Immortal Soul: Black Survival - BlackSurvivalGlobal
Hello everyone!
We hope that our new February update will bring in more enjoyable contents to our players!
First of all, our warm Hot Spring Vacation theme in Mystery PC has released! Check out our new amazing skins! Hot Spring Yuki (Live2D Animated), Hot Spring Aya and Hot Spring Shoichi!
Take a look at our beautiful theme "Open-Air Hot Spring"!
And with our lovely Hot Spring Yuki in it too! (Isn't he lovely?)
Also, we have updated two(2) amazing existing skins with Live2D Animation Motion!
And...! In this update, we brought to all, the long-awaited, Team Match has finally come to reality! However, the Team Match is still in development progress, hence we are proceeding with the Alpha tests (Check out our Alpha testers recruitment posts on our official Black Survival Facebook page)
Team Match in our new map, Seoul! Here are the details on the new mode and map:
Check out our in-game Seoul map background images as well!
(For more details on the Team Match, please refer to our official channels Black Survival)
That's all for this month! We hope that all our Black Survival users and fans will have a great time with our latest update and we hope that we could provide more enjoyable gaming experience and contents to all of our fans out there!
Immortal Soul: Black Survival - BlackSurvivalGlobal
Hello, this is from Archbears.
Regular Maintenance is planned on February 20th, approximately around 10:00 (GMT +9).
Scheduled Maintenance Time: February 20th (Wednesday) 10:00–16:00 (GMT+9) (approx. 6 hours, if the maintenance is finished earlier, we will notify through official channels)
Maintenance Details: Server stabilization & Game update (Check Patch Notes for details)
You will not be able to launch games from 30 minutes before the maintenance.
Immortal Soul: Black Survival - BlackSurvivalGlobal
Hello. This is from Archbears.
On February 20th, there will be regular server maintenance. The client requires a manual update to reflect the changes. The details of the patch are as the following:
5.6.00 Update (19.02.20)
1. Lobby
1.1. Tech Lab Update Hot Spring Vacation-themed limited items will be updated in the Tech Lab.
Newly Added Skins - Hot Spring Yuki (Live2D Animated Skin) - Hot Spring Aya - Hot Spring Shoichi (These product items will be available for purchase starting from the maintenance completion date February 20th, 2019 ~ March, 2019. Visit Mystery PC/Mileage Shop to obtain the Tech Lab products.)
New Theme and Deco Items - New background theme and new decoration items added Animated Motion Update for Existing Skins - Hard-Boiled Lenox - Tourist Nathapon (Players can obtain/purchase these Live2D animated skins in the Credit Shop and activate the Live2D motion with the purchased ticket. All Live2D animated skins can be obtained through Mystery PC.)
Re-release of Previous Limited Skin at Credit Shop - Vampire Adela - Werewolf Boy Isol - Witch Lenox - Halloween Forest - Beach (Night) - Pond (Night)
(*Remaining Mileages will automatically change to Access Codes upon update*)
1.2. Team Match Mode Alpha/Beta Service Open
Team Match will be added into the game. The Team Match will be opened during a limited time, and only registered users will be able to participate in the Alpha test. Beta service will be open after the Alpha service with further notice.
1.3. Character / Game Mode Ban System Construction The following function has been constructed and added into the game:
Character / Game Mode ban system
2. Combat
2.1. Stance Dualization The previous Stances (Offensive, Normal, Stealth) has now been reduced to two-type of Stances (Offensive, Dodging), and these new Stances will also have their effects adjusted. Also, the window pop-up when changing the Stance has been removed, and players can change their Stance only by clicking on the Stance icon.
Basic Probability - Chances of finding an enemy : 70% → 70% (remains unchanged) - Chances of finding an item : 60% → 90% - Chances of obtaining EXP : 40% → 40% (remains unchanged)
Offensive Stance - Attack : Removed the correction value +15% - Armor : Removed the correction value -15% - Chances of finding an enemy : 30% → 30% (remains unchanged)
Dodging Stance - Attack : Removed the correction value -20% - Armor : Removed the correction value +10% - Chances of finding an enemy : -30% → -30% (remains unchanged) - Chances to be found by enemy : -20% → -20% (remains unchanged)
Normal Stance (Removed)
2.2. Attack Increment due to Mastery Rank Adjustments Partial Mastery Rank's attack increase value has been adjusted.
2.3. Application on Pseudo-Random Distribution Mechanism Extension Pseudo-Random Distribution(PAD) mechanism has now been applied to Critical Hits in the game. From this patch, there will be less extreme situations where Critical Hits occur in succession, however, the probability and chances of the Critical Hit will be consistent and predictable to some extent.
