BROKE PROTOCOL - NongBenz

The Interpol Update – another Broke Protocol update is releasing today on Steam. This time with a focus on adding more polish and International support in the game. Now you can find language options within the Settings menu. Finally, players around the world can understand the text-heavy portions of the game, Though this first release only translates action menus for items, it will be expanded upon each update. If you’re interested in helping translation, find a link the Official BP Discord from our main page at https://brokeprotocol.com/.

New City Props
A whole set of new city objects have been added to the map editor, and interspersed around the Default map. These include new bins, public phones, usable ATMs and soda machines, and much more. Some older props we’re also optimized and fixed up in preparation for the mobile release. These new additions should add more variety to custom maps, though you can look forward to a ton of apocalypse themed buildings and props later on.

You’ll see some other small changes with the Interpol Update. Lighting has been revamped for darker and moodier nights. But if you want to light up part of your custom map, no worries, some new Lighting objects have been added to the World Builder under the Basic folder. The AI have also received some optimizations. And they can now climb ladders to give chase!

Some equipment changes have also been added. Players actually reach for their next item when switching and aim down sights without glitching. Animation bugs have been fixed and a new switch animation added. Also the sound is less grating – no more weapon cocking when you’re picking up a frying pan.

You’ll also be rewarded for some new Steam trading cards and badges this update. Receive one out of ten cards for each hour of play… exchange these for badges or sell on the Community Market. Packs of profile backgrounds and BP themed emoticons have also been added, but it’s up to you to discover these.

Too many other fixes and upgrades have made it into v0.94. Apartment glitches, wonky sensitivity, and locked framerates have all been looked into so hope you’ll find a stable release with this update. Now, more effort can be put into expanding content.
Details below, and thanks to Evan and KatoSoto for pics.

Interpol Update Patch Notes
  • New city props added from signs, bins, phone booths, and more
  • Added language options in Settings (EN, PL, RU, ES, BR, TR, FR, DE)
  • Darker nights and slight lighting changes
  • Added new Light objects to editor for map lighting
  • Better weapon ironsight handling
  • Added weapon change animation
  • Changed equip sound
  • Fixed defibrillator use animation
  • Fixed missing apartment items after being invited
  • Fixed falling down breaking a weapon switch
  • AI able to navigate ladders now
  • Tweaked AI navmesh parameters for better water navigation
  • Updated to latest Unity Patch (fixes broken frame/refresh rates)
  • Fixed international support for different decimal separators
  • AI will only pull over for police cars with drivers
  • Floating point variables are better handler for cross-regional formats
  • Added simple player animation for repairing and processing drugs
  • Added trading card and game badges
  • Added error handling for failed hostName binding
  • AI will only restock if not restrained nor knocked out
  • Raised colliders on Sportscar for fewer ground collisions

Regards
@nongbenz
BROKE PROTOCOL - NongBenz

The Mobility Update v0.93 is releasing on Steam today! This update brings a whole ton of back-end changes to allow for a mobile release soon. You can follow more news about this upcoming release on the Broke Protocol FB Page. But the key highlight this update is an all new vehicle class – Motorcycles!

Support for Motorcycles
The new motorcycle allows for weaving through traffic and air control for stunts. Plan for a quick getaway or practice on trick maps available soon on the Steam Workshop. You can pick one up off a willing (sometimes unwilling) citizen, or travel to the military base entrance for a free sample of 2-wheeled goodness. Many more types of bikes coming soon.

A lot of basic physics we’re updated for v0.93. Player movement is better around stairs, Vehicle suspensions are now more reflective of real world counterparts. And objects now float more accurately around their center of gravity without the crazy trampolining glitches from before.. Movement and animation bugs have also been fixed.

The vanilla map and world editor now supports ladders and more. With the new climbable objects, expect more verticality as well as the ability to recreate your favorite maps from other popular shooters. Get the high ground around available guard towers, or the secret ladder behind the theater.

A few more minigames have been added to the missions menu. These include fun Last Man Standing, Prison Brawl, and a headache inducing Drunken Prison Brawl. Win each game for cash rewards and cool points. Test your might. New UI changes like Vote menu updates fall in line with mobile compatibility. Also players can now hide the HUD with the “I” key for screenshots and gameplay footage.
Tons of other fixes and quality of life updates made it into this release. Check out the full changelog below and see you in-game!

