Roboquest - Yun and the Yuns



Hello Guardians!

Summer Sales
Starting now and for two weeks, Roboquest is part of the Summer Sales on Steam and is 20% off!

Additionally, we were lucky enough to be featured in Steam's Summer Sale trailer!





Aside from that, we're currently working on the next update which will contain one new feature for weapons:

Weapon Filtering
We're adding the possibility to "filter" weapons you already collected the card of.

How does it work?

You have a total of 12 filters and can consume 1 to either double the chance of looting a specific weapon or to completely prevent it from dropping.

This feature will be unlocked through a quest.

We'll share some visuals later down the road.



We also have a few other things in the oven, but nothing to show just yet but we'll be back for a devblog discussing the details of those new things.

That's it for this short news, we wish you all the best Summer and may the revenge of Superbot be extra vengey for you!
Roboquest - Yun and the Yuns
Hey Guardians!

We just pushed a small hotfix for the Super Update. Nothing too major, mainly bug fixes and a few balance adjustments for Superbot.

Happy robot smashing!

Roboquest 1.3.1 Changelist
• Passing through enemies while riding a spline will no longer fail to destroy them
• Superbot's stealth no longer makes boss unable to react
• Fixed a crash occuring when Superbot eats a weapon in multiplayer
• Fixed an issue where a player would be stuck in "fall" animation state after dying
• Deleted a debug in-editor icon that would appear during the Iris Pt 2 fight
• You will no longer crash when joining a game at the same time a player uses Superbot's Overdrive ability
• Weapon Alt-Fires now always properly display their icons
• You can no longer loot weapon and enemy cards you haven't come across in the game yet
• You can no longer obtain 100% museum completion rate without having actually unlocked everything
• The collision of the bomb you have to defuse at the end of certain corrupted levels will no longer lock you forever under certain circumstances
• Superbot can no longer eat the Shovel or Buddybot after they've been transformed in Fantastic rarity or spawned by the weapon vending machine in the Basecamp
• Captain Mc Slice damage increased from 70 to 75
• Captain Mc Slice debuff reduced from 50% to 35%
• Super-Blaster affix "Bullshot" replaced by "Buckshot"
• Super-Blaster damage increased from 20 to 23
• Superbot's perk Hammer Pants bonus damage increased from 50% to 75%
• Superbot's Supershot bonus damage increased to 300%
• Increased Super-Cannon non-explosive damage from 140 to 160
• Reduced Quarry S-Rank time requirements slightly
• Increased Harmony Square S-rank time requirements slightly
Roboquest - Yun and the Yuns
Hello Guardians!

The Super Update is now LIVE and available on Steam, Xbox Gamepass, Microsoft Store, Epic Game Store and GOG.

Roboquest is also at 20% off for two weeks! (up until the 20th of June).

Find below the highlights of the update and find the detailed patch-notes here.

Highlights
For those of you who followed our news on Steam or Discord, you already read through our highlights in our previous devblog.

And we packed a small video to walk you through them:


For everyone else, here are the highlights of the Super Update:

New Quest - Revenge of Superbot

A new quest awaits you: the Revenge of Superbot.

In the "Super Update", a couple of friendly robots you've already come across will have a new interaction available.

Helping those friendly bots will unlock a brand new class…




New Class - Superbot

You will be able to play as Superbot, as soon as you complete the quest "Revenge of Superbot".

Superbot is a slightly different class, obviously and to start off he's very tiny. But he also can't equip weapons (instead he eats them)! He also has a bunch of mandatory gadgets that you can't disable when playing as him.

There are other unique traits but we'll let you discover them.




New Cinematic - Superbot

With the addition of Superbot, you will be able to enjoy a brand new cutscene of him!



New Level - Harmony Square

We added a new level using "Haven City" biome.

This level is a new alternative path for Act 3 (which was only straightforward before) and it allows us to hide a bunch of new stuff in there (Data-Logs mainly but not only).

In addition, it also gives more variety when replaying and opens up a new path for speedrunners.





