Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Imagine the money they could have saved if she'd never been in it.

Right, so here’s the first step in answering the mystery of Deus Ex: Human Revolution’s boss battles – they were outsourced. Meaning, a lack of continuity during the development process, one has to assume. That’s not a condemnation of the work done by G.R.I.P., the company responsible for the bosses, who will have their own story to tell. As I said in my review of the game, the real story of how they happened will likely come out in a few years time, once enough people have moved on to be willing to explain. So why such a feature was outsourced, why there wasn’t a coherence between them and the rest of the game, and why they weren’t just ditched when it became clear they didn’t fit in, are questions that will perhaps one day be answered. But not yet. But as a magazine noticed, there’s a behind-the-scenes video with GRIP’s president discussing the battles that quietly appeared last month. So yes, this information was always out there. You can see it below.

(more…)

PC Gamer



"We did the boss battles" announces the president of G.R.I.P. proudly in the Deus Ex: Human Revolution behind the scenes video above. The footage, highlighted by Gameranx, reveals that Human Revolution's awful boss encounters weren't made by Eidos Montreal, but instead outsourced to a different company headed by a chap who admits "I'm a shooter guy, coming into this not knowing a lot about the Deus Ex world." The video gives a pretty good indication as to why Human Revolution's boss battles were such a horrible flop.

Thankfully, almost everything else was fantastic. Discover what we thought of Deus Ex: Human Revolution in our Deus Ex: Human Revolution review.
Kotaku

Deus Ex: Human Revolution Headed to Mac Later This YearFor the six of you here who game on a Mac, and I am one, be advised that Deus Ex: Human Revolution will be ported to that platform by the end of the year or early next year.


Mac gaming, long a stepchild, has been on a modest rebound lately, especially with Steam support for the platform. A Deus Ex port, even six months after the fact, would be one of the fastest port jobs in recent memory. Feral Interactive will be handling the job.


Deus Ex: Human Revolution - Coming to the Mac Soon [ZDNet]



You can contact Owen Good, the author of this post, at owen@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Blu Ray is the VHS of 2027

“Patch notes, RPS? Really?” YES REALLY WHAT OF IT, EH? When it’s a game as big as Deus Ex: Human Revolution, a lot of what might otherwise be minor becomes major. Square-Enix have chased a few bugs out of their bearded man simulator, including some important-sounding stuttering performance snafus, as well as adding in the really very useful windowed full-screen mode, the saviour of impatient alt-tabbers the world over. Most importantly: you can now skip the logos at the start of the game. Alas, it also introduces occasional tiny but silly/obnoxious loading screen ads, as seen above. No, I don’t have time to watch a 70s cowboys in space soap opera for the millionth time, no matter how high its definitions are: I have a world to save from corruption and people with robot legs. Thank heavens the last patch improved load times so I don’t have to stare at this cheekily-added promotional bumpf for even longer. There’s a dark rumour more ads might come to in-game billboards, which is an extremely> unpleasant and disruptive prospect. Let’s hope it doesn’t come to pass.

Update: there’s an ad-disabling mod here. Thanks, Theory.>

Meantime, full patch notes are below. Bulletpoints! (more…)

PC Gamer
Deus Ex: Human Revolution
It really sucks when vital items drop through a solid table and disappear from reality, which is why the first major patch for Deus Ex: Human Revolution is good news for Adam Jensen. "The TYM medical card should no longer fall through the table if an NPC's body comes into contact with the card," reads an entry in the new patch notes spotted on DSO gaming. The patch will be applied automatically when you restart Steam.

Also, if your Adam Jensen has been jumping around the map like a staccato assassin then you'll be pleased to hear that the new patch that aims to fix the stuttering associated with certain video card shader problems. A windowed mode has been added and "intro logos can now be skipped on all but the first run of the game." Yes! Read the full notes below.

Fixes:

We have addressed various issues that can occur for players that would result in 'stuttering'.

Stutters that are the result of graphics driver shader processing are now removed or significantly reduced.
Stutters that are the result of data streaming have been removed or significantly reduced.
Performance has been improved and made more stable on dual-core systems. This could previously also result in stuttering.

Fixed issue where some players couldn't complete the Motherly Ties side quest.
Fixed an issue where doors in Omega Ranch sometimes wouldn't open.
The TYM medical card should no longer fall through the table if an NPC's body comes into contact with the card. Players already stuck in this area will need to revert to a previous save before the card fell through.
Occasional hangs for some players during video-playback have been fixed.
A crash on startup when running DX11 on a single-core CPU has been fixed.
An issue causing Eyefinity setups to not be correctly detected for some players has been fixed.
Fixed an issue where the HUD would get permanently disabled for some players.
Fixed certain issues that caused the mouse cursor to be able to leave the game-screen on multi-monitor setups.
Fixed an issue that caused the mouse cursor to not be visible in-game when the user has mouse trails enabled in Windows. We still recommend disabling mouse trails for a smoother in-game mouse cursor.
Fixed issue where ammo count for collected guns is incorrect when Adams weapon is augmented.
In DX9 mode:

Fixed error message for some users when trying to use FXAA Medium or FXAA Low anti aliasing modes.
Fixed shadow-mapping 'lines' on some graphics hardware when using anisotropic filtering.

 
Feature Additions:

The Enter and Numpad-Enter keys can now be bound to game actions in the keyboard control menu.
Intro logos can now be skipped on all but the first run of the game.
Added windowed mode.
Selectable in the menu, and can be toggled between windowed, fullscreen, and fullscreen windowed using ALT-ENTER.
Added an option to change the text language of the game. This setting only changes the text language, the audio is controlled by the language option in Steam.

