Roboquest - Elliot Yun
Hello Guardians!
This past month was crazy! Between the launch, the update we're preparing and the amazing suggestions that we're trying to implement, there's plenty of work for everyone here at RyseUp Studios!

And with all this, we haven't really taken the time to keep you informed about our update format and what you can expect going forward into this EA.

So we figured out... now would be a good time to fix this!

The Roadmap


Some of you might have seen it already (on the store page).
During the 8-10 planned EA months, we'll be going through this roadmap pushing two sorts of updates:

Major Update
The "Autumn Update" is the first major update we'll release and you can already see what it is going to feature.

We aim to release a major update every ~2 months.
They will contain one or more of the large "blocks" you can see on the right of the roadmap.
The release order of these blocks is not defined yet and will change based on your feedback and the evolution of the EA (the roadmap will be updated accordingly).
Some of these blocks will also be worked on progressively such as basecamp or FX improvements up until they reach the 1.0 level of completion we’re aiming for.

In addition, we'll always try to implement some of the most-wanted community requests in each update (whether it's a major or a minor one).

Note: As the game design structure is still subject to change, you can expect account resets over the course of the EA. We apologize for the inconvenience and we’ll keep you informed in advance when and if that happens.

Minor Update
We aim to release at least 1 minor update in between each major update.
They will most likely contain bug & crash fixes, balance changes and other quality of life changes. We might also push some experimental changes or mechanics to get your feedback on them.

Community Feedback
Aside from these updates, you can expect us to be pretty active on Discord and the Steam forums (as we already are). We're reading all your feedback, keeping the most relevant and requested ones and we're implementing them as fast as we can.
If you want to get involved in the development, our designers are often up on Discord, hunting for some gameplay feedback. So make sure to tune in if you wish to participate!

Localization Issues
Some languages might become unavailable over the course of Early Access.
While we'd love to keep them up-to-date, the EA will be a place of many iterations.
It's hard to maintain translations in such a fast-changing environment.
We apologize in advance if your language is put on hold during the EA, rest assured that it will be back for full release!

Note: All translations have been made by kind members of the community so far. We likely won't be going over any sort of official translation process before the full release. Please report (and excuse! :D) any mistake, typo or spelling error you might see.

"When it's ready"
We'll always try our best to deliver everything we've talked about, with the quality we expect.
But there are times when iteration takes more time than anticipated. And a specific feature might not be ready... or up to our standards. If that happens, we’ll take more time to polish and test the feature before we release it to the community.
We'd rather deliver quality updates over quantity.

What are we working on?
The team is working hard towards the "Autumn Update". That means new content and tons of community request additions!
We will go over the details of those in our next community update, within the next two weeks.
If you can’t wait until then, we invite you once again to join the Discord or start a conversation on Steam. We're reading all your comments and have dedicated channels for feedback and open dialogue with the team.

And that's it!
Hope you liked this community update!
Whether your did or did not, you can hop in the conversation to tell us why. We're all hear!
We'll be back soon, in the meantime happy robot bashing everyone!
Roboquest - Yun-Kun
Hello there!

Roboquest is featured at the EGX and the PAX festivals from September 12th to September 20th.

A free demo build of Roboquest is available from now on until the end of the festivals:

https://store.steampowered.com/app/692890/Roboquest/

This is an outdated build (the same you might have experienced before).
The demo does not contain many of the latest game improvements, modifications and fixes.

We've created a dedicated section to gather feedback from the demo build here on Steam:
https://steamcommunity.com/app/692890/discussions/7/

If you're currently playing on the Early Access, you have the most up-to-date version of the game.

Cheers and hope to see you soon!

Also, we'd encourage you to join our Discord and interact with the community and developers to get behind-the-scenes information on the game’s development and updates as they happen. We also have a newsletter and active social media accounts - we love seeing all your fanart, screenshots and videos - tag them with #roboquest for a chance to be featured on our official channels.

Roboquest - Elliot Yun
Release Notes 0.1.1

Hello and welcome to the first Roboquest update since the release of the game in Early Access.

The team has been hard at work adding new content and fixing game issues reported by the community - we thank you for the continued feedback and support.

Today we are excited to be releasing our first update containing bug fixes and addressing reported issues. Behind the scenes, we are continuing to work on the content outlined in the Roadmap and it will be ready… when it’s ready 🙂 we may share a few updates between now and then.

Going forward we plan to update the Steam community regularly, and in a few days time, we will share information about the current state of Early Access and our plans to update the game based on your feedback.

We would encourage you to join our Discord and interact with the community and developers to get behind-the-scenes information on the game’s development and updates as they happen. We also have a newsletter and active social media accounts - we love seeing all your fanart, screenshots and videos - tag them with #roboquest for a chance to be featured on our official channels.

We look forward to your feedback on this update, you can leave a comment below, post a feedback in the dedicated thread, join the Discord or continue to report issues using F10 in-game.

