Jun 27, 2020
Fell Seal: Arbiter's Mark - 6 Eyes Studio
Hello everyone.

We just pushed update 1.3.1c to fix some bugs that have been reported from the launch of Missions and Monsters:

27/06/2020 - Version 1.3.1c
Bug Fixes:
  • Worldmap: Clicking on the "bottom hints" with the mouse while they were over a town would favor moving to a town rather than the hints clicked on the bar. Fixed.
  • Consumables: People using mods or manually corrupting their save file data could find all their inventory "gone" afterwards (due to invalid data). This should be more forgiving now and only remove "faulty items".
  • Missions: When loading a save file, the bonus "duration reduction" to any active missions would be lost. Fixed.
  • Monsters Class Change: When changing the main variant of a monster and doing a lot of back and forth between characters, the monster wheel could start showing class duplicates.

27/06/2020 - DLC Version 1.0.2
Bug Fixes:
  • Upgrades: Adjacent bonuses for buildings got broken in update 1.3.1c. Fixed.
  • Ercinee Kindling: Wasn't granting renew to the caster as it should have. Fixed.
Fell Seal: Arbiter's Mark - 1C_Dan


Hello everyone,

We can finally say that Missions and Monsters, the first expansion for Fell Seal: Arbiter's Mark is out!

The price is 12.99 EUR/USD with a loyalty discount for all of you who already own the base game.

https://store.steampowered.com/app/1155320/Fell_Seal_Arbiters_Mark__Missions_and_Monsters/

A (very) brief summary of what's new in the expansion (in case you don't know already):
  • Recruitable monsters with their own class system.
  • Mission and Guild upgrade system.
  • Lots of new encounters, including the challenging Hunts.
  • 3 New human classes.

For more details, check the store page of the expansion. This is a big one! :)

We're really happy about how the expansion turned out, and just can't wait for you to sink your teeth into it. Definitely let us know your thoughts on it!

Also, there will be a stream today! Conan The Librarian, our forum moderator and overall great guy will be doing the streaming and talking while the lead programmer, Pierre Leclerc, will be in the chat, answering your questions. The stream will take place today at 6:15pm PDT.

It's time to head back to Teora! :)

PS: If you are experiencing issues with downloading the DLC (download not initiating) please try to restart Steam. Steam needs to be completely closed and then launched again in order for this to work.

Lastly, here are the patch notes for new version of the base game:

23/06/2020 - Version 1.3.1a
UI:
  • Worldmap: Now showing the patrol description when selecting any node on the map, rather than having to travel to the node and select patrol. Also, now showing the level range of story encounters this way.
  • Shaders: Updating a game shader to be more performant and use less memory.
  • Gamepads: Updating gamepad module. It should support a few more gamepads hopefully.
  • Low Specs: Adding a new config option for "GameConfig.txt" that goes under the "Graphics" section, called NoWeather. Set it to true to disable the rain and ash effects on certain map if your computer can't handle showing the extra sprites and you get slowdowns.

Balance:
  • Cabin Battle: Lowering the levels of a few enemies to make the encounter easier.
  • Stampede: Will now use the distance traveled from all abilities that displace the caster, including Pounce.

Bug Fixes:
  • Descriptions: Updating some descriptions that were missing information.
  • Memory Leaks: Fixing 2 small memory leaks that could build up over time under certain circumstances.
  • Class Wheel: Fixing a visual issue with level requirements showing a Star for the level when they shouldn't have.
  • Pushing: Pushing enemies could trigger obtaining Hallowed Mind when pushing them against an obstacle. Fixed.
  • Plaguestorm: Always had a 100% hit chance despite the listed odds. Fixed. Also didn't show malice's bonus in the prediction. Fixed.
  • Focus Fire: AI could cast Focus Fire even if it didn't have enough MP to use with the give spell at times.
  • Various: Fixing various very rare input issues.
  • Arena: A combatant was missing their weapon in the 2nd tournament. Fixed.

23/06/2020 - Version 1.3.1b
Bugfixes:
  • Ancient Bone: There was a bug where some special objects couldn't be activated anymore on maps, like the Ancient Bone. This is fixed. This bug was only in the Steam version and is not a concern on other platforms.
Fell Seal: Arbiter's Mark - 6 Eyes Studio
Hello everyone!

We finally have the official release date for Fell Seal's Missions and Monsters!
The expansion will release on all platforms on June 23 and will be priced at 12.99 USD/EUR.

The Steam store page is up, with a new trailer, screenshots and all the information you could want!
You can check it right here: Missions and Monsters on Steam.
Add it to your wishlist for Steam to automatically notify you on the day the expansion releases.

And a link to our trailer: https://youtu.be/HYe85S__H1k.

If you haven't already, you can check out our previous Steam dev log entries to get all the nitty-gritty details on what the expansion brings to the table, but here are some (very brief) highlights:
  • Recruitable monsters with their own class system.
  • Mission and Guild upgrade system.
  • Lots of new encounters, including the challenging Hunts.
  • 3 New human classes.

But you should really check out the store page for all the details, as there's quite a bit more to the expansion than that! ;)

Our focus was to enrich the core gameplay experience with new and improved features, ways to use your units and, of course, awesome monsters. We're extremely happy about the result, and we can't wait to have everyone experience all the new features Missions and Monsters brings to the table.

Once again, a big thank you to everyone for the continued support, with a special mention to all our beta testers that helped with the expansion! You guys are really awesome! :)
Fell Seal: Arbiter's Mark - 6 Eyes Studio
Hello everyone :)

This is a very small update for PC only again.