2.4. Formula for Kill EXP Overhaul In the early game, when a player recorded a kill, the amount of EXP obtained will be more than the previous version of the game.
2.5. In-game UI/UX Improvements We have prepared two in-game improvements for our players.
Players can now just tap/touch on the screen during Ending animation to skip.
When a player recorded a kill with a Critical Hit, the Critical Hit image effect will be displayed behind the corpse's menu.
2.6. Zahir
Damnation - Cooldown time : 24 secs → 10 secs
3. Bugfixes
Fixed the issue of ending animation script that was displayed in Korean language when playing the game in other languages.
Fixed the error where the pop-up menu was skipped when players wanted to change in-game nickname after purchasing the Assistant Researcher on STEAM.
Fixed the bug where players' chosen in-game search effect (lantern) do not display correctly during the match, although the in-game search effect (lantern) has been applied.
Fixed the missing display of the effect partially when a player received the effect from certain actions.
Fixed the unreduced amount of Supply boxes and Boosters even after used.
Immortal Soul: Black Survival - BlackSurvivalGlobal
1. Map / Restricted Area
The Team Match will only be playable in the Seoul map.
The Seoul map consists of 12 areas. Unlike Lumia Island, the Seoul map has a shorter time before the area(s) become restricted, and the game will ends by 10 minutes after the match starts.
Seoul has a large number of high-grade items compared to Lumia Island in order to emphasize on battles.
2. Number of Players in Combat/Matching
2.1. Players/Matching
The Team Match is a 3 vs 3 gameplay, and each team will be equivalently matched against each other by calculating the average of all teammate's Rank points.
2.2. Character Choice
After the team matching is done and before the match commenced, players can view the teammates' chosen character and Aptitude, and able to choose characters and Aptitude for strategy-making. ※Characters will automatically be promoted to 5★
3. Combat System
3.1. Victory Conditions
The team that reached the first 20 eliminations will be crowned victorious in the game (Deathmatch rule) and if all the areas have become restricted and no team has reached 20 eliminations, the team with the highest eliminations will win the game.
If the eliminations number is the same for both teams, the win or defeat will be determined by the number of Assists.
3.2. Revival
In Team Match, if a player dies in a fight, the player's character will be revived after a short time and ready to get back in the game.
When revived, the character's HP and Stamina will be fully restored, and defected/dulled weapons will regain its condition back to normal. In addition, any debuffs, status, or etc will have its effect removed. (Any enhancement received will stay remain)
The equipped items and the items in the bag inventory will not disappear after the player dies, and the dead player corpses will not appear.
3.3. Weapon Defect
In Team Match, weapons will not defect.
3.4. Wild Animals and Buff System
Wild animals will appear according to areas, and the obtainable items after successfully killing the wild animals will vary in types.
3.5. Noise
Noises will now have higher chances to frequently occur compared to the classic match (individual game)
3.6. 'Killer' System
The player will be marked as a 'killer' after 3 consecutive kills without dying, and the mark 'killer' will be removed if the player was killed by the opponent team.
The player who is marked as the 'killer' will earn additional EXP, and the higher the number of eliminations as a 'killer', the greater the additional EXP will be received.
4. Co-operative/Allies System
4.1. Item Sharing
There will be slots for item sharing and team members could freely put the items at the slot for sharing.
Each player from the team will be able to share only one item per slot.
4.2. Level Sharing
Among team members, level sharing will allow teammates to receive the needed EXP increase when level sharing is done. ※ Mastery cannot be shared.
All players' level EXP obtained will result in the team level's sharing and all test subjects in the team will have their levels remains.
4.3. Team Aptitude
In a Team Match, players can choose one of the three new Aptitudes exclusive for a Team Match. (The existing Aptitudes can also be chosen)
These new Aptitudes can display a high value in co-operative play.
4.4. Teleport
Players can teleport to their team members' location by clicking on the teammate's portrait.
4.5. Help System
Players can receive Help Points when successfully assisted a kill / buff / debuff / etc.
4.6. Communication System
Teammates will be able to communicate faster by a quick-chat function to progress in the game.
