The Interpol Update – another Broke Protocol update is releasing today on Steam. This time with a focus on adding more polish and International support in the game. Now you can find language options within the Settings menu. Finally, players around the world can understand the text-heavy portions of the game, Though this first release only translates action menus for items, it will be expanded upon each update. If you’re interested in helping translation, find a link the Official BP Discord from our main page at https://brokeprotocol.com/.
New City Props
A whole set of new city objects have been added to the map editor, and interspersed around the Default map. These include new bins, public phones, usable ATMs and soda machines, and much more. Some older props we’re also optimized and fixed up in preparation for the mobile release. These new additions should add more variety to custom maps, though you can look forward to a ton of apocalypse themed buildings and props later on. You’ll see some other small changes with the Interpol Update. Lighting has been revamped for darker and moodier nights. But if you want to light up part of your custom map, no worries, some new Lighting objects have been added to the World Builder under the Basic folder. The AI have also received some optimizations. And they can now climb ladders to give chase! Some equipment changes have also been added. Players actually reach for their next item when switching and aim down sights without glitching. Animation bugs have been fixed and a new switch animation added. Also the sound is less grating – no more weapon cocking when you’re picking up a frying pan. You’ll also be rewarded for some new Steam trading cards and badges this update. Receive one out of ten cards for each hour of play… exchange these for badges or sell on the Community Market. Packs of profile backgrounds and BP themed emoticons have also been added, but it’s up to you to discover these. Too many other fixes and upgrades have made it into v0.94. Apartment glitches, wonky sensitivity, and locked framerates have all been looked into so hope you’ll find a stable release with this update. Now, more effort can be put into expanding content. Details below, and thanks to Evan and KatoSoto for pics.
Interpol Update Patch Notes
New city props added from signs, bins, phone booths, and more
Added language options in Settings (EN, PL, RU, ES, BR, TR, FR, DE)
Darker nights and slight lighting changes
Added new Light objects to editor for map lighting
Better weapon ironsight handling
Added weapon change animation
Changed equip sound
Fixed defibrillator use animation
Fixed missing apartment items after being invited
Fixed falling down breaking a weapon switch
AI able to navigate ladders now
Tweaked AI navmesh parameters for better water navigation
Updated to latest Unity Patch (fixes broken frame/refresh rates)
Fixed international support for different decimal separators
AI will only pull over for police cars with drivers
Floating point variables are better handler for cross-regional formats
Added simple player animation for repairing and processing drugs
Added trading card and game badges
Added error handling for failed hostName binding
AI will only restock if not restrained nor knocked out
Raised colliders on Sportscar for fewer ground collisions
The Mobility Update v0.93 is releasing on Steam today! This update brings a whole ton of back-end changes to allow for a mobile release soon. You can follow more news about this upcoming release on the Broke Protocol FB Page. But the key highlight this update is an all new vehicle class – Motorcycles!
Support for Motorcycles
The new motorcycle allows for weaving through traffic and air control for stunts. Plan for a quick getaway or practice on trick maps available soon on the Steam Workshop. You can pick one up off a willing (sometimes unwilling) citizen, or travel to the military base entrance for a free sample of 2-wheeled goodness. Many more types of bikes coming soon. A lot of basic physics we’re updated for v0.93. Player movement is better around stairs, Vehicle suspensions are now more reflective of real world counterparts. And objects now float more accurately around their center of gravity without the crazy trampolining glitches from before.. Movement and animation bugs have also been fixed. The vanilla map and world editor now supports ladders and more. With the new climbable objects, expect more verticality as well as the ability to recreate your favorite maps from other popular shooters. Get the high ground around available guard towers, or the secret ladder behind the theater. A few more minigames have been added to the missions menu. These include fun Last Man Standing, Prison Brawl, and a headache inducing Drunken Prison Brawl. Win each game for cash rewards and cool points. Test your might. New UI changes like Vote menu updates fall in line with mobile compatibility. Also players can now hide the HUD with the “I” key for screenshots and gameplay footage. Tons of other fixes and quality of life updates made it into this release. Check out the full changelog below and see you in-game! Mobility Update Patch Notes
