...well, yeah. You can't unsee it.
And I thought fast zombies were bad. Fast squirrel zombies with headcrabs on their chins that screamed as they crawled down post-apocalyptic trees would be about the worst thing ever.
Animal pictures of the week: 8 June 2012 [The Telegraph, thanks John!]
Artist Drew Northcott brings us "Vincent Van Gordon", a Van Gogh inspired portrait of everyone's favorite headcrab killing physicist.
According to Northcott, there might be character similarity between Freeman and Van Gogh. He adds, "There's certainly a physical resemblance anyhow." That's certainly better than Freeman mailing his ear to a prostitute.
Vincent Van Gordon - half life [Deviant Art via GameFreaks]
The website ValveTime has posted a gallery of concept art that their source claims are leaked pieces of concept art for Valve's much-anticipated (and super long-in-development) Half Life 2: Episode 3. (I should add that the art is from an anonymous visitor from an unnamed source. So, grains of salt in hand.)
The art is described as being from "circa 2008," meaning that if they're real, they are truly just concept drawings. However, a number of things about them—the fact that the helicopter from the end of Episode 2 turns up crashed, the arctic setting, which holds with past rumors of the game's setting, and the fact that a Combine advisor is shown, all indicate that these could well be legit.
And hey, even if they're fake, some of these are still quite lovely. To see the images at full resolution (along with a bunch more of 'em), head over to ValveTime's gallery.
It ain't news about Half Life 2: Episode 3 (much less Half Life 3), but it's something.
http://www.valvetime.net/threads/exclusive-half-life-2-episode-3-concept-art.206815/ [ValveTime via NeoGAF]
His finger-point introduction says "yes," but his fidgety shake of the crowbar says "yes, I will kill you now."
Henry The Worst [Tumblr]
The creators of Team Fortress 2 have hired their very own economist to help out with their various crazy hat-based projects.
Writing on his new blog over at Valve's website, newly-minted consultant Yanis Varoufakis discusses how he met with Valve chief Gabe Newell and put a deal together.
"Within hours, an agreement was reached: I would become, in some capacity (that was to be hammered out later), Valve's economist-in-residence," he writes.
"My intention at Valve, beyond performing a great deal of data mining, experimentation, and calibration of services provided to customers on the basis of such empirical findings, is to to go one step beyond; to forge narratives and empirical knowledge that (a) transcend the border separating the ‘real' from the digital economies, and (b) bring together lessons from the political economy of our gamers' economies and from studying Valve's very special (and fascinating) internal management structure."
And hats. Never forget hats.
IT ALL BEGAN WITH A STRANGE EMAIL [Valve]