Small-ish update this time as I wanted to address some critical issues and get this update out quickly. Thanks for all the positive feedback recently, it's great to have such an awesome community being build around the game.
Patch Notes:
The game will now pause if you are playing singleplayer.
Added brightness & motion blur settings.
Settings (video, controls & audio) now save between sessions.
Adjusted overall night brightness.
Added dynamic cloud system (cloud density changes over time)
Fixed runes and symbols being able to be activated without the proper items.
Fixed not being able to interact with objects when they are underwater.
Fixed player nametags not appearing for some players.
This update addresses some issues with the cameras and should make them much more useful. I have reworked the system from the ground up and you can now control & zoom the cameras with the mouse. They also have inbuilt motion detectors which will send you a notification when motion is detected. I have also reworked the minimap to allow for other markers to be shown so you can now see your friends in multiplayer, and also see placed cameras on the map.
Other than that, there are a lot of other gameplay fixes and tweaks including a temp fix for people having the DX crash issue. Another update will follow shortly so stay tuned!
Patch Notes:
Removed video settings that were causing the DX crash for some people.
Overhauled camera system
New camera UI with better UX
Cameras now have motion detectors and will give a notification if motion is detected.
Cameras can now be rotated and zoomed.
Decreased vision obfuscation on the camera view.
Cameras now have more human-readable names and are synced properly in multiplayer.
Cameras are now marked on the map.
Added map markers for all players in multiplayer games.
Fixed navigation issues when the map is altered. Navigation will now update at runtime if substantial environment changes are made.
Rewrote crate & deer spawning to ensure they are always in reachable locations.
Added player nametags in multiplayer. (WIP)
Added secondary keybind for flashlight ('F')
Raised battery life from 7.5 to 12.5 minutes.
Fixed placed items will now drop to the ground if not properly supported.
Fixed totems not rotating for clients.
Fixed wendigo continuing to attack a player after they are already dead.
This update has taken a little longer than previous updates due to the sheer amount of new content added. This update has been focused around the wendigo banishment ritual. I've also included a bunch of bug fixes, performance tweaks, and changes to make the game more stable. There is still more to do on the ritual, but this will be covered in a future update. Thank you for all the support and kind messages I have been receiving this last week! <3
Patch Notes:
MAJOR CONTENT: Added wendigo banishment ritual, and associated items and content required to permanently defeat the wendigo.
Improved placement system that disallows placing objects inside each other, and requires flat (ish) ground.
You can now drop items from your inventory to other players.
Added tooltip descriptions to all items.
Added new hidden items and clues around the map.
Wendigo now becomes more fearless as you progress through the game.
Fixed a UI bug when a player picks up a camera you are viewing through.
Fixed bug where you can swap items with items in the crafting grid.
Fixed wendigo being able to access unfavorable locations via root motion animations played during attacks.
Fixed issue where players were able to pick up each other's items when during placement. Objects will now only become visible to other players when finalizing placement.
Fixed being able to view through a camera that hasn't been placed yet.
Fixed various geometry issues related to river banks.
Fixed various geometry issues in the caves.
Added win sequence (Placeholder for in-game cinematic) when banishing the wendigo.
Hey guys! This update has much more new content than intended, so sorry that It took longer than normal. Hope you guys enjoy! :)
Patch Notes: - Added grid-based inventory system & hotbar - Added crafting system - Added discoverable location - Added items including bandages & scrap metal - Added story elements - Batteries now have a use... ;) - Removed ragdoll on player death to prevent bodies from disappearing when a teammate goes down. - Wendigo is now easier to track - Fixed meat not being able to be picked up after placement. - Fixed Input not being prevented on player death. - Fixed interaction outline sometimes getting stuck on. - Fixed Flashlight not turning off on player death. - Fixed wendigo tracks not displaying correct data for clients, and always reading as "critically wounded" - Fixed game not loading correctly after exiting to the main menu and starting a new game.
This update has come sooner than I had planned, therefore I've decided to split the AI update into multiple parts. This update includes the groundwork for the new AI system, as well as fixes for a few critical issues.
Patch notes: - Fixed not being able to properly exit camera view. - Wendigo now has hearing and smell senses along with sight. - Wendigo now gets stuck in traps for slightly longer - Fixed clients not receiving ammo from loot crates. - Fixed wendigo teleporting into undesirable locations, in fact, removed teleport ability altogether. - Fixed wendigo sometimes spawning inside geometry such as rocks, or even under the map. - Fixed wendigo head tracking. No more peaking under his armpits at you! - Fixed wendigo sometimes not spawning in multiplayer. - Wendigo now disengages from fights to hide when the morning is approaching. - Fixed various geometry issues in the map. - Removed collision from meat. - Fixed player being able to outrun all wendigo attacks. - Wendigo now notices when the players are split up in multiplayer... - General wendigo AI improvements. - Reduced main menu music volume.
Known Issues: - You can no longer pick up meat. This is NOT intended and will be addressed in the next update.
Hello! Another round of tweaks and fixes. This update includes a small taste of the games lore and the addition of a new discoverable location!
Patch Notes: - Removed "inspect weapon" portion of idle animation. - Added more lore that can found around the map, as well as a new discoverable location. - Added audio settings to the options menu. - Fixed players being able to stand on cameras. - Added option to trigger your own traps. - Fixed various input bugs that would cause your mouse to become invisible. - Added flashlight to controls. - Fixed map selection not displayed when starting a new game. - Upper-floor of the cabin is no longer accessible. - You can no longer find meat in crates, deer give 2 meat per harvest. - Fixed some sounds only playing for the host in multiplayer games.
Hey guys! Time for another round of fixes and minor content. As always I've focused on critical issues reported by users on the Steam forums and my discord. Hope you enjoy!
Patch notes: - Players can now die! - Added game over sequence that triggers when all connected players die. - Fixed clients having infinite ammo - Added FOV slider to game options - Added mouse sensitivity slider to game options - Fixed client sounds not syncing correctly with host - Fixed deer sometimes not reacting to a nearby player - Can now headshot deer for 5x damage! - Fixed wendigo not causing damage FX for client - Added inventory to the controls menu - Can no longer pick up traps - Fixed broken geometry in cabin - Removed excessive foliage and rocks blocking paths
Hi guys, this is just a small update to fix the multiplayer issues that have been reported over the last few days. Let me know if you are still having any MP connection related issues.
As always - Thank-you all for your continued support of Folklore Hunter! This has been a big week, we've been working hard on fixing many of the game-breaking issues that players have been reporting. We've also redesigned the main menu, and added a small taste of the story. You can read the full patch notes below.
Patch Notes:
- New main menu redesign. - Added story intro sequence. - New hidden points of interest to discover. - Ammo now spawns much more frequently from hidden caches. - New "mirage" system. - Reduced stun-lock when wendigo is damaged. - Fixed areas of the map that were not fully enclosed allowing some players to fall off the map. - Fixed an issue where you could run out of ammo by continually reloading your gun at full ammo. - Fixed an issue where the game would try to boot with SteamVR for some players.
I'll be continuing to fix known issues and adding new content over the next week. If you haven't already please join the FolkloreHunter discord if you have any suggestions, bug reports, or feedback: Folklore Hunter Discord Server
Thanks again for supporting FolkloreHunter! - Smirk