A small patch for a blocker found in previous version of the game.
CHANGELOG:
Fixed a rare bug with Chapter 1 loading screen
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game in Steam or GOG. Your support will help us to bring more players. Thank you.
A small patch for a blocker found in previous version of the game.
CHANGELOG:
Fixed a rare bug with Chapter 1 loading screen
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game in Steam or GOG. Your support will help us to bring more players. Thank you.
Hey! Balancing patch for the AI behavior at the Reaping level of 4+ (see details below) is on the way which brings some balance to difficulty level and AI behavior. We also would like to explain a couple of things about how it works.
The difficulty in the game is set by several matrices—the complexity changes smoothly from chapter to chapter due to the increasing coefficients for AI, so at the beginning of the game we weaken enemy's AI, and in the end we strengthen them to keep up with the developed player's units.
The second matrix—regulates the increasing levels of the Reaping, which add up to the parameters of the chapters and, most importantly, changes the key AI settings—its responses to defense, attack, tactical depth of analysis, priority of targets. So, for example, when Harvest level is more than 7, AI attempts to attack units that already have injuries, and on difficulty 2, it almost does not see protection and happily attacks those who would receive no damage.
We constantly collect impersonal combat stats—how many turns and round combat lasts, what units are the most effective, what AI did and how it affected the game. We also constantly read your feedback and recommendations on Steam and Discord and thus we have decided to improve the behavior of AI at levels 5 and above, allowing AI to analyze the field better, respond better to units in defense and counter-attack, better choose its goals.
CHANGELOG:
The maximum Reaping level is limited to 10
Updated localization for the Italian language
A small update of the Ens faction (sometimes in combat they had difficulties with making tactical decisions and stood in place in a counterattack instead of attacking the player)
Fixed a bug that allowed to increase the level of Reaping multiple times by quickly clicking on the event pop-up
Fixed the UI bug on the level up screen (numbers shifted)
Fixed the UI bug on the level up screen on resolutions less than 1378x768
Fixed the names of the Reaping for the Italian language
Multiple corrections of spelling and punctuation in the Russian language (many thanks to all who helps us find them)
Removed extra scenes from the Steam build
Fixed a bug with a window that comes up on the first occasion when party doesn't have enough strixes and Gleda is not in the team
Fixed a bug when Mact "came back to life" in Opakum
Fixed a bug where the party selection would not save after combat for Thorn's and Pheng's parties
Fixed incorrect selection of units in the team management in multiplayer
Fixed the display of the arrows for Friza's military company on the map after 53 days
Fixed a bug when the Reaper was not visible during the encounter in the forest
Fixed a bug where icons on the multiplayer screen disappeared when zoomed
Fixed the inability to give "The Hurricane's Soul" to Assassins
WHAT WE ARE DOING NOW:
We are not only correcting mistakes. You write a lot to us about what the game lacks in your opinion. We are working now on:
Finishing the multiplayer. We are currently testing: getting daily chests, opening combat chests, leveling up for all the 54 units, correcting mistakes. By the end of April, we plan to deliver you "clans" in online battles and the ability to fight versus AI, which will allow us to do everything that we wanted for the multiplayer version.
We will add a number to represent the degree of morale (now it is not clear how it changes from your choices)
We are working on a battle log for both singleplayer and multiplayer
We are working to allow you to see unit's stats and skills during the positioning phase in combat in singleplayer
We are working to allow you to see unit's stats and skills during the positioning phase in combat and enemy's turn in singleplayer
Fixed and are testing the incorrect behavior of skills that manipulate rounds
Fixed and are testing the incorrect behavior of skills that manipulate rounds
Fixed and are testing the display of targets for random attacks
We have also started the re-editing of the text in English. You will help us greatly, please, if you point directly, just pictures where the problems are the most obvious - we have performed a full correction of the text by two literary editors in London and New York and all the comments that we sent to this early proofread were often written off to "literary preferences". We are not native speakers, sorry, help us understand where and what is done in particularly poor language.
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
In Unity, there is still an unresolved issue with running on some Linux X64 builds with the detection of the available resolutions. To solve the problem of "Receiving unhandled exception in funlockfile" you need to run the game in windowed mode - solutions for full-screen mode do not exist yet, it is up to Unity.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game in Steam or GOG. Your support will help us to bring more players. Thank you.
Hey! Balancing patch for the AI behavior at the Reaping level of 4+ (see details below) is on the way which brings some balance to difficulty level and AI behavior. We also would like to explain a couple of things about how it works.
The difficulty in the game is set by several matrices—the complexity changes smoothly from chapter to chapter due to the increasing coefficients for AI, so at the beginning of the game we weaken enemy's AI, and in the end we strengthen them to keep up with the developed player's units.
