Bloodstained: Ritual of the Night - Question_505
Hello, everyone!

At long last we are ready to announce the launch date for Zangetsu and Randomizer! We know it has been a long wait and we appreciate your patience as we’ve worked to bring this update to you.



Zangetsu and Randomizer will launch on PC, PS4, Xbox One on May 7th and Nintendo Switch on End of May, beginning of June. We are still waiting to get a confirmed date for Switch and will announce it as soon as we are able.

We look forward to seeing everyone’s playthroughs on both Zangetsu and in Randomizer mode!


Zangetsu
Once you have completed Bloodstained and gotten the “Good Ending”, you will be able to choose Zangetsu to play through the game a second (or thirtieth) time.
Once selected, players will be able to play through Bloodstained using all of Zangetsu’s movement and combat abilities. Zangetsu is not a shardbinder, so he does not use shards as Miriam did. Instead he uses the power of his sword to dispatch enemies along with some special abilities that consume MP.



Playing Bloodstained as Zangetsu is designed to be a different experience than playing as Miriam with a focus on fast-paced combat. Consumables, equipment, crafting, treasure chests, quests and story cutscenes are disabled when playing as Zangetsu.



Randomizer
Randomizer allows you to adjust eight different game parameters to mix up your experience as you play through the main story of Bloodstained. You will be able to adjust the goals of their overall playthrough and quests, the location of save and warp rooms, shops, key items and also enemy drops.

For example, you could set up a game where enemy drops (shards & items) are totally mixed up, meaning that you could end up with the ‘Release Toad’ from an ‘Aello’ instead of a Toad.

Finally, you’re able to access the seed of your randomized game in case you want to write it down and keep it for reference or share it with others. The game also provides a timer to track how fast you are able to complete the game, so if you share a seed, you can compare who can complete the course the fastest.



The eight parameters that can be adjusted are:

Goal: This determines the win condition of the given Seed, and in turn has an effect on which items are designated “Key items” and how much of the map will be in play.

Key Items: These are items that are required to complete the playthrough. Other options can further alter these items. Items cannot be randomized in a way that prevents your progress.

* Shuffled: (Default) The Key Items are mixed up, but will always spawn in a Key Item location. Key items you earn from defeating a boss (ex. Double Jump) will still come from a boss – but not the same boss!

* Anywhere: Key items are added to the general item pool and can be found anywhere, depending on settings. With this parameter set, Boss rewards may be minor or even trivial.

Save / Warp Rooms:

* Unchanged: The rooms appear as they do in the core game.

* Mixed: (Default) The Save and Warp rooms are shuffled.

Items:

* Retain Type: Items of a certain type, such as weapons, will always spawn where a weapon would spawn. For example, a chest that originally held a Whip may now hold a Rapier, but will never hold an HP consumable.

* Retain Method: Items will always appear from the same method of spawn as they originally did. Ie. Items found in chests will shuffle amongst themselves, items hidden in walls will remain hidden in walls, etc.

* Total Random: (Default) This lets any item spawn anywhere, regardless of the original item in said location. There may be additional limitations based on the other settings.

Enemy Drops: This setting governs anything dropped by enemies.

* Unchanged: Enemy Drops remain consistent with the main game.

* Mixed Shards: Enemies can drop any shards. Note if “Retain Type” is selected, this will keep Shards of the same type together (If an enemy drops an Effective Shard, it will now drop a different EffectiveShard).

* Mixed Items: (Default) Only the physical items dropped by an enemy can be randomized. If “Retain Type” is selected, the drops will remain similar to the original setting (A weapon drop is replaced by a weapon drop).

* Chaos: Items and Shards can both be randomly assigned and replaced by anything.

Quests

* Unchanged: (Default) Quests are unchanged.

* Shuffled: This distributes Quest Rewards in accordance with the other settings.Quest requirements will remain the same, but rewards are altered. This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled among themselves) and “Total Random” settings.

Shops

* Unchanged: (Default) The shop is unchanged from the main game.

* Shuffled: This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled amongst themselves) and “Total Random” settings.

Crafting : This setting affects all the crafting systems, Weapons, Cooking and Shards.

* Unchanged: (Default) The shop is unchanged from the main game.