New Weapon - Captain Mc Slice

You may find a new unique weapon (unique as like the Fox Gun or the Shovel) in the game.

It is a giant living sword known as Captain Mc Slice.

It also happen to be part of Superbot's own arsenal.



That's it for the highlights of the Super Update.

Find the detailed patch-notes here.

Happy robot smashing Guardians!



Roboquest - Yun and the Yuns
This time around, the patch-notes is quite light as most of our changes are the additions you've already (probably) read through in our highlights section.

Find the release announcement and highlights section here.

Watch the highlights video:


Here's the patch-note:



Patch-Notes Super Update (v1.3)

General

• Added a new quest to unlock Superbot
• Added a new cutscene available once you've completed the new quest
• Added 3 new data-logs
• Added 5 new achievements related to Superbot

Class

• Added Superbot as a playable class
Developers' Notes: It will only be available once you completed the new quest.
Weapon

• Added a new weapon called 'Captain Mc Slice', it is a powerful heavy blade that can be picked up at run start once you've discovered it in a certain level (pretty much like the Shovel)

Level

• Added a new level called 'Harmony Square', it can be accessed through 'Haven City' under certain conditions
• Diversified the enemy pool in 'Aqua Station' in difficulty levels Guardian 2, 3 and 4
• Added a 'Goliath Slug' in the path from 'Aqua Station' to 'Fusion Core'

Settings

• Added a new quality of life settings called 'Infinite Music', this is unchecked by default and you may check it to make sure the music never turns off, even when you haven't fought enemies for a while
• Added the possibility to toggle Sprint Mode with a keyboard/mouse input when playing with hybrid controls

Bug Fixes

• The Transformer-Toy summon now properly appears for the other player when you pick it
Developers' Notes: This is the second time we're fixing this, but it is for real this time.
• Dropping a weapon in multiplayer no longer has a chance to make it disappear forever
• The final door in front of IRIS is now properly interactable by both players in all cases
• Spending a Crystal Powder in a level will no longer prompt the Crystal Powder end screen when completing it
• Fixed a texture streaming issue causing the 'Crystal Claimed' texture to display a white square when completing a corrupted level
• Credits will properly scroll to the end again
• Enemies have their proper texture when watching them in the Museum



Jun 5, 2024
Roboquest - Yun and the Yuns
Hello Guardians!

Prepare yourself.

Superbot will be landing in all its botly revenge tomorrow around 3pm (GMT+1) (6th of June).




Roboquest - Yun and the Yuns
Welcome Guardians!

Like promised in our Superbot announcement, we're back for more news on the topic.

This is Devblog #15 aka the Super Devblog.



Today we'll be breaking down the additions coming into the Super Update.

Let's powerslide right in.




The Super Update
New Quest - Revenge of Superbot

A new quest is awaiting you: the Revenge of Superbot.

In the "Super Update", a couple of friendly robots you've already come across will have a new interaction available.

Helping those friendly bots will unlock a brand new class…




New Class - Superbot

You will be able to play as Superbot, as soon as you complete the quest "Revenge of Superbot".

Superbot is a slightly different class, obviously and to start off he's very tiny. But he also can't equip weapons (instead he eats them)! He also has a bunch of mandatory gadgets that you can't disable when playing as him.

There are other unique traits but we'll let you discover them.




New Cinematic - Superbot

With the addition of Superbot, you will be able to enjoy a brand new cutscene of him!




New Level - Harmony Square

We added a new level using "Haven City" biome.

This level is a new alternative path for Act 3 (which was only straightforward before) and it allows us to hide a bunch of new stuff in there (Data-Logs mainly but not only).

In addition, it also gives more variety when replaying and opens up a new path for speedrunners.





New Weapon - Captain Mc Slice

You may find a new unique weapon (unique as like the Fox Gun or the Shovel) in the game.

It is a giant living sword known as Captain Mc Slice.

It also happen to be part of Superbot's own arsenal.



Okay but when?

