Fixed "Continue" button position on global map. Now you won't have any trouble with travels.
We are sorry for inconvenience.
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
In Unity, there is still an unresolved issue with running on some Linux X64 builds with the detection of the available resolutions. To solve the problem of "Receiving unhandled exception in funlockfile" you need to run the game in windowed mode - solutions for full-screen mode do not exist yet, it is up to Unity.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game in Steam or GOG. Your support will help us to bring more players. Thank you.
Fixed "Continue" button position on global map. Now you won't have any trouble with travels.
We are sorry for inconvenience.
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
In Unity, there is still an unresolved issue with running on some Linux X64 builds with the detection of the available resolutions. To solve the problem of "Receiving unhandled exception in funlockfile" you need to run the game in windowed mode - solutions for full-screen mode do not exist yet, it is up to Unity.
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Please, write an honest review about the game in Steam or GOG. Your support will help us to bring more players. Thank you.
Added Reaping manual adjustment in the Reaping menu at the map
Fixed incorrect AI behavior at the wasteland
Fixed saving bug in Hopper Rouly line in Ursus
Fixed camera zoom issue during the meeting of Hopper Rouly and Nakoma
Fixed avatars display during the bad final
Please keep in mind Steam cards enabled with this path also.
Don't forget to share your feedback and suggestions in Steam and GOG reviews - this is extremely important for us!
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
If you do like our game, please, write an honest review. It will help us to spread the word.
Added Reaping manual adjustment in the Reaping menu at the map
Fixed incorrect AI behavior at the wasteland
Fixed saving bug in Hopper Rouly line in Ursus
Fixed camera zoom issue during the meeting of Hopper Rouly and Nakoma
Fixed avatars display during the bad final
Please keep in mind Steam cards enabled with this path also.
Don't forget to share your feedback and suggestions in Steam and GOG reviews - this is extremely important for us!
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
If you do like our game, please, write an honest review. It will help us to spread the word.
On the level up screen, the description of the characteristics of the leveled up skills is added
Changed the display of the additional characteristics - the calculation mechanics became visible (http://take.ms/qjOgQ)
Missing Kickstarter backers were added to the credits
Fixed problems with "double quotation marks" in credits
Fixed the skill and its improvement for the "Deadly Jab" skill of Kshama and the Ense Swordsmen
Changed the threshold of "humanity" for Lo Feng (difficulties with saving one of the party members in the game ending)
Fixed incorrect behavior of passive skills when dying from a counterattack
The curse now properly weakens Hopper Rouly
Fixed a bug that led to a "dead end" in the ending of the Lo Feng's storyline after the killing the final boss
Fixed bug with dialogue logic with Helm in the camp
Fixed the icon for one of the ghosts in the wasteland
Fixed a problem with a blurred screen when replaying the fight
Fixed scene bug in the wasteland
Fixed scene bug in the battle with Bran people
Fixed scene bug in the battle with the Reaper at the western gate
Fixed a bug with displaying Thorn's in-combat model (pixelated image)
Fixed a bug in the dialogue scene in Feng's camp
Fixed low-quality textures in the store in high-resolution settings
Fixed the conditions for receiving the achievement "Silly Death"
Fixed an empty dialogue scene with Mushom
Fixed the disappearance of music in chapters 6 and 8
Fixed low-res portrait for Fillia in Ursus at higher resolutions
Multiple edits of spelling and writing in Russian, English, Italian, Ukrainian, German
Changed Gleda's usage of "daddy", "mommy", "tummy" to "father", "mother", "stomach"
Online game:
Fixed teleportation of units to the starting point in the multiplayer
Unresolved problem:
In Unity, there is still an unresolved issue with running on some Linux X64 builds with the detection of the available resolutions. To solve the problem of "Receiving unhandled exception in funlockfile" you need to run the game in windowed mode - solutions for full-screen mode do not exist yet, it is up to Unity. (edited)
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
If you do like our game, please, write an honest review. It will help us to spread the word.
