It isn't often we get to announce an update for a soundtrack, but here we are!
If you own the Bloodstained: Ritual of the Night soundtrack and have previously downloaded the FLAC version, you will notice a fairly sizable update (879.5 MB).
While you may not be able to hear a difference on your earbuds or phone speaker, these new files eliminate some audio issues. You can see the difference between the old and new versions when you analyze the audio.
From Thursday, September 3 (10:00 PDT) until Tuesday, September 8 (10:00 PDT) enjoy discounts on selected 505 base games, expansions, game bundles and bonus packs. We've included a variety of different titles in our 505 Games Publisher Sale, including Hideo Kojima's DEATH STRANDING (-25%) Control Ultimate Edition (-20%) and Bloodstained: Ritual of the Night (-50%)
Other titles include... • Assetto Corsa Competizione -50% • Indivisible -50% • Portal Knights -60% • Abzu -50% • Total Tank Simulator -33% • Re:Legend -40% • Drift21 -33% • Horace -40% • Last Day of June -75% • Virginia -85% • Brothers – A Tale of Two Sons -80%
For a complete list of 505 Games’ limited-run discounted games and products, visit the 505 Games sale page on Steam.
Oh and one final thing! For those looking to pick up a copy of DEATH STRANDING, this is your last chance to receive the DEATH STRANDING Soundtrack Expanded Edition (The Expanded Edition of Ludvig Forsell’s award winning official score includes 10 unreleased bonus tracks) Head over to the DEATH STRANDING Steam store page for more info.
------------------------------------------------------------------------------- Version Numbers New Version: 1.16
Update Notes Version 1.16 will address the following issues:
* Achievements / Extra Items – Some achievements cannot be completed due to unobtainable items.
*NPC Area Crash – A crash that can occur when you enter or leave an area with an NPC or speak with an NPC.
Current Top Issues We are aware of the following issues and are investigating. This is a list of top-priority issues and does not include everything we are working on.
* Boss Revenge – A crash occurs when pausing the game while playing as Bloodless or entering the menu.
A quick development update. The team has been making progress on the Achievements / Extra Items bug and the NPC Area crash (aka Arvantville crash). A fix is in testing. The Boss Revenge Bloodless pause/menu issue may take more time and require a separate update to address. We apologize for the issue.
When an ETA is available, we will post here and on our new Current Status page:
The first update from the 2020 roadmap is almost here! In the works is Boss Revenge Mode and Chroma Wheel, both of which will be available for free.
What will each of these features include? Let’s find out…
Boss Revenge Mode
It’s time for the bosses of Bloodstained to get their revenge on the heroes!
Boss Revenge mode puts you in control of one of Bloodstained’s notorious villains: Andrealphus, Bathin, Bloodless or Gremory.
Each boss comes equipped with their own roster of abilities, and their own unique play styles..
Once you’ve chosen your character, you’ll challenge a series of heroes: Zangetsu, Dominique and finally, Miriam. The battles are set in their own dedicated spaces. Once you win your fight, you’ll be sent to a transition room to prepare for the next challenge.
It’s time for the villains to have their day! Are you ready to accept the challenge?
Chroma Wheel
Ready for a new look? Todd the Killer Barber has really improved his abilities and is ready to update your style!
Previously you were limited to just a few color options when customizing your look. Now you will have an entire range of colors to choose from.
The variable options can be applied to Hair, Sub Hair Color (A new option!), Outfit, Sub Outfit Color, Skin and Eyes. Currently lip color isn’t an option, but it will be added in the next update.
When you’re ready to try out the new options, head to Todd and help him reach 666 hairstyles so he can have his curse lifted!
We hope you enjoy these new additions to the game!
Other Changes
We want fans to access the content we release as soon as possible, as a result we are making some changes to how content is unlocked. With this new patch we will include the following adjustments:
Unlocked from the start, including new profiles and existing profiles that have not beaten the game:
Bloodstained: Ritual of the Night has sold over ONE MILLION copies worldwide!
This is a remarkable milestone for any game, but it is especially sweet considering the humble beginnings of the project. Bloodstained wouldn’t exist without the passion and faith of the many Kickstarter Backers who made the game a reality. What started as a small idea quickly turned into a phenomenon with more backers and support from the community than we could have ever expected.
We want to thank all the game’s fans for being a part of this amazing journey and for making Bloodstained: Ritual of the Night a global success.
We recently launched the game’s first major free content update which included Zangetsu and Randomizer Mode. That release has kicked off the second chapter of the game’s development.
We have a full slate of free updates planned that will take us through the rest of 2020. We are excited to share the Development Roadmap with you so everyone can see what is coming to Bloodstained over the rest of the year.
Let’s take a look...
Q2 2020
Boss Revenge Mode - Take control of one of four in-game bosses and use them to battle the heroes of Bloodstained!
Chroma Wheel - The salon is back in business with more options than ever for character customization, including hair, clothing, and skin color. Switch up your look with a true color selector and eliminating pre-set options previously available.
Boss Revenge and Chroma Wheel will launch on PC, PlayStation 4 and Xbox One on Tuesday, June 23rd, and Nintendo Switch in July
Q3 2020
VS Mode (Local/Online) - A tense survival mode where players compete by indirectly attacking each another.
Chaos Mode (Local/Online) - A specialized boss rush for 1 or 2 players. The mode includes randomized drops and special sub goals that will grant more equipment when completed. Collect the best, drop the rest as you build power to defeat all the bosses!
Classic Mode - It’s Bloodstained 80s-style as Miriam faces off against a series of sub-bosses laid out across five harrowing stages and three difficulty levels.
