About 10 years ago i bought my first car Fiat 125p. After 5 years I started to make this game as hobby project for long winter afternoons. And now... and now i'm releasing Electro Ride, my first commercial project.
It isn't perfect for me, it isn't fully done. I had to cut and redesing few features but now I'm sure you could love this game as I do.
Hello, Racers! Today we started Steam Leaderboards to see after any race. Now you can compete with your frends and people arround the world!
What's more:
- Added Steam leaderboards, - Improved AI Cars acceleration, caution distance and handling, - Rebalanced career settings, - Fixed position counter in Last Man Stand type races - again, - When you make new save profile default name is your Steam Name, - Added car names when you choose your prize after bossfight, - Optimization, - New menu localisation / translation
Hello, Racers! 29 years ago the last Fiat 125p left Polish FSO manufacture in Warsaw... And we are working hard to make Electro Ride as good as possible.
(This is my '89 Fiat 125p)
What's new:
- Fixed Steering smooth, - Rebalance handling in few cars, - Fixed position counter in Last Man Stand type races, - Car bumpers and road walls should has less fricrion, - Handbrake is more sentive, - AI should be more careful.
Hello, Racers! 14 days left to Steam release of Electro Ride!
What's new in game:
- Nicer cutscenes tittles, - Removed car autoreset when you are stiil on track - now you need to click button, - Credits animation fix, - Reset near finishline will trigger finish / next lap, - Selecting empty garage place doesn't start race, - Now you can pause cutscene, - Increesed collectible visibility in Varna City, - And finaly fixed bug with resolution change
Hello, Racers! We have three weeks to release and We are not going to slow down
Changes you can meet in this update:
- Tracks optimisation, - Unactive collectible stars are now more transparend, - Increesed cars handling, - Few graphics fixes on tracks, - Removed left analog from menu input, - Increesed rubberbanding distance for medium difficulty level, - Increesed handling when nitro
Hello, Racers! We getting closer and closer to full release, but still, there is some work to do.
We are very thankful for all reviews and ideas on how we can make Electro Ride better. We are happy to say that, we've made some changes already:
- incrised steering sensitivity - steering smooth you can off/on in settings - little gameplay fixes and optimisation on Berlin tracks - little fixes in Main menu and Settings - fixed finish line bug
It's starting to be heat here, so thanks for taking your part!
- Main menu optymisation, - More sensitive mouse look arround in menu and in game, - Berlin enviro optimisation, - Maluv handling improvement, - Resolved fullscreen issue, - Resolved resolution change issue, - Probably resolved car flying issue, - Some graphic settings fixes, - Added few new bugs,