Counter-Strike
Counter-Strike


The Steam pages for Valve classics Half-Life and Counter-Strike have been updated with small, penguin-shaped icons. No, they aren't unsubtle emblems of a secret flightless waterfowl cabal, but they do signify newly added Linux support for both FPS games as part of Valve's compatibility push.

Valve recently released a Linux version of Steam and has since been retrofitting older games to run on the open-source OS. It's a neat affirmation of the company's goal to broaden the choices for PC gamers, but not everyone is convinced—id Software's John Carmack believes Linux is a useful tool but bad for business.
Half-Life - alfred
We have released an update to the beta for both games, fixes include:
<ul><li>Added ability to override default content. Enable the "Allow custom addon content" option in the Video options dialog and then place that content in valve_addon (or cstrike_addon for CS 1.6 ). This overridden data has all the normal VAC and pure server rules as default content
<li>Content downloaded from servers now goes into a separate valve_downloads (or cstrike_downloads ) folder, so you can easily clean up unwanted files
<li>Updated Video options tab to better expose new configuration settings and remove unused ones
<li>Increased maximum allowed rate setting to 100,000
<li>Fixed in game chat not using correct characters when using non-US layout keyboards
<li>Fixed bot column in server browser to show the number of bot players (and not a random image)
<li>Fixed player column sorted in server browser
<li>Don't lock the game to the first CPU on your machine under Windows
<li>Fixed loading config.cfg from the wrong path
<li>Fixed crash on joining server
<li>Fixed chat text showing previous line of text sometime in Counter-Strike 1.6
<li>Fixed fps_max to actually run at that framerate, not 1 less
<li>Fixed timing function used on Linux to better match system time, reducing frame time variability
<li>Fixed duck key not dismissing spectator UI in Counter-Strike 1.6
<li>Fixed cl_minmodels cvar sometimes not being applied
</ul>

Half-Life - alfred
We have released an update to the beta for both games, fixes include:
  • Added ability to override default content. Enable the "Allow custom addon content" option in the Video options dialog and then place that content in valve_addon (or cstrike_addon for CS 1.6 ). This overridden data has all the normal VAC and pure server rules as default content
  • Content downloaded from servers now goes into a separate valve_downloads (or cstrike_downloads ) folder, so you can easily clean up unwanted files
  • Updated Video options tab to better expose new configuration settings and remove unused ones
  • Increased maximum allowed rate setting to 100,000
  • Fixed in game chat not using correct characters when using non-US layout keyboards
  • Fixed bot column in server browser to show the number of bot players (and not a random image)
  • Fixed player column sorted in server browser
  • Don't lock the game to the first CPU on your machine under Windows
  • Fixed loading config.cfg from the wrong path
  • Fixed crash on joining server
  • Fixed chat text showing previous line of text sometime in Counter-Strike 1.6
  • Fixed fps_max to actually run at that framerate, not 1 less
  • Fixed timing function used on Linux to better match system time, reducing frame time variability
  • Fixed duck key not dismissing spectator UI in Counter-Strike 1.6
  • Fixed cl_minmodels cvar sometimes not being applied

