Foundation - Mike


Hello Foundation players!

Quality Of Life Update 1.9.2 is now in public preview! This is your chance to get a first hands-on experience with the new features before they’re released!

Here’s the key features included in this update:

  • Overhauled budget breakdown
  • Added construction steps to the Monastery
  • Right-click to close panels
  • Improved ESC key behavior to bring up or close the systems menu

And here’s how to gain access to this public preview on Steam:

  • Open Steam
  • Right-click on Foundation
  • Click BETAS
  • Under ‘Select the beta you would like to opt into:’, choose preview_1.9.2
  • Once the update has completed, relaunch the game

A full changelog will be shared once the update goes public. Feel free to share your thoughts and comments here or on Discord.

Thanks and have fun!



Foundation - Polymorph Games
Announcing Foundation 1.9.2, focusing on quality of life improvements 🔨

- Improved Budget Breakdown
- Right-Click to Close Windows
- Improved ESC key Behavior
- New Monastery Construction Steps

The update will be deployed soon.

We are also working on 3 other updates, including an experimental one.



Expect more news soon!

- The Polymorph Games Team
Foundation - Mike
Greetings Lords & Ladies!

Today, Foundation turns 4! 🥳 Time flies!

To celebrate this new milestone, we’ve applied a 20% discount on the game for a limited time.

We would like to thank you for your support and trust in this project. Your comments help us shape the game so that it meets your expectations. And we simply love seeing your villages teeming with life, all created from scratch!

Stay tuned for more details about Foundation’s future coming up very soon!
Foundation - Mike


Greetings Lords & Ladies!

It is with great pleasure that we announce being part of Steam’s Base Builder Fest 2023!

This special event is designed to showcase games focused on the spirit of building habitable spaces.

In Foundation, this is expressed by two key factors: choices and organic growth. The former is how you create a medieval village on your own terms, in a gridless map with the ability to create custom monuments—among other things. The latter comes from roads and residential spaces that evolve over time in a slightly more autonomous but structured way. Both factors create a unique city-building experience.

The 20% discount offered as part of Steam’ Base Builder Fest has perfect timing: Foundation’s most recent update introduced a random map generator that adds a lot of replayability, as well as several quality of life improvements including detailed tooltip breakdowns for each resource.
Foundation - Mike
Hello everyone!

The first big patch of 2023 has just been released.

Here’s what’s included:

  • Balance: increased frequency of certain Towntale Events
  • QOL: the audio cue from the Sawmill was a bit too loud
  • QOL: disabling the visitors' tracking won't hide Traders, Envoys and Newcomers anymore
  • Update: localization
  • Fix: a number of buildings and monuments had increased or decreased resource requirements upon reload
  • Fix: Wheat wouldn’t appear when planted near water sources on generated hill maps unless the player loaded or reloaded the game
  • Fix: the upfront cost of a movable building part was applied each time players went into Edit mode
  • Fix: bridges weren’t working properly on some generated maps
  • Fix: the ‘Show the Zoning Areas’ visibility layer objective from the Fulfilling Villager Needs advice was unticked if players hid zoning areas again
  • Fix: special taxes were displayed over some buildings even if players didn’t activate them in the Book
  • Fix: interactive locations under workplaces were all considered as work stations
  • Fix: the “Dedicated to the Kingdom (Hard)” aspiration wrongly counted how many swords were being traded towards its objective
  • Fix: while following the onboarding (tutorial), players could select the “Revise one Estate Privilege”, “Revise one Edict” and “Gain influence with one Estate” mandates from the Manor House even if progression paths weren’t accessible yet
  • Fix: hedges were causing pathing issues for the Bailiff, preventing him or her from prospecting mineral deposits when placed in proximity of the Manor House
  • Fix: sub-buildings could have no parts if players reloaded their game with an active sub-building window
  • Fix: saving the game while a part was selected would cause it to become unselected and in an unbuildable state upon reload
  • Fix: the public room and public lounge capacity displayed the game object’s name instead of the building part or the building name
  • Fix: the "Minimum number of non-decorative parts (including Masterpiece Parts)" from masterpieces wasn’t taking into account sub-buildings’ parts
  • Fix: happiness exploit
  • Fix: the Modest Hall (Monastery) anchor points from the Monastery were bugged for doors
  • Fix: the Rustic Gate - Elevated wasn’t being attached properly on the Rustic Passageway and the Rustic Quarters from the Monastery
  • Fix: various English typos
  • Modding: expose the Die function
  • Modding: expose the weapon list
  • Modding: PROMOTE_VILLAGER_MANDATE_TYPE and GAME_RULE_STATUS_PROMOTION are no longer dependent on each other
  • Modding: replacing the Village Center with a custom BUILDING_PART function could cause crashes or spawn villagers at the corner of the map
  • Modding: modded mineral deposits that produce resources with resource layout types that are not "CRATES" or "MARBLE" were not producing anything
  • Modding: Markets that produced resources had infinite capacity
  • Modding: House Addition V4 was crashing in certain circumstances
  • Modding: Monastic Life crash caused by a game rule modifier applied at the wrong moment
  • Modding: assemblages’ description was duplicated after their creation
Foundation - Mike


Polymorph Games wishes you a very Happy New Year! 🎉

There’s no doubt that 2023 will bring in a lot of exciting changes and new features to Foundation. We can't wait to reveal what the future holds.

Until then, have fun and take care.
Foundation - Mike


Hi everyone!

Just in time for the holiday season, we prepared a gift to all Foundation fans: a winter-themed wallpaper that we hope brings you joy during this special time of the year. Choose from one of the many screen resolutions available below and you’re good to go! Thank you for being part of this community.

32:9 Superwide
3840 × 1080

21:9 Ultrawide
2560 × 1080 | 3440 × 1440

16:9 Widescreen
1366 x 768 | 1600 x 900 | 1920 × 1080 | 3840 × 2160 | 2560 × 1440

4:3 Fullscreen
1400 × 1050 | 1440 × 1080 | 1920 × 1440
Foundation - Mike


This holiday season, travel back to medieval times with Foundation!

Save 25% when you buy the game on Steam until January 5, 2023.

Build sprawling villages based on organic growth. Begin with our official maps or generate your very own with the brand-new map generator!
Foundation - Mike
Hello everyone!

Patch 1.9.1.2 is now available. Here’s what’s included:

  • Fix: the Modest Gallery part (from the Monastery) had misaligned attach nodes
  • Fix: the Prioress didn’t have a promotion requirement of 10 Sisters
  • Fix: the new resources breakdown tooltip had missing translations (Manage in Book & Toggle tracking)
  • Fix: the trader window resource icons could overflow while using mods
  • QOL: advice panels (from onboarding/tutorial) now have a timed delay and will automatically open if they have been ignored
  • QOL: updated localizations

Thank you and have fun!
Foundation - Mike
Hi all,

Just a quick note to let you know hotfix 1.9.1.1.1216 has been pushed.

Here's the change:

  • Fix: the Modest Hall (Major) part for the Monastery had a flickering issue

Thank you and have a great weekend!
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