Mobility Update Patch Notes
  • Added drivable motorcycles (spawn near military base)
  • Added 3 new mission types (LMS, Prison Brawl, Drunken Prison Brawl)
  • Added usable ladder/climbable entity (Objects/World/Climbable)
  • Stair climbing improved
  • Reduced water trampoline effect
  • Added mobile input functionality
  • Vehicle view will reset forward if mouse not moved
  • Revamped voting system, now shows “No” votes
  • More reliable server hit confirmation
  • New real-time action menu
  • Added Hide Interface key (I)
  • Hercules interior lights added and retractable gear
  • Cleaner cross-platform input handling
  • Fixed some clothing armor values
  • Fixed jail door z-fighting
  • Removed unused fog option in forward-rendering
  • Added “hostName” server settings for manually binding IPs
  • Server substitutes defaults values if settings missing
  • Improved track-road crossing mesh
  • Map won’t render hidden interiors anymore
  • Objects float around center of mass now
  • Better vehicle center of mass calculations
  • Any vehicle damage given is considered Armed Assault now
  • Army truck mesh fixes
  • More reliable apartment cleanup and crash fix
  • Mouse sensitivity can have 2 decimal places now
  • Fixed many clothing hitboxes
  • Fixed clothing item previews in the world builder
  • Jailyard, Restricted, and Target areas don’t pass underground anymore
  • Fixed some road colliders to be more accurate
  • Fixed zombie players standing up after death
  • Update to latest Unity Engine patch

Regards
@nongbenz
BROKE PROTOCOL - NongBenz

The Editor Update is arriving for Broke Protocol on Steam. This brings the game up to version 0.91 as we march towards a 1.0 release. Many longstanding issues have been addressed but the main feature is the new Editor upgrade that make world building easier and more powerful. For example, you can now hide different layers on the map in order to make selecting and focusing on the work at hand more intuitive.

A new Overdraw rendering mode has been added to make map errors much more obvious. Overlapped meshes will be highlighted in various shades without any texture clutter, making it easier to find small world builder placement or scaling mistakes. Make the cleanest map possible and not only will it look better, but perform better and allow AI to create accurate NavMeshes.

Basic building blocks in various colors have been added. You no longer need to use Seawalls to construct custom designs. Now creators have these basic shapes and can stretch and scale them to create almost anything imaginable. Also a transparent glass block is included for windows or glass cases.

Waypointing for AI was a real headache. But now it’s made a bit easier with the addition of Auto-waypoint connections. When you have a waypoint selected, quickly add a connecting next waypoint by clicking “Create Next.” This will create and connect the next waypoint automatically and you can move it into place. Note: to close a waypoint loop, you still need to manually link the final waypoint.

And most importantly, curved road support is finally here. Under the World sub-directory, are a couple new Spline objects. These can be used to create any curved surface easier using Bezier curves. Place nodes at each bend in the road using the similar system as waypoints. Rotate the nodes to control banking and scale the blue handle to control the sharpness of curve.

Splines were added to support curved roads than can fit to any heightmap or terrains. Eventually, Broke Protocol will be able to import terrains heightmaps, roads, and satellite imagery from any real-world location using GPS coordinates. These will provide a quick town layout that creators can build on for quick and authentic real-world locations.
Plenty more in this update however, check out the full Patch Notes below or check out the preview.

https://www.youtube.com/watch?v=PdrrPmE_zKs

Editor Update Patch Notes
  • Added scalable Spline Node objects for creating curved roads
  • Added basic building blocks to World Builder under Basic/
  • Added Overdraw rendering mode to find map errors and mesh overlaps
  • Added World Builder Autosaving every 3 minutes (Autosave.bpm)
  • Added Create Next (Autoconnect) buttons to Waypoints and Spline Nodes
  • Clothing items now placeable in the world
  • Fixed texture errors on some hats
  • Fixed edge color bleeding/seams on almost all clothing textures
  • Fixed PNG terrains to use alpha for heightmap now, not grayscale
  • Added object visibility filters in World Builder
  • Fixed Error when hiding Resources Panel in World Builder
  • World Builder optimizations and code cleanup
  • Re-organized a cleaner Scene structure
  • Map size/boundaries calculated automatically for custom maps
  • Fixed hotdog stand texture and cleaned up mesh
  • Re-enabled Battle Royale Deathzone transparency
  • Fixed some furniture item names
  • Parachutes cleaned up on exiting mid-air
  • Now possible to get fall damage in parachutes
  • Some code scope changes for easier access to variables
  • First action item on drug labs is now “Process”
  • Fixed Private/Public display on server browser
  • Fixed logging on servers now works again
  • Fixed various Physics warnings from Unity
  • Fixed missing stars when exiting interiors
  • Update to latest Unity patch
  • Pointing at vehicles now highlights the entire object
  • AI now generates navmesh across water too
  • Reduced many texture artifacts from compressions
  • Aircraft flight model now won’t nose-down so much
  • More reliable map loading
  • Reduced doppler effect
  • Hide sun/moon if below horizon
  • Fixed missing particle effects exception
  • Fix potential error with AI driving
  • Fixed Search in Editor returning System Objects
  • Tighter iron sight alignment

