Quality Of Life Update 1.9.2 is now in public preview! This is your chance to get a first hands-on experience with the new features before they’re released!
Here’s the key features included in this update:
Overhauled budget breakdown
Added construction steps to the Monastery
Right-click to close panels
Improved ESC key behavior to bring up or close the systems menu
And here’s how to gain access to this public preview on Steam:
Open Steam
Right-click on Foundation
Click BETAS
Under ‘Select the beta you would like to opt into:’, choose preview_1.9.2
Once the update has completed, relaunch the game
A full changelog will be shared once the update goes public. Feel free to share your thoughts and comments here or on Discord.
To celebrate this new milestone, we’ve applied a 20% discount on the game for a limited time.
We would like to thank you for your support and trust in this project. Your comments help us shape the game so that it meets your expectations. And we simply love seeing your villages teeming with life, all created from scratch!
Stay tuned for more details about Foundation’s future coming up very soon!
It is with great pleasure that we announce being part of Steam’s Base Builder Fest 2023!
This special event is designed to showcase games focused on the spirit of building habitable spaces.
In Foundation, this is expressed by two key factors: choices and organic growth. The former is how you create a medieval village on your own terms, in a gridless map with the ability to create custom monuments—among other things. The latter comes from roads and residential spaces that evolve over time in a slightly more autonomous but structured way. Both factors create a unique city-building experience.
The 20% discount offered as part of Steam’ Base Builder Fest has perfect timing: Foundation’s most recent update introduced a random map generator that adds a lot of replayability, as well as several quality of life improvements including detailed tooltip breakdowns for each resource.
The first big patch of 2023 has just been released.
Here’s what’s included:
Balance: increased frequency of certain Towntale Events
QOL: the audio cue from the Sawmill was a bit too loud
QOL: disabling the visitors' tracking won't hide Traders, Envoys and Newcomers anymore
Update: localization
Fix: a number of buildings and monuments had increased or decreased resource requirements upon reload
Fix: Wheat wouldn’t appear when planted near water sources on generated hill maps unless the player loaded or reloaded the game
Fix: the upfront cost of a movable building part was applied each time players went into Edit mode
Fix: bridges weren’t working properly on some generated maps
Fix: the ‘Show the Zoning Areas’ visibility layer objective from the Fulfilling Villager Needs advice was unticked if players hid zoning areas again
Fix: special taxes were displayed over some buildings even if players didn’t activate them in the Book
Fix: interactive locations under workplaces were all considered as work stations
Fix: the “Dedicated to the Kingdom (Hard)” aspiration wrongly counted how many swords were being traded towards its objective
Fix: while following the onboarding (tutorial), players could select the “Revise one Estate Privilege”, “Revise one Edict” and “Gain influence with one Estate” mandates from the Manor House even if progression paths weren’t accessible yet
Fix: hedges were causing pathing issues for the Bailiff, preventing him or her from prospecting mineral deposits when placed in proximity of the Manor House
Fix: sub-buildings could have no parts if players reloaded their game with an active sub-building window
Fix: saving the game while a part was selected would cause it to become unselected and in an unbuildable state upon reload
Fix: the public room and public lounge capacity displayed the game object’s name instead of the building part or the building name
Fix: the "Minimum number of non-decorative parts (including Masterpiece Parts)" from masterpieces wasn’t taking into account sub-buildings’ parts
Fix: happiness exploit
Fix: the Modest Hall (Monastery) anchor points from the Monastery were bugged for doors
Fix: the Rustic Gate - Elevated wasn’t being attached properly on the Rustic Passageway and the Rustic Quarters from the Monastery
Fix: various English typos
Modding: expose the Die function
Modding: expose the weapon list
Modding: PROMOTE_VILLAGER_MANDATE_TYPE and GAME_RULE_STATUS_PROMOTION are no longer dependent on each other
Modding: replacing the Village Center with a custom BUILDING_PART function could cause crashes or spawn villagers at the corner of the map
Modding: modded mineral deposits that produce resources with resource layout types that are not "CRATES" or "MARBLE" were not producing anything
Modding: Markets that produced resources had infinite capacity
Modding: House Addition V4 was crashing in certain circumstances
Modding: Monastic Life crash caused by a game rule modifier applied at the wrong moment
Modding: assemblages’ description was duplicated after their creation
Just in time for the holiday season, we prepared a gift to all Foundation fans: a winter-themed wallpaper that we hope brings you joy during this special time of the year. Choose from one of the many screen resolutions available below and you’re good to go! Thank you for being part of this community.