The second matrix—regulates the increasing levels of the Reaping, which add up to the parameters of the chapters and, most importantly, changes the key AI settings—its responses to defense, attack, tactical depth of analysis, priority of targets. So, for example, when Harvest level is more than 7, AI attempts to attack units that already have injuries, and on difficulty 2, it almost does not see protection and happily attacks those who would receive no damage.
We constantly collect impersonal combat stats—how many turns and round combat lasts, what units are the most effective, what AI did and how it affected the game. We also constantly read your feedback and recommendations on Steam and Discord and thus we have decided to improve the behavior of AI at levels 5 and above, allowing AI to analyze the field better, respond better to units in defense and counter-attack, better choose its goals.
CHANGELOG:
The maximum Reaping level is limited to 10
Updated localization for the Italian language
A small update of the Ens faction (sometimes in combat they had difficulties with making tactical decisions and stood in place in a counterattack instead of attacking the player)
Fixed a bug that allowed to increase the level of Reaping multiple times by quickly clicking on the event pop-up
Fixed the UI bug on the level up screen (numbers shifted)
Fixed the UI bug on the level up screen on resolutions less than 1378x768
Fixed the names of the Reaping for the Italian language
Multiple corrections of spelling and punctuation in the Russian language (many thanks to all who helps us find them)
Removed extra scenes from the Steam build
Fixed a bug with a window that comes up on the first occasion when party doesn't have enough strixes and Gleda is not in the team
Fixed a bug when Mact "came back to life" in Opakum
Fixed a bug where the party selection would not save after combat for Thorn's and Pheng's parties
Fixed incorrect selection of units in the team management in multiplayer
Fixed the display of the arrows for Friza's military company on the map after 53 days
Fixed a bug when the Reaper was not visible during the encounter in the forest
Fixed a bug where icons on the multiplayer screen disappeared when zoomed
Fixed the inability to give "The Hurricane's Soul" to Assassins
WHAT WE ARE DOING NOW:
We are not only correcting mistakes. You write a lot to us about what the game lacks in your opinion. We are working now on:
Finishing the multiplayer. We are currently testing: getting daily chests, opening combat chests, leveling up for all the 54 units, correcting mistakes. By the end of April, we plan to deliver you "clans" in online battles and the ability to fight versus AI, which will allow us to do everything that we wanted for the multiplayer version.
We will add a number to represent the degree of morale (now it is not clear how it changes from your choices)
We are working on a battle log for both singleplayer and multiplayer
We are working to allow you to see unit's stats and skills during the positioning phase in combat in singleplayer
We are working to allow you to see unit's stats and skills during the positioning phase in combat and enemy's turn in singleplayer
Fixed and are testing the incorrect behavior of skills that manipulate rounds
Fixed and are testing the incorrect behavior of skills that manipulate rounds
Fixed and are testing the display of targets for random attacks
We have also started the re-editing of the text in English. You will help us greatly, please, if you point directly, just pictures where the problems are the most obvious - we have performed a full correction of the text by two literary editors in London and New York and all the comments that we sent to this early proofread were often written off to "literary preferences". We are not native speakers, sorry, help us understand where and what is done in particularly poor language.
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
In Unity, there is still an unresolved issue with running on some Linux X64 builds with the detection of the available resolutions. To solve the problem of "Receiving unhandled exception in funlockfile" you need to run the game in windowed mode - solutions for full-screen mode do not exist yet, it is up to Unity.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game in Steam or GOG. Your support will help us to bring more players. Thank you.
Fixed "Continue" button position on global map. Now you won't have any trouble with travels.
We are sorry for inconvenience.
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
In Unity, there is still an unresolved issue with running on some Linux X64 builds with the detection of the available resolutions. To solve the problem of "Receiving unhandled exception in funlockfile" you need to run the game in windowed mode - solutions for full-screen mode do not exist yet, it is up to Unity.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game in Steam or GOG. Your support will help us to bring more players. Thank you.
Fixed "Continue" button position on global map. Now you won't have any trouble with travels.
We are sorry for inconvenience.
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
In Unity, there is still an unresolved issue with running on some Linux X64 builds with the detection of the available resolutions. To solve the problem of "Receiving unhandled exception in funlockfile" you need to run the game in windowed mode - solutions for full-screen mode do not exist yet, it is up to Unity.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game in Steam or GOG. Your support will help us to bring more players. Thank you.
Added Reaping manual adjustment in the Reaping menu at the map
Fixed incorrect AI behavior at the wasteland
Fixed saving bug in Hopper Rouly line in Ursus
Fixed camera zoom issue during the meeting of Hopper Rouly and Nakoma
Fixed avatars display during the bad final
Please keep in mind Steam cards enabled with this path also.
