We have released an update to the beta for both games, fixes include: <ul><li>Fixed alt-tab not working correctly, the game window is no longer forced on top <li>Added "cl_mousegrab" cvar, if set to 0 then the game will not grab the mouse. This may be needed to enable alt-tab with some Linux window managers. You can also add "-nomousegrab" to your command line to disable mouse grabbing. <li>Fixed error on launch loading mss32.dll under Windows <li>Fixed hang on startup causing a black screen to display on OS X and Linux <li>Update Server Browser display to match behavior of Source engine products </ul>
We have released an update to the beta for both games, fixes include:
Fixed alt-tab not working correctly, the game window is no longer forced on top
Added "cl_mousegrab" cvar, if set to 0 then the game will not grab the mouse. This may be needed to enable alt-tab with some Linux window managers. You can also add "-nomousegrab" to your command line to disable mouse grabbing.
Fixed error on launch loading mss32.dll under Windows
Fixed hang on startup causing a black screen to display on OS X and Linux
Update Server Browser display to match behavior of Source engine products
We have released an update to the beta for both games, fixes include: <ul><li>Fixed keyboard options dialog showing incorrect key names on non-QWERTY keyboards <li>Fixed crash when typing in certain unicode characters <li>Fixed voice chat sometimes not transmitting properly <li>Allowed the toggleconsole command to be properly rebound </ul>
We have released an update for both games, fixes include: <ul><li>Added option to disable use of HD model packs in Video tab of options dialog <li>Fixed mp_fadetoblack not applying after a flashbang is thrown (Counter-Strike) <li>Fixed fullscreen software mode rendering incorrectly <li>Added cl_min_t and cl_min_ct convar to let you control the model used when cl_minmodels is set, the value of the cvar is the model index to use (Counter-Strike) </ul>
Added cl_min_t and cl_min_ct convar to let you control the model used when cl_minmodels is set, the value of the cvar is the model index to use (Counter-Strike)
We have released an update for both games, fixes include: <ul><li>Fixed fans not rotating after being in a level for more than a few minutes <li>Added "-nofbo" command line option to let you disable using the new method for rendering <li>Added "-nomsaa" to let you disable MSAA effects being applied to the games output, setting "-nofbo" also implies "-nomsaa". <li>Fixed not doing the HTTP fast download path if you canceled a download and then reconnected to the same server <li>Fixed drowning damage being applied after respawn in some cases <li>Fixed malicious clients being able to upload certain new files to servers <li>Fixed some scripts sounds not playing </ul>
We have released an update for both games, fixes include: <ul><li>Made save games cross platform <li>Fixed crash when changing video modes under windows <li>Removed support for A3D sounds from the engine, this API is not functional on current Windows OS releases <li>Removed legacy D3D renderer, assorted OpenGL improvements in the beta make this older API not supportable <li>Enabled hud_fastswitch on mouse wheel movement for Counter-Strike </ul>