Added drivable motorcycles (spawn near military base)
The Editor Update is arriving for Broke Protocol on Steam. This brings the game up to version 0.91 as we march towards a 1.0 release. Many longstanding issues have been addressed but the main feature is the new Editor upgrade that make world building easier and more powerful. For example, you can now hide different layers on the map in order to make selecting and focusing on the work at hand more intuitive. A new Overdraw rendering mode has been added to make map errors much more obvious. Overlapped meshes will be highlighted in various shades without any texture clutter, making it easier to find small world builder placement or scaling mistakes. Make the cleanest map possible and not only will it look better, but perform better and allow AI to create accurate NavMeshes. Basic building blocks in various colors have been added. You no longer need to use Seawalls to construct custom designs. Now creators have these basic shapes and can stretch and scale them to create almost anything imaginable. Also a transparent glass block is included for windows or glass cases. Waypointing for AI was a real headache. But now it’s made a bit easier with the addition of Auto-waypoint connections. When you have a waypoint selected, quickly add a connecting next waypoint by clicking “Create Next.” This will create and connect the next waypoint automatically and you can move it into place. Note: to close a waypoint loop, you still need to manually link the final waypoint. And most importantly, curved road support is finally here. Under the World sub-directory, are a couple new Spline objects. These can be used to create any curved surface easier using Bezier curves. Place nodes at each bend in the road using the similar system as waypoints. Rotate the nodes to control banking and scale the blue handle to control the sharpness of curve. Splines were added to support curved roads than can fit to any heightmap or terrains. Eventually, Broke Protocol will be able to import terrains heightmaps, roads, and satellite imagery from any real-world location using GPS coordinates. These will provide a quick town layout that creators can build on for quick and authentic real-world locations. Plenty more in this update however, check out the full Patch Notes below or check out the preview.
Another big update long in the works is releasing today. Check Steam today for the Airborne Update v0.90 where you’ll find changes from huge new transports, to longstanding bugfixes and engine upgrades. The biggest new update in this version is support for steerable parachutes. If you have a parachute pack in your inventory, you can deploy them while airborne by pressing the F key or using the action menu. These parachute packs add another dimension to getaways, heists, and aircraft… malfunctions. You can find packs at the airport that are resupplied every few minutes. Pick one up or share with your crew in order to craft unique scenarios. You can use them to plant a rooftop sniper or stage an airborne attack of the military base for example. Thanks @BP_RU_COMMUNITY Luckily, the parachutes are easy to control. using WASD + QE keys – similar to the helicopters in-game. The parachutes use actual physics so try to maintain some speed if you want to efficiently cover distance. And ease in for a soft landing or you’ll be hurting. What good would parachutes be without a suitable plane to deliver you and your crew? At the airport, you’ll find a huge new cargo plane just made for that. The Hercules can carry you and 100 passengers (Really) to wherever you need to drop in. Don’t forget to pack your parachutes beforehand. New physics should make aircraft a bit easier to manage, but you still want to assign a skilled pilot for any planned drops. Aircraft like this are in preparation for larger supported maps coming in the future, so hang tight for more news. Tons of other changes made it in, from seating ability anywhere, hitbox and mesh fixes, and graphics tweaks and optimizations. Loads of other updates also under the hood due to a big engine upgrade. See the full patch notes below.
