May 2, 2018
Deep Sky Derelicts - 1C_Dan
Hey Scavengers,

we just released a hotfix that fixes a fex things that we didnt catch for the 0.5 update.

Here is the changelog:

- Fixed an issue that could cause the game to freeze when trying to clear debris.
- Can't anymore receive 2 Astrospheres from the console with a dormant Necroguard guarding it.
- Fixed missing comic panel effects for tripwire and radiation traps.
- Fixed scanner details spoiling the Talking Floor quest.
- Fixed a rare issue where you could not use an energy cell from the inventory after looting.

Stay awesome!
Deep Sky Derelicts - 1C_Dan


Hi Scavengers,

the latest update 0.5 also named "Explore, exploit and exterminate" is now LIVE!

Without any further ado here is the changelog:

Bug reporting:
Please use the Bug Reporting forum and include as much detail as you can. In many cases it will greatly help if you can send us (support@snowhoundgames.com) the save file and output.log.

Debug log location: Home\AppData\LocalLow\Snowhound\Deep Sky Derelicts\output.log
Save file location: Program Files (x86)\Steam\userdata\<directory with numbers>\698640\remote (find the latest file).

Thank you for all the reported issues so far!


New:

- As a reminder: New features will generally only be available in newly generated ships during Early Access; existing saves and already visited ships might not have new stuff.
- Variations added for some main quests. Things may not proceed as you might expect on different playthroughs.
- Difficulty selection for new games: Normal or Hardcore. Hardcore is the previous one-save-only mode, Normal allows free saving and loading. In Normal mode, the previous save can also be loaded from the game over screen when the crew is killed.
- New Necrotic enemies added: Gutser, Long Dead (ship levels 1+) and , Banger (levels 3+).
- New Scourge enemies added: Drudger (ship levels 1+) and Mortifier (levels 3+)
- Rooms in some ships can be blocked by debris. Clearing debris takes energy if you don't have a Scavenging Kit (see below).
- Scan Detail research upgrades now have two levels.
- Watch out for traps in tier 2 ships. Scanner upgrades can detect traps, and Tech and Scavenging skills can also help with spotting them at the last second.
- Some sections of derelicts can now be locked. You will have to find a console to unlock them.
- New equipment in the shop:
* Power Generators and Field Scanners are now combined into the Power Generator. Field scanners are no longer available in new saves or after a shop inventory refresh.
* Scavenging Kit can be used to disarm traps safely or to clear debris. A single kit has 5 charges.
* Hazard Protection negates harmful room effects for 10 moves in exploration. Energy Surge benefits will still be available.
* Extraction Beacons can be used to immediately teleport to the nearest landing zone. They require a lot of power and thus must be used in a room powered by a generator or Energy Surge.
- Save slot UI has been overhauled to better fit the artistic style.


Changes:

- All characters and rival scavengers are immune to Lethal hits.
- Waiting one turn takes 5 energy (half the movement cost).
- Temporary Cover: Using another card refreshes the duration of the cover.
- Medic/Pain Killer Additive and First to Aid abilities stack instead of creating new effects.
- Reactionary abilities such as Retaliation or Flame Guard don't act on other reaction attacks anymore, i.e. only one reaction is generally processed. This is to prevent silly, confusing and/or broken interactions between abilities.
- Slightly increased XP requirements for levels: level 2 requires 150 more XP, level 3 200 more and all subsequent levels after 100 more.
- Slightly reduced the following modifiers' values across all item levels: +X% Damage, +X% Evasion, +X% Recycle, +X% Lethal, +X% Maximum Shields, -X% Damage resistance on hit and +X Focus.
- "Stagger"-modifier has a chance of spawning with higher than 1 strength from item level 4 onwards.
- Significantly reduced Energy Efficiency values across all item levels. It was too easy to reach a point where energy was no longer an issue.
- Improved "Knockback"-modifier's (aka -X initiative on hit for 1 turn) upper strength values at all item levels.
- Added a chance for "Ability lock"-modifier (aka Disable X cards for Y turns on hit) to spawn with 2 strength at item levels 4, 5 and 6.
- Adjusted "Reduce armor"-modifier's values to scale more evenly towards high levels.