Regards
@nongbenz
BROKE PROTOCOL - NongBenz
Another big update long in the works is releasing today. Check Steam today for the Airborne Update v0.90 where you’ll find changes from huge new transports, to longstanding bugfixes and engine upgrades.

The biggest new update in this version is support for steerable parachutes. If you have a parachute pack in your inventory, you can deploy them while airborne by pressing the F key or using the action menu. These parachute packs add another dimension to getaways, heists, and aircraft… malfunctions.

You can find packs at the airport that are resupplied every few minutes. Pick one up or share with your crew in order to craft unique scenarios. You can use them to plant a rooftop sniper or stage an airborne attack of the military base for example.

Thanks @BP_RU_COMMUNITY
Luckily, the parachutes are easy to control. using WASD + QE keys – similar to the helicopters in-game. The parachutes use actual physics so try to maintain some speed if you want to efficiently cover distance. And ease in for a soft landing or you’ll be hurting.

What good would parachutes be without a suitable plane to deliver you and your crew? At the airport, you’ll find a huge new cargo plane just made for that. The Hercules can carry you and 100 passengers (Really) to wherever you need to drop in. Don’t forget to pack your parachutes beforehand.

New physics should make aircraft a bit easier to manage, but you still want to assign a skilled pilot for any planned drops. Aircraft like this are in preparation for larger supported maps coming in the future, so hang tight for more news.

Tons of other changes made it in, from seating ability anywhere, hitbox and mesh fixes, and graphics tweaks and optimizations. Loads of other updates also under the hood due to a big engine upgrade. See the full patch notes below.

Airborne Update Patch Notes
  • Added Cargo plane with 100 player seating
  • Added ability to sit on any chair, bench, or couch
  • Fixed and scaled many chairs and benches to player size
  • Added steerable parachutes (need pack at airport hanger)
  • Reduced crazy stall characteristic of aircraft
  • Added Aircraft/Boat waypoints for random AI air and sea traffic
  • Changed to optimized post-processing stack
  • Added antialiasing graphics option
  • Player animation fixes and optimizations
  • Player hitboxes more closely match mesh
  • Fixed player hitboxes in vehicles
  • Fixed player hitbox corruption with after exiting vehicles
  • Reduced barrel smoke transparency
  • Fixed basketball court texture
  • Fixed server crash if drugs grown after apartment destroyed
  • Fixed sometimes missing apartment items after relogging
  • Optimized time and memory usage of saving/loading levels (thanks UserR00T)
  • Fixed AI sprinting for no reason
  • Fixed many City pack building scales (10-40% – some maps may need updates)
  • Some crane texture errors fixed
  • Fixed Offline map dropdown menu limit
  • Update to latest Unity Engine release
  • Tweaked collision damage model
  • Transparent cloud material
  • Added rate limiting for item placement
  • Added rate limiting chat messages
  • SendToJail logic fixed (BPE)
  • Minor map interior fixes and adjustments
  • Added disconnect reason messages
  • Offline mode should work better with less lag

Regards
@nongbenz
BROKE PROTOCOL - NongBenz

Steam Workshop support is finally here! Build all new worlds and share with the community for both online play and single-player. All item creation, sharing, and even following community content can now be done in-game.

Click the Plus icon to immediately subscribe to and download community maps. You'll find your new maps listed in the updated Offline Play menu. No more annoying config file editing. Just a couple of easy steps to play around with custom content.

In the workshop, you can find works-in-progress, training maps, testing scenarios, or full cities to explore. Soon you'll see additional custom content support for adding new weapons and skins as well.

This update also introduces a new vehicle, the largest one yet actually. The Semi-truck can be found driven by AI or parked in industrial areas. It's got enough mass to blow through blockades and deal destruction. However, it's slow to hit top speed so try to keep your momentum going.