The Super Update will land somewhen early June.

We'll be giving you the accurate release date when we have it.



What Else?
Roadmap Update

We just updated our roadmap for 2024.



As you can see, in addition to the different plans we had before, we have a new update planned.

For now its codename is the "Cells" update and it will land somewhere in Autumn.

Obviously we can't share any details on the topic for now as we're focused on completing the Super Update.




That's it Guardians.

We hope you're as excited as we are about the Super Update!

As usual, we wish you the best robot-smashing experience and hope you can soon jump into the tiny steel shoes of Superbot.
Roboquest - Yun and the Yuns
Hello Guardians!

We've just released a hotfix for the Arsenal update, v1.2.1.

Here are the list of changes for this hotfix:
• Removed instances of situations where you'd spawn within the ground in the basecamp
• Fixed a crash occurring when the client player would unlock the Sunglasses and get back to the basecamp
• Fixed a crash occurring when the host player starts the game right after their brobot has joined
• Fixed a crash occurring when a brobot would join while the host is generating fury points in the practice range as the Commando
• The Gorilla Bolter can no longer roll the Buckshot affix twice
• Not finishing Doom Gardens before the timer expires will no longer result in a end-screen showcasing a Crystal Powder gain
• Deactivated the difficulty selection while searching for a quickplay
• You can no longer be stuck with the pause menu open when combining several inputs in a row with the gamepad
• Fixed a bug with the Yoyo item not properly working
• The Transformer-Toy summon now properly appears for the other player when you pick it
• Fixed a bug with the Mini-Cricket not shooting exactly on your crosshair
• Fixed an issue with the Mini-Cricket not shooting at the usual maximum range for all weapons (50m) - its fall-off range is still at 12m
• If you added a perfumed affix to your unique weapon (Handgun, The Shovel or Buddy Bot), Smithing Ted will no longer remove it when upgrading it to Fantastic in the Oasis

That's it for the hotfix, happy robot smashing everyone!
Roboquest - Yun and the Yuns
Hello Guardians!

The Arsenal Update is now live and available!


The Arsenal update is free and is the first real content update of the year following our roadmap.

I wonder what could be in the Super update? Surely something super...

We've put together a video to give you a quick overview of the highlights of this update, find it here:


You may also read the highlights below or view the detailed list of changes here.



Highlights

Here are the highlights of the Arsenal update.

New Weapons
We've added 9 brand new weapons to the game. Some of them are hommages to the things we love (and that fit Roboquest) and others are just designs we felt were missing.

Missile Battery - We had a minigun but we didn't have a ROCKET minigun.




Rapier - En garde!




Sling Gun - And the stone goes boom!




Minion Box - Raise my minions!




Mini Cricket - We liked that gun from a famous movie with aliens. Such boomer times.




Gauss Rifle - Pro Quake player, anyone?




Bee Cannon - A mysterious vacuum that shoots bees.




Boomerang - Whoosh in and whoosh out.




Shuriken - For all the robot-ninja mains out there (you know who I'm talking about).



New Friend Bots
Two new friendly robots are coming!

Willy Wonder and Burger Bill.

Willy Wonder is a kind and swormy merchant who can upgrade your weapons' rarity (granting them access to more affixes) at the cost of Powercells. In addition, he also has access to all sorts of perfumes to grant 1 additional affix to your weapons.

Willy Wonder has to be unlocked through a Basecamp upgrade.

Look at that handsome fella!


The second one is Burger Bill.

He's been voted Employee of the month for more than a century now, so you'll be in good care with him.

Burger Bill doesn't do anything in particular for you. But he runs the Training Range.

Unfortunately, he's been missing recently and as a result the Training Range is closed!

Help find him! If not for him, do it at least so you can enjoy his company!

Training Range
We added a Training Range in the Basecamp.

Initially, you only have access to Punching-Bot (to measure your DPS).

