Half-Life

Valve Knows They Keep You Waiting. There's Even an Amusing Chart About It. Nothing's worse than thinking you're going to get something cool at a certain time and finding out that there's going to be some sort of delay. Damn you, delays!


While other companies wouldn't own up to the amount of time they keep folks waiting, Valve is better than that. The developer of the Team Fortress, Half-Life and Portal games have cooked up a handy chart that compares the promised and actual delivery dates for various sorts of content. There's also a component that tracks when they've actually gotten stuff in ahead of their announced


To me, a grid like this shows that Valve has a sense of awareness and humor about the way that they're perceived. And for those keeping score at home, there's no mention of a certain sequel.


Valve Time


Half-Life

No new Portal or Left 4 Dead announcements either. Valve is attending the annual games conference, but won't be showing any new games, the company confirmed today. [Valvetime, via Joystiq]


Half-Life

Valve's Gabe Newell Prefers Fans To Make Half-Life Movies, Not HollywoodJamie Russel's "Generation Xbox: How Video Games Invaded Hollywood" revealed why the Halo movie failed. But Microsoft isn't the only company interested in crossmedia platforms for one of their most beloved franchises.


Valve seems like an easy choice for a Hollywood spotlight. The fictional universe and its characters are intriguing, and the fanbase is already established. We love soaking up new information, pictures, comics, rumors, animated shorts, cosplay...basically anything related to the Half-Life franchise.


So why hasn't Valve taken the opportunity yet? It's not as easy as picking up the phone and saying, "Hey, Hollywood person. Make my movie. *click*" Obviously Valve doesn't want someone to trample over their property. Speaking with Russel, Valve's mastermind Gabe Newell explains what the company's history with Hollywood has been so far:


Mostly people were just trying to vampire off of the success and popularity of the property, without any real understanding of what made it an interesting or successful property in the first place. The sense that we had was that if we went down the traditional route of licensing a property to a Hollywood studio, we would be losing control at that point. The fans were going to be ill-served 90% of the time. (Russel, 288)


"[Our customers] are telling us we don't have the luxury of just being a games company anymore."

And then sometimes the software developers get pitched with ideas so far off the map of actual Half-Life lore that it baffles them:


"This writer was trying to convince us that it'd be cool to have this new modern cavalry with these Kevlar-armoured horses charging across this field. It had absolutely nothing to do with what made Half-Life and interesting entertainment experience for our customers. It was just bizarre." (Russel, 288-289)


So why not just avoid the realm of film altogether? It seems Valve has their hands already full with development on future iterations (hopefully with 3s in their titles). Newell says they don't have that choice anymore.


"It's pretty clear that our customers are cross-media consumers. If they like a game, they want to see a movie; if they like a movie they want to be able to run around and shoot rockets off in those spaces. They are telling us we don't have the luxury of just being a games company anymore." (Russel, 289)


Then what's the solution? Newell thinks it's to reach out to the fans. Fans who understand their games, and appreciate the context enough to not take creative liberties by adding wacky things like Kevlar-clad horses. Valve has always been open to their community playing with mods and inventing new features for their games. So why not for a movie?


Valve's dedication is to their gamers, says Newell. Building these pieces of entertainment isn't about creating huge blockbuster openings (like Hollywood's method seems to be), but rather to service their customers. He even brings up the infamous Star Wars films helmed by George Lucas as an example:


If Lucasfilm had taken all the assets they had created for Star Wars: Episodes 1, 2 and 3 and released them to the fan community and said ‘you guys go and make three 90-minute movies', in aggregate the community would have built better movies than George Lucas did. I'm not being hyperbolic at all. I mean literally they would have made better, higher quality entertainment than he did. The key is to connect the dots for the community in terms of giving them the tools that they need. If you can mod a game like Half-Life 2, there's no reason why you can't mod a movie like The Phantom Menace. (Russel, 290)


"The key is to connect the dots for the community in terms of giving them the tools that they need."

Eventually, enlisting in fans is going to be the norm in the future. Eventually Hollywood will come around to it. Wishful thinking? Maybe. But Newell is firm in his belief that it's at least the right way.


"What's going to happen is that the Hollywood guys will start to realise that the creation of entertainment isn't a one-way experience where they have all the professional tools and giant budgets and everything flows downhill from there to the consumers. If they're collaborating and co-operating with their fanbases to create these entertainment experiences, you will see the same kinds of things occurring - most of it will be terrible but some of it will be brilliant." (Russel, 290-291)


Ricochet - contact@rockpapershotgun.com (Alec Meer)

Gordon always looked like a bit of an areshole in that picture, I must admit

The appearance of Valve’s Gabe Newell on the inaugral Seven Day Cooldown podcast seems to have generated all the headlines in the world. Apple’s new boss didn’t really visit Valve, DOTA2 will use a brand new kind of free-to-play and, now, why ‘Ricochet 2′ has been so long coming. There is, I’m afraid, absolutely no way that ‘Ricochet 2′ is a veiled term for another game rather than a sequel to weirdo Tron-like jumpy multiplayer mod Ricochet. And doubly-definitely not a game that might have a ‘Half’ in the title. No sirree. (more…)

Half-Life
Best Buy Offering Pre-orders For...Half-Life 2: Episode 3? [Update: The Joke Was a Hoax]Reddit user Tabisama strolled into Best Buy, but wasn't expecting to stumble on this pre-order for what appears to be Half-Life 2: Episode 3.