In addition, a ton of new Industrial and Train Objects have been added to the world builder. You'll find tracks, tunnels, warehouses, containers, and dozens of more placeable objects. Broke Protocol will continue to see more objects additions to give creators the toolset they need to make really diverse content.

Also, and a brand new weapon made the cut into v0.89. A black-market Soviet PKM. This light-machine gun is absolutely devastating. Think the firepower of the AK, with the continuous firing capability of a machine gun. Though a bit slower and heavier than the SAW, this 7.62 packs a punch that makes it a literal meatgrinder. Use with caution.

You'll find this at the default gun merchant for a cool $2000. Better stock up on ammunition and armor because the slow-movement speed can make you easier to track down. But that's ok, since this weapon excels in a target-rich environment.

Also you've find various tweaks from menu and mesh changes, to driving tweaks. Here's the rest of the change log. Looking forward to trying out your custom maps soon.
Linux Server and Tools
Workshop Update Patch Notes
Added Steam Workshop Browser
Added in-game Workshop Uploader
Added drivable Semi-Trucks
Added PKM light machine gun
Added dozens of train/industry map objects
Added map selection to Offline mode
Offline mode larger map support
Fixed some building mesh errors
Tweaked shop textures
Fixed some city object texture transparency
Bullethole and blood meshes have backfaces now
Optimized preview generation in World Builder
Map format has newlines for cleaner version control
Editor can edit inventory lengths without losing items
Fixed apartment door particle effects location
Couple new vehicle sound updates
Vehicle steering lock tweaks
Minor inventory icon changes

Regards
@NongBenz
BROKE PROTOCOL - NongBenz

The Downtown Update is ready for release today! Your game will automatically update with all new objects, features, fixes, and a new weapon. The main highlight of this update is a whole set of new city objects, buildings, landmarks, and props to help your custom map stand out.

Add famous landmarks or a large business district to your custom server. The default map has been updated with some objects but will see a fully-realized downtown area in the future. For now, support your community servers and map makers on our Discord here. Workshop integration is coming so prepare content and post on our #worldbuilder channel for a chance to get featured.

You'll also find a brand new can opener at the gun shop. By can opener, I mean the world-famous SPAS-12 Special Purpose Automatic Shotgun. It has similar stats to the basic shotgun but sports a semi-automatic firing mode. This beast will leave a mark so make sure to use in areas where collateral damage is not an issue, or if you just don't give a fuck what gets destroyed in the process.

The new automatic shotgun kicks like mule and has spread like no other. So you want to get in close to make sure every hit counts. You'll find it sold at the gunshop only, though there is a shelf item available if you want to 'borrow' it for a while. Use with caution.

Finally, I wanted to thank the content creators and admins for their amazing contributions. Community servers like Project Gaming, BPRP, Suran.PL, and the Chile server have built awesome communities. Moderating an RP server is no small task, so thank admins for their hard work. And make sure you support their efforts into things like Server tools and custom maps. Workshop integration will hopefully give creators more recognition in our community.

For now, here's the rest of the giant change log. Can't wait to see what else the you can come up with.
Linux Server and Tools
Downtown Update Patch Notes
Added farm props, objects, and items
New weapon added (SPAS-12)
Updated gunshop and merchant with new weapon
New city objects, buildings, landmarks, and props
New netcode powered by ENET (faster and more robust)
Fixed player orientation and hit registration problems
Increased server tick-rate by 60% for more accurate player syncing
Optimized graphics system for multi-threaded performance
Hide un-selected interiors in editor
Fixed'X' Button to nullify objects in editor
Fixed casting exceptions in the editor
Fixed AI getting stuck often due to new player physics
Correctly reset AI after they've been knocked out
Some new buildings added to Default map
Slight Default map waypoint tweaks to prevent stuck AI
Spawned AI without nearby waypoints/navmesh will be destroyed
Added map warnings for missing waypoint/door/inventory references
Fixed ocean animation and correctly sync across client/server
Updated VOIP library to latest release
More accurate server player count reporting
Slight flood chance increase
Reduced rain audio volume a bit
Fixed client map loading stuck after joining different servers
Improved server data throttling during initial map transfer
Clean up memory after map is loaded
Don't need to sync some server-side objects with client
Fixed duplicate items in furniture menu
Reduced boat/plane/helo stabilizer forces
Many road and prop mesh fixes and cleanup
Fixed police lights stuck not rotating
Fixed connection error handling
Tweaked packet throttling settings (crazy lag)
Fixed off-by-one error in apartment index calculation
Asynchronous client-side game loading
Added Exit button during loading
Update to latest Unity Engine release



Regards
@NongBenz
BROKE PROTOCOL - NongBenz

The Broke Protocol Farmland Update hits Steam today! This update is the first in a series that aims to add huge packs of objects, props, items, vehicles and more. The goal is to provide map makers more pre-built stuff to work with to provide fresh new scenarios.