Fixes:

- Fixed Shield Expert/Team Shield Amplifier upgrades not being applied to all crew members until the next combat encounter. The shield bonus is also now combined into the final max shield value instead of changing the displayed shield core values.
- Fixed Radiated rooms not preventing shield recharge after combat. Shields will be recharged after moving to a non-radiated tile.
- Wrap status icon text to avoid wiiiiiiiiiiiide popups.
- Reactionary attacks such as Bruiser/Retaliation are now shown in separate comic scenes instead of overriding the first attack.
- Fixed Number of Attacks and Bonus Burst Hits stats not working properly on some equipment.
- Fixed Shield Boost not rounding up the value for the status icon text.
- Fixed Shockwave applying knockback/stagger even if the attack didn't hit.
- Fixed Technician/Shield Expertise not giving energy correctly.
- Fixed map hover popup not showing visited encounter details when out of scan range.
- Fixed damage calculation error on burst attacks with bonus shield damage.
- Fixed Controlled Burst damage calculation errors.
- Fixed Charged Shot and Charged Strike script errors when the target was prematurely killed or when the attacking unit was incapacitated.
- Fixed bug that could cause incorrect initiative values being shown for summoned units (the actual value was correct).
- Fixed Master of Robots/Sentry Turret stats not matching the ability description.
- Fixed a typo which could make a rival tracker have a blank white portrait.
- Fixed neutral scavengers refusing to continue fighting after the player has retreated and goes back to them.
- Fixed conversation with more hostile scavengers not initiating combat with the relevant option after a successful mental check.
- Fixed combat bug that could happen on an out-of-energy retreat.
- Fixed Shield Manipulation freezing combat when used on a target without shields.
- Fixed occasional script bug with Chemist/Stronger Substances.
- Fixed a bug where an enemy could freeze when failing to play a card while affected by Confusion, Fear or Stun.
- Fixed the attacking unit showing up on the defender side in a comic panel when an area attack misfires.
- Fixed Tinker/Kinetic Generator gaining an absurd amount of energy from lethal hits.
- Fixed Tinker/Scrounger card picker staying visible when the unit was stunned.
- Fixed Tinker/Scrounger working while Overloaded.
- Fixed Bruiser/Retaliation showing incorrect title and animation for the retaliatory attack.
- Fixed status icons occasionally lingering on screen even after the effect expired.
- Fixed Medic/Pain Killer Additive not granting health to all affected units when buffing multiple allies.
- Fixed Medic/Medical Diligence giving buffs for cards played by allies; it was intended to work only when the medic plays a medical card.
- Fixed room backgrounds sometimes getting flipped when entering combat.
- Fixed Tracker/Mark Target not rounding gained focus.
- Craft Supply can now be canceled without losing a turn.
- Fixed AI sometimes targeting invisible units.
- Fixed duration indicator color on Damage Resistance debuff icons.
- Fixed character stat panel popping up when targeting Disrupt by clicking on a unit portrait.
- Fixed some NPCs not talking to the player anymore in certain situations.
- Fixed Arena map being revealed when loading a save.
- Hero's Badge can now be sold after completing the quest.
- Draining Strike can not be used on a shieldless target.
- Fixed not being able to sell repeatedly from the same inventory slot.
- Possible fixes towards an occasional crash involving asset unloading.
- Fixed the Punisher giving attack bonuses to other equipment and even other units.

Apr 4, 2018
Deep Sky Derelicts - 1C_Dan
Deep Sky Derelicts - 1C_Gavin
Hey Scavengers,

the devs prepared yet another update hot on the heels of the massive March update! Please don't forget, if you experience any new problems or some things do not seem to be fixed please let us know either here on Steam forum or at support@snowhoundgames.com

Fixes:
- Fixed Leader/High Priority Target breaking combat when the effect expired and was reapplied.
- Fixed Scrapper/Energy Transformer not calculating the damage->energy conversion correctly.
- Fixed a bug that could cause an enemy unit to remain visible on the battlefield after being killed.
- More fixes towards preventing Scrounger popping up the card selector while Fear or Confusion is active.
- Fixed enemy Medic AI sometimes ignoring invisibility when finding targets.
- Fixed the duration indicator on status icons not being updated when an ability increased the duration.
Deep Sky Derelicts - 1C_Gavin
Hey Scavengers,

the devs prepared yet another update hot on the heels of the massive March update! Please don't forget, if you experience any new problems or some things do not seem to be fixed please let us know either here on Steam forum or at support@snowhoundgames.com

