A new update is coming out today around ~20:00 GMT+1 (12am PST)
Features:
Configurable warheads - the server owner can decide how much time it should take to detonation - from 70 seconds to even 2 minutes.
Optimization - we've purchased a great asset with money earned from Patreon (btw, thank you to all our supporters!). It's a dynamic occlusion culling script, that in my case gave me +36% FPS.
MTF or CI respawn now block in some cases (ex. after warhead detonation)
We also started a LCZ overhaul - currently there's only a single room of that type - but we will add more of them during the updates!
Screenshot directly from the game:
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This update is incompatible with previous versions!
This update is already available on public beta branch. You can check how much the optimization affects on your performance. Don't forget to leave your feedback in comments or at moszka.hubert@gmail.com (it is not a tech support email!)
A new update is coming out today around ~20:00 GMT+1 (12am PST)
Features:
Configurable warheads - the server owner can decide how much time it should take to detonation - from 70 seconds to even 2 minutes.
Optimization - we've purchased a great asset with money earned from Patreon (btw, thank you to all our supporters!). It's a dynamic occlusion culling script, that in my case gave me +36% FPS.
MTF or CI respawn now block in some cases (ex. after warhead detonation)
We also started a LCZ overhaul - currently there's only a single room of that type - but we will add more of them during the updates!
Screenshot directly from the game:
--------
This update is incompatible with previous versions!
This update is already available on public beta branch. You can check how much the optimization affects on your performance. Don't forget to leave your feedback in comments or at moszka.hubert@gmail.com (it is not a tech support email!)
It is with great pleasure that I announce and congratulate the winners of the SCP:SL Artwork Competition. We have had over 90 submissions, but only 12 made it in as finalists of which we continued to select the best 3 pieces of art that you submitted. The top 3 winners will receive an invite to join the SCP:SL staff team as a graphic designer, the "SCP:SL Graphics Designer" tag, and their work displayed in some of the Class D cells. The finalists listed below will get an "Artwork Competition Winner" tag. The staff have voted and the following pieces won the contest:
1st Place):SCP-106 by PurpleGoop
2nd Place):SCP-049 by Moranatol
3rd Place:):SCP-049 by [theaae]
Unranked Finalists: - Sydney - Mossloth - c4sual - Hally - Skorvern - Captain Prolapse - DiegoHusbrando - EK♡crazychęęsę - The Peculiar Orange
Congratulations to all of the winners! If your name is listed as a finalist, please tag Blizzard with the message "I've won" in the official SCP:SL discord. You should receive your prizes within 3-5 days time.
It is with great pleasure that I announce and congratulate the winners of the SCP:SL Artwork Competition. We have had over 90 submissions, but only 12 made it in as finalists of which we continued to select the best 3 pieces of art that you submitted. The top 3 winners will receive an invite to join the SCP:SL staff team as a graphic designer, the "SCP:SL Graphics Designer" tag, and their work displayed in some of the Class D cells. The finalists listed below will get an "Artwork Competition Winner" tag. The staff have voted and the following pieces won the contest:
1st Place):SCP-106 by PurpleGoop
2nd Place):SCP-049 by Moranatol
3rd Place:):SCP-049 by [theaae]
Unranked Finalists: - Sydney - Mossloth - c4sual - Hally - Skorvern - Captain Prolapse - DiegoHusbrando - EK♡crazychęęsę - The Peculiar Orange
Congratulations to all of the winners! If your name is listed as a finalist, please tag Blizzard with the message "I've won" in the official SCP:SL discord. You should receive your prizes within 3-5 days time.
New, more optimized and less bugged Spectator with list of alive players
Fixed some bugs
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This update is not required (compatible with previous version), although we recommend to download it.
We're sorry that recent updates are really small and aren't introducing anyhing special, however, we need to focus at fixing bugs, optimizing the game and improving the quality, than working at new features.
New, more optimized and less bugged Spectator with list of alive players
Fixed some bugs
--------
This update is not required (compatible with previous version), although we recommend to download it.
We're sorry that recent updates are really small and aren't introducing anyhing special, however, we need to focus at fixing bugs, optimizing the game and improving the quality, than working at new features.