Airborne Update Patch Notes
Added Cargo plane with 100 player seating
Added ability to sit on any chair, bench, or couch
Fixed and scaled many chairs and benches to player size
Added steerable parachutes (need pack at airport hanger)
Reduced crazy stall characteristic of aircraft
Added Aircraft/Boat waypoints for random AI air and sea traffic
Changed to optimized post-processing stack
Added antialiasing graphics option
Player animation fixes and optimizations
Player hitboxes more closely match mesh
Fixed player hitboxes in vehicles
Fixed player hitbox corruption with after exiting vehicles
Reduced barrel smoke transparency
Fixed basketball court texture
Fixed server crash if drugs grown after apartment destroyed
Fixed sometimes missing apartment items after relogging
Optimized time and memory usage of saving/loading levels (thanks UserR00T)
Fixed AI sprinting for no reason
Fixed many City pack building scales (10-40% – some maps may need updates)
Steam Workshop support is finally here! Build all new worlds and share with the community for both online play and single-player. All item creation, sharing, and even following community content can now be done in-game. Click the Plus icon to immediately subscribe to and download community maps. You'll find your new maps listed in the updated Offline Play menu. No more annoying config file editing. Just a couple of easy steps to play around with custom content. In the workshop, you can find works-in-progress, training maps, testing scenarios, or full cities to explore. Soon you'll see additional custom content support for adding new weapons and skins as well. This update also introduces a new vehicle, the largest one yet actually. The Semi-truck can be found driven by AI or parked in industrial areas. It's got enough mass to blow through blockades and deal destruction. However, it's slow to hit top speed so try to keep your momentum going. In addition, a ton of new Industrial and Train Objects have been added to the world builder. You'll find tracks, tunnels, warehouses, containers, and dozens of more placeable objects. Broke Protocol will continue to see more objects additions to give creators the toolset they need to make really diverse content. Also, and a brand new weapon made the cut into v0.89. A black-market Soviet PKM. This light-machine gun is absolutely devastating. Think the firepower of the AK, with the continuous firing capability of a machine gun. Though a bit slower and heavier than the SAW, this 7.62 packs a punch that makes it a literal meatgrinder. Use with caution. You'll find this at the default gun merchant for a cool $2000. Better stock up on ammunition and armor because the slow-movement speed can make you easier to track down. But that's ok, since this weapon excels in a target-rich environment. Also you've find various tweaks from menu and mesh changes, to driving tweaks. Here's the rest of the change log. Looking forward to trying out your custom maps soon.
Added Steam Workshop Browser Added in-game Workshop Uploader Added drivable Semi-Trucks Added PKM light machine gun Added dozens of train/industry map objects Added map selection to Offline mode Offline mode larger map support Fixed some building mesh errors Tweaked shop textures Fixed some city object texture transparency Bullethole and blood meshes have backfaces now Optimized preview generation in World Builder Map format has newlines for cleaner version control Editor can edit inventory lengths without losing items Fixed apartment door particle effects location Couple new vehicle sound updates Vehicle steering lock tweaks Minor inventory icon changes
The Downtown Update is ready for release today! Your game will automatically update with all new objects, features, fixes, and a new weapon. The main highlight of this update is a whole set of new city objects, buildings, landmarks, and props to help your custom map stand out. Add famous landmarks or a large business district to your custom server. The default map has been updated with some objects but will see a fully-realized downtown area in the future. For now, support your community servers and map makers on our Discord here. Workshop integration is coming so prepare content and post on our #worldbuilder channel for a chance to get featured. You'll also find a brand new can opener at the gun shop. By can opener, I mean the world-famous SPAS-12 Special Purpose Automatic Shotgun. It has similar stats to the basic shotgun but sports a semi-automatic firing mode. This beast will leave a mark so make sure to use in areas where collateral damage is not an issue, or if you just don't give a fuck what gets destroyed in the process. The new automatic shotgun kicks like mule and has spread like no other. So you want to get in close to make sure every hit counts. You'll find it sold at the gunshop only, though there is a shelf item available if you want to 'borrow' it for a while. Use with caution. Finally, I wanted to thank the content creators and admins for their amazing contributions. Community servers like Project Gaming, BPRP, Suran.PL, and the Chile server have built awesome communities. Moderating an RP server is no small task, so thank admins for their hard work. And make sure you support their efforts into things like Server tools and custom maps. Workshop integration will hopefully give creators more recognition in our community.
For now, here's the rest of the giant change log. Can't wait to see what else the you can come up with.
