Mar 25, 2018
Ash of Gods: Redemption - bijou


Dear players! Another patch is here, and we are still working on further changes, fixing English translation, rewriting dialogs and testing changes to overhaul the existing combat system.

CHANGELOG:
  • fixed freezing on window with strixes dividing after loading game or returning to the global map
  • fixed freezing after final fight if someone died or Thorn made the final blow
  • fixed a bug when Ramlin's ability turn enemies' characteristics to negative meaning
  • fixed freezing of exit window when use Esc button
  • v-sync option added

IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:

-force-glcore

If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.

If you do like our game, please, write an honest review. It will help us to spread the word.

http://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
Mar 25, 2018
Ash of Gods: Redemption - bijou


Dear players! Another patch is here, and we are still working on further changes, fixing English translation, rewriting dialogs and testing changes to overhaul the existing combat system.

CHANGELOG:
  • fixed freezing on window with strixes dividing after loading game or returning to the global map
  • fixed freezing after final fight if someone died or Thorn made the final blow
  • fixed a bug when Ramlin's ability turn enemies' characteristics to negative meaning
  • fixed freezing of exit window when use Esc button
  • v-sync option added

IMPORTANT:
If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:

-force-glcore

If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.

If you do like our game, please, write an honest review. It will help us to spread the word.

http://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
Mar 24, 2018
Ash of Gods: Redemption - xafarius


Good news, everyone! Despite the fact we were going to release another patch on Monday, we decided to do it today.
Patch 1.0.25 is now live at Steam version and bring some balance adjustments and bug fixes.

CHANGELOG:
  • Reduced Strixes consumption for Thorn, Gled, Hoda, Fisk.
  • Reduced the price of the Strixes from traders by 30%
  • All merchants received additional goods with Strixes
  • Reduced the impact of the Reaping on the opponents' stats by 5-12%, depending on the chapter
  • Thorn's squad will have 30 more Strixes at the beginning of their journey
  • The starting curse is reduced by 2 points in one of the branches of conversation between Blans and Koronzon
  • Fixed the bell tower in Albius disappearing for Hopper
  • Fixed the story event for Hopper with the trader Bred
  • Fixed missing characters in items' descriptions in Chinese
  • Added option to disable "hems" during dialogs
  • "Hems" are now played less often (edited)
  • Balance changes for enemy power in chapters 3 to 9. The game should be overall more comfortable now
  • GOG version will be updated later today

    Don't forget to share your feedback in reviews - we are eager to hear more of your suggestions!

    If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.

    http://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
Mar 24, 2018
Ash of Gods: Redemption - xafarius


Good news, everyone! Despite the fact we were going to release another patch on Monday, we decided to do it today.
Patch 1.0.25 is now live at Steam version and bring some balance adjustments and bug fixes.

CHANGELOG:
  • Reduced Strixes consumption for Thorn, Gled, Hoda, Fisk.
  • Reduced the price of the Strixes from traders by 30%
  • All merchants received additional goods with Strixes
  • Reduced the impact of the Reaping on the opponents' stats by 5-12%, depending on the chapter
  • Thorn's squad will have 30 more Strixes at the beginning of their journey
  • The starting curse is reduced by 2 points in one of the branches of conversation between Blans and Koronzon
  • Fixed the bell tower in Albius disappearing for Hopper
  • Fixed the story event for Hopper with the trader Bred
  • Fixed missing characters in items' descriptions in Chinese
  • Added option to disable "hems" during dialogs
  • "Hems" are now played less often (edited)
  • Balance changes for enemy power in chapters 3 to 9. The game should be overall more comfortable now
  • GOG version will be updated later today

    Don't forget to share your feedback in reviews - we are eager to hear more of your suggestions!

    If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.

    http://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
Mar 24, 2018
Ash of Gods: Redemption - bijou


Dear players! Thanks a lot for your feedback about the game, we are carefully read every review and all discussions, gathering information about what you do and don't like in the current build of Ash of Gods. We are going to improve the game based on this, fixing minor and major issues to make your experience flawless.

This small patch was released yesterday, and it is just something for a start. Next patch will be released on Monday.

CHANGELOG:
  • multiplayer is already available, we're also planning some improvements in the upcoming updates
  • AI difficulty level is reduced for the reaping levels 6-10
  • fixed some UI issues on 1600х900 and 1600х1200 screens
  • fixed a bug with a freezing game during quest with Muellase the merchant

If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.

http://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
Mar 24, 2018
Ash of Gods: Redemption - bijou


Dear players! Thanks a lot for your feedback about the game, we are carefully read every review and all discussions, gathering information about what you do and don't like in the current build of Ash of Gods. We are going to improve the game based on this, fixing minor and major issues to make your experience flawless.

This small patch was released yesterday, and it is just something for a start. Next patch will be released on Monday.

CHANGELOG:
  • multiplayer is already available, we're also planning some improvements in the upcoming updates
  • AI difficulty level is reduced for the reaping levels 6-10
  • fixed some UI issues on 1600х900 and 1600х1200 screens
  • fixed a bug with a freezing game during quest with Muellase the merchant

If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.

http://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
Mar 23, 2018
Ash of Gods: Redemption - bijou


Ash of Gods has just become available for purchase!

MULTIPLAYER WILL BECOME AVAILABLE WITHIN 24 HOURS.

https://youtu.be/7dHuZbpxL10
We also made a Digital Deluxe version for those who fell in love with our game. It contains the original soundtrack by Adam Skorupa, a beautiful digital art book, a comic book, A2 poster, maps of Terminum and a pack of wallpapers for different devices.