* Shuffled: “Retain Type” governs the crafting ingredients. “Retain Method” governs the Crafting Results, and “Total Random” mixes both.

Examples:
Shuffled Set – Retain Method
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Mithril + Damascus = Dragon Shoes

Shuffled Set – Retain Type
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Ectoplasm + Saltpeter = Swordbreaker

Shuffled Set – Total Random
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Gold + Baselard = Country Dress


https://store.steampowered.com/app/692850/Bloodstained_Ritual_of_the_Night/
Bloodstained: Ritual of the Night - Question_505
Hey, everyone.
Our previously announced balance update is here.

Bug Fixes
  • Fixed instances where Bloodless would not heal while using Blood Steal offscreen.
  • Fixed shards that had memory leaks
  • Fixed the physics bug on hair while using some accessories
  • Fixed the crash after interacting with a bookcase
  • Fixed items getting stuck on walls
  • Fixed repeating SFX during Beal encounter
  • Fixed instances where sliding into water would cause the player to get stuck

Familiar Changes:
  • Familiar upgrade via Grade was nerfed
  • Increased strength based on level
  • Dullhammerhead has been nerfed

Shard Adjustments (Decreased Power):
Riga Stroaema
OLD ATK 28
NEW ATK 24

Craftwork
OLD ATK 15
NEW ATK 10

Change Bunny
OLD ATK 30
NEW ATK 25

Flame Cannon
OLD ATK 18
NEW ATK 16

Straight Arrow
OLD ATK 18
NEW ATK 16

Chase Arrow
OLD ATK 16
NEW ATK 14

Heretical Grinder
OLD ATK 19
NEW ATK 15

Circle Ripper
OLD ATK 36
NEW ATK 32

Shooting Dagger
OLD ATK 24
NEW ATK 20

Riga Dohin
OLD ATK 40
NEW ATK 35

Welcome Company
OLD ATK 18 - Spawns 5
NEW ATK 12 - Spawns 3

Directed Shield
OLD MP 30/sec
NEW MP 50/sec

Weapon Adjustments (Decreased Power):
Flying Edge
OLD ATK 18
NEW ATK 16

Rhava Bural
OLD ATK 14
NEW ATK 12

Rhava Velar
OLD ATK 16
NEW ATK 14

Weapon Techniques (Increased Power):
  • Surprise Gift
  • Force Blast
  • Lasting Wound
  • Flashing Air Kick
  • Crimson Storm
  • Sansetsuzan

Crafting
  • Changed crafting materials for Flame Cannon

Enemy HP Increases
  • Dullahammer Head
  • Malediction

Boss Adjustments
  • Orobas
  • Valefor
  • Gremory

Drop Adjustments
  • Increased the drop rate of "Monster Fur" from Simians

Credits
  • Text corrections

Misc.
  • Valefor's max HP heal is capped at 9999
  • Adjusted quest jingle volume
  • Adjusted lighting on GDN013 well (difficult to see that players can go through).

Map
  • Map feature improvements

Bloodstained: Ritual of the Night - Question_505
Bloodstained: Ritual of the Night is available now on the Steam store: https://store.steampowered.com/app/692850/Bloodstained_Ritual_of_the_Night/

https://youtu.be/xi7Wzl3YHjU

It’s been a long road, but we are now live. Igavania is back!

It's Iga's biggest game ever, roughly twice as big as his previous games. There's crafting, cooking, upgrading and hundreds of weapons, spells, gear and cosmetics to power up and look the way you want while you fight the demons of hell.

We have a celebrity cast to do all the voice acting, including David Hayter(!) from the Metal Gear franchise, and a full orchestra soundtrack by Michiru Yamane, composer of Castlevania: Symphony of the night.

Bloodstained's getting 13 FREE DLCs after launch. That's right - THIRTEEN. FREE. DLCs.

At launch we're including:

- New Game Plus
- 8bit Level
- Nightmare Difficulty
- Pure Miriam Set
- Boss Rush Mode
- Speed Run Mode

After launch you're getting:

- Co-op & Vs.
- Local and online multiplayer
- Roguelike dungeon
- 2 extra playable characters
- Chaos Mode
- Classic Mode
- Boss Revenge Mode

Oh yeah and the game has alternate endings!

