Bloodstained: Ritual of the Night has sold over ONE MILLION copies worldwide!
This is a remarkable milestone for any game, but it is especially sweet considering the humble beginnings of the project. Bloodstained wouldn’t exist without the passion and faith of the many Kickstarter Backers who made the game a reality. What started as a small idea quickly turned into a phenomenon with more backers and support from the community than we could have ever expected.
We want to thank all the game’s fans for being a part of this amazing journey and for making Bloodstained: Ritual of the Night a global success.
We recently launched the game’s first major free content update which included Zangetsu and Randomizer Mode. That release has kicked off the second chapter of the game’s development.
We have a full slate of free updates planned that will take us through the rest of 2020. We are excited to share the Development Roadmap with you so everyone can see what is coming to Bloodstained over the rest of the year.
Let’s take a look...
Q2 2020
Boss Revenge Mode - Take control of one of four in-game bosses and use them to battle the heroes of Bloodstained!
Chroma Wheel - The salon is back in business with more options than ever for character customization, including hair, clothing, and skin color. Switch up your look with a true color selector and eliminating pre-set options previously available.
Boss Revenge and Chroma Wheel will launch on PC, PlayStation 4 and Xbox One on Tuesday, June 23rd, and Nintendo Switch in July
Q3 2020
VS Mode (Local/Online) - A tense survival mode where players compete by indirectly attacking each another.
Chaos Mode (Local/Online) - A specialized boss rush for 1 or 2 players. The mode includes randomized drops and special sub goals that will grant more equipment when completed. Collect the best, drop the rest as you build power to defeat all the bosses!
Classic Mode - It’s Bloodstained 80s-style as Miriam faces off against a series of sub-bosses laid out across five harrowing stages and three difficulty levels.
Q4 2020
Playable Character - Bloodstained’s 3rd playable character after Miriam and Zangetsu. `
(It’s not Dominique)
Schedules are always subject to change, but that’s the current plan.
It’s going to be a busy time for Bloodstained! There’s more content in the works than we have listed above including bug fixes, improvements to the game, paid DLC and a few other surprises.
We’ll reveal more details for each new feature when they are closer to release.
Once again, thank you to everyone for helping us get to this amazing milestone! We couldn’t have done it without you.
The wait is finally over! Zangetsu, Bloodstained’s second playable character, and Randomizer, a brand new game mode, are launching today!
Both are available in today’s free update! Download it now.
NOTE: Some players are reporting that they are not able to access the new content, despite having previously completed the game with a good ending.
Loading a save near the end of the game and re-completing the final boss fight will trigger the content.
Equip the deadly Zangetsuto katana and ravage your enemies with devastating elemental talisman magic. Traverse the impossible with his chain hook and discover all the secrets that await in Bloodstained: Ritual of the Night!
Randomizer allows you to change eight different parameters of the game to create unique and challenging experiences. Set your options and track your time as you work your way through the game with multiple random settings!
To access Zangetsu after the download, you will need to have completed the game with Miriam and achieved the “Good Ending” (if you’re not familiar and don’t mind spoilers, feel free to google it). Then you can choose to replay the game with your new character.
Earlier this week we gave details on both Zangetsu and Randomizer, so please check out that thread for all the details.
At long last we are ready to announce the launch date for Zangetsu and Randomizer! We know it has been a long wait and we appreciate your patience as we’ve worked to bring this update to you.
Zangetsu and Randomizer will launch on PC, PS4, Xbox One on May 7th and Nintendo Switch on End of May, beginning of June. We are still waiting to get a confirmed date for Switch and will announce it as soon as we are able.
We look forward to seeing everyone’s playthroughs on both Zangetsu and in Randomizer mode!
Zangetsu Once you have completed Bloodstained and gotten the “Good Ending”, you will be able to choose Zangetsu to play through the game a second (or thirtieth) time. Once selected, players will be able to play through Bloodstained using all of Zangetsu’s movement and combat abilities. Zangetsu is not a shardbinder, so he does not use shards as Miriam did. Instead he uses the power of his sword to dispatch enemies along with some special abilities that consume MP.
