The major impression is beautiful and disgusting at the same time. A slim, imperious and arrogant aristocrat, who immediately makes you want to smash his face. Spoiled and depraved bastard. A spender, does not miss the opportunity to flash his wealth, arrogance, and the contempt for the common fols. The void of strength, courage and intelligence is ftlled by the excess of cunning, rancor and stubbornness. He never forgives anything and does not stop at anything.
Hey, fellow countrymen from Lokalize, give a discount on the subscription !!! Pretty please (wink)
In one playthrough you will encounter about 25-35 fights and about a hundred events. Most of the events will allow you to avoid fighting if you want. And we tried to ensure that every game dialogue allowed you to “cut” through the dialogs, omitting the lore, if you are not interested in it.
The major impression is beautiful and disgusting at the same time. A slim, imperious and arrogant aristocrat, who immediately makes you want to smash his face. Spoiled and depraved bastard. A spender, does not miss the opportunity to flash his wealth, arrogance, and the contempt for the common fols. The void of strength, courage and intelligence is ftlled by the excess of cunning, rancor and stubbornness. He never forgives anything and does not stop at anything.
Hey, fellow countrymen from Lokalize, give a discount on the subscription !!! Pretty please (wink)
In one playthrough you will encounter about 25-35 fights and about a hundred events. Most of the events will allow you to avoid fighting if you want. And we tried to ensure that every game dialogue allowed you to “cut” through the dialogs, omitting the lore, if you are not interested in it.
Full OST of the game is 24 tracks for 73 minutes and 19 seconds; and for every second of it I feel proud! Ah, golden piastres, it seems I had to sell a kidney to record all this music 🙂
We are in Vodan, a city in an East Asian style. This is the beginning of the story line of Lo Pheng (eikonian, similar to the flawless from the series “Game of Thrones”), a warrior of the highest skill and bodyguard for the governor of the city.
In Vodan, everything is ready for the celebrations in honor of the vernal equinox. Friezes are cheerful guys and celebrate it with public executions. Hundreds of slaves were already brought to the city and a crowd of people is going to watch the torture. The Harvest is about to begin.
This is a paired scene – for this track we will see them one by one. A long through take of the camera on # 1 with the author’s text, then popup and we get into the hub on stage number 2. From the musical theme of the scene there can be a transition to the Friza combat theme.
By the way, if you want to make a cool cartoon or want a lot of hand-drawn animation – write to us, I have really enjoyed working with it and we are happy to animate something for you. Cheap and with a high quality 🙂
In total, the project has 31,751 frames of combat animation, carefully and lovingly drawn and carefully painted in hand.
The game has 21 combat class. When some reporters use year old screenshots in their articles and write that is just the same as in the game that we do not mention, I’m just cringing. If anything, the combat system is ours is from the beginning to the end. Nothing similar except for the turn-based system.
Combat UI (the one that above), was reworked a total of 9 times. Now almost any action on it can be done in 2-3 clicks.
The second protagonist, Hopper Roel, always fights alone. And, believe me, it’s not bloody simple, to make over a dozen fights with one character to be fun. I hope we got it!
This year, one observant Scotsman sent us a picture from a homebrew tabletop where our characters were used. That is cool – take them, do it, share it with us! It’s very cool that you give our heroes a new life!
Yes, as a manager, I’ve screwed up with overtime – boldly throw stones at me if you were not in my place.
Full OST of the game is 24 tracks for 73 minutes and 19 seconds; and for every second of it I feel proud! Ah, golden piastres, it seems I had to sell a kidney to record all this music 🙂
We are in Vodan, a city in an East Asian style. This is the beginning of the story line of Lo Pheng (eikonian, similar to the flawless from the series “Game of Thrones”), a warrior of the highest skill and bodyguard for the governor of the city.
In Vodan, everything is ready for the celebrations in honor of the vernal equinox. Friezes are cheerful guys and celebrate it with public executions. Hundreds of slaves were already brought to the city and a crowd of people is going to watch the torture. The Harvest is about to begin.
This is a paired scene – for this track we will see them one by one. A long through take of the camera on # 1 with the author’s text, then popup and we get into the hub on stage number 2. From the musical theme of the scene there can be a transition to the Friza combat theme.
By the way, if you want to make a cool cartoon or want a lot of hand-drawn animation – write to us, I have really enjoyed working with it and we are happy to animate something for you. Cheap and with a high quality 🙂
In total, the project has 31,751 frames of combat animation, carefully and lovingly drawn and carefully painted in hand.
The game has 21 combat class. When some reporters use year old screenshots in their articles and write that is just the same as in the game that we do not mention, I’m just cringing. If anything, the combat system is ours is from the beginning to the end. Nothing similar except for the turn-based system.
Combat UI (the one that above), was reworked a total of 9 times. Now almost any action on it can be done in 2-3 clicks.
The second protagonist, Hopper Roel, always fights alone. And, believe me, it’s not bloody simple, to make over a dozen fights with one character to be fun. I hope we got it!
This year, one observant Scotsman sent us a picture from a homebrew tabletop where our characters were used. That is cool – take them, do it, share it with us! It’s very cool that you give our heroes a new life!
