A new patch is now available on the public beta branch! The public release will occur in about 20 hours! The following list may look quite short, but the changes are definitely noticeable in the game!
Visual Improvements:
Changed the 'Color Space' from 'Gamma' to 'Linear' - in a brief - transition between colors in the game is now a way better.
A new bloom effect - just take a look on the screenshot!
Changed the post-processing settings.
Brought back the Warhead red lights.
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We also fixed some common bugs and added other minor changes.
The official release of this update will be announced on our Discord server. This update is not compatible with the Version 7.1.0
Hello! Our first community feedback survey is here! Please fill out the form below to help us improve the game! Every question is optional, but the more data we receive, the better!
A new patch is now available on the public beta branch! The public release will occur in about 1 hour!
Features:
Flashlight toggle - now you can disable your weapon flashlight without having to use the workstations!
Door bugfixes - automatic door locking system had some issues, we fixed them all!
Decontamination visual improvements - we've added some animations & gas, to make it more meaningful. Now you can also hear a warning, in the entire Facility, about the last minute.
Flashnade changes - fixed the minor bugs & improved them a little bit.
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The official release of this update will be announced on our Discord server. This patch is not compatible with 7.0.0!
A new update is now available on the public beta branch! The release date of the version is unknown and depends on the amount of issues found in pre-release testing. We will try to do our best to fit in the next 24 hours.
Incoming features:
Engine update - we’re now on version 2018.1.5 and as such, the game should contain fewer engine-related bugs and other issues.
On-screen hit indicators - Your screen will be covered in blood depending on your health and the direction from which you're being shot.
Workstations - Weapon Manager Tablet no longer has the ability to adjust your weapon attachments. Instead of that, there are many workstations in the Facility. However, you still need a WM-Tablet in order to make them operational.
More weapon attachments - suppressor for MP7 and ammo counters are now available. Ammo counters are attachable displays that show how much ammo you have.
Ability to drop ammo using the Weapon Manager Tablet - you can specify the type of ammo and the quantity.
New room in Light Containment Zone - added a Garden Chamber. It's a greenhouse-hallway with some plants around.
Achievements!
Voicechat stability improvements! Some issues with the microphone can still occur, but voice chat is not crashing in the middle of the round.
SCP-939 added - currently there are two variations of the model. I don't want to say too much about them. I want you to find out yourself how they work. I can advise you to be quiet when you see them.
SCP-106 visual rework! - the previous model was... not good enough. What do you think about the new one?
Grenades rework - added a fragmentation grenade, which replaces the Positron grenade. We're also working on a flash grenade.
Tesla Gates are back - we know you love them as much as we do!
Post the questions irking in your mind in the YouTube chat or in this very announcement's comment section! Not all question may answered but we'll do our best to do so!
A new update is coming out today at 2:45 PST / 21:45 GMT+0 (in 20 minutes) The update is incompatible with 6.0.0, so server owners should update their servers asap.
Updated the Unity Engine to version 2018.1, so there are fewer engine-dependent bugs.
Temporarily removed blood - in this update (for unknown reason) our Decal System solution was causing a lot of frame drops and rendering time was increased twice.
CanvasRaycast fixes - I don't need to explain this - you won't understand because of my English anyway :)
Generally in my case it doubled my frames per second, you can share your results in the comments after the release ;)
Remember that if you have any technical problem or just want to report a bug - join our Discord server.
We know the official date of the release! The update is coming out today in 1.5h! (10:00 PST / 17:00 GMT+0). The update is already available on the public beta branch, so you can test it before the release! :)
This change log contains previously announced features, so most likely you already know most of these.
Major features:
Light Containment Zone hallways overhaul - each room and hallway now has its own ID tag that helps with navigating. Take a look on these screenshots:
Post-processing effects changes - game should look nicer now.
Weapon System major overhaul - all fusion/plasma/laser/sci-fi weapons have been replaced with modern, realistic ones. We also added a tabled called "Weapon Manager" that allows you to customize your stuff. Check out this video:
Facility Guard - a new player class. Facility Guards spawn in the Entrance Zone and replace the first wave of Nine-Tailed Fox. They are weak armed forces. In theory they should reduce the problem where SCPs and MTFs are getting into the LCZ killing D-bois too fast. Guards should meet SCPs in the middle of the way and give people in LCZ additional time.
Fast Menu Mode - nothing to explain! Loads faster, works faster, round-restarts faster - it is just faster!
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Bugfixes, security and other internal technical features:
Remote Admin security improvements - now you can assign SteamIDs instead of passwords.
Changed the config style, now it is corresponding with YAML standard.
Reduced T-posing
Anit-Cheat improvements: flying, teleporting and no-clipping is now impossible in most cases.
Hey folks! A new update is coming out today in 1 hour and 45 minutes from this point! It will be available on public beta branch. The official release tomorrow!