5. Miscellaneous
5.1. Rewards
Win rewards will be given out depending on the conditions of win-lose results / number of eliminations / number of assists.
5.2. Hacking
In Seoul map, 'Hacking' for system shutdown will not be available.
5.3. Character Skill's Re-Adjustments for Team Match
Several character skills have been changed and adjusted exclusively for a Team Match.
5.4. Excluded Character
In the first Alpha test, there will only be certain characters available for pick in the Team Match game, and we will add on more characters into the rooster based on their practicability.
Immortal Soul: Black Survival - BlackSurvivalGlobal
Hello, this is from Archbears.
Regular Maintenance is planned on January 16th, approximately around 10:00 (GMT +9).
Scheduled Maintenance Time: January 16th (Wednesday) 10:00–16:00 (GMT+9) (approx. 6 hours, if the maintenance is finished earlier, we will notify through official channels)
Maintenance Details: Server stabilization & Game update (Check [Patch Notes] for details)
You will not be able to launch games from 30 minutes before the maintenance.
Immortal Soul: Black Survival - BlackSurvivalGlobal
Hello. This is from Archbears. On January 16th, there will be regular server maintenance. The client requires a manual update to reflect the changes. The details of the patch are as the following:
5.5.00 Update (19.01.16)
1. Lobby
1.1. Tech Lab Update New Year-themed limited items will be updated in the Tech Lab.
Newly Added Skins - Seolbim Hyejin (Live2D Animated Skin) - Seolbim Sua - Seolbim HyunWoo (These product items will be available for purchase starting from the maintenance completion date January 16th, 2019 ~ February 20th, 2019. Visit Mystery PC/Mileage Shop to obtain the Tech Lab products.)
New Theme and Deco Items - New background theme and new decoration items added
Animated Motion Update for Existing Skins - Mercenary Isol - Hitman Luke (Players can obtain/purchase these Live2D animated skins in the Credit Shop and activate the Live2D motion with the purchased ticket. All Live2D animated skins can be obtained through Mystery PC.)
Re-release of Previous Limited Skin at Credit Shop - Pilot Silvia - Pilot Cathy - Pilot Magnus - Airstrip - Chapel (Day) - School (Day)
(*Remaining Mileages will automatically changed to Access Codes upon update*)
1.2. First Purchase Event The reward for completing the First Purchase Event will be distributed via in-game Mail. (Note: Purchase of Assistant Researcher item will be exempted from completing the event) Rewards list: - Access Codes (20 codes) - Gold Coins (30,000 Gold Coins) - Advanced Research Support (7 days) *Able to participate regardless of existing payment history*
1.3. Extra Credit Event For about 7 days, players will have the chance to obtain 50% more extra Credits. (The event will start immediately as soon as the patch update has completed.)
1.4. Character Voice Packs Released Players can now purchase characters voice pack items (3 characters) from this update. The voice packs can be obtained and purchased in Shop menu. Voice pack can be applied to the character even without owning the skin. (The voice pack will be in Collection > Bag menu after purchase) - Arbiter Chiara Voice Pack - Idol Hart Voice Pack - Habanero Nadine Voice Pack
1.5. Game Tip Nickname Removal The users' nickname for the previous Game Tip Event will be removed onwards during match waiting for Normal/Ranked Games displayed at the Game Tips panel.
1.6. Collection Bag Menu Overhaul The owned items in the Collection > Bag tab menu will have categorized tab sections for easy display.
Categories: All / Item / Booster / Periodic Item / Special Effect
1.7. Research Support / Advanced Research Support / Assistant Researcher Items Purchase Period Extension Research Support, Advanced Research Support, and Assistant Researcher items will now have a maximum purchase up until 70 days. (Any owned research items that are 70 days or more, an extra purchase will not be available, and the owned researcher items period time will be retained as usual.)
2. Combat
2.1. Field Skill Animation Effect Added The following three field skills animation effect will be added. The following field skill effect can be changed in Settings > In-Game Settings tab > Field Skill Effect > On/Off.
Omen
Unshackled
Turret Drone
2.2. Navigation UI/UX Improvements The navigation button is replaced, and the pop-up Bookmark and Index tab menu UI will be improved.
2.3. Field Skill Pop-up Display Overhaul Field skills will time interval display UI has been improved.
2.4. Match Ending Animation Effect Overhaul The match ending animation effect display after the game ends has been replaced.