Half-Life - alfred
We have released an update to the beta for both games, fixes include:
<ul><li>Fixed crash when spectating players
<li>Fixed config files being written to the wrong folder, they are now always saved to the directory of the mod you are running. For Half-Life 1 this is "valve" and for Counter-Strike 1.6 this is "cstrike". You may lose some settings from this transition if you changed your configuration in the last couple of days
<li>Don't unpause the game when dismissing the Steam overlay if the game was already paused
<li>Allow mouse sensitivity to go down to 0.2 (from the previous floor of 1.0)
<li>Fix say and say_team commands using wrong characters on non-US keyboard layouts
</ul>
Half-Life - alfred
We have released an update to the beta for both games, fixes include:
  • Fixed crash when spectating players
  • Fixed config files being written to the wrong folder, they are now always saved to the directory of the mod you are running. For Half-Life 1 this is "valve" and for Counter-Strike 1.6 this is "cstrike". You may lose some settings from this transition if you changed your configuration in the last couple of days
  • Don't unpause the game when dismissing the Steam overlay if the game was already paused
  • Allow mouse sensitivity to go down to 0.2 (from the previous floor of 1.0)
  • Fix say and say_team commands using wrong characters on non-US keyboard layouts
Half-Life - alfred
We have released an update to the beta for both games, fixes include:
<ul><li>Fixed alt-tab not working correctly, the game window is no longer forced on top
<li>Added "cl_mousegrab" cvar, if set to 0 then the game will not grab the mouse. This may be needed to enable alt-tab with some Linux window managers. You can also add "-nomousegrab" to your command line to disable mouse grabbing.
<li>Fixed error on launch loading mss32.dll under Windows
<li>Fixed hang on startup causing a black screen to display on OS X and Linux
<li>Update Server Browser display to match behavior of Source engine products
</ul>
Half-Life - alfred
We have released an update to the beta for both games, fixes include:
  • Fixed alt-tab not working correctly, the game window is no longer forced on top
  • Added "cl_mousegrab" cvar, if set to 0 then the game will not grab the mouse. This may be needed to enable alt-tab with some Linux window managers. You can also add "-nomousegrab" to your command line to disable mouse grabbing.
  • Fixed error on launch loading mss32.dll under Windows
  • Fixed hang on startup causing a black screen to display on OS X and Linux
  • Update Server Browser display to match behavior of Source engine products
Half-Life - alfred
We have released an update to the beta for both games, fixes include:
<ul><li>Fixed keyboard options dialog showing incorrect key names on non-QWERTY keyboards
<li>Fixed crash when typing in certain unicode characters
<li>Fixed voice chat sometimes not transmitting properly
<li>Allowed the toggleconsole command to be properly rebound
</ul>
Half-Life - alfred
We have released an update to the beta for both games, fixes include:
  • Fixed keyboard options dialog showing incorrect key names on non-QWERTY keyboards
  • Fixed crash when typing in certain unicode characters
  • Fixed voice chat sometimes not transmitting properly
  • Allowed the toggleconsole command to be properly rebound
Half-Life - alfred
We have released an update for both games, fixes include:
<ul><li>Added option to disable use of HD model packs in Video tab of options dialog
<li>Fixed mp_fadetoblack not applying after a flashbang is thrown (Counter-Strike)
<li>Fixed fullscreen software mode rendering incorrectly
<li>Added cl_min_t and cl_min_ct convar to let you control the model used when cl_minmodels is set, the value of the cvar is the model index to use (Counter-Strike)
</ul>
Half-Life - alfred
We have released an update for both games, fixes include:
  • Added option to disable use of HD model packs in Video tab of options dialog
  • Fixed mp_fadetoblack not applying after a flashbang is thrown (Counter-Strike)
  • Fixed fullscreen software mode rendering incorrectly
  • Added cl_min_t and cl_min_ct convar to let you control the model used when cl_minmodels is set, the value of the cvar is the model index to use (Counter-Strike)
Half-Life - alfred
We have released an update for both games, fixes include:
<ul><li>Fixed fans not rotating after being in a level for more than a few minutes
<li>Added "-nofbo" command line option to let you disable using the new method for rendering
<li>Added "-nomsaa" to let you disable MSAA effects being applied to the games output, setting "-nofbo" also implies "-nomsaa".
<li>Fixed not doing the HTTP fast download path if you canceled a download and then reconnected to the same server
<li>Fixed drowning damage being applied after respawn in some cases
<li>Fixed malicious clients being able to upload certain new files to servers
<li>Fixed some scripts sounds not playing
</ul>
Half-Life - alfred
We have released an update for both games, fixes include:
  • Fixed fans not rotating after being in a level for more than a few minutes
  • Added "-nofbo" command line option to let you disable using the new method for rendering
  • Added "-nomsaa" to let you disable MSAA effects being applied to the games output, setting "-nofbo" also implies "-nomsaa".
  • Fixed not doing the HTTP fast download path if you canceled a download and then reconnected to the same server
  • Fixed drowning damage being applied after respawn in some cases
  • Fixed malicious clients being able to upload certain new files to servers
  • Fixed some scripts sounds not playing
...