Added farm props, objects, and items New weapon added (SPAS-12) Updated gunshop and merchant with new weapon New city objects, buildings, landmarks, and props New netcode powered by ENET (faster and more robust) Fixed player orientation and hit registration problems Increased server tick-rate by 60% for more accurate player syncing Optimized graphics system for multi-threaded performance Hide un-selected interiors in editor Fixed'X' Button to nullify objects in editor Fixed casting exceptions in the editor Fixed AI getting stuck often due to new player physics Correctly reset AI after they've been knocked out Some new buildings added to Default map Slight Default map waypoint tweaks to prevent stuck AI Spawned AI without nearby waypoints/navmesh will be destroyed Added map warnings for missing waypoint/door/inventory references Fixed ocean animation and correctly sync across client/server Updated VOIP library to latest release More accurate server player count reporting Slight flood chance increase Reduced rain audio volume a bit Fixed client map loading stuck after joining different servers Improved server data throttling during initial map transfer Clean up memory after map is loaded Don't need to sync some server-side objects with client Fixed duplicate items in furniture menu Reduced boat/plane/helo stabilizer forces Many road and prop mesh fixes and cleanup Fixed police lights stuck not rotating Fixed connection error handling Tweaked packet throttling settings (crazy lag) Fixed off-by-one error in apartment index calculation Asynchronous client-side game loading Added Exit button during loading Update to latest Unity Engine release
The Broke Protocol Farmland Update hits Steam today! This update is the first in a series that aims to add huge packs of objects, props, items, vehicles and more. The goal is to provide map makers more pre-built stuff to work with to provide fresh new scenarios. Over a hundred new map objects have been added to the World Builder - mostly focused on farmland and countryside elements. Get dirty with mud roads, farm equipment, and literal pig sties. Maps designed around these rural objects can offer a breath of fresh air for this mostly city-centered game. In addition to the map objects, you'll find new characters, vehicles, and clothing options around the game world. A couple new off-road capable vehicles have been added, as well as 2 new start-up characters: the Farmer and the Wrangler. These new starter characters allow you to don cowboy hats and rough work overalls. Topped off with a mean pair of mutton-chops. Several other critical game engine updates have been added. Player movement is now fixed to prevent sliding around on hills and slopes. Also, aiming and stance now affect weapon recoil and accuracy. Crouch to reduce vertical recoil and aim down sights to improve first shot accuracy. You'll notice aiming reduces movement speed to a walk as well and iron-sight jitter has been reduced. More work on gunplay in future patches. Finally, big improvements to the editor with this updates. You can now search for any items you want. The search is case-insensitive and returns partial matches as well to make map creation that much more efficient. Also, a big memory leak that could often cause crashing has been fixed. So a much smoother environment for map building overall. More feedback is requested for future improvements.
Here's the rest of the giant changelog. Get the updates, play, and share with friends!
Added farm props, objects, and items 2 new drivable off-road capable vehicles: Ute and Flatbed 2 new characters and clothing options: Farmer and Wrangler Crouching now reduces vertical recoil when firing Aiming improves accuracy and reduces movement speed Reduced iron-sight jitter Smooth destructible object movement Tweaked aircraft and boat physics for stability Fixed player physics to prevent sliding around on slopes Added search bar to prefab browser Fixed UI decimal inputs to work in all localisations Fixed World Builder memory leak when loading folders Fixed potential duplicate ID server crash Optimized many higher-order functions out of code Tuned max packet size for better compatibility Saving player data works in apartments now Enabled VSync by default to reduce CPU/GPU usage Separated Airport Gangway Connector to allow different rotations Small Default map tweaks at airport Updated to latest Unity Engine patch
The Broke Protocol World Builder Update releases on Steam Today! The latest v0.86 release has been a huge undertaking, and it stands to be the biggest game changer since launch. Players can now build their own custom maps from the ground up. Servers will be able to run their own maps to make each server its own unique roleplay-centered universe. If you want to recreate your favorite fictional city, or make something all your own - now is your chance to do it. Create realistic bustling urban centers or desolate wartorn landscapes. Have items and weapons around every corner, or banish them completely. Tailor your map and your server to what you and your players want and enjoy. All in-game assets will be available and more. Everything doable in the Default world will be able to be replicated within your own maps. This includes custom interiors, apartments, AI merchants, guards, traffic, random pedestrians, restricted areas, jailyards and more. The entire Default map will be available in the Maps folder for you to inspect and see how the original world was made. Create huge areas with just minutes of object placement and manipulation. Controls in the editor are the same as within Unity Engine and other 3D editors. Here's a quick tutorial video on how to make a simple map in 20 minutes: https://www.youtube.com/watch?v=PHD3P90Hovw If you're familiar with 3D-editing, you'll feel right at home. And if not, this is a great time to start learning. We've opened up a #worldbuilder channel in our Discord. Check it out if you need extra help or want to share the latest screenshots of your work-in-progress. Remember, you're not just limited to city roleplaying anymore. There are over 2000 assets right now to create anything you like. New packs will be added as well as community contributions so this number will continue to grow. Maybe you'll find something the the BP engine does really well that no one has tried before. So don't be afraid to make something groundbreaking.
