fixing the last issues.

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With Best Regards,
Hubert Moszka
(Project founder & CEO)

Discord forum: https://discord.gg/scpsl
SCP: Secret Laboratory - Hubert Moszka


Open Beta v7.0.0

Hey!

A new update is now available on the public beta branch! The release date of the version is unknown and depends on the amount of issues found in pre-release testing. We will try to do our best to fit in the next 24 hours.

Incoming features:
  • Engine update - we’re now on version 2018.1.5 and as such, the game should contain fewer engine-related bugs and other issues.

  • On-screen hit indicators - Your screen will be covered in blood depending on your health and the direction from which you're being shot.



  • Workstations - Weapon Manager Tablet no longer has the ability to adjust your weapon attachments. Instead of that, there are many workstations in the Facility. However, you still need a WM-Tablet in order to make them operational.



  • More weapon attachments - suppressor for MP7 and ammo counters are now available. Ammo counters are attachable displays that show how much ammo you have.

  • Ability to drop ammo using the Weapon Manager Tablet - you can specify the type of ammo and the quantity.

  • New room in Light Containment Zone - added a Garden Chamber. It's a greenhouse-hallway with some plants around.



  • Achievements!



  • Voicechat stability improvements! Some issues with the microphone can still occur, but voice chat is not crashing in the middle of the round.

  • SCP-939 added - currently there are two variations of the model. I don't want to say too much about them. I want you to find out yourself how they work. I can advise you to be quiet when you see them.



  • SCP-106 visual rework! - the previous model was... not good enough. What do you think about the new one?



  • Grenades rework - added a fragmentation grenade, which replaces the Positron grenade. We're also working on a flash grenade.



  • Tesla Gates are back - we know you love them as much as we do!
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With Best Regards,
Hubert Moszka
(Project founder & CEO)

Discord forum: https://discord.gg/scpsl
Jun 15, 2018
SCP: Secret Laboratory - MuslamicRaygun﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽


[Question and Answer session]

Fee-Fi-Fo-Fum... I smell another one! Q&A!

We're hosting another Q&A session tomorrow at 8pm CEST (GMT+2) @ https://www.youtube.com/c/HubertMoszka/live.

Post the questions irking in your mind in the YouTube chat or in this very announcement's comment section! Not all question may answered but we'll do our best to do so!

Now... Back to my lab.

With Best Regards,
Scot
(Project Manager)
SCP: Secret Laboratory - Hubert Moszka


Open Beta v6.2.0

Hey folks!

A new update is coming out in 19h! (10:00 PST / 17:00 GMT+0).
The update will be available on the public beta branch in an hour.

Features:
  • Optimisation - Game is now compiled in 64bit

  • Performance fixes - the frame rate should increase

  • Weapon manager fixes - the game will remember your weapons customization

  • SCP-173 is more durable - increased its HP from 2000 to 3200

  • New summary screen - looks better and shows who won

  • Chaos Insurgency LMG fixed - changed the firstperson model textures

  • Death info screen - a special screen that shows who killed you

  • Other bug fixes - elevators, radios, badges and other stuff

  • Overwatch mode - type "OVR" in the RA console to disable respawning of chosen user - useful for admins.

  • Server Roles improvements - ability to change user's server role by RA command ("setgroup")
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With Best Regards,
Hubert Moszka
(Project founder & CEO)

Discord forum: https://discord.gg/scpsl
SCP: Secret Laboratory - Hubert Moszka


Open Beta v6.0.1

Hey!

A new update is coming out today at 2:45 PST / 21:45 GMT+0 (in 20 minutes)
The update is incompatible with 6.0.0, so server owners should update their servers asap.

  • Updated the Unity Engine to version 2018.1, so there are fewer engine-dependent bugs.
  • Temporarily removed blood - in this update (for unknown reason) our Decal System solution was causing a lot of frame drops and rendering time was increased twice.
  • CanvasRaycast fixes - I don't need to explain this - you won't understand because of my English anyway :)

Generally in my case it doubled my frames per second, you can share your results in the comments after the release ;)

Remember that if you have any technical problem or just want to report a bug - join our Discord server.

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With Best Regards,
Hubert Moszka
(Project founder & CEO)

Discord forum: https://discord.gg/scpsl
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