Fixes:
- Fixed Leader/High Priority Target breaking combat when the effect expired and was reapplied.
- Fixed Scrapper/Energy Transformer not calculating the damage->energy conversion correctly.
- Fixed a bug that could cause an enemy unit to remain visible on the battlefield after being killed.
- More fixes towards preventing Scrounger popping up the card selector while Fear or Confusion is active.
- Fixed enemy Medic AI sometimes ignoring invisibility when finding targets.
- Fixed the duration indicator on status icons not being updated when an ability increased the duration.
Deep Sky Derelicts - martin
Hey Scavengers,

another month has concluded, allowing us to deliver a major new update! Ladies and gentlemen, please welcome the one and only March update!! (aka Friends in Dark Places)

Along with this, we would like to share with you some important news regarding the release date and future updates. We are positive we can make the game bigger and better based on your amazing feedback and from what we have so far observed ourselves. We’d like to thank you all one more time for all the input and inspiration you have given us, and we look forward to hearing more from you in the future.

You all have so many good ideas that will enrich the game in so many ways that it is clear to us we must aim high to deliver a final product that will to not only meet your expectations but will exceed them. That is why we have extended the development cycle by 3 more months. We will also add two more major updates in that time. Please see the updated Road map:
http://steamcommunity.com/app/698640/discussions/0/1500126447388218060/

We want to focus on QA and deliver polished updates. We know that many of you were quite disappointed with the state of the last update and we certainly want to avoid this kind of situation in the future.

We know that this may sound cliché, but we truly appreciate your trust and support over the course of Early Access. We are going to keep on working hard until we are all satisfied with the result.

We keep on working hard developing the game to make both you and ourselves satisfied with the result and hence very happy. Stay awesome!



0.4 changelog:
New:
- All ability specializations are now open (up to level 7).
- You can now retire crew members permanently and hire new mercenaries to replace them from the bar at the station.
- Characters have personalities. Personalities affect the quips during combat and have a small stat boost. You can select the personalities when creating the crew.
- You now have more options for customizing the look of your characters, with multiple different suits added for each class.
- Two new mercenary portraits are available to choose.
- Scrolling on map edges can be disabled in the settings.
- Radiation Shot can spawn on any ranged weapon core.