Tons of other fixes has made it into this release as well. Get it, play it, and share what you can make!
Added World Builder (accessible from main menu) Added custom terrain support (PNG format: RGB -> colors, alpha -> heightmap) Resources organazation and management system for custom map support Custom Server Map can be set in settings.txt configuration In-game map now uses textured rendering for better readability Map legend, NavMesh and AI generated at runtime to support custom maps Much improved AI vehicle NavMesh Updated Unity Engine to latest 2018.2.12 patch Fixed null parent exceptions related to growing drugs in apartments Added custom packet data serializer Occasional apartment cleanup crash with thrown objects fixed Fixed hidden police lights Lockpicked vehicles are relocked when respawning Fixed server window display race condition Optimized server data loading algorithm and packet throttling Cleaner object and menu instantiation code Using Opaque shader on placement prefabs for compatibility After changing maps, users saves reset position and apartment Added automatic refunding into bank for lost apartment items Fixed bug in loading wearable items from save Better AI cleanup if lost on NavMesh Spawns can now be placed within interiors
Thanks to Kato Soto, LightVelox, EduardoGrr, and Yeshy for Media.
The Hardware update is arriving today for Broke Protocol. This brings the game version up to 0.84 and provides a few new items and stability fixes before the Free-to-Keep 100-hour Steam promotion starting August 15th. The main feature is the new riot shield added for defense against unpredictable criminals and gang members. You can find it for sale at the gun shop and on display at the pawn shop. The new shield offers significant protection from front-side gunfire. Beware though, the operator is still vulnerable to melee and flank attacks. Also, this isn't Seige and operators will have to put the shield down and equip another primary in order to return fire. Also, some new military gadgets have been added for testing purposes. These include landmines, satchel charges, and a detonator. Although players will likely use these gadgets to do more harm than good, they were added for testing new equipment for an upcoming gamemode that will be separate from the city RPG action. More news on this soon. You may find the new hardware in the guarded safe in the military base. These are off-limits, even for licensed personnel, so take them at your own risk. New items are self-explanatory, they go boom. Mines have an arming time of 2-3 seconds and satchels must be set off with a detonator.
Tons of other fixes has made it into this release. So be sure to check it out and see you in-game!
Added functional riot shield sold at gun shop Added satchels, landmines, and detonators to military safe for testing Update to Unity Engine 2018.2.3 Progress bars for processing, bombing, repairing, and lockpicking Hits and splatters against own player shown correctly Fixed debfib/damage/healing working on dead players Thrown items cleared on disconnect to prevent exploits Max active throwables per player set at 20 for stability Fixed grenade thrown velocity Added memory optimizations for handling packets Reduced light flickering while moving Fixed missing runway lighting Separated murder message into own function (for modding) Fixed some fence overlapping causing collisions Fixed incorrect traffic lights Fixed admin spawned cars instasploding Fixed unoccupied vehicles with lights on Improved ping checks to reduce disconnects under load Better master connection handling and more accurate playercount reporting Dictionary lookup optimizations Removed extra taxi at airport
Broke Protocol is back with the Destructible update. This time around, Eden may look a bit different. That's because signs, cans, lampposts and just about all other props which have been completely impervious before, can now be destroyed. No more measly trash cans bringing your police pursuit or epic tank chase to a halt.
Along with many bug fixes, new furniture items, and tweaks, you'll notice much improved performance. Memory usage has been decreased and lots of tasks have been moved into multithreaded jobs so you'll be using more of your cores for running things smoothly. This carries over to both the client and server so 100+ player games will be more than manageable. The mayhem that comes along with that on the other hand...
Check out the full changelog for details below, and see you in-game!
Destructible world objects and props Update to Unity Engine 2018.2.1 Fewer server hitches due to optimized packet handling Fixed zoom on food and drinks Better scaled many tables and some remodeled chairs Some interiors/furniture tweaked to fix item overlaps Fixed AI stuck running or idling with weapon drawn Fixed some AI jitter when walking Fixed occasional vehicle audio missing Crosshairs now have some transparency Other players' bullets are synced more accurately Fixed and optimized AI intersection/stop handling Use multithreaded optimization for cloud and ocean updates Some prop meshes with invisible bottoms fixed