Looking at this poster, you might think that it's genuine. But looking at that 99,999,999 countdown, you might think otherwise.

These Episode 3 teases are not uncommon. After all, everyone knows gamers' soft spot is for Valve's hopefully incoming Half-Life title. They're going to have to dispel rumors of an inability to count to three somehow, right?

Update: Looks like Kotaku reader crazydog115 discovered this troll/joke poster is even more trollish than meets the eye. It appears to be a photoshop of a Diablo III poster. We originally posted this to share what we thought was a Best Buy joke. Turns out that we didn't realize the whole is a photoshop. This picture is of something that doesn't exist. Like any future Half-Life game.
Best Buy Offering Pre-orders For...Half-Life 2: Episode 3? [Update: The Joke Was a Hoax]

so I went to BestBuy to see the Diablo III's POP today, but found this [Reddit]


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TUX_Gordon
Oh happy day. As someone who resents leaving the safety of his Ubuntu desktop every time I want to play a game or do some benchmarking, today's headline from Phoronix.com is frankly the news I've been waiting for for years.

Valve has been recruiting for at least one Linux specialist to help port Windows games with this job ad since January. But it looks like they're getting very serious, and keen to push on with the project. Phoronix' Michael Larabel has received an email from Gabe himself asking for help head hunting.

The email to Larabel, which has been confirmed as genuine, reads:

We are running into a bunch of performance issues in Linux drivers (e.g. 50 millisecond draw calls because thedriver is compiling a shader). 

We'd like to hire someone to work on these performance issues. If you know of anyone we should be talking to, I'd appreciate getting connected with them. 

Gabe Newell 
Valve, Bellevue

This isn't overly surprising, but it is reassuring. With the rapid rise of Android as a gaming platform, and recent changes to the Linux kernel which integrate Android code, there's every reason for developers to start treating open source more seriously. The Humble Indie Bundle has proven that there's a market for Linux gaming too, as grateful Tuxheads spending more than Mac users.

It could well be that they're looking for someone purely for internal testing and research with no firm plans to bring Steam or games to Linux yet. But neither the ad or the email seem particularly speculative.

I'd never be as foolish as to predict the rise of the Linux desktop, but the operating system is pervasive in other ways that might become a more common desktop alternative.
Half-Life
The moment all Valve and Half-Life fans have been waiting for might be revealed at this year's E3, predicts YouTube user aekime. But will it be the big reveal everyone is sitting on the edge of their seats for?

At least Gabe will apparently make the most amazing entrance ever.

Fair warning: This video is only slightly creepy. That's if you consider a crazed Half-Life fan biting his friend's ear off to be creepy. Let's just say it seems like the creator took some inspiration from David Firth.

And for the record, I'd be very happy with a new Left 4 Dead.

Gabe Newell at E3 2012 [Reddit]


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Half-Life, Portal Toys are About to Get Even CoolerSo far, toy company NECA seems to be doing a pretty good job with a license for Valve's catalogue of first-person shooters. But at the end of the day, NECA makes toys for the mass market, so what you'll be getting will be fairly standard stuff.


Over the weekend a potentially more exciting announcement was made: Valve will also be having toys made by threeA, a Hong Kong company who in this writer's opinion are simply the best manufacturers of action figures on the planet.


While threeA made a name for itself initially making original toys and figures based on its own properties, like World War Robot (whose artist Ashley Wood also helps run threeA), it's recently moved into licensed territory, making figures based on things like Real Steel.


They're also the guys behind the enormous, $500 Metal Gear Rex figure due out later this year.


It'll be very interesting to see what they can come up with.


Half-Life

Video Games as the Best Old Movies You've Never SeenI love old movies—especially films from the 1940s. Graphic designer Bao Nguyen did a take on classic games, like Half-Life and Street Fighter, and reimagined them as classic films—namely, creating film title cards for them.


Ever wondered what Metal Gear would've looked like as an old Warner Bros. crime film? Something like this! Too bad Humphrey Bogart isn't around to play Old Snake. Too bad Humphrey Bogart isn't around. Period.


Bao Office [Flickr via Cargo Collective via Albotas]


Video Games as the Best Old Movies You've Never Seen
Video Games as the Best Old Movies You've Never Seen


Half-Life

Obey Gabe Newell. Do It.San Francisco's 4th Street is covered in Gabe Newell. The Game Developer's Conference is in full swing, and the iconic Valve boss's mug is splashed on poles, garbage bins, and newspaper stands.


It's like gaming's own version of the Obey sticker campaign, but Gabe's either saying Half-Life 3 or Steam console. I can't tell which.


These photos were taken by website Destructoid. More in the link below.


Someone put up pictures of Gabe Newell EVERYWHERE [Dtoid]


Obey Gabe Newell. Do It.
Obey Gabe Newell. Do It.
Obey Gabe Newell. Do It.
Obey Gabe Newell. Do It.


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