But once you've found Burger Bill, he will bring back its former glory to the Training Range and you will be granted access to:
• A Weapon Vending Machine to spawn any weapon you have the card of
• A Soda Machine to upgrade your weapon
• A Shooting Range with little dummy targets and a banger soundtrack

New Resource
The Crystal Powder is a new resource that can only be found at the end of Corrupted Levels you've already completed.

Upgrading a weapon from Epic to Fantastic at Willy Wonder's shop will require a Crystal Powder.

We hope that this addition will give incentive to update your route when progressing through the game, effectively promoting a more varied game experience.

New Build
We've implemented a new keyword in this update: Summon.

Various effects in the game now directly reference Summon and the action of "Summoning".

That means that you now have options to opt-into builds that directly reinforce and grant new bonuses to your army of minions!

In addition, all the multiplayer-only items now trigger off your wonderful "summons".

Quality of Life
Finally we added a bunch of new options to toggle certain UI elements and other quality of life changes.




And that's it for the highlights of this patch!

If you want to read the full patch-note, head over there.

The Arsenal Update is live and available now so we hope you're ready to kick some metal ass!
Roboquest - Yun and the Yuns
Here are the patch-notes for the 1.2 version of Roboquest: the Arsenal Update.

Find the release announcement here.




Patch-Notes 1.2

Gameplay

New resource: Crystal Powder
Crystal Powder can be acquired at the end of levels containing a Corrupted Crystal you've already claimed
Crystal Powder is used to increase a weapon's rarity from Epic to Fantastic in the new friendly robot Willy Wonder (view in the Friendly Robots section later)
New keyword: Summon
Summoning is the action of deploying allies like drones, decoy, sentry turrets and everything else that is tagged as Summon in its description
• Several ingame elements such as Perks and Items grants bonus effects to your Summons
• Reworked several parts of the code to make sure your summons apply your additional effect like "marking burns"




Classes

• Several perks have been reworked to now include the Summon keyword




Weapons

General
New weapons:
Missile Battery - We had a minigun but we didn't have a ROCKET minigun.
Rapier - En garde!
Sling Gun - And the stone goes boom!
Minion Box - Raise my minions!
Mini Cricket - We liked that gun from a famous movie with aliens. Such boomer times.
Gauss Rifle - Pro Quake player, anyone?
Bee Cannon - A mysterious vacuum that shoots bees.
Boomerang - Whoosh in and whoosh out.
Shuriken - For all the robot-ninja mains out there (you know who I'm talking about).
• The damage of summons deployed by alt-fires has been increased by 15% per weapon level to 20% per weapon level
• Overall increase of the explosion radius for all weapons (detailed below)
Alt-Fire
• Increased Bayonet base damage from 60 to 72 and healing cell bonus drops from 2 to 3
Affixes
• Updated the number of shots required to trigger Volatile
• Increased Buckshot trigger chance from 15% to 20%
• Increased Puncture damage bonus from 50% to 75%
• Decreased Cadence firerate bonus from 15% to 10%
Fragmentation reworked, now works as Buckshot but sends a volley of explosive projectiles
Developers' Note: Fragmentation always felt awkward and a bit misplaced due to its graphical implementation and its projectile speed. Replacing it with something that propels several projectiles similar to its origin weapon will probably feel better overall and works best for us in terms of balancing and implementation. Beware Kaboom Buckshot!
New affixes:
Echo - Additional Ricochet and Ricochet damage
Interceptor - Bonus damage against flying enemies
Big-Game - Bonus damage against elites, goliaths and bosses
Uproot - Bonus damage against turrets
Eraser - Bonus damage against marked enemies
Haste - Bonus movespeed while in hand
Leader - Bonus summon damage
Piñata - Chance to drop several healing-cells on takedown
Balance Changes
Junk Rifle
Alternative Fire
• Projectile speed increased from 4000 to 4250

Thumper
Primary Fire
• Damage decreased from 57.0 to 56.0
• Firerate decreased from 2.22/s to 2.08/s
• Explosion radius decreased from 1.9m to 1.6m