Half-Life - alfred
We have released an update to the beta for both games, fixes include:
<ul><li>Fixed a crash if you had invalid data for a key bind in your config.cfg
<li>Fixed a crash for older opengl drivers (ones without FBO support)
<li>Don't quit the game if a server attempt to make you load an invalid model, just disconnect from the server
<li>Fixed crash on changelevel if save data was not available
<li>Fixed keypad period key not binding properly
<li>Fixed crash if you tried to manually force on D3D rendering mode (which is no longer available).
<li>Fixed hang on server connect if you fail to download some assets via HTTP
</ul>
Half-Life - alfred
We have released an update to the beta for both games, fixes include:
  • Fixed a crash if you had invalid data for a key bind in your config.cfg
  • Fixed a crash for older opengl drivers (ones without FBO support)
  • Don't quit the game if a server attempt to make you load an invalid model, just disconnect from the server
  • Fixed crash on changelevel if save data was not available
  • Fixed keypad period key not binding properly
  • Fixed crash if you tried to manually force on D3D rendering mode (which is no longer available).
  • Fixed hang on server connect if you fail to download some assets via HTTP
Half-Life - alfred
We have released an update to the beta for both games, fixes include:
<ul><li>Fixed auto-complete list in game console jumping 2 entries at a time
<li>Fixed keypad enter not being a key you could bind in the Options dialog
<li>Fixed mouse wheel up/down not showing in the binding Options dialog
<li>Fixed Low Violence mode being applied incorrectly
<li>Made Condition Zero models being used in Counter-Strike 1.6 (if you own Condition Zero) optional and controlled by the HD Models check box in the Options Video tab.
</ul>
Half-Life - alfred
We have released an update to the beta for both games, fixes include:
  • Fixed auto-complete list in game console jumping 2 entries at a time
  • Fixed keypad enter not being a key you could bind in the Options dialog
  • Fixed mouse wheel up/down not showing in the binding Options dialog
  • Fixed Low Violence mode being applied incorrectly
  • Made Condition Zero models being used in Counter-Strike 1.6 (if you own Condition Zero) optional and controlled by the HD Models check box in the Options Video tab.
Half-Life - alfred
We have released an update to the beta for both games, fixes include:
<ul><li>Fixed viewdemo command crashing when run
<li>Fixed screenshot command crashing
<li>Fixed HD model packs not loading if available and enabled
<li>Fixed crash on launch if your graphics cards didn't support FBO's
<li>Fixed crash on launch under SELinux
<li>Fixed assorted crashes in Counter-Strike 1.6 due to bad string checks
</ul>
Half-Life - alfred
We have released an update to the beta for both games, fixes include:
  • Fixed viewdemo command crashing when run
  • Fixed screenshot command crashing
  • Fixed HD model packs not loading if available and enabled
  • Fixed crash on launch if your graphics cards didn't support FBO's
  • Fixed crash on launch under SELinux
  • Fixed assorted crashes in Counter-Strike 1.6 due to bad string checks
Half-Life

If You Expect The JJ Abrams Half-Life Movie To Actually Get Made, You're Gonna Have A Bad TimeYou may have gotten awfully excited today when you read that not only is JJ Abrams talking to Valve about making a game, he's also talking about making a movie with the studio.


That's OK! Perfectly understandable. He's a talented guy, and the prospect of seeing Gordon Freeman on the silver screen is enough to get most people smiling.


But reading the news, I couldn't help but feel that Abrams and Newell had shown their hands too early. And in doing so, they're setting up a whole lot of people for a whole lot of heartache.


If you actually look at what Abrams and Newell said, it's a relationship at the earliest, most tentative stages. A game idea they'd like to work on, a pair of movie projects that Abrams is "going to be bringing on a writer" for. That's it. No contracts, no titles, no press releases.


As we've outlined before, the chances of a project advancing from this early stage to the silver screen are remote. At best. Hell, even most movies that get directors and writers officially attached, and studio backing, fail to materialise.


And that's before you even take into account how busy Abrams is going to be over the next decade doing, oh, Star Wars and Star Trek.


That's Hollywood for you. Budget realities and schedule conflict are bad news for the majority of aspiring projects. But it's also how the video game business works. There are way more games that are killed off in their early stages than ever reach the market. We see, on an almost monthly basis, how games with large staffs, completed assets and trailers are canned; if you could see the bodies of the number of projects terminated while still on the drawing board, it would make you weep.


So Abrams and Valve boss Gabe Newell coming out and "announcing" both projects so early is an odd move. Maybe they're trying to drum up interest/support amongst fans. Maybe they're trying to show movie studios there's a market here. Whatever the reason, the mere fact they spoke about them (and yes, I know Abrams dropped caveats like "it's as real as anything in Hollywood ever gets") is setting a lot of people up for disappointment if, as the laws of probability would have it, either one or both projects fails to ever materialise.


Who knows, though. In the year 2027, as we mourn the death of home consoles and play games in our flying cars, we may also look back on how awesome JJ Abrams' Half Portal Trek Wars was on the St3ambox, and only regret slightly how much money we spent on the 4K 3D home version of the Half-Life movie trilogy.


If after all this salt you still want to dream about that future, go ahead. I just don't see it happening.


Sorry if you see this as pissing on your parade. I'm not trying to hurt you in the short-term. I'm just trying to help your poor heart out in the long-term! It's hard enough waiting for Half-Life 3 as it is. Adding more Valve projects to the watchlist might just be too much to bear.


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