TL;dr We’re very excited to bring Iga’s latest game to you. It’s live today!

Join Bloodstained’s army of the night!
Discord - https://discord.gg/bloodstained
Forums - https://bloodstained.forums.net/
Twitter - https://twitter.com/SwordOrWhip
Facebook - https://www.facebook.com/bloodstainedrotn/
Bloodstained: Ritual of the Night - Question_505


KILL
EVERY
LAST
DEMON

Zangetsu's vengeance against the demons of hell is a raging inferno that knows no peace. Play as the demon hunter samurai in Bloodstained: Ritual of the Night, FREE after launch!

https://youtu.be/irMPqha2YtQ

Zangetsu is brought to life by the awesome voice talents of David Hayter, (Snake - Metal Gear series) and brings new ways to play, explore and experience the story of Bloodstained.

Equip the deadly Zangetsuto katana and ravage your enemies with devastating elemental talisman magic. Traverse the impossible with his chain hook and discover all the secrets that await in Bloodstained: Ritual of the Night; launching June 18, 2019 on PC, PS4, XB1 and June 25, 2019 on Switch!

Pre-order now: https://store.steampowered.com/app/692850
Bloodstained: Ritual of the Night - Question_505
It’s official. Digital and retail preorders for Bloodstained: Ritual of the Night go live today for PC (Steam and GOG), PlayStation 4, Xbox One, and Nintendo Switch.

https://youtu.be/B7587f5IATc

Bloodstained launches (digital and physical retail) on PC, PS4 and Xbox One June 18, 2019, and Nintendo Switch on June 25.. Global launch dates may vary by region.

Visit the Steam Store to preorder now: https://store.steampowered.com/app/692850

Pre-order Bonuses:
* Steam: 10% pre-order discount
* PlayStation: Exclusive Bloodstained: Ritual of the Night dynamic theme. Current PlayStation Plus subscribers will receive a 10% discount
* BestBuy - Option to add an exclusive collector Novobox futurepak for physical pre-orders for PlayStation 4, Xbox One and Nintendo Switch.

There's a ton of FREE DLC coming after launch! Online and local multiplayer, and almost a dozen extra game modes including roguelike mode, boss rush, speedrun, and nightmare difficulty to name just a few...

From today’s Kickstarter Update: Stretch goals (aka, extra game modes, etc) will be coming after the game launches and will be free content updates for everyone who owns the game, not just backers. We are currently on track to update the game on day one with Boss Rush and Speedrun mode, as well as the Pure Miriam outfit.

Here’s a list of all the extra content coming post-launch

  • Two additional playable characters
  • Local and online multiplayer for certain co-op and vs. modes
  • Roguelike Mode
  • Chaos Mode
  • Classic Mode
  • Boss Revenge Mode


Thank you to all of the Backers and fans for supporting Bloodstained and Iga!

Join Bloodstained’s army of the night!
Discord - https://discord.gg/bloodstained
Forums - https://bloodstained.forums.net/
Twitter - https://twitter.com/SwordOrWhip
Facebook - https://www.facebook.com/bloodstainedrotn/
Bloodstained: Ritual of the Night - Question_505
Igavania is back! With the support of the Bloodstained community, 505 Games and ArtPlay have taken the extra time and care to ensure we’re doing things RIGHT. Check out some before and after comparisons in this new video to see all the hard work we’ve poured into Bloodstained over the last year.

https://youtu.be/A640g5gDBJA

Oh and there are some dates in there or something too...

Release date is live! Bloodstained launches on Steam, GOG, PS4 and Xbox One June 18, 2019, and June 25, 2019 on Switch.

Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 18th century England. A paranormal force has summoned a demon-infested castle threatening the entire world. Play as Miriam, an orphan scarred by an alchemist's curse which slowly crystallizes her body. To save humanity, and herself in the process, Miriam must fight through the castle and defeat the summoner, Gebel.