We mistakenly turned off error logging when parsing mod files in the previous build. This update restores that so modders have better feedback on issues. Otherwise, the last update added a special debug flag to fix some data files not loading on what turns out is a Lithuanian language specific issue (the game isn't localized in that language, but users using a version of their system with that alphabet would run into the issue). That issue is now resolved automatically without any special flags.

We also fixed the issue with Doppelganger-copied Final Sting having the caster "escape" battle by becoming invisible.

Thanks!
Fell Seal: Arbiter's Mark - 6 Eyes Studio
Hello everyone!

A short and sweet update today: Missions and Monsters is finally fully completed!

At this point, it's mostly waiting, as the game was sent to all our partners and it's getting a final review/testing phase going.
We expect to be able to announce the official launch date in our next update, so stay tuned!

Otherwise, our last update mistakenly disabled "error logging" for mods, so we'll be doing another quick update soon to restore that feature. Otherwise, the next expected update should be when the DLC launches. Afterwards, we'll keep an eye on the forums for any bugs and balance feedback from the community and make adjustments as needed, as always.

This has been quite the adventure for us and we're very happy for all the support we've been getting during the whole process. Thanks again!

And stay safe everyone :)
Fell Seal: Arbiter's Mark - 6 Eyes Studio
Hello,

I'm posting the notes about this update for consistency, but it should not matter to 99% of players. This is to add a new option to the GameConfig.txt to help a few specific players that seem to be unable to load textures correctly with the latest builds.

This will only matter to you if you were getting "white rectangles" in the Title screen before this update.
If that's the case, this build might fix it for you. If it doesn't, you'll have to use that new option I mentioned. Details can be found here:
https://steamcommunity.com/app/699170/discussions/1/3443510323235940613/

Note: this patch will not be going to consoles as it's not needed there (consoles can load textures correctly all the time!) and it'll make its way to Gog as soon as I confirm it helped the specific players having issues.
Fell Seal: Arbiter's Mark - 6 Eyes Studio
Hello everyone!

Some rare players have been getting issues when using a flying unit, so we prepared a patch that should help narrow down the issue.

If you're one of those players, I would recommend using Steam to "verify file integrity", just to be on the safe side.

If you still experience the issue, the game should generate an error log with some extra data, so please post it on the forums. You should regain control of your flying unit within a few seconds hopefully.

Here are the patch notes:

05/12/2020 - Version 1.2.2
UI:
  • Buffs and Debuffs: Will now show their icons when shown as damage text over targets in battle.
  • Help Screen: Will now show the trap description if a trap is visible on screen during combat.

Bug Fixes:
  • Cutscenes: A unit with float could have their shadow float with them during a few very specific cutscenes. Fixed.
  • Crafting: The "new crafting flag" in the troops menu could show up with nothing new to craft on NewGamePlus. Fixed.
  • Flying: Some rare players have had issues with units taking flight under rare and specific circumstances. We added some code to report the issue better and to make sure the game doesn't stall if it happens (it'll resolve itself after a little delay).
  • AI: Various behavior fixes and improvements.
Fell Seal: Arbiter's Mark - 6 Eyes Studio
Hello everyone!

This should be the final update before Missions and Monsters comes out. Mainly, we had to delay sending the updates for other platforms to today (we forgot not everyone works on the weekends like us, haha), so this has some small updates from our weekend work.

Here are the notes:

05/11/2020 - Version 1.2.1
New Features:
  • Crafting: Will now show a "new icon" over recipes that the player hasn't seen before, as well as a "new crafting available" indicator from the troops menu when there are new recipes.

Balance:
  • AI: Various small improvements.
  • Steal Gold: Slightly increasing amount stolen.
  • Accessories: Slightly lowering the price of starting accessories.

UI:
  • Battle: The turn order number shown over portraits when pressing details will now skip dead units so the numbers remain sequential.
  • Dialogues: The cancel button will now advance the dialogue as well as the confirm button.
  • Arena: Adding a confirmation prompt when starting the battle for consistency with the patrols prompt.

Bug Fixes:
  • Gadgeteer: Missing icon with first ability in skilltree. Fixed.
  • Banyan Span: Fixing gathering point that wouldn't visually disappear after being picked.
  • A certain Kawa: Could remain visible at the end of a cutscene where he shouldn't have been. Should be fixed.

Modding:
  • Encounters.txt: You can name specific multiple classes or subclasses at once for generating an enemy. The system will pick one at random from the list. The format is "class:Class0|Class1|Class2|etc".
May 7, 2020
Fell Seal: Arbiter's Mark - 6 Eyes Studio
Another hotfix. This one is actually fairly important, as there was a potential issue with the new autosaves-at-the-start-of-battles feature.

Patch notes:
Patch 1.2.0c
  • Autosaves: There was an issue with the new autosave where some special events might be flagged as already done if the player canceled them mid battle. Fixed!
  • Dual Wielding: The second attack would always miss when attacking large creatures from 3 of the 4 possible tiles. Fixed.
May 7, 2020
Fell Seal: Arbiter's Mark - 6 Eyes Studio
This is the last announcement in quick succession hopefully!

We just split the Steam Windows build into a 32 bits version and a 64 bits version.

Steam should automatically detect the correct one for you (the 64bits version for about 99.5% of the players in our case, haha) and start using that one. The download won't be anything special as it's just the main executable getting changed, more or less, so no worries on everyone's bandwidth!

This is mainly in preparation for the Missions and Monsters expansion, as it uses a bit more memory. Technically, not enough to require a 64 bits, but we'd rather play it safe and there's very little to lose by providing the 64 bits version of the game anyways.

Let us know if you run into any issues.

Thanks!
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