Foundation - Polymorph Games
Hello everyone! Alpha 1.0.1.0201 is now live!

Changes:

  • Fix market edition crash
  • Fix monument edition crash
Foundation - Polymorph Games
Alpha 0.4.9.0107 is here with some fixes:

- fix: crash in the warning window when a stuck villager was leaving the village
- fix: mods were failing to load referenced game texture when loaded from the in-game mod browser
- fix: in-game music was not stopping when going back to main menu
Foundation - Polymorph Games
Hello everyone,

First, Happy New Year to you all! We wish you all the best for 2019!

Early Access date will be announced very soon but since then, here's a small update that mainly allows you to see which villagers are blocked, and where. This will help you solve blocked path problems.

Changes:

- add warning window that tells which villagers are blocked, and where
- fix: houses were too close from each other
- modding: mods can now reference game textures
Foundation - Polymorph Games
-fix monument part scaling
Foundation - Polymorph Games
Changlist:

  • Display amount of reserved resources on market socket tooltips
  • Monument part snapping can now be toggled ON/OFF with the T key or by the Monument interface.
  • fix: no more crash when destroying workplaces on the Monastery
  • fix: warehouse were picking only small transport mandates
  • fix: game speed controls
  • fix: problems with mod.io install buttons

Foundation - Polymorph Games
Alpha 0.4.5.3011 is now live!

Bug fixes:
  • Add shortcuts to manage game speed [+/-] and close all windows [BACKSPACE]
  • Add closing of focused window when pressing escape
  • Fix crash whenplacing the Village Center (Remove usage of sse4.1 AMD Phenom(tm) II & Intel(R) Xeon(R) fix)
Foundation - Polymorph Games
alpha 0.4.4.1129

Bug fixes and improvements:
  • fix many transportation bugs (all those we are aware of) note: it may take few minutes in old savegames for the villagers to behave normally
  • fix villagers will go to nearest church, markets and well, if there is still some stuff available.
  • fix workplace management window was displaying hidden jobs
  • fix avoid blocking builders
  • fix second need of the same type won't be lacking if has not been filled once
  • fix construction site could get jammed if transportation failed
  • fix multi tax collectors won't overlap visits
  • fix need filling behavior will try to fill all needs
  • add shortcut buttons to workplace and home in villager window
  • display foundation.mod.io url in the mod browsing window to inform where mods can be uploaded
  • improved visual identification of some production buildings: Gathering hut, Warehouse, Woodcuttercamp, Stonemason



Foundation - Polymorph Games
- fix: bug that could prevent some savegame from loading
Foundation - Polymorph Games
Update Alpha 0.4.2.1122 is LIVE!

IMPORTANT: Old savegames are compatible but all your warehouse sockets need to be reset.

Major Fixes:
  • Fix transportation system that could get jammed over time
  • Building windows now display a scrollbar when they have too much content
  • Fix crash with deer spawning logic
  • Fix crash when placing a door on monuments under certain conditions
  • Fix crash when Bailiff is leaving
  • Fix crash with the tax collector
  • Fix various other crashes

Minor Fixes:
  • Honey and Weapons now have their icons
  • Market stalls are now grounded
  • Set price on herbs
  • Sheeps don't go in water
  • Fix Church Capacity
Foundation - Polymorph Games
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