Over a hundred new map objects have been added to the World Builder - mostly focused on farmland and countryside elements. Get dirty with mud roads, farm equipment, and literal pig sties. Maps designed around these rural objects can offer a breath of fresh air for this mostly city-centered game.

In addition to the map objects, you'll find new characters, vehicles, and clothing options around the game world. A couple new off-road capable vehicles have been added, as well as 2 new start-up characters: the Farmer and the Wrangler. These new starter characters allow you to don cowboy hats and rough work overalls. Topped off with a mean pair of mutton-chops.

Several other critical game engine updates have been added. Player movement is now fixed to prevent sliding around on hills and slopes. Also, aiming and stance now affect weapon recoil and accuracy. Crouch to reduce vertical recoil and aim down sights to improve first shot accuracy. You'll notice aiming reduces movement speed to a walk as well and iron-sight jitter has been reduced. More work on gunplay in future patches.

Finally, big improvements to the editor with this updates. You can now search for any items you want. The search is case-insensitive and returns partial matches as well to make map creation that much more efficient. Also, a big memory leak that could often cause crashing has been fixed. So a much smoother environment for map building overall. More feedback is requested for future improvements.

Here's the rest of the giant changelog. Get the updates, play, and share with friends!
Linux Server and Tools
Farmland Update Patch Notes
Added farm props, objects, and items
2 new drivable off-road capable vehicles: Ute and Flatbed
2 new characters and clothing options: Farmer and Wrangler
Crouching now reduces vertical recoil when firing
Aiming improves accuracy and reduces movement speed
Reduced iron-sight jitter
Smooth destructible object movement
Tweaked aircraft and boat physics for stability
Fixed player physics to prevent sliding around on slopes
Added search bar to prefab browser
Fixed UI decimal inputs to work in all localisations
Fixed World Builder memory leak when loading folders
Fixed potential duplicate ID server crash
Optimized many higher-order functions out of code
Tuned max packet size for better compatibility
Saving player data works in apartments now
Enabled VSync by default to reduce CPU/GPU usage
Separated Airport Gangway Connector to allow different rotations
Small Default map tweaks at airport
Updated to latest Unity Engine patch



Thanks to Yeshy for Media.

Regards
@NongBenz
BROKE PROTOCOL - NongBenz

The Broke Protocol World Builder Update releases on Steam Today! The latest v0.86 release has been a huge undertaking, and it stands to be the biggest game changer since launch. Players can now build their own custom maps from the ground up. Servers will be able to run their own maps to make each server its own unique roleplay-centered universe.

If you want to recreate your favorite fictional city, or make something all your own - now is your chance to do it. Create realistic bustling urban centers or desolate wartorn landscapes. Have items and weapons around every corner, or banish them completely. Tailor your map and your server to what you and your players want and enjoy.

All in-game assets will be available and more. Everything doable in the Default world will be able to be replicated within your own maps. This includes custom interiors, apartments, AI merchants, guards, traffic, random pedestrians, restricted areas, jailyards and more.

The entire Default map will be available in the Maps folder for you to inspect and see how the original world was made. Create huge areas with just minutes of object placement and manipulation. Controls in the editor are the same as within Unity Engine and other 3D editors. Here's a quick tutorial video on how to make a simple map in 20 minutes:
https://www.youtube.com/watch?v=PHD3P90Hovw
If you're familiar with 3D-editing, you'll feel right at home. And if not, this is a great time to start learning. We've opened up a #worldbuilder channel in our Discord. Check it out if you need extra help or want to share the latest screenshots of your work-in-progress.

Remember, you're not just limited to city roleplaying anymore. There are over 2000 assets right now to create anything you like. New packs will be added as well as community contributions so this number will continue to grow. Maybe you'll find something the the BP engine does really well that no one has tried before. So don't be afraid to make something groundbreaking.