Changes:
- Replaced the outdated and largely obsolete map legend button with a Wait button that allows you to stay still for one turn.
- Changed portrait and card layout in combat to allow more space for cards.
- Trading with Triumvirate groups: Increased the cost (when neutral/friendly) of buying weapon cores from 300/280 to 550/500, weapon extensions 175/165 to 450/400 and Medium Energy Cell from 100/90to 110/90.
- Quartermaster: Rearm - ability. The user itself draws one less card with rank 2 and 3 Rearm.
- Replaced Medic/Extended Duration ability with First To Aid.
- Defensive Stance (Bruiser): Changed armor from +1/2/3 to +1/2/2, damage resistance from +11/22/33% to +10/20/30% and damage from -15/10/5% to -15/7/0%.
- Energy Transformer (Scrapper): Increased energy generation from 10/15/20% to 25/40/55% of total damage received.
- Healthy Haze (Chemist): Changed temporary health amount from 10/15/20 to 9/12/15, duration from 4/5/6 to 3/4/5 turns and reduced the number of cards given from 2/3/4 to 2/2/3.
- Distraction (Leader): Increased evasion from 5/10/15% to 10/20/30% when active.
- Firestarter (Leader): Reduced initiative bonus from 3/5/7 to 2/4/6.
- Painkiller Additive (Medic): Changed temporary health given from 3/6/9 to 2/4/6 and duration from 1/2/3 to 3/3/3.
- Medical Diligence (Medic): Increased chance of drawing a card from 10/15/20% to 11/22/33%.
- Weapon Master (Bruiser): Reduced Weapon damage bonus from +14/28/40 to 12/24/36%.
- Damping Field (Technician): Reduced Damage resistance buff from +25/37/50% to +20/30/40%.
- Nano Bots (Technician): Increased shields restored per turn from 1/2/3 to 1/3/5.
- Hacked Aidrone (Technician): Reduced number of cards given from 1/2/3 to 1/2/2.
- Significant reduction to evasion value raise per level on Evasion item modifier and Blade Lock and Buckler Node extensions.
- Reduced Tracker's Agile passive ability evasion from 10/20/30% to 8/16/25%.
- Aimed Shot and Suppressing fire have a slightly higher chance of spawning on Assault cores.
- Double Shot and Inspiring Shot have a slightly higher chance of spawning on Assault cores.
- Point Blank Shots are slightly rarer on Scatter cores.
- Increased Radiation Shot damage from 100% to 125% weapon damage.
- Janitors now get access to Self Recharge and Self-Repair at level 3.
- Alpha Skinks will get access to Black Mist at level 3 and Alpha Stance at level 4.
- Cobras now get access to Regeneration at level 4.
- Necroguards now get access to Shield Drain at level 4.
- Pirates now get access to Temporary Cover at level 3 and Shield Hardener at level 4.
- Skinks now get access to Blend at level 3.
- Death Wardens now get access to Press The Attack at level 2 and Team Recharge at level 4.
- Warsisters and Red Hoods now have Single Shot instead of Headshot at levels 1-3. Headshot replaces Single Shot at level 4.
- Purifiers now have a Single Shot only at levels 1-3 which is then replaced by 2 Aimed Shots at level 4. They gain access to Self Recharge and Self-Repair at level 3.

Fixes:
- Fixed mission log display problems and alert issues on the station.
- Fixed Tone Hunting and Pest Control quest details not being visible in the mission log.
- Fixed Hero Quest getting stuck when visiting Pontus after killing one of the bots while not having met Godo. If you have a blocked save, it should get fixed by visiting the quest ship.
- Bruiser/Ground Slam now shows correct damage values.
- Fixed energy gain in Scrapper/Energy Transformer to use the intended 10% value.
- Fixed Energy Efficiency, Energy Gain and Focus missing a % in equipment descriptions.
- Fixed typo in Reap description.
- Fixed some effects not being redirected when the target unit is protected by cards such as Protect Ally.
- Fixed Alpha Skink cards Rip & Tear and Alpha Strike not doing the correct amount of damage.
- Fixed Leader/Rehearsed crit chance bonus.
- Fixed unit health/shield status overlapping cards at the bottom of the combat screen.
- Fixed ability details not staying inside the screen on some aspect ratios when choosing a specialization.
- Fixed missing icon for Smartsplosives illustrious mod.
- Fixed Psyker/Mental Assault showing the wrong damage value on the card. It will also now ignore damage resistance and cover.
- Fixed skill popup not rounding up the displayed value.
- Fixed shields not being immediately restored when reviving.
- Misfires now do half base damage to the attacker as intended.
- Added a missing portrait for Martyr Guard.
- Fixed the card icon for Mark Target.
- Text and grammar fixes.
Deep Sky Derelicts - martin
Hey Scavengers,

another month has concluded, allowing us to deliver a major new update! Ladies and gentlemen, please welcome the one and only March update!! (aka Friends in Dark Places)

Along with this, we would like to share with you some important news regarding the release date and future updates. We are positive we can make the game bigger and better based on your amazing feedback and from what we have so far observed ourselves. We’d like to thank you all one more time for all the input and inspiration you have given us, and we look forward to hearing more from you in the future.

You all have so many good ideas that will enrich the game in so many ways that it is clear to us we must aim high to deliver a final product that will to not only meet your expectations but will exceed them. That is why we have extended the development cycle by 3 more months. We will also add two more major updates in that time. Please see the updated Road map:
http://steamcommunity.com/app/698640/discussions/0/1500126447388218060/

We want to focus on QA and deliver polished updates. We know that many of you were quite disappointed with the state of the last update and we certainly want to avoid this kind of situation in the future.

We know that this may sound cliché, but we truly appreciate your trust and support over the course of Early Access. We are going to keep on working hard until we are all satisfied with the result.