If you are not fancy about all the deluxe rewards but want to say thanks to developers, simply buy us a beer:

http://store.steampowered.com/app/820870/Ash_of_Gods__Beer_for_Developers/

You will also get a deck of cards with Ash of Gods' characters.

If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.

And, of course, don't forget to write an honest review about the game, it will help us to spread the word!

http://store.steampowered.com/app/691690/
Mar 23, 2018
Ash of Gods: Redemption - bijou


Ash of Gods has just become available for purchase!

MULTIPLAYER WILL BECOME AVAILABLE WITHIN 24 HOURS.

https://youtu.be/7dHuZbpxL10
We also made a Digital Deluxe version for those who fell in love with our game. It contains the original soundtrack by Adam Skorupa, a beautiful digital art book, a comic book, A2 poster, maps of Terminum and a pack of wallpapers for different devices.



If you are not fancy about all the deluxe rewards but want to say thanks to developers, simply buy us a beer:

http://store.steampowered.com/app/820870/Ash_of_Gods__Beer_for_Developers/

You will also get a deck of cards with Ash of Gods' characters.

If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.

And, of course, don't forget to write an honest review about the game, it will help us to spread the word!

http://store.steampowered.com/app/691690/
Ash of Gods: Redemption - bijou
With only a week left until the release it’s time for me to tell you “See you at the Terminum” (hey, guys, stress on the first syllable). The first issue of our diaries was published on December 22, 2016, and now you read the last one. I’ll also write postmortem, but it seems to me that the format of the statement will be stating the facts and full of bragging or tears.

All this time I tried to talk about everything as it is – without special embellishments, lies, exaggerations and marketing nonsense, which is often freely or not freely added to their own diaries by different teams. In this issue, we will get acquainted once again and I will tell about all who somehow worked a lot on the game. I’ll tell you how things are with the console and mobile versions of the game and I will tell you about the terrible dispute between me and our publishing director.

OUR PLANS

Right now we are starting to prepare for porting the game on the consoles (Xbox, PS4, Switch) – we signed an agreement with the publisher “Buka” and they will be porting and publishing the game in retail. As we have promised to you during the Kickstarter campaign the game on the consoles will be released 2-4 months after the PC version. Forgive us for not managing to make the controller support on the PC right at the start – we will add this feature to the PC version of the game together with porting on the console. I really want us to translate the game into as many languages as possible. Now we have Russian, English, German, Italian, Chinese, Ukrainian. Soon we will finish with Polish, French, Spanish and Brazilian Portuguese.



When we’re done with consoles, we’ll start working on mobile devices (Android, iOS). It will be at the very end of the year or early in 2019. Maybe I’ll try to check on how difficult it is to build a game on Ps Vita – perhaps it’s not as difficult as it seems?

THE "LAST" "HELLO"!

Feel free to skip this, if you do not care who made this game – here will be our funny faces mostly . Yes, it took me only a year to manage to get my colleagues to be generous enough to say a couple of words about what they think about working on the game.



CONCLUSION

The plot of the game is completely ready. We are still plishing it and will be doing this until the last day before the release. We have not finished a lot in the multiplayer – we will do it in the first updates immediately after the release. This includes your rewards from the Kickstarter campaign – the keys to the chests and units. We are still writing the distribution system for you and will do it all by the end of April.

Guys, I’m very glad that many of you supported us this year and a half. With his comments, ideas, wishes and constructive criticism. I hope that we will not fail you!
Ash of Gods: Redemption - bijou
With only a week left until the release it’s time for me to tell you “See you at the Terminum” (hey, guys, stress on the first syllable). The first issue of our diaries was published on December 22, 2016, and now you read the last one. I’ll also write postmortem, but it seems to me that the format of the statement will be stating the facts and full of bragging or tears.

All this time I tried to talk about everything as it is – without special embellishments, lies, exaggerations and marketing nonsense, which is often freely or not freely added to their own diaries by different teams. In this issue, we will get acquainted once again and I will tell about all who somehow worked a lot on the game. I’ll tell you how things are with the console and mobile versions of the game and I will tell you about the terrible dispute between me and our publishing director.

OUR PLANS

Right now we are starting to prepare for porting the game on the consoles (Xbox, PS4, Switch) – we signed an agreement with the publisher “Buka” and they will be porting and publishing the game in retail. As we have promised to you during the Kickstarter campaign the game on the consoles will be released 2-4 months after the PC version. Forgive us for not managing to make the controller support on the PC right at the start – we will add this feature to the PC version of the game together with porting on the console. I really want us to translate the game into as many languages as possible. Now we have Russian, English, German, Italian, Chinese, Ukrainian. Soon we will finish with Polish, French, Spanish and Brazilian Portuguese.



When we’re done with consoles, we’ll start working on mobile devices (Android, iOS). It will be at the very end of the year or early in 2019. Maybe I’ll try to check on how difficult it is to build a game on Ps Vita – perhaps it’s not as difficult as it seems?

THE "LAST" "HELLO"!

Feel free to skip this, if you do not care who made this game – here will be our funny faces mostly . Yes, it took me only a year to manage to get my colleagues to be generous enough to say a couple of words about what they think about working on the game.



CONCLUSION

The plot of the game is completely ready. We are still plishing it and will be doing this until the last day before the release. We have not finished a lot in the multiplayer – we will do it in the first updates immediately after the release. This includes your rewards from the Kickstarter campaign – the keys to the chests and units. We are still writing the distribution system for you and will do it all by the end of April.

Guys, I’m very glad that many of you supported us this year and a half. With his comments, ideas, wishes and constructive criticism. I hope that we will not fail you!
...