 
Product Update - Valve
The new patch addresses a variety of issues as well as adds some new features:

Fixes:
- We have addressed various issues that can occur for players that would result in ‘stuttering’.
o Stutters that are the result of graphics driver shader processing are now removed or significantly reduced.
o Stutters that are the result of data streaming have been removed or significantly reduced.
o Performance has been improved and made more stable on dual-core systems. This could previously also result in stuttering.
- Fixed issue where some players couldn’t complete the Motherly Ties side quest.
- Fixed an issue where doors in Omega Ranch sometimes wouldn’t open.
- The TYM medical card should no longer fall through the table if an NPC’s body comes into contact with the card. Players already stuck in this area will need to revert to a previous save before the card fell through.
- Occasional hangs for some players during video-playback have been fixed.
- A crash on startup when running DX11 on a single-core CPU has been fixed.
- An issue causing Eyefinity setups to not be correctly detected for some players has been fixed.
- Fixed an issue where the HUD would get permanently disabled for some players.
- Fixed certain issues that caused the mouse cursor to be able to leave the game-screen on multi-monitor setups.
- Fixed an issue that caused the mouse cursor to not be visible in-game when the user has mouse trails enabled in Windows. We still recommend disabling mouse trails for a smoother in-game mouse cursor.
- Fixed issue where ammo count for collected guns is incorrect when Adams weapon is augmented.
- In DX9 mode:
o Fixed error message for some users when trying to use FXAA Medium or FXAA Low anti aliasing modes.
o Fixed shadow-mapping ‘lines’ on some graphics hardware when using anisotropic filtering.

Feature Additions:
- The Enter and Numpad-Enter keys can now be bound to game actions in the keyboard control menu.
- Intro logos can now be skipped on all but the first run of the game.
- Added windowed mode.
o Selectable in the menu, and can be toggled between windowed, fullscreen, and fullscreen windowed using ALT-ENTER.
- Added an option to change the text language of the game. This setting only changes the text language, the audio is controlled by the language option in Steam.

On top of this we are continuing to monitor for any issues that may need to be addressed in a future patch. One extra feature we can already confirm for a future patch is support for Nvidia 3DVision and Nvidia Surround.

We hope this patch will allow players to further enjoy Deus Ex: Human Revolution.

PC Gamer


 
A Q&A session on the Eidos Montreal tumblr has turned up a few new details about the upcoming Missing Link DLC for Deus Ex Human Revolution. The new missions will be accessible through a separate shortcut on the main menu, meaning you'll be able to play it whenever you like. You won't have to revisit an earlier save to revisit the point in the story at which the missions take place.

The Missing Link follows Adam's attempt to escape from the Belltower organisation. Kidnapped, augs disabled and shirt stolen, he has to fight his way off the ship he's imprisoned on. The premise is designed to wipe Adam's skill sheet clean, letting players try out the augs they might otherwise avoid.

"The Missing Link is about a fresh start for Adam. New augs, new weapons, new situation as the underdog. Since it is shorter than the main game, THIS is the time to experiment!" writes Eidos Montreal marketing man, David Bedard.

The voices that can be heard in the teaser trailer above also get names. Netanya Keitner and Pieter Burke. They're both Belltower operatives, and most likely Adam's chief captors. Burke is a high ranking member of the organisation, and is described as "one mean son of a bitch."

You won't have to stare at Adam's chest the whole time either. “You do regain your combat garb at some point in the DLC," writes Bedard, "so enjoy those sweet abs while you can!"

The Missing Link will also add "new layers of conspiracy" and feature "sprawling new environments. It's due out before the end of the year. There's no price yet.
Kotaku

Deals on Deus Ex ($35) and Madden ($50) Start the WeekAugust's two biggest games, Deus Ex: Human Revolution and Madden NFL 12 both got discounts through Amazon. Previously Madden was offered at full price with store credits as an inducement. Today's deal is a straight discounted price. Deus Ex now is nearly half off.


Deus Ex: Human Revolution (PS3, Xbox 360) is $34.99, free ship from Amazon. Previous low was $45, and current next best is $56. [Dealzon]


Madden NFL 12 (PS3, Xbox 360) is $49.99, free ship from Amazon. Current next best is $58 and best pre-order deal was $59.99 w/ $10 bonus credit. [Dealzon]


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lewie Procter)

But will the colour scheme change to silver and pale blue?

Attention, owners of expensive, hard-to-upgrade aluminium PCs: Square-Enix have just sent word that Deux Ex: Human Revolution is going to be getting a Mac release. It’s due out in “Winter 2011/12″, and London based Feral Interactive are going to be responsible for it. They tackled the Mac ports of the likes of BioShock, Borderlands, Rome: Total War, LEGO Star Wars & Tomb Raider: Anniversary, so I guess they know the ropes. Has anyone played any of their ports? (more…)

PC Gamer
Deus Ex Human Revolution Thumbnail
Square Enix have sent over word that their bank accounts have been suddenly augmented by huge sales of the excellent Deus Ex: Human Revolution. Two million "units" have been shipped worldwide. Thanks to a controversy involving Gamestop and some OnLive vouchers inside those copies, many will have been sent straight back, but for the most part that is a large and impressive number. Are you one of the two million? Will you be picking up the Missing Link DLC? If you had the choice, would you replace your regular arms with bionic ones? Let us know in the comments below.
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