We keep on working hard developing the game to make both you and ourselves satisfied with the result and hence very happy. Stay awesome!



0.4 changelog:
New:
- All ability specializations are now open (up to level 7).
- You can now retire crew members permanently and hire new mercenaries to replace them from the bar at the station.
- Characters have personalities. Personalities affect the quips during combat and have a small stat boost. You can select the personalities when creating the crew.
- You now have more options for customizing the look of your characters, with multiple different suits added for each class.
- Two new mercenary portraits are available to choose.
- Scrolling on map edges can be disabled in the settings.
- Radiation Shot can spawn on any ranged weapon core.

Changes:
- Replaced the outdated and largely obsolete map legend button with a Wait button that allows you to stay still for one turn.
- Changed portrait and card layout in combat to allow more space for cards.
- Trading with Triumvirate groups: Increased the cost (when neutral/friendly) of buying weapon cores from 300/280 to 550/500, weapon extensions 175/165 to 450/400 and Medium Energy Cell from 100/90to 110/90.
- Quartermaster: Rearm - ability. The user itself draws one less card with rank 2 and 3 Rearm.
- Replaced Medic/Extended Duration ability with First To Aid.
- Defensive Stance (Bruiser): Changed armor from +1/2/3 to +1/2/2, damage resistance from +11/22/33% to +10/20/30% and damage from -15/10/5% to -15/7/0%.
- Energy Transformer (Scrapper): Increased energy generation from 10/15/20% to 25/40/55% of total damage received.
- Healthy Haze (Chemist): Changed temporary health amount from 10/15/20 to 9/12/15, duration from 4/5/6 to 3/4/5 turns and reduced the number of cards given from 2/3/4 to 2/2/3.
- Distraction (Leader): Increased evasion from 5/10/15% to 10/20/30% when active.
- Firestarter (Leader): Reduced initiative bonus from 3/5/7 to 2/4/6.
- Painkiller Additive (Medic): Changed temporary health given from 3/6/9 to 2/4/6 and duration from 1/2/3 to 3/3/3.
- Medical Diligence (Medic): Increased chance of drawing a card from 10/15/20% to 11/22/33%.
- Weapon Master (Bruiser): Reduced Weapon damage bonus from +14/28/40 to 12/24/36%.
- Damping Field (Technician): Reduced Damage resistance buff from +25/37/50% to +20/30/40%.
- Nano Bots (Technician): Increased shields restored per turn from 1/2/3 to 1/3/5.
- Hacked Aidrone (Technician): Reduced number of cards given from 1/2/3 to 1/2/2.
- Significant reduction to evasion value raise per level on Evasion item modifier and Blade Lock and Buckler Node extensions.
- Reduced Tracker's Agile passive ability evasion from 10/20/30% to 8/16/25%.
- Aimed Shot and Suppressing fire have a slightly higher chance of spawning on Assault cores.
- Double Shot and Inspiring Shot have a slightly higher chance of spawning on Assault cores.
- Point Blank Shots are slightly rarer on Scatter cores.
- Increased Radiation Shot damage from 100% to 125% weapon damage.
- Janitors now get access to Self Recharge and Self-Repair at level 3.
- Alpha Skinks will get access to Black Mist at level 3 and Alpha Stance at level 4.
- Cobras now get access to Regeneration at level 4.
- Necroguards now get access to Shield Drain at level 4.
- Pirates now get access to Temporary Cover at level 3 and Shield Hardener at level 4.
- Skinks now get access to Blend at level 3.
- Death Wardens now get access to Press The Attack at level 2 and Team Recharge at level 4.
- Warsisters and Red Hoods now have Single Shot instead of Headshot at levels 1-3. Headshot replaces Single Shot at level 4.
- Purifiers now have a Single Shot only at levels 1-3 which is then replaced by 2 Aimed Shots at level 4. They gain access to Self Recharge and Self-Repair at level 3.