Join Bloodstained’s army of the night!
Discord - https://discord.gg/bloodstained
Forums - https://bloodstained.forums.net/
Twitter - https://twitter.com/SwordOrWhip
Facebook - https://www.facebook.com/bloodstainedrotn/



Bloodstained: Ritual of the Night - Question_505


It's been an eventful month for Bloodstained, and for this month's update IGA Is here to provide some background on the trailers you saw during the release window announcement. IGA, take it away:



Hi everyone, IGA here.

How was the trailer? We were glad to see that it was generally well received. The Nintendo Direct trailer was different depending on the region, so there was a lot of new content shown this time around. While everything we show you are still work-in-progress, for this month's update we are going to recap and give some additional details about what you saw.

This time we were able to show the 3D stage map that goes through the outer wall of the tower. This is a boss that Bloodstained: Curse of the Moon was based on and a new boss for this game. There was also a sneak peek of the character customization system.

We would like to tell you a little more about the "Reflector Ray" shard and "Invert" shard you saw at work during the trailer. These two shards will be the core elements for maneuvering through the castle, and we've wanted to share them with you for a long time.

Reflector Ray Video

Reflector Ray is a Directional Shard that is a key feature specific to Bloodstained: Ritual of the Night. By using the right analog stick, the player will be able to adjust the angle and move through areas as a light ray, enabling them to move through small spaces with ease.

While Miriam is moving as a light ray she becomes invincible, so there may also come a time where you need to use it while fighting enemies.

Next up is the Invert shard. This is a Skill Shard. The concept is to play the inverted castle wherever and whenever! Feels like being a ninja. Only Miriam is able to invert gravity. I hope everyone will enjoy the feeling of falling upwards.

Invert Video

We also worked very hard to provide a feature to the game that many of you asked for. You can see it in action in these videos. Many of you have asked for this feature and something seems to be moving that wasn't moving before...

After seeing everyone's feedback on the Beta Backer Demo, we have been adjusting the graphics, as we mentioned in the previous update. As you have probably seen in the trailer, a lot has changed since the demo. Our main changes came from adding fixes to the current assets as well as revisiting our lighting methods to further improve the game's overall appearance.

Visual Updates Video

Did we do a good job?

We will continue to work hard until the completion of the game with our growing team. Thank you for your continued support and we will do all we can do to have the game reach and satisfy everyone.



While the devs were overhauling the game's visuals, fans were continuing to create their own!


10harya
https://twitter.com/10harya/status/1096420080282259456


REDJET
https://www.deviantart.com/redjet00/art/Miriam-Bloodstained-784728616


dreamin
https://www.pixiv.net/member_illust.php?mode=medium&illust_id=69208986


If you'd like your work to be included in a future Fanart Spotlight, tag it #bloodstained or #igavania so we can find it!



Happy February, all!

The big news this month was the Release Window Trailer. It’s been fun to see the analysis of the various shots and speculation on the various shards, weapons and enemies.

The trailer also revealed more of the visual updates that have been happening since the backer beta. Not every shot had been overhauled in time for the trailer (or had all the textures in place as the eagle-eyed noticed), so expect more tweaking between now and launch.

Here are some notes from the trailer:

  • 00:22 – Chandeliers did not move when Miriam walked on them, now they swing and react to her weight and movement, after a fan asked for that on Twitter.
  • 00:25 – Tweaking and experimenting with lava lighting, glow and effects
  • 00:45 – Level background is missing. “Chic grey” is not our new color scheme…
  • 00:46 – We want to make foliage in the back and foreground move / react to the boss battle / wind etc. (no promises!)
  • 00:48 – We want to make general improvements to the demonic kitty. (again, no promises!)
  • 00:53 – Bloodless boss and level have already been completely redone and revisited, as mentioned in the KS update.

In case you didn’t discover the secret from Iga’s comment, Miriam’s hair now moves! Every hair option she can equip will now react with physics to her movement. We received a lot of feedback from fans pointing out that the “helmet hair” was jarring compared to how beautiful Miriam was, so after a lot of hard work from everyone on the team, it’s now a feature! We hope you enjoy this small but important detail.
While there’s still visual work to be done, we think you can get a pretty good idea of the look of the game.

Summer 2019. We had initially planned to wait until we had a specific date before making any launch announcements. Given the community desire to have at least a launch window and the opportunity to get the game featured on Nintendo Direct, we opted to change course a bit.