Q4 2020
Playable Character - Bloodstained’s 3rd playable character after Miriam and Zangetsu. `
(It’s not Dominique)
Schedules are always subject to change, but that’s the current plan.
It’s going to be a busy time for Bloodstained! There’s more content in the works than we have listed above including bug fixes, improvements to the game, paid DLC and a few other surprises.
We’ll reveal more details for each new feature when they are closer to release.
Once again, thank you to everyone for helping us get to this amazing milestone! We couldn’t have done it without you.
The wait is finally over! Zangetsu, Bloodstained’s second playable character, and Randomizer, a brand new game mode, are launching today!
Both are available in today’s free update! Download it now.
NOTE: Some players are reporting that they are not able to access the new content, despite having previously completed the game with a good ending.
Loading a save near the end of the game and re-completing the final boss fight will trigger the content.
Equip the deadly Zangetsuto katana and ravage your enemies with devastating elemental talisman magic. Traverse the impossible with his chain hook and discover all the secrets that await in Bloodstained: Ritual of the Night!
Randomizer allows you to change eight different parameters of the game to create unique and challenging experiences. Set your options and track your time as you work your way through the game with multiple random settings!
To access Zangetsu after the download, you will need to have completed the game with Miriam and achieved the “Good Ending” (if you’re not familiar and don’t mind spoilers, feel free to google it). Then you can choose to replay the game with your new character.
Earlier this week we gave details on both Zangetsu and Randomizer, so please check out that thread for all the details.
At long last we are ready to announce the launch date for Zangetsu and Randomizer! We know it has been a long wait and we appreciate your patience as we’ve worked to bring this update to you.
Zangetsu and Randomizer will launch on PC, PS4, Xbox One on May 7th and Nintendo Switch on End of May, beginning of June. We are still waiting to get a confirmed date for Switch and will announce it as soon as we are able.
We look forward to seeing everyone’s playthroughs on both Zangetsu and in Randomizer mode!
Zangetsu Once you have completed Bloodstained and gotten the “Good Ending”, you will be able to choose Zangetsu to play through the game a second (or thirtieth) time. Once selected, players will be able to play through Bloodstained using all of Zangetsu’s movement and combat abilities. Zangetsu is not a shardbinder, so he does not use shards as Miriam did. Instead he uses the power of his sword to dispatch enemies along with some special abilities that consume MP.
Playing Bloodstained as Zangetsu is designed to be a different experience than playing as Miriam with a focus on fast-paced combat. Consumables, equipment, crafting, treasure chests, quests and story cutscenes are disabled when playing as Zangetsu.
Randomizer Randomizer allows you to adjust eight different game parameters to mix up your experience as you play through the main story of Bloodstained. You will be able to adjust the goals of their overall playthrough and quests, the location of save and warp rooms, shops, key items and also enemy drops.
For example, you could set up a game where enemy drops (shards & items) are totally mixed up, meaning that you could end up with the ‘Release Toad’ from an ‘Aello’ instead of a Toad.
Finally, you’re able to access the seed of your randomized game in case you want to write it down and keep it for reference or share it with others. The game also provides a timer to track how fast you are able to complete the game, so if you share a seed, you can compare who can complete the course the fastest.
The eight parameters that can be adjusted are:
Goal: This determines the win condition of the given Seed, and in turn has an effect on which items are designated “Key items” and how much of the map will be in play.
Key Items: These are items that are required to complete the playthrough. Other options can further alter these items. Items cannot be randomized in a way that prevents your progress.
* Shuffled: (Default) The Key Items are mixed up, but will always spawn in a Key Item location. Key items you earn from defeating a boss (ex. Double Jump) will still come from a boss – but not the same boss!
* Anywhere: Key items are added to the general item pool and can be found anywhere, depending on settings. With this parameter set, Boss rewards may be minor or even trivial.
Save / Warp Rooms:
* Unchanged: The rooms appear as they do in the core game.
* Mixed: (Default) The Save and Warp rooms are shuffled.
Items:
* Retain Type: Items of a certain type, such as weapons, will always spawn where a weapon would spawn. For example, a chest that originally held a Whip may now hold a Rapier, but will never hold an HP consumable.
* Retain Method: Items will always appear from the same method of spawn as they originally did. Ie. Items found in chests will shuffle amongst themselves, items hidden in walls will remain hidden in walls, etc.
* Total Random: (Default) This lets any item spawn anywhere, regardless of the original item in said location. There may be additional limitations based on the other settings.
Enemy Drops: This setting governs anything dropped by enemies.
* Unchanged: Enemy Drops remain consistent with the main game.
* Mixed Shards: Enemies can drop any shards. Note if “Retain Type” is selected, this will keep Shards of the same type together (If an enemy drops an Effective Shard, it will now drop a different EffectiveShard).
* Mixed Items: (Default) Only the physical items dropped by an enemy can be randomized. If “Retain Type” is selected, the drops will remain similar to the original setting (A weapon drop is replaced by a weapon drop).
* Chaos: Items and Shards can both be randomly assigned and replaced by anything.
Quests
* Unchanged: (Default) Quests are unchanged.
* Shuffled: This distributes Quest Rewards in accordance with the other settings.Quest requirements will remain the same, but rewards are altered. This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled among themselves) and “Total Random” settings.
Shops
* Unchanged: (Default) The shop is unchanged from the main game.
* Shuffled: This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled amongst themselves) and “Total Random” settings.
Crafting : This setting affects all the crafting systems, Weapons, Cooking and Shards.
* Unchanged: (Default) The shop is unchanged from the main game.
* Shuffled: “Retain Type” governs the crafting ingredients. “Retain Method” governs the Crafting Results, and “Total Random” mixes both.