Year of the Dragon, a Half-Life mod that replaces Gordan Freeman with Spyro the Dragon, has finally entered early access. You can download and play the Office Complex demo over on ModDB and glide, charge, and breath fire all over the early-game Half-Life level as a talking cartoon dragon instead of a boring MIT graduate.
While modder Magic_Nipples (nice) isn't necessarily going to recreate the entirety of Half-Life to work with Spyro's original moveset, they're at least making it possible for others, bringing the former PlayStation icon to the GoldSrc and Xash3D engines for modders to play around with.
You'll need Half-Life to give it a go, of course, and not all controllers are compatible quite yet, but what's there looks like a near perfect recreation of the original Spyro. Give it a go and let us know how it feels to finally play Half-Life as it was always meant to be.
The latest Half-Life mod to resurface, repacked and polished on Steam is Halfquake Trilogy – defining ‘masocore’ well before I Wanna Be The Guy made it a genre. Halfquake is a trilogy of surreal and cruel puzzle-centric mods by Philipp “Muddasheep” Lehner and they’re some of the most interesting maps produced for the original Half-Life. Featuring striking, abstract environments, genuinely clever puzzles, some very stupid ones and enough deathtraps to wear the ink off your quicksave key. They’re worth playing, if just to test the water and your tolerance for pain.
I was convinced They Hunger would hold together about as well as a skeleton in a hurricane. Not only is it a 20-year-old Half-Life mod. It’s a 20-year-old zombie Half-Life mod. Given how gaming scraped the bottom of that brain cavity seven or eight years ago, I struggled to see how They Hunger could shine through two decades’ worth of derivative undead-fests.
Less than two hours in, They Hunger had proved me wrong. I realised this after it tried to crush me between two zombie-driven trains, then let me drive one of those trains through a sequence of tunnels filled with walking corpses. I’m not sure what the best way to rekindle an old friendship is, but I think shouting “Choo-choo motherfuckers!” as you splatter a shambling horde with your cowcatcher is pretty hard to beat.
Released in three parts between 1999 and 2001, They Hunger is a singleplayer, story-focussed total conversion for Half-Life. Created by a team of modders led by Neil Menke, it charts a zombie outbreak in the fictional town of Rockwell, which you’re thrown right into the middle of after your car falls into a lake after being struck by lightning.
Unlike mods such as Counter- Strike, which used Half-Life’s tech to create a very different experience, They Hunger follows the design ideas of Valve’s seminal shooter closely. It tells a linear story using environmental storytelling and scripted setpieces, with levels built to convey a coherent, believable world. Even most of its weapons and enemies are reskins of those used in Half-Life. The crowbar, for example, becomes a lethal umbrella. John Steed would be proud.
What made They Hunger stand out, and what makes it stand out today, is how the quality of its level and setpiece design rivals that of the game it’s based upon. The mod starts out with an indulgent cutscene that includes a radio report discussing “atmospheric disturbances”, followed by long shots of your car’s fateful journey into a ravine. Once you escape the water, you must cut through a churchyard where zombies burst out of coffins, before navigating a pumping station and an unstable volcanic crater as you attempt to reach the site of that broadcast.
Chapters two and three are more ambitious still. The second episode has you escape from an infested police station, before making your way to a sprawling mental asylum where the source of the outbreak is located. Inside, you descend into a secret underground laboratory, before escaping in a lengthy scripted sequence wherein the asylum slowly and brilliantly burns to the ground.
As you’d expect given its heritage, They Hunger is a whip-smart shooter. But it also stands up as a horror game. Like Looking Glass’ Thief, the dark and cloying atmosphere is aided by its lumpen lo-fi graphics, while the sound design is suitably eerie. The way its scuttling skeletons (which are reskinned vortigaunts) whisper “flesh creature” before they attack is profoundly unsettling.
While creepy, they Hunger knows how to balance its horror with more lighthearted moments. The third chapter commences with a tense sequence in a hospital, followed by a more tongue-in-cheek section in which you battle through a farmyard populated by zombie animals.
As I said, They Hunger works fine visually, but if you struggle with its default presentation, help is at hand. The mod is so old now that it has its own suite of mods, most of which are dedicated to improving the visuals. The two main mods of interest are They Hunger-Remod by Zikshadow, which makes updates to most of the game’s character models, and My Weapons Pack, which improves the models on weapons and your character’s hands. Together they help fend off some of the ravages of time.