Flare Gun
Primary Fire
• Explosion radius increased from 2.3m to 2.4m

Elephant Gun
Primary Fire
• Explosion radius increased from 0.9m to 1.0m

Dragoon Mortar
Primary Fire
• Explosion radius increased from 2.3m to 2.4m

Torpedo Rifle
Primary Fire
• Explosion radius increased from 0.7m to 1.0m

Comet Cannon
Primary Fire
• Damage increased from 50.0 to 53.0
• Impact force decreased from 62.0 to 56.0
• Explosion radius increased from 1.0m to 1.4m
• Energy cost increased from 8.0 to 10.0

Beluga Cannon
Primary Fire
• Damage decreased from 53.0 to 50.0
• Explosion radius increased from 1.8m to 2.2m

Volcano Rifle
• Can no longer roll the Bounce affix
Developers' Note: This felt more like a nerf to the weapon to roll this affix than anything else, so hey, we're removing it cause affix gotta be fun.
Primary Fire
• Explosion radius increased from 1.0m to 1.2m

Junk Beam
Primary Fire
• Damage decreased from 18.0 to 8.5
• Firerate increased from 7.69/s to 15.38/s
• Energy cost decreased from 2.5 to 1.25

Hurricane Rifle
Primary Fire
• Damage increased from 10.5 to 11.0

Mammoth Minigun
Primary Fire
• Damage decreased from 11.0 to 10.5

Ram Shotgun
Primary Fire
• Damage decreased from 10.5 to 8.0
• Firerate increased from 2.5/s to 2.77/s

Gorilla Bolter
Primary Fire
• Damage decreased from 46.0 to 44.0
• Critical ratio increased from 1.25 to 1.5

Buffalo Cannon
Primary Fire
• Explosion radius increased from 2.1m to 2.2m

Pulsar Rifle
Primary Fire
• Explosion radius decreased from 1.1m to 0.8m
• Projectile speed increased from 4500 to 6000

Shark Sniper
Primary Fire
• Damage increased from 96.0 to 98.0

Kangaroo Sentry
Alternative Fire
• Increased summon sentry base damage from 4 to 7
• Action duration decreased from 0.55 to 0.25




Gadgets

• Increased Grappling Hook cooldown from 4s to 5s
• Increased Hero Cape maximum bonus damage from distance traveled from 200% to 300%



Items

• All multiplayer-only items now also trigger off being nearby a friendly summon and can now be looted in single player
Hourglass damage bonus increased from 25% to 30%
Magnet now marks nearby enemies instead of shocking them
Developers' Note: And we changed its icon color, because you know, it no longer shocks.
Cheese jetpack bonus duration increased from 1.5s to 2s
Phone Charger now also increases your summon health
Heart Necklace now also increases your armor if a summon is nearby
Candle now only increases burn damage (moved the explosion part on a new item)
Developers' Note: The "burn or explosion" part of the description was always confusing for players so we're splitting that into two items.
• Removed Walkie Talkie from the game
Developers' Note: This was the last "multiplayer-only" effect remaining and we didn't find an interesting enough alternative to it work.
New items:
Chestnut - Your bonus armor increases Hero Cape damage
Ocarina - Increases summon damage and reduces your damage
Onion - Increases summons firerate
Transformer Toy - Summons a drone to fight alongside you permanently
Potato - Increases explosion damage
Ball and Chain - Increases Grappling Hook damage and its cooldown




Basecamp

• Added a Training Range to the Basecamp
• Training Range: Punching-Bot - To try out your DPS
• Training Range: Weapon Vending Machine - To spawn any weapon you have the card of
• Training Range: Weapon Upgrader - To upgrade weapons from the Vending Machine
• Training Range: Shooting Range - To have fun while waiting for your brobot
• Training Range: Some of these elements are unlocked once you completed Burger Bill's quest
• Added an interface breaking down all the stats of a weapon in the Museum
• Added a hit animation for Bosses in the Museum
• Added an idle animation for Bosses in the Museum
• Updated the Elite Punk picture in the Museum
Workshop
• Removed Rolling Foot from the upgrades, added its 5% bonus movespeed to character's base movespeed
Chronosphere moved to previous Rolling Foot slot
Loot Hoarder moved to previous Chronosphere slot
• Added a new upgrade to unlock Willy Wonder to the previous Loot Hoarder slot