Tons of other fixes has made it into this release as well. Get it, play it, and share what you can make!
Linux Server and Tools
World Builder Update Patch Notes
Added World Builder (accessible from main menu)
Added custom terrain support (PNG format: RGB -> colors, alpha -> heightmap)
Resources organazation and management system for custom map support
Custom Server Map can be set in settings.txt configuration
In-game map now uses textured rendering for better readability
Map legend, NavMesh and AI generated at runtime to support custom maps
Much improved AI vehicle NavMesh
Updated Unity Engine to latest 2018.2.12 patch
Fixed null parent exceptions related to growing drugs in apartments
Added custom packet data serializer
Occasional apartment cleanup crash with thrown objects fixed
Fixed hidden police lights
Lockpicked vehicles are relocked when respawning
Fixed server window display race condition
Optimized server data loading algorithm and packet throttling
Cleaner object and menu instantiation code
Using Opaque shader on placement prefabs for compatibility
After changing maps, users saves reset position and apartment
Added automatic refunding into bank for lost apartment items
Fixed bug in loading wearable items from save
Better AI cleanup if lost on NavMesh
Spawns can now be placed within interiors



Thanks to Kato Soto, LightVelox, EduardoGrr, and Yeshy for Media.

Regards
@NongBenz
BROKE PROTOCOL - NongBenz

The Hardware update is arriving today for Broke Protocol. This brings the game version up to 0.84 and provides a few new items and stability fixes before the Free-to-Keep 100-hour Steam promotion starting August 15th.

The main feature is the new riot shield added for defense against unpredictable criminals and gang members. You can find it for sale at the gun shop and on display at the pawn shop.

The new shield offers significant protection from front-side gunfire. Beware though, the operator is still vulnerable to melee and flank attacks. Also, this isn't Seige and operators will have to put the shield down and equip another primary in order to return fire.

Also, some new military gadgets have been added for testing purposes. These include landmines, satchel charges, and a detonator. Although players will likely use these gadgets to do more harm than good, they were added for testing new equipment for an upcoming gamemode that will be separate from the city RPG action. More news on this soon.

You may find the new hardware in the guarded safe in the military base. These are off-limits, even for licensed personnel, so take them at your own risk.

New items are self-explanatory, they go boom. Mines have an arming time of 2-3 seconds and satchels must be set off with a detonator.

Tons of other fixes has made it into this release. So be sure to check it out and see you in-game!
Linux Server and Tools
Hardware Update Shield Patch Notes
Added functional riot shield sold at gun shop
Added satchels, landmines, and detonators to military safe for testing
Update to Unity Engine 2018.2.3
Progress bars for processing, bombing, repairing, and lockpicking
Hits and splatters against own player shown correctly
Fixed debfib/damage/healing working on dead players
Thrown items cleared on disconnect to prevent exploits
Max active throwables per player set at 20 for stability
Fixed grenade thrown velocity
Added memory optimizations for handling packets
Reduced light flickering while moving
Fixed missing runway lighting
Separated murder message into own function (for modding)
Fixed some fence overlapping causing collisions
Fixed incorrect traffic lights
Fixed admin spawned cars instasploding
Fixed unoccupied vehicles with lights on
Improved ping checks to reduce disconnects under load
Better master connection handling and more accurate playercount reporting
Dictionary lookup optimizations
Removed extra taxi at airport



Regards
@NongBenz
BROKE PROTOCOL - NongBenz


Broke Protocol is back with the Destructible update. This time around, Eden may look a bit different. That's because signs, cans, lampposts and just about all other props which have been completely impervious before, can now be destroyed. No more measly trash cans bringing your police pursuit or epic tank chase to a halt.

Along with many bug fixes, new furniture items, and tweaks, you'll notice much improved performance. Memory usage has been decreased and lots of tasks have been moved into multithreaded jobs so you'll be using more of your cores for running things smoothly. This carries over to both the client and server so 100+ player games will be more than manageable. The mayhem that comes along with that on the other hand...



Check out the full changelog for details below, and see you in-game!
Linux Server and Tools
Destructible Update Change Log
Destructible world objects and props
Update to Unity Engine 2018.2.1
Fewer server hitches due to optimized packet handling
Fixed zoom on food and drinks
Better scaled many tables and some remodeled chairs
Some interiors/furniture tweaked to fix item overlaps
Fixed AI stuck running or idling with weapon drawn
Fixed some AI jitter when walking
Fixed occasional vehicle audio missing
Crosshairs now have some transparency
Other players' bullets are synced more accurately
Fixed and optimized AI intersection/stop handling
Use multithreaded optimization for cloud and ocean updates
Some prop meshes with invisible bottoms fixed



Regards
@NongBenz
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