Fixes:
- Fixed mission log display problems and alert issues on the station.
- Fixed Tone Hunting and Pest Control quest details not being visible in the mission log.
- Fixed Hero Quest getting stuck when visiting Pontus after killing one of the bots while not having met Godo. If you have a blocked save, it should get fixed by visiting the quest ship.
- Bruiser/Ground Slam now shows correct damage values.
- Fixed energy gain in Scrapper/Energy Transformer to use the intended 10% value.
- Fixed Energy Efficiency, Energy Gain and Focus missing a % in equipment descriptions.
- Fixed typo in Reap description.
- Fixed some effects not being redirected when the target unit is protected by cards such as Protect Ally.
- Fixed Alpha Skink cards Rip & Tear and Alpha Strike not doing the correct amount of damage.
- Fixed Leader/Rehearsed crit chance bonus.
- Fixed unit health/shield status overlapping cards at the bottom of the combat screen.
- Fixed ability details not staying inside the screen on some aspect ratios when choosing a specialization.
- Fixed missing icon for Smartsplosives illustrious mod.
- Fixed Psyker/Mental Assault showing the wrong damage value on the card. It will also now ignore damage resistance and cover.
- Fixed skill popup not rounding up the displayed value.
- Fixed shields not being immediately restored when reviving.
- Misfires now do half base damage to the attacker as intended.
- Added a missing portrait for Martyr Guard.
- Fixed the card icon for Mark Target.
- Text and grammar fixes.
Mar 6, 2018
Deep Sky Derelicts - 1C_Dan
Deep Sky Derelicts - 1C_Dan
Good day Scavengers,

we want to thank you for your bug reports and patience. We worked as quickly as possible to deliver a hotfix and here is the changelog.

0.3.1.

New:
- Added new sounds for cards: Alpha Stance, Alpha Strike, Finisher, Power Surge, Radiation Shot, Rip & Tear, Strong Punch, Sabotage and Transfer.

Changes:
- When retreating from combat, you can now choose the tile to move into.
- Puncture hits now do 50%/50% shield and health damage instead of 100% health damage, with excess damage to shields spilling over to health as usual.
- Added more stats to the character panel in crew and combat screens and made the panel scrollable.
- Adjusted Skink AI to be a bit more flexible with target selection.

Fixes:
- Fixed occasional combat freeze after an enemy affected by Fear or Confusion played a card, or when an enemy was killed during its turn.
- Fixed attacks not working when a weapon of the corresponding type (melee/ranged) was not equipped.
- Fixed combat bug when trying to summon a second Hacked Aidrone.
- Fixed Cobra/Envenom error on critical success.
- Fixed Puncture and CriticalDamageMultiplier values not working correctly in looted items. Puncture was doing too little and critical damage bonus a bit too much.
- Fixed the Necroguard not dropping any loot.
- Fixed shields being restored at the start of combat when out of energy.
- Fixed horizontal alignment issues with some background graphics.
- Fixed missing % sign in Damage Resistance stats.
Deep Sky Derelicts - 1C_Dan
Good day Scavengers,

we want to thank you for your bug reports and patience. We worked as quickly as possible to deliver a hotfix and here is the changelog.

0.3.1.

New:
- Added new sounds for cards: Alpha Stance, Alpha Strike, Finisher, Power Surge, Radiation Shot, Rip & Tear, Strong Punch, Sabotage and Transfer.

Changes:
- When retreating from combat, you can now choose the tile to move into.
- Puncture hits now do 50%/50% shield and health damage instead of 100% health damage, with excess damage to shields spilling over to health as usual.
- Added more stats to the character panel in crew and combat screens and made the panel scrollable.
- Adjusted Skink AI to be a bit more flexible with target selection.

Fixes:
- Fixed occasional combat freeze after an enemy affected by Fear or Confusion played a card, or when an enemy was killed during its turn.
- Fixed attacks not working when a weapon of the corresponding type (melee/ranged) was not equipped.
- Fixed combat bug when trying to summon a second Hacked Aidrone.
- Fixed Cobra/Envenom error on critical success.
- Fixed Puncture and CriticalDamageMultiplier values not working correctly in looted items. Puncture was doing too little and critical damage bonus a bit too much.
- Fixed the Necroguard not dropping any loot.
- Fixed shields being restored at the start of combat when out of energy.
- Fixed horizontal alignment issues with some background graphics.
- Fixed missing % sign in Damage Resistance stats.
...