On the level up screen, the description of the characteristics of the leveled up skills is added
Changed the display of the additional characteristics - the calculation mechanics became visible (http://take.ms/qjOgQ)
Missing Kickstarter backers were added to the credits
Fixed problems with "double quotation marks" in credits
Fixed the skill and its improvement for the "Deadly Jab" skill of Kshama and the Ense Swordsmen
Changed the threshold of "humanity" for Lo Feng (difficulties with saving one of the party members in the game ending)
Fixed incorrect behavior of passive skills when dying from a counterattack
The curse now properly weakens Hopper Rouly
Fixed a bug that led to a "dead end" in the ending of the Lo Feng's storyline after the killing the final boss
Fixed bug with dialogue logic with Helm in the camp
Fixed the icon for one of the ghosts in the wasteland
Fixed a problem with a blurred screen when replaying the fight
Fixed scene bug in the wasteland
Fixed scene bug in the battle with Bran people
Fixed scene bug in the battle with the Reaper at the western gate
Fixed a bug with displaying Thorn's in-combat model (pixelated image)
Fixed a bug in the dialogue scene in Feng's camp
Fixed low-quality textures in the store in high-resolution settings
Fixed the conditions for receiving the achievement "Silly Death"
Fixed an empty dialogue scene with Mushom
Fixed the disappearance of music in chapters 6 and 8
Fixed low-res portrait for Fillia in Ursus at higher resolutions
Multiple edits of spelling and writing in Russian, English, Italian, Ukrainian, German
Changed Gleda's usage of "daddy", "mommy", "tummy" to "father", "mother", "stomach"
Online game:
Fixed teleportation of units to the starting point in the multiplayer
Unresolved problem:
In Unity, there is still an unresolved issue with running on some Linux X64 builds with the detection of the available resolutions. To solve the problem of "Receiving unhandled exception in funlockfile" you need to run the game in windowed mode - solutions for full-screen mode do not exist yet, it is up to Unity. (edited)
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
If you do like our game, please, write an honest review. It will help us to spread the word.
Dear players! Another patch is here, and we are still working on further changes, fixing English translation, rewriting dialogs and testing changes to overhaul the existing combat system.
CHANGELOG:
fixed freezing on window with strixes dividing after loading game or returning to the global map
fixed freezing after final fight if someone died or Thorn made the final blow
fixed a bug when Ramlin's ability turn enemies' characteristics to negative meaning
fixed freezing of exit window when use Esc button
v-sync option added
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
If you do like our game, please, write an honest review. It will help us to spread the word.
Dear players! Another patch is here, and we are still working on further changes, fixing English translation, rewriting dialogs and testing changes to overhaul the existing combat system.
CHANGELOG:
fixed freezing on window with strixes dividing after loading game or returning to the global map
fixed freezing after final fight if someone died or Thorn made the final blow
fixed a bug when Ramlin's ability turn enemies' characteristics to negative meaning
fixed freezing of exit window when use Esc button
v-sync option added
IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:
-force-glcore
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
If you do like our game, please, write an honest review. It will help us to spread the word.
Good news, everyone! Despite the fact we were going to release another patch on Monday, we decided to do it today. Patch 1.0.25 is now live at Steam version and bring some balance adjustments and bug fixes.
CHANGELOG:
Reduced Strixes consumption for Thorn, Gled, Hoda, Fisk.
Reduced the price of the Strixes from traders by 30%
All merchants received additional goods with Strixes
Reduced the impact of the Reaping on the opponents' stats by 5-12%, depending on the chapter
Thorn's squad will have 30 more Strixes at the beginning of their journey
The starting curse is reduced by 2 points in one of the branches of conversation between Blans and Koronzon
Fixed the bell tower in Albius disappearing for Hopper
Fixed the story event for Hopper with the trader Bred
Fixed missing characters in items' descriptions in Chinese
Added option to disable "hems" during dialogs
"Hems" are now played less often (edited)
Balance changes for enemy power in chapters 3 to 9. The game should be overall more comfortable now
GOG version will be updated later today
Don't forget to share your feedback in reviews - we are eager to hear more of your suggestions!
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.
Good news, everyone! Despite the fact we were going to release another patch on Monday, we decided to do it today. Patch 1.0.25 is now live at Steam version and bring some balance adjustments and bug fixes.
CHANGELOG:
Reduced Strixes consumption for Thorn, Gled, Hoda, Fisk.
Reduced the price of the Strixes from traders by 30%
All merchants received additional goods with Strixes
Reduced the impact of the Reaping on the opponents' stats by 5-12%, depending on the chapter
Thorn's squad will have 30 more Strixes at the beginning of their journey
The starting curse is reduced by 2 points in one of the branches of conversation between Blans and Koronzon
Fixed the bell tower in Albius disappearing for Hopper
Fixed the story event for Hopper with the trader Bred
Fixed missing characters in items' descriptions in Chinese
Added option to disable "hems" during dialogs
"Hems" are now played less often (edited)
Balance changes for enemy power in chapters 3 to 9. The game should be overall more comfortable now
GOG version will be updated later today
Don't forget to share your feedback in reviews - we are eager to hear more of your suggestions!
If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.