Playing Bloodstained as Zangetsu is designed to be a different experience than playing as Miriam with a focus on fast-paced combat. Consumables, equipment, crafting, treasure chests, quests and story cutscenes are disabled when playing as Zangetsu.
Randomizer Randomizer allows you to adjust eight different game parameters to mix up your experience as you play through the main story of Bloodstained. You will be able to adjust the goals of their overall playthrough and quests, the location of save and warp rooms, shops, key items and also enemy drops.
For example, you could set up a game where enemy drops (shards & items) are totally mixed up, meaning that you could end up with the ‘Release Toad’ from an ‘Aello’ instead of a Toad.
Finally, you’re able to access the seed of your randomized game in case you want to write it down and keep it for reference or share it with others. The game also provides a timer to track how fast you are able to complete the game, so if you share a seed, you can compare who can complete the course the fastest.
The eight parameters that can be adjusted are:
Goal: This determines the win condition of the given Seed, and in turn has an effect on which items are designated “Key items” and how much of the map will be in play.
Key Items: These are items that are required to complete the playthrough. Other options can further alter these items. Items cannot be randomized in a way that prevents your progress.
* Shuffled: (Default) The Key Items are mixed up, but will always spawn in a Key Item location. Key items you earn from defeating a boss (ex. Double Jump) will still come from a boss – but not the same boss!
* Anywhere: Key items are added to the general item pool and can be found anywhere, depending on settings. With this parameter set, Boss rewards may be minor or even trivial.
Save / Warp Rooms:
* Unchanged: The rooms appear as they do in the core game.
* Mixed: (Default) The Save and Warp rooms are shuffled.
Items:
* Retain Type: Items of a certain type, such as weapons, will always spawn where a weapon would spawn. For example, a chest that originally held a Whip may now hold a Rapier, but will never hold an HP consumable.
* Retain Method: Items will always appear from the same method of spawn as they originally did. Ie. Items found in chests will shuffle amongst themselves, items hidden in walls will remain hidden in walls, etc.
* Total Random: (Default) This lets any item spawn anywhere, regardless of the original item in said location. There may be additional limitations based on the other settings.
Enemy Drops: This setting governs anything dropped by enemies.
* Unchanged: Enemy Drops remain consistent with the main game.
* Mixed Shards: Enemies can drop any shards. Note if “Retain Type” is selected, this will keep Shards of the same type together (If an enemy drops an Effective Shard, it will now drop a different EffectiveShard).
* Mixed Items: (Default) Only the physical items dropped by an enemy can be randomized. If “Retain Type” is selected, the drops will remain similar to the original setting (A weapon drop is replaced by a weapon drop).
* Chaos: Items and Shards can both be randomly assigned and replaced by anything.
Quests
* Unchanged: (Default) Quests are unchanged.
* Shuffled: This distributes Quest Rewards in accordance with the other settings.Quest requirements will remain the same, but rewards are altered. This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled among themselves) and “Total Random” settings.
Shops
* Unchanged: (Default) The shop is unchanged from the main game.
* Shuffled: This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled amongst themselves) and “Total Random” settings.
Crafting : This setting affects all the crafting systems, Weapons, Cooking and Shards.
* Unchanged: (Default) The shop is unchanged from the main game.
* Shuffled: “Retain Type” governs the crafting ingredients. “Retain Method” governs the Crafting Results, and “Total Random” mixes both.
It’s been a long road, but we are now live. Igavania is back!
It's Iga's biggest game ever, roughly twice as big as his previous games. There's crafting, cooking, upgrading and hundreds of weapons, spells, gear and cosmetics to power up and look the way you want while you fight the demons of hell.
We have a celebrity cast to do all the voice acting, including David Hayter(!) from the Metal Gear franchise, and a full orchestra soundtrack by Michiru Yamane, composer of Castlevania: Symphony of the night.
Bloodstained's getting 13 FREE DLCs after launch. That's right - THIRTEEN. FREE. DLCs.