Getting They Hunger up and running today isn’t too challenging. There are several versions on ModDB which are compatible with Steam. Completing it is a little trickier. I encountered several points where the mod would crash to menu or crash to desktop. Some of these appeared to be caused by certain enemy sound effects and could be bypassed with a little luck. Others were linked to broken script triggers, and could only be avoided by noclipping through the map to the end of that area.
Having to resort to workarounds is not ideal, but it’s worth it to experience a brilliant zombie adventure. They Hunger crams more inventiveness into its campaign than most bona fide zombie games, while balancing silliness with tension well. It may look a little desiccated and moan when it gets up, but there’s life in They Hunger yet.
While Black Mesa may be rebuilding Half-Life‘s world on a slightly more modern foundation, modder James “MrGnang” Cockburn reckons there’s some life in Valve’s old GoldSrc engine yet. Half-Life: Echoes is an impressive mod released last Friday, putting the player in the shoes of a scientist elsewhere in the Black Mesa facility when everything goes to hell. Cue the usual running, gunning, fighting soldiers and weird aliens, all while marvelling at some genuinely impressive architecture that I just hadn’t thought possible. Just be warned – this one pulls no punches.
One of my favourite parts of PC gaming is seeing modders push old game engines to their limits, by creating maps and levels that likely wouldn’t have been possible back when the game in question originally released. A quick glance at Half Life: Echoes immediately shows it is one such mod.
Created by first-time modder James Cockburn, Half Life: Echoes retells the story of Black Mesa’s alien outbreak from what the developer cryptically refers to as a “new perspective”. Elsewhere, on the mod's ModDB page, this new perspective is identified “Candidate 12”, another drone in Black Mesa's gigantic hive, at least until the Resonance Cascade.
It’s a fitting theme for the mod, which basically aims to exaggerate all of the strongest elements of the original Half Life. Echoes comprises over thirty new maps, all designed solely by Cockburn. And they’re not small either. Take a look at the images below.
Even considering how long in the tooth GoldSrc is looking today, that’s some mighty impressive map design. They’re so big that Cockburn recommends playing it on a fairly up-to-date PC, because the detail is such that it’ll cause slowdown on older machines.
The mod has been in development for over four years, having been originally announced back in 2014. The response by users has been overwhelmingly enthusiastic. Echoes currently has a rating of 9.4 on ModDB, with one reviewer calling it a “modern-day masterpiece”.
Below is a launch trailer which shows off some of the mod’s scripted events, including an impressive flyover of the Black Mesa area by a host of military aircraft, and an admittedly less impressive scene of a zombie throwing a barrel at the player. That said, I do now want to see a Half Life mod that retells the Black Mesa disaster from the perspective of Donkey Kong.
Half Life: Echoes can be downloaded here, although be warned it’s designed specifically for the Steam version of the Half-Life, and isn’t compatible with either Half Life: Source or Half Life for Windows (if you somehow have the CD case from 1998 still hanging around).
If you want to see more mods that do madly ambitious things with old game engines, you should check out the Forgotten Sepulcher, a ridiculously huge fan-made Quake level.
Year of the Dragon is a mod for the original Half-Life currently being created by modder Magic Nipples. When complete, it will let you play Valve's classic shooter not as a nerdy physicist who is somehow able to demolish SWAT teams, but as lovable purple dragon Spyro.
Year of the Dragon has been in the works since November of last year and has made plenty of progress. In the video below you can see how a third-person camera works with Half-Life, as well as check out the gliding mechanics in action. The gib test for Spyro's death animation is a bit off-putting, to be honest.
Thanks, Kotaku.
Sometimes, things just take time. When an amateur team remake an FPS classic up to AAA standards in a modern engine in their spare time? Yeah, that’ll take a while, but the patience seems to be paying off for fans of Black Mesa. While so so far the ambitious (and Valve-endorsed) Half-Life remake has mostly adhered to the structure of the original, developers Crowbar Collective reckon that they can do better with Xen. While the core concepts and story beats are still present, everything else is being re-designed from the ground up. It’s looking lovely, and nearing completion.
The best shooters endure. While the state of the art moves on in other genres and leaves old designs in the dust, it’s as fun to fire a well-made shotgun from an early 90s FPS as from one released today. For that reason, this list runs the gamut from genre classics to those released in the last year. There’s bound to be something for you inside.
One of my favorite parts of getting a press release is getting a press release that doesn’t reveal any information about the game itself. You get a vague promise about a game that might happen someday if some people get together. Normally, I don’t give that much of my time. This announcement is different. There’s a new MMO and the folks behind it represent some of my favorite games in recent memory. I think you’ll be stoked on this too.