Being able to get Bloodstained in front of millions of Nintendo fans was a great opportunity for the game. While this is a Kickstarter project, it is also a retail product and we need to take advantage of any opportunity we can to ensure its success. If the game does well enough, the goal is to make Bloodstained into an ongoing series of games.

As we march towards launch, there will be a lot of new info coming out. We will continue to share development progress and updates and make reveals here for the KS community, but you’ll also see info in other places such as twitter or news articles. We will work to do one-off updates when big announcements are made like with the Nintendo Direct, and the regular updates (last Thursday of the month) will serve as a monthly recap and update on dev progress & info so if you prefer to use only Kickstarter you don’t have to follow multiple sources to get all the most important news.

Thanks for your patience! It’s going to be an exciting year.

Jason Ryan
Sr Community Manager - 505 Games
Bloodstained: Ritual of the Night - Question_505
Watch the new trailer here: https://youtu.be/UAeAJDX9DZ8

Launching Summer 2019!

Igavania is back in Bloodstained: Ritual of the Night - a 2.5D sidescrolling gothic action RPG from the godfather of the genre, Koji Igarashi.

Fight, Craft and Explore as you battle endless demons and race to save yourself, and the world, from the encroaching darkness.

Discover multiple playable characters, branching ending paths, tons of bosses, the biggest Igavania castle ever, and hundreds of spells, weapons, enemies, loot and cosmetic customizations!

Oh btw: we got celebrity voice actors like David Hayter (Snake – Metal Gear) and a live orchestra soundtrack composed by the legendary Michiru Yamane…just saying…

JOIN THE ARMY OF THE NIGHT!

https://505games.com/games/bloodstained/
https://www.discordapp.com/invite/bloodstained
https://twitter.com/SwordOrWhip
https://www.facebook.com/bloodstainedrotn/
https://www.reddit.com/r/Bloodstained/
Bloodstained: Ritual of the Night - Question_505

Hello everyone! IGA here.

We would like to talk about the shard-crafting system. We’ve discussed the crafting element of Bloodstained in the past, and I’m sure everyone knows about item crafting and the shard rank-up system from the Beta Backer Demo.

However, in addition to all those… you can actually create new shards from crafting!

Let's begin with an example. Riga Storaema is a Conjure Shard — these were formerly known as Trigger Shards — that conjures fire columns.


Rigo Storaema

If you upgrade this shard, you’ll be able to create a new Directional Shard called Riga Dohin.


Using an existing shard and materials to create a new shard. (You can keep your old one, too!)

(As a side note, the Riga Storaema shard you used as a base will not disappear after you’ve created a new shard; instead, the item used with the shard will disappear. In other words, the item acts as a catalyst to create a newly enhanced ability from the existing ability. So you get to use your favorite shard to create new ones without losing it. I think it's a pretty good deal!)


Voila! Riga Dohin.


Our current phase of development has been fixing bugs, bugs, and bugs... There was a particular bug that caused lighting to weigh heavily on system resources which is now gone. With that solved, we can now be more flexible with lighting, which we’re improving on a daily basis. We’re all working hard to deliver a solid game to everyone.

We're still going strong. Thank you for your support!



Have some fanart you'd like to see featured in a future Bloodstained backer update? Tag it #IGAVANIA or #bloodstained on your platform of choice and we'll do our best to find it!


Rock Cr


大作@warthecheese






Hey, all!

We hope you are excited for this reveal of shard crafting. Being able to gather the materials and develop additional shards (without losing your existing ones) will add greatly to your arsenal.

Between item crafting, upgrading shards and now being able to craft new shards (and upgrading those too), you’ll be able to choose the loadout that is just right for you and the enemies you’ll be facing. Managing your weapons, items and shards will be important as you get deeper into the game.

The screenshots above are from the current build of the game. This is just a small taste of some of the visual work that has been happening behind the scenes over the last few months. We will delve into the visual changes in a future development update.

We appreciate your patience as the teams from Artplay, WayForward and DICO are continuing their work on the game and we march towards our 2019 launch.

Jason Ryan, a.k.a. “Question”

Sr Community Manager – 505 Games

Bloodstained: Ritual of the Night - Question_505
December Update - Development News and the Team at Work



Merry Christmas. IGA here.