Friendly Robots

New friendly robot: Willy Wonder
Willy Wonder is unlocked with a basecamp upgrade
Willy Wonder is a friendly bot that belongs to Max's Crew and can appear in safe areas of the levels
Willy Wonder can increase your weapons rarity and grant them additional affixes
New friendly robot: Burger Bill
• A quest has been added in relation to Burger Bill, completing it will unlock the full Training Range at the Basecamp
Lottery Luke will now appear in multiplayer for both players if at least one of them has unlocked it




Enemies

• Increased base health of Goliath Cruiser from 660 to 720




Levels

• Replaced the Goliath Destroyer by a Goliath Cruiser in Fields
Developers' Note: While it is fun to have some kind of "bouncer" to mark the beginning of the second act, this one was taking its job a tad too seriously.
• Reworked many safe areas to be able to include Willy Wonder
• Reduced the number of Security Pods in Haven City by approximately 33.3%
• Added more random chunks (variations) to Haven-City and the Moon




Quality of Life

• Added several quality of life settings:
Show Items - To show or hide the icon list of all the items you've equipped
Show Gadgets - Same than above for Gadget icon list
Show Perks - Same than above for Perk icon list
Show Compass - To show or hide the compass locator indicating enemy presence around you
Show Damage Counter - Displays a counter below the minimap displaying how many damage you've dealt this run
Reverse X Axis - For those of you weird unique enough to play with reverted X axis
Hybrid Control - Playing with both a gamepad and mouse/keyboard should now work properly
• You can now use Colon, Comma, Exclamation and Period in the keybinds settings




Interface

• Entirely reworked the localization for German, Korean, Simplified Chinese and Traditional Chinese
• Added Dutch and Farsi to the game's languages
• Added Starbreeze to the game's bumpers
Developers' Note: Don't worry, nothing has changed internally ;)



Optimization

• Optimized UI rendering
• Optimized loading of VFXs and SFXs




Bug Fixes

• Speculative Fix: Players failing to play with each other should now be able to, regardless of their platforms.
Developers' Note: We're sorry for the time it takes us to fix those issues. We're trying our best and we hope this round of fixes will do the trick. If not, we'll be on the hunt again.
• You will no longer be stuck in Haven City after unlocking the door while your brobot disconnects
• Fixed an issue where Rover enemies wouldn't disappear for the client player
• Vsync no longer reactivates itself automatically upon game restart
• Fixed an issue displaying the remaining stack of alt-fire despite having the setting to show them disabled
• Status effects UI will no longer remain permanently on screen after activating screenshot mode while being under their effects
• Aim Assist now works properly even with very high or low field of view values
• The Gotta Catch Them All achievement will unlock the next time you open the Museum if you have everything unlocked but the game previously failed to detect it
Roboquest - Yun and the Yuns
Hello everyone!

Today we're back with a quick announcement to prepare for the release of our incoming class...

Remember this little fella?



Superbot is coming!

View a quick introduction below.

Like every other class, Superbot will come with its own perks and talents.

The first one being that Superbot can not use weapons, instead, he eats them!

But not all of them...


That's it for this quick update, but stay tuned! We'll be back with more news regarding Superbot and Roboquest in general!





Discord - https://discord.gg/roboquest

Website - http://www.roboquest.fr/

Twitter - https://twitter.com/RoboquestGame

YouTube - https://www.youtube.com/channel/UCiusIjcrkm3HrAESaKZALYQ

If you have a question about the game, you can find the FAQ here on the Steam forums. And if your question is not answered there, make sure to ask us in the community forums or on our Discord server (where you can interact directly with us!).
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