At launch we're including:
- New Game Plus - 8bit Level - Nightmare Difficulty - Pure Miriam Set - Boss Rush Mode - Speed Run Mode
After launch you're getting:
- Co-op & Vs. - Local and online multiplayer - Roguelike dungeon - 2 extra playable characters - Chaos Mode - Classic Mode - Boss Revenge Mode
Oh yeah and the game has alternate endings!
TL;dr We’re very excited to bring Iga’s latest game to you. It’s live today!
Zangetsu's vengeance against the demons of hell is a raging inferno that knows no peace. Play as the demon hunter samurai in Bloodstained: Ritual of the Night, FREE after launch!
Zangetsu is brought to life by the awesome voice talents of David Hayter, (Snake - Metal Gear series) and brings new ways to play, explore and experience the story of Bloodstained.
Equip the deadly Zangetsuto katana and ravage your enemies with devastating elemental talisman magic. Traverse the impossible with his chain hook and discover all the secrets that await in Bloodstained: Ritual of the Night; launching June 18, 2019 on PC, PS4, XB1 and June 25, 2019 on Switch!
It’s official. Digital and retail preorders for Bloodstained: Ritual of the Night go live today for PC (Steam and GOG), PlayStation 4, Xbox One, and Nintendo Switch.
Bloodstained launches (digital and physical retail) on PC, PS4 and Xbox One June 18, 2019, and Nintendo Switch on June 25.. Global launch dates may vary by region.
Pre-order Bonuses: * Steam: 10% pre-order discount * PlayStation: Exclusive Bloodstained: Ritual of the Night dynamic theme. Current PlayStation Plus subscribers will receive a 10% discount * BestBuy - Option to add an exclusive collector Novobox futurepak for physical pre-orders for PlayStation 4, Xbox One and Nintendo Switch.
There's a ton of FREE DLC coming after launch! Online and local multiplayer, and almost a dozen extra game modes including roguelike mode, boss rush, speedrun, and nightmare difficulty to name just a few...
From today’s Kickstarter Update: Stretch goals (aka, extra game modes, etc) will be coming after the game launches and will be free content updates for everyone who owns the game, not just backers. We are currently on track to update the game on day one with Boss Rush and Speedrun mode, as well as the Pure Miriam outfit.
Here’s a list of all the extra content coming post-launch
Two additional playable characters
Local and online multiplayer for certain co-op and vs. modes
Roguelike Mode
Chaos Mode
Classic Mode
Boss Revenge Mode
Thank you to all of the Backers and fans for supporting Bloodstained and Iga!
Igavania is back! With the support of the Bloodstained community, 505 Games and ArtPlay have taken the extra time and care to ensure we’re doing things RIGHT. Check out some before and after comparisons in this new video to see all the hard work we’ve poured into Bloodstained over the last year.
Oh and there are some dates in there or something too...
Release date is live! Bloodstained launches on Steam, GOG, PS4 and Xbox One June 18, 2019, and June 25, 2019 on Switch.
Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 18th century England. A paranormal force has summoned a demon-infested castle threatening the entire world. Play as Miriam, an orphan scarred by an alchemist's curse which slowly crystallizes her body. To save humanity, and herself in the process, Miriam must fight through the castle and defeat the summoner, Gebel.
It's been an eventful month for Bloodstained, and for this month's update IGA Is here to provide some background on the trailers you saw during the release window announcement. IGA, take it away:
Hi everyone, IGA here.
How was the trailer? We were glad to see that it was generally well received. The Nintendo Direct trailer was different depending on the region, so there was a lot of new content shown this time around. While everything we show you are still work-in-progress, for this month's update we are going to recap and give some additional details about what you saw.
This time we were able to show the 3D stage map that goes through the outer wall of the tower. This is a boss that Bloodstained: Curse of the Moon was based on and a new boss for this game. There was also a sneak peek of the character customization system.
We would like to tell you a little more about the "Reflector Ray" shard and "Invert" shard you saw at work during the trailer. These two shards will be the core elements for maneuvering through the castle, and we've wanted to share them with you for a long time.
Reflector Ray is a Directional Shard that is a key feature specific to Bloodstained: Ritual of the Night. By using the right analog stick, the player will be able to adjust the angle and move through areas as a light ray, enabling them to move through small spaces with ease.