Yes, as a manager, I’ve screwed up with overtime – boldly throw stones at me if you were not in my place.
We already started working on the online version of the combat section in mid-March. This was important, because we wanted to show live gameplay to Square Enux Collection (SEC) as well as record some scenes for our Steam Greenlight and Kickstarter campaigns.
We already started working on the online version of the combat section in mid-March. This was important, because we wanted to show live gameplay to Square Enux Collection (SEC) as well as record some scenes for our Steam Greenlight and Kickstarter campaigns.
Everything depends on the actions of our protagonist Hopper Rouley and some of the actions of two of the other heroes, and this will constantly affect the nature of the difficulty level for better or worse.
We’re working hard on the physical prizes: we’re going to mold a six-inch figure of Dorpkhal, plus we plan to make cool bracelets (an important artifact in the game’s plot) and make a hard-cover A4 art book of at least 30 pages and a comic that’s worthy of a Comic Con.
Lo Pheng’s full storyline is one of the goals of our Kickstarter campaign— we won’t be able to pull it off with our current resources.
Many thanks to you, Anatoly Hajduk (Insomnia) and Eric Neigher (Obsidian). Your answers to our sometimes stupid and naive questions have been invaluable.
Please, share your thoughts: several times a month somebody asks us to put the source of the web prototype on github. After reading the readme file it should usually only take about 5 minutes to start it up on your PC without any previous programming experience. The only thing that needs to be done is to translate all the instructions into English and somehow describe the internal structure. I’m not sure whether I should spend time on this? Will someone really use it?
If you work in a cool UI lab, we’ll gladly accept your criticism or help in working on the UI / UX to make it as convenient and simple as possible. And we’ll sing your praises on every street corner!
Everything depends on the actions of our protagonist Hopper Rouley and some of the actions of two of the other heroes, and this will constantly affect the nature of the difficulty level for better or worse.
We’re working hard on the physical prizes: we’re going to mold a six-inch figure of Dorpkhal, plus we plan to make cool bracelets (an important artifact in the game’s plot) and make a hard-cover A4 art book of at least 30 pages and a comic that’s worthy of a Comic Con.
Lo Pheng’s full storyline is one of the goals of our Kickstarter campaign— we won’t be able to pull it off with our current resources.
Many thanks to you, Anatoly Hajduk (Insomnia) and Eric Neigher (Obsidian). Your answers to our sometimes stupid and naive questions have been invaluable.
Please, share your thoughts: several times a month somebody asks us to put the source of the web prototype on github. After reading the readme file it should usually only take about 5 minutes to start it up on your PC without any previous programming experience. The only thing that needs to be done is to translate all the instructions into English and somehow describe the internal structure. I’m not sure whether I should spend time on this? Will someone really use it?
If you work in a cool UI lab, we’ll gladly accept your criticism or help in working on the UI / UX to make it as convenient and simple as possible. And we’ll sing your praises on every street corner!
"The Great Reaping has begun" is not the sort of news you ever want to see flashing on a CNN chyron, but that's how the action gets rolling in the upcoming turn-based RPG-CCG Ash of Gods. The world is in trouble as another one of those ancient evils that nobody believes in comes to life, and it falls to you to do something about it.
But that "something" may be nothing: Developer AurumDust said players can try to be a hero, or focusing solely on taking care of their own, or even just looking out for Number One.
"Imagine a fairy tale, a book, or a movie in which you not only follow the adventures of your hero, but also open all its secret rooms, pulling all the skeletons out of everyone's closets, and discovering tales that were best untold," Ash of Gods writer Sergey Malitsky explained.
"Not only can you save your heroes from unnecessary risks or undesirable actions, but your actions can likewise plunge them into danger and terrible twists of fate. This is a game in which you can play and live, but understand that your tale develops according to the laws of the real world. And this means that even if a happy ending is in sight, it is not guaranteed."
The visual similarity to The Banner Saga games is obvious, although Ash of Gods appears to be less obviously based on an existing mythology. It also promises a very grim-sounding game world that reflects some of the less attractive aspects of human behavior. "[Ash of Gods] is the story of 'angels' who after being given free will turned the life of humans into hell in the absence of a god," the game's website says. "This is a novel that shows you that no conflict has a right or a wrong side because even your enemies have mothers and children."
It's a little tricky to nail down as far as genre goes: AurumDust describes it as "a mix of turn-based strategy and card RPG," with rogue-like storytelling and support for PvE and PvP multiplayer. One specific point of emphasis is the combat system, which will not make use of dice rolls: Players can employ different types of tactics, special attacks, and even bluffs, but is otherwise "completely devoid of any element of chance ... When you launch an attack or use a skill, you know exactly what the effect will be."
Ash of Gods is slated to come out in March.
The key problem that has caused a lot of our “trials and tribulations” is to associate the data model and the arrangement of the scenes in Articy with how it should be reproduced on the episode sequencer in Unity.
Dmitry (the game designer) and Sergey (the author of the script) have finally found a common literary language, so the process of editing the episodes now takes much less time. I wouldn’t risk to give any numbers now, but everything obviously goes easier now.