Only early on in the game can you skip reading the descriptions of the opponent’s abilities and passive skills, but the further in the Termimium, the thicker are the Enses.
Some of my colleagues do not like Fisk for his low survival rate (and even by leveling up you will not be able to raise his health very soon), but in skillful hands he can work miracles.
A lot of the skills in the game are calculated from the character’s attack value: for example, Thorn’s defence depends on his attack value.
Thanks to the cooldowns, we have managed to add truly “crazy” abilities. For example, the possibility for an Assassin class to kill a completely healthy enemy with one blow.
Choosing between the correct mathematical methods of calculations for strict balance and fun, we took the side of the latter – and I’m scared to think of what some ingenious players will be able to create on the release with the opportunities that we give them.
In addition – in my opinion – in the case of Ash of Gods, the number of unique and original elements (for example, the real death of all heroes or highly delayed consequences of player’s choices) allows the game to break through the cage of its heritage and act as something new and special.
Only early on in the game can you skip reading the descriptions of the opponent’s abilities and passive skills, but the further in the Termimium, the thicker are the Enses.
Some of my colleagues do not like Fisk for his low survival rate (and even by leveling up you will not be able to raise his health very soon), but in skillful hands he can work miracles.
A lot of the skills in the game are calculated from the character’s attack value: for example, Thorn’s defence depends on his attack value.
Thanks to the cooldowns, we have managed to add truly “crazy” abilities. For example, the possibility for an Assassin class to kill a completely healthy enemy with one blow.
Choosing between the correct mathematical methods of calculations for strict balance and fun, we took the side of the latter – and I’m scared to think of what some ingenious players will be able to create on the release with the opportunities that we give them.
In addition – in my opinion – in the case of Ash of Gods, the number of unique and original elements (for example, the real death of all heroes or highly delayed consequences of player’s choices) allows the game to break through the cage of its heritage and act as something new and special.
The major impression is beautiful and disgusting at the same time. A slim, imperious and arrogant aristocrat, who immediately makes you want to smash his face. Spoiled and depraved bastard. A spender, does not miss the opportunity to flash his wealth, arrogance, and the contempt for the common fols. The void of strength, courage and intelligence is ftlled by the excess of cunning, rancor and stubbornness. He never forgives anything and does not stop at anything.
Hey, fellow countrymen from Lokalize, give a discount on the subscription !!! Pretty please (wink)
In one playthrough you will encounter about 25-35 fights and about a hundred events. Most of the events will allow you to avoid fighting if you want. And we tried to ensure that every game dialogue allowed you to “cut” through the dialogs, omitting the lore, if you are not interested in it.
The major impression is beautiful and disgusting at the same time. A slim, imperious and arrogant aristocrat, who immediately makes you want to smash his face. Spoiled and depraved bastard. A spender, does not miss the opportunity to flash his wealth, arrogance, and the contempt for the common fols. The void of strength, courage and intelligence is ftlled by the excess of cunning, rancor and stubbornness. He never forgives anything and does not stop at anything.
Hey, fellow countrymen from Lokalize, give a discount on the subscription !!! Pretty please (wink)
In one playthrough you will encounter about 25-35 fights and about a hundred events. Most of the events will allow you to avoid fighting if you want. And we tried to ensure that every game dialogue allowed you to “cut” through the dialogs, omitting the lore, if you are not interested in it.
Full OST of the game is 24 tracks for 73 minutes and 19 seconds; and for every second of it I feel proud! Ah, golden piastres, it seems I had to sell a kidney to record all this music 🙂
We are in Vodan, a city in an East Asian style. This is the beginning of the story line of Lo Pheng (eikonian, similar to the flawless from the series “Game of Thrones”), a warrior of the highest skill and bodyguard for the governor of the city.
In Vodan, everything is ready for the celebrations in honor of the vernal equinox. Friezes are cheerful guys and celebrate it with public executions. Hundreds of slaves were already brought to the city and a crowd of people is going to watch the torture. The Harvest is about to begin.
This is a paired scene – for this track we will see them one by one. A long through take of the camera on # 1 with the author’s text, then popup and we get into the hub on stage number 2. From the musical theme of the scene there can be a transition to the Friza combat theme.
By the way, if you want to make a cool cartoon or want a lot of hand-drawn animation – write to us, I have really enjoyed working with it and we are happy to animate something for you. Cheap and with a high quality 🙂
In total, the project has 31,751 frames of combat animation, carefully and lovingly drawn and carefully painted in hand.
The game has 21 combat class. When some reporters use year old screenshots in their articles and write that is just the same as in the game that we do not mention, I’m just cringing. If anything, the combat system is ours is from the beginning to the end. Nothing similar except for the turn-based system.
Combat UI (the one that above), was reworked a total of 9 times. Now almost any action on it can be done in 2-3 clicks.
The second protagonist, Hopper Roel, always fights alone. And, believe me, it’s not bloody simple, to make over a dozen fights with one character to be fun. I hope we got it!
This year, one observant Scotsman sent us a picture from a homebrew tabletop where our characters were used. That is cool – take them, do it, share it with us! It’s very cool that you give our heroes a new life!
Yes, as a manager, I’ve screwed up with overtime – boldly throw stones at me if you were not in my place.
Full OST of the game is 24 tracks for 73 minutes and 19 seconds; and for every second of it I feel proud! Ah, golden piastres, it seems I had to sell a kidney to record all this music 🙂
We are in Vodan, a city in an East Asian style. This is the beginning of the story line of Lo Pheng (eikonian, similar to the flawless from the series “Game of Thrones”), a warrior of the highest skill and bodyguard for the governor of the city.
In Vodan, everything is ready for the celebrations in honor of the vernal equinox. Friezes are cheerful guys and celebrate it with public executions. Hundreds of slaves were already brought to the city and a crowd of people is going to watch the torture. The Harvest is about to begin.
This is a paired scene – for this track we will see them one by one. A long through take of the camera on # 1 with the author’s text, then popup and we get into the hub on stage number 2. From the musical theme of the scene there can be a transition to the Friza combat theme.
By the way, if you want to make a cool cartoon or want a lot of hand-drawn animation – write to us, I have really enjoyed working with it and we are happy to animate something for you. Cheap and with a high quality 🙂
In total, the project has 31,751 frames of combat animation, carefully and lovingly drawn and carefully painted in hand.
The game has 21 combat class. When some reporters use year old screenshots in their articles and write that is just the same as in the game that we do not mention, I’m just cringing. If anything, the combat system is ours is from the beginning to the end. Nothing similar except for the turn-based system.
Combat UI (the one that above), was reworked a total of 9 times. Now almost any action on it can be done in 2-3 clicks.
The second protagonist, Hopper Roel, always fights alone. And, believe me, it’s not bloody simple, to make over a dozen fights with one character to be fun. I hope we got it!
This year, one observant Scotsman sent us a picture from a homebrew tabletop where our characters were used. That is cool – take them, do it, share it with us! It’s very cool that you give our heroes a new life!
Yes, as a manager, I’ve screwed up with overtime – boldly throw stones at me if you were not in my place.
We already started working on the online version of the combat section in mid-March. This was important, because we wanted to show live gameplay to Square Enux Collection (SEC) as well as record some scenes for our Steam Greenlight and Kickstarter campaigns.
We already started working on the online version of the combat section in mid-March. This was important, because we wanted to show live gameplay to Square Enux Collection (SEC) as well as record some scenes for our Steam Greenlight and Kickstarter campaigns.