Don't forget to share your feedback and suggestions in Steam and GOG reviews - this is extremely important for us!
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
If you do like our game, please, write an honest review. It will help us to spread the word.
Added Reaping manual adjustment in the Reaping menu at the map
Fixed incorrect AI behavior at the wasteland
Fixed saving bug in Hopper Rouly line in Ursus
Fixed camera zoom issue during the meeting of Hopper Rouly and Nakoma
Fixed avatars display during the bad final
Please keep in mind Steam cards enabled with this path also.
Don't forget to share your feedback and suggestions in Steam and GOG reviews - this is extremely important for us!
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
If you do like our game, please, write an honest review. It will help us to spread the word.
On the level up screen, the description of the characteristics of the leveled up skills is added
Changed the display of the additional characteristics - the calculation mechanics became visible (http://take.ms/qjOgQ)
Missing Kickstarter backers were added to the credits
Fixed problems with "double quotation marks" in credits
Fixed the skill and its improvement for the "Deadly Jab" skill of Kshama and the Ense Swordsmen
Changed the threshold of "humanity" for Lo Feng (difficulties with saving one of the party members in the game ending)
Fixed incorrect behavior of passive skills when dying from a counterattack
The curse now properly weakens Hopper Rouly
Fixed a bug that led to a "dead end" in the ending of the Lo Feng's storyline after the killing the final boss
Fixed bug with dialogue logic with Helm in the camp
Fixed the icon for one of the ghosts in the wasteland
Fixed a problem with a blurred screen when replaying the fight
Fixed scene bug in the wasteland
Fixed scene bug in the battle with Bran people
Fixed scene bug in the battle with the Reaper at the western gate
Fixed a bug with displaying Thorn's in-combat model (pixelated image)
Fixed a bug in the dialogue scene in Feng's camp
Fixed low-quality textures in the store in high-resolution settings
Fixed the conditions for receiving the achievement "Silly Death"
Fixed an empty dialogue scene with Mushom
Fixed the disappearance of music in chapters 6 and 8
Fixed low-res portrait for Fillia in Ursus at higher resolutions
Multiple edits of spelling and writing in Russian, English, Italian, Ukrainian, German
Changed Gleda's usage of "daddy", "mommy", "tummy" to "father", "mother", "stomach"
Online game:
Fixed teleportation of units to the starting point in the multiplayer
Unresolved problem:
In Unity, there is still an unresolved issue with running on some Linux X64 builds with the detection of the available resolutions. To solve the problem of "Receiving unhandled exception in funlockfile" you need to run the game in windowed mode - solutions for full-screen mode do not exist yet, it is up to Unity. (edited)
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
If you do like our game, please, write an honest review. It will help us to spread the word.
On the level up screen, the description of the characteristics of the leveled up skills is added
Changed the display of the additional characteristics - the calculation mechanics became visible (http://take.ms/qjOgQ)
Missing Kickstarter backers were added to the credits
Fixed problems with "double quotation marks" in credits
Fixed the skill and its improvement for the "Deadly Jab" skill of Kshama and the Ense Swordsmen
Changed the threshold of "humanity" for Lo Feng (difficulties with saving one of the party members in the game ending)
Fixed incorrect behavior of passive skills when dying from a counterattack
The curse now properly weakens Hopper Rouly
Fixed a bug that led to a "dead end" in the ending of the Lo Feng's storyline after the killing the final boss
Fixed bug with dialogue logic with Helm in the camp
Fixed the icon for one of the ghosts in the wasteland
Fixed a problem with a blurred screen when replaying the fight
Fixed scene bug in the wasteland
Fixed scene bug in the battle with Bran people
Fixed scene bug in the battle with the Reaper at the western gate
Fixed a bug with displaying Thorn's in-combat model (pixelated image)
Fixed a bug in the dialogue scene in Feng's camp
Fixed low-quality textures in the store in high-resolution settings
Fixed the conditions for receiving the achievement "Silly Death"
Fixed an empty dialogue scene with Mushom
Fixed the disappearance of music in chapters 6 and 8
Fixed low-res portrait for Fillia in Ursus at higher resolutions
Multiple edits of spelling and writing in Russian, English, Italian, Ukrainian, German
Changed Gleda's usage of "daddy", "mommy", "tummy" to "father", "mother", "stomach"
Online game:
Fixed teleportation of units to the starting point in the multiplayer
Unresolved problem:
In Unity, there is still an unresolved issue with running on some Linux X64 builds with the detection of the available resolutions. To solve the problem of "Receiving unhandled exception in funlockfile" you need to run the game in windowed mode - solutions for full-screen mode do not exist yet, it is up to Unity. (edited)
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
If you do like our game, please, write an honest review. It will help us to spread the word.