Developers’ Note: These weapons will now be at the same level as the ones from Chef Paul and Smithing Joe and create more of an interesting choice for the player.• Digging a hole will dig it for your brobot as well
Developers’ Note: This was actually breaking the game in many different ways, both performance and gameplay wise.• Added the "Prime" affix to several weapons which didn't have it previously
Developers’ Note: We mainly removed it from weapons which were taking advantage of the “infinite ammunition” effects and were permanently “full ammo”. The affix only remains on a few slower weapons like snipers.
Developers' Notes: We've been on the hunt for this bug since a while now. If you were experiencing this issue before, please make sure to set your display settings to “Fullscreen” prior to testing our implemented fix (as this issue could have two sources: not being in fullscreen or another source relative to your Windows resolution). Our fix should have fixed the “window resolution” issue).• Added Achievements to the game
Developers' Notes: For a long time buffing your movement speed was only increasing the horizontal distance you would cover with a jump. We tried out a few things internally recently and realized it would feel way better to also grant a little bit of vertical boost to your jumps once you start stacking movement speed bonuses. We hope you’ll like this change as much as we did.• Increased health restored by the Heal-Bot
Developers' Notes: This should ensure a different unlock order for classes, based more on difficulty to play and flair than our previous arbitrary order.• Updated perks for most classes
Developers' Notes: It sometimes led to players missing their shot against very far away enemies because the Javelin was being automatically picked up due to the range limit before it actually hit the targeted enemies.
Developers' Notes: This will make sure players are not incentivized to restart the run until they get a Fantastic weapon to start their run with.• Reduced the cost to upgrade weapons at Smithing Joe
Developers' Notes: The more you progress in the different levels of the game, the bigger areas become and we felt like weapons were out of range a tad too often. A simple 2.5% boost per level fixed that issue.
Developers' Notes: This was a change we made following your feedback and our analysis of the cooling mechanic we modified in the last update.• Added two cooling scalable animations for energy weapons based on your current energy consumption
Developers' Notes: The Jetpack is a pretty powerful tool but we didn't want to nerf its feeling or movement capacity so we tried to focus on nerfing how much you can use instead of how it feels.• You can no longer use your jetpack while being propelled by a yellow jumpad
Developers’ Notes: This should just align their overall time-to-kill and not impact too much the difficulty of the fight itself.• Increases Dr. Turret overall damage by 15%