While Miriam is moving as a light ray she becomes invincible, so there may also come a time where you need to use it while fighting enemies.
Next up is the Invert shard. This is a Skill Shard. The concept is to play the inverted castle wherever and whenever! Feels like being a ninja. Only Miriam is able to invert gravity. I hope everyone will enjoy the feeling of falling upwards.
We also worked very hard to provide a feature to the game that many of you asked for. You can see it in action in these videos. Many of you have asked for this feature and something seems to be moving that wasn't moving before...
After seeing everyone's feedback on the Beta Backer Demo, we have been adjusting the graphics, as we mentioned in the previous update. As you have probably seen in the trailer, a lot has changed since the demo. Our main changes came from adding fixes to the current assets as well as revisiting our lighting methods to further improve the game's overall appearance.
We will continue to work hard until the completion of the game with our growing team. Thank you for your continued support and we will do all we can do to have the game reach and satisfy everyone.
While the devs were overhauling the game's visuals, fans were continuing to create their own!
If you'd like your work to be included in a future Fanart Spotlight, tag it #bloodstained or #igavania so we can find it!
Happy February, all!
The big news this month was the Release Window Trailer. It’s been fun to see the analysis of the various shots and speculation on the various shards, weapons and enemies.
The trailer also revealed more of the visual updates that have been happening since the backer beta. Not every shot had been overhauled in time for the trailer (or had all the textures in place as the eagle-eyed noticed), so expect more tweaking between now and launch.
Here are some notes from the trailer:
00:22 – Chandeliers did not move when Miriam walked on them, now they swing and react to her weight and movement, after a fan asked for that on Twitter.
00:25 – Tweaking and experimenting with lava lighting, glow and effects
00:45 – Level background is missing. “Chic grey” is not our new color scheme…
00:46 – We want to make foliage in the back and foreground move / react to the boss battle / wind etc. (no promises!)
00:48 – We want to make general improvements to the demonic kitty. (again, no promises!)
00:53 – Bloodless boss and level have already been completely redone and revisited, as mentioned in the KS update.
In case you didn’t discover the secret from Iga’s comment, Miriam’s hair now moves! Every hair option she can equip will now react with physics to her movement. We received a lot of feedback from fans pointing out that the “helmet hair” was jarring compared to how beautiful Miriam was, so after a lot of hard work from everyone on the team, it’s now a feature! We hope you enjoy this small but important detail. While there’s still visual work to be done, we think you can get a pretty good idea of the look of the game.
Summer 2019. We had initially planned to wait until we had a specific date before making any launch announcements. Given the community desire to have at least a launch window and the opportunity to get the game featured on Nintendo Direct, we opted to change course a bit.
Being able to get Bloodstained in front of millions of Nintendo fans was a great opportunity for the game. While this is a Kickstarter project, it is also a retail product and we need to take advantage of any opportunity we can to ensure its success. If the game does well enough, the goal is to make Bloodstained into an ongoing series of games.
As we march towards launch, there will be a lot of new info coming out. We will continue to share development progress and updates and make reveals here for the KS community, but you’ll also see info in other places such as twitter or news articles. We will work to do one-off updates when big announcements are made like with the Nintendo Direct, and the regular updates (last Thursday of the month) will serve as a monthly recap and update on dev progress & info so if you prefer to use only Kickstarter you don’t have to follow multiple sources to get all the most important news.
Thanks for your patience! It’s going to be an exciting year.
Igavania is back in Bloodstained: Ritual of the Night - a 2.5D sidescrolling gothic action RPG from the godfather of the genre, Koji Igarashi.
Fight, Craft and Explore as you battle endless demons and race to save yourself, and the world, from the encroaching darkness.
Discover multiple playable characters, branching ending paths, tons of bosses, the biggest Igavania castle ever, and hundreds of spells, weapons, enemies, loot and cosmetic customizations!
Oh btw: we got celebrity voice actors like David Hayter (Snake – Metal Gear) and a live orchestra soundtrack composed by the legendary Michiru Yamane…just saying…