This year is coming closer to an end...

In this update, we have a very important announcement to make. Bloodstained will no longer be supported on Mac and Linux. We have made this tough decision due to challenges of supporting middleware and online feature support and making sure we deliver on the rest of the scope for the game. We will be offering backers who planned to play the game on Mac and Linux the option to change the platform of their order. If you would like to change your platform, please send an email with your new platform request from the email address associated with your Kickstarter pledge. We sincerely apologize for this inconvenience and we hope for your understanding.

Development has reached its peak — we are currently checking the performance of Bloodstained on each platform. Overall, we are done with enemy placement and entering the adjustment phase. But there are still many progression-blocking bugs that must be taken care of.

I’d like to pass along some photos of the development team.


IGA at work









It doesn't look like we are in a crunch period, does it? But we actually work quietly like this most of the time.

WayForward have already helped us improve the game in a number of ways, including creating incredible assets and lighting placements that we’re looking forward to.



Today we’d like to share a new enemy concept art. This is Forneus, a demon fish. I would hate to come face to face with him at an aquarium… Well, Forneus will be useful for cooking, and will surely be delicious.

Our whole team is working very hard. We look forward to your continued support.

メリークリスマスIGAです。

今年ももうすぐ終わりですね…。

今回のバッカーアップデートは、まず一つお知らせがあります。

BloodstainedはMacとLinuxをサポートすることを中止いたしました。

ミドルウェア周りの対応とオンライン周りが難しく、ゲームをお届けするためにも断念することとしました。

なにとぞご了承いただければと存じます。

MacとLinux版を希望のバッカーには機種変更のオプションを入れます。

詳細はファンゲーマーのコメントをご参照ください。

現在、開発は本当に佳境で、現在では各プラットフォームでも動作確認が行われています。

敵セットは大体終わり、調整段階に入っています。

ただ、まだ大きなストップバグが残っているので、それを何とか取り切りたいと思っています。

現状の開発現場の写真を掲載します。

修羅場に見えないかもしれないですが、粛々と作業しているさまが見て取れるかと思います。

ウェイフォワードさんに手伝ってもらっているブラッシュアップ部分ですが、背景の一部に関してとても素敵なアセットとライティングで初期段階ではありますが、期待できるものも見えてきました。

まだ公開できるものはないですが、これらも期待してもらえればと存じます。

今回はフォルネウスという魚の悪魔のコンセプトアートを用意しました。

海水浴に行ってこんな魚に出会ったら、本当に嫌ですね…。

ただ今回は料理にも使われるので、きっと美味なんでしょうね…。

というわけで、制作スタッフ頑張っておりますので、ますますの応援お願いします。


As always we've collected some of our favorite fanart from the Bloodstained community for your perusal. If you'd like to be a part of this gallery in a future update, tag your art #igavania or #bloodstained to help us find it!


Keitchez
https://www.deviantart.com/keitchez/art/Miriam-bloodstained-RItual-of-the-night-753586346


knerrvana
http://knerrvana.tumblr.com/post/175418821064/havent-drawn-miriam-in-years-but-since


doku-bara
https://doku-bara.tumblr.com/post/175846665424/bloodstained-dominiquedoodle


Happy Holidays, Army of the Night.

As IGA mentioned, the team is working on fine-tuning enemy placement throughout the game. This polishing effort is a very important and delicate step. Moving the spawn point for a creature five steps in either direction or adding an additional creature can have a big impact on the flow of a level. It takes a lot of trial and error to get it ‘just right’ and we want it to be ‘just right’.

In order to get to this point a huge amount of work had to be completed. Level layouts, enemies, animations, assets, combat systems, etc. Due to WayForward’s help on crushing bugs, asset creation and lighting, each level is being made to play better and to look better at the same time.

There’s still a lot to do, but this is an exciting stage of development as we work towards our 2019 launch.

Thanks for your patience!

We hope everyone has a great holiday and a Happy New Year.

Jason Ryan, a.k.a. “Question”
Sr Community Manager – 505 Games

Discuss this update on the Bloodstained forums or in the Bloodstained Discord.
...