Patch Notes 0.1.1
User Interface
  • Added support for resolutions: 1366x768, 2560x1440, 3840x2160
  • VSync now works as intended
  • Gamepad: You can now press "B" to exit the Loadout Selector
  • Removed "Demo Build" image on the landing screen
Gameplay Changes
  • These weapons have been buffed: Assault Sentry, Shock Sniper, Sulfator Shotgun, Grenade Launcher and Grandma's Shotgun
  • The perk Hero Landing has been removed (but might return in the future one way or another)
Bug & Crash Fixes
Assault Sentry
  • Spawned sentries’ health bar now properly disappear when dropping the weapon
  • Now properly scales with either Demolition or Technology (previously did not scale on Technology)
  • The hologram always disappears when you're no longer trying to spawn a sentry
Tutorial
  • You should no longer get stuck in the tutorial arena
  • Added missing collision to the EV Station
Miscellaneous
  • You should no longer be stuck in a black screen after the boss intro cinematic or before loading a level in multiplayer (you may still experience a long black screen when first launching the game, in which case we can only recommend you to let the game load until we fix the issue).
  • You can no longer be stuck in jump pads
  • You can no longer be stuck in "jetpack mode" after finishing a level
  • Fixed missing audio on Diggy Mole introduction cinematic
  • Several sniper weapons no longer have a slight shoot offset (Blast Sniper, Junk Arquebus and Shock Sniper)
  • Fixed various multiplayer crashes when restarting the game
  • Rocket 3D model is now properly attached to the Guardian's arm instead of flying around in third person view
  • Removed various flying turret spots
  • Arena health bar should no longer remain on the screen after clearing it
  • Boss doors will no longer close before crossing them
  • Fixed the line of sight which make it possible to see through the Boss door (in Act 1)
  • Trading the Mine Gun with the other player no longer leaves "flying detonators" behind
Roboquest - Yun-Kun
Hey everyone!

After the overwhelmingly positive reactions we received about the action-packed soundtrack brought by Noisecream, we couldn't help but to bring it to Steam.

You can now experience the full 20 tracks from the album "Robocream".

The album also contains tracks from unreleased Roboquest levels!

We'll also be adding a bundle to the Roboquest store page to acquire both the game and the soundtrack at once for a discount.

Enjoy!

https://store.steampowered.com/app/1400490/Roboquest_Soundtrack/
Roboquest - Yun-Kun


THE JOURNEY
After spending the last five years building a studio from scratch, finding the best people for the job, and working tirelessly, we are finally ready to release Roboquest on Early Access.

Roboquest is a fast FPS roguelite in a scorched future world. You play as a rebooted Guardian, ready to kick some metal ass! Fight with your buddy in co-op or by yourself (solo) and annihilate hordes of deadly bots in ever-changing environments.

To make Roboquest, we decided that we needed to stay independent to protect our artistic vision for the game. Our vision was influenced by 90’s fast paced shooters like Doom, Quake, and Unreal, and modern roguelites such as Dead Cells, Enter the Gungeon, and Nuclear Throne.

Other influences included sci-fi books and films, as well as our fascination with robots. You can see how our experiences led us to Roboquest.

We have made other games along the way, but for Roboquest we spent years on the game’s core aspects before going into full production.
We designed, developed, and tested features, countless iterations to find the right formula.

THE FORMULA
  • Balanced shooting, arcade like kinetic forward movement and combat, and roguelite inspired gameplay
  • Create a compelling campaign that is equally satisfying to play Solo or in 2P co-op.
  • Replayability - Gameplay that stays fresh, relevant, challenging, and most importantly...fun
  • Procedural environment generation where every new playthrough feels organically different.
  • Crafting a compelling story about the relationship between humans and artificial intelligence.
  • A smart and fair meta-reward system that challenges and rewards players for their hard work with more tools, weapons and perks that will cater to each player’s unique style of play
  • Destroying tons of robots in fun and surprising ways.
  • Noisecream created an original soundtrack that takes the game to the next level.
We released a demo in June and alpha in July and received a lot of positive and constructive feedback.
The feedback was vital and helped us fine tune the game. It also had an invigorating effect on the whole team.

EARLY ACCESS
Now that we are in full production, we are excited to share Roboquest in Early Access ($17.99 USD) with you, and we are even more energized to release future content, new features, and other surprises between now and our 2021 release date.

Early Access was always our plan and we want to use the platform for what it was made for: community feedback which is vital for our indie studio and will help us achieve our dream of creating a game fans will love.

We are releasing Roboquest in Early Access today and players will be able to experience a part of the diverse biomes, enemies, classes, weapons and content already in production. We are hard at work to extend the game further with frequent and exciting updates.

Thank you to all team members, and thank you fans for supporting us. Now go kick some metal ass.

RyseUp Studios Team

Early Access Patch Notes
The Early Access features approximately one third of the final content.

Content
  • 5 randomized levels with their own biome and enemies
  • 3 loadouts with their unique melee attack, ability and set of upgrades
  • 2 unique bosses
  • About 40 unique weapons
  • Online 2-players cooperation
  • Upgradable basecamp
  • A few persistent playstyle changing upgrades & equipments
  • Work-in-progress cinematics and short ingame dialogues

Future Content
Over the course of the Early Access, we wish to push these numbers up to:
  • 12+ levels
  • 6+ loadouts
  • 6+ unique bosses
  • More weapons, enemies and playstyle changing stuff
  • Loadout creator
  • New Game + / Run of the week
  • Full story implementation
  • Other reworked / new features
...