SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot


Today we released another "mechanical" update for SUPERHOT: MIND CONTROL DELETE. It's a pretty fat one, with lot's of coolness in it. Let's dive right in.


Gameplay:

  • Two new enemy variants
    Concrete guy. Only part of his body is vulnerable to your attacks.
    Attacking his concrete bodyparts only stuns him.
    Glitched weapon enemy will turn anything he grabs red and therfore make
    it unusable for you.


    Concrete guy can be pretty tricky to finish.



    Glitched red baseball bat.

  • New melee weapons
    Crowbar, plank and knife (with cool flip animation).

  • Added INFINITE RUN.
    For all of you people that are just too good and finish MCD fast. So try
    finishing something INFINITE now.

  • All RUNS have been rearranged and renamed.

Visuals:
  • New animations for players melee attacks and katana recall.
    Drop everything and check Ninja punching. It's so friggin satisfying to
    use now.

  • Changed visual cue for hotswitch

  • Added RUN stats and leaderboards.
    Now you can compete against the rest of humanity and track your
    progress.


Bug Fixes:

  • Fixed reset.exe vanqushing all the game progress.

  • Minor chat.exe fixes. Mostly regarding our "ponglish" approach to english.

  • Various other fixes for teeny tiny bugs



That's it! I won't take more of your time. Just go test latest update and let us know what you think.

Cheers
Szymon from SUPERHOT Team

SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot


Today we released another "mechanical" update for SUPERHOT: MIND CONTROL DELETE. It's a pretty fat one, with lot's of coolness in it. Let's dive right in.


Gameplay:

  • Two new enemy variants
    Concrete guy. Only part of his body is vulnerable to your attacks.
    Attacking his concrete bodyparts only stuns him.
    Glitched weapon enemy will turn anything he grabs red and therfore make
    it unusable for you.


    Concrete guy can be pretty tricky to finish.



    Glitched red baseball bat.

  • New melee weapons
    Crowbar, plank and knife (with cool flip animation).

  • Added INFINITE RUN.
    For all of you people that are just too good and finish MCD fast. So try
    finishing something INFINITE now.

  • All RUNS have been rearranged and renamed.

Visuals:
  • New animations for players melee attacks and katana recall.
    Drop everything and check Ninja punching. It's so friggin satisfying to
    use now.

  • Changed visual cue for hotswitch

  • Added RUN stats and leaderboards.
    Now you can compete against the rest of humanity and track your
    progress.


Bug Fixes:

  • Fixed reset.exe vanqushing all the game progress.

  • Minor chat.exe fixes. Mostly regarding our "ponglish" approach to english.

  • Various other fixes for teeny tiny bugs



That's it! I won't take more of your time. Just go test latest update and let us know what you think.

Cheers
Szymon from SUPERHOT Team

SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
Hey there

I think we are getting a hang of this whole Early Access thingy ;). Regular updates for SUPERHOT: MIND CONTROL DELETE involved changing our usual workflow. We have to do things in short dedicated sprints while at the same time leaving some space for cheerful improvisation that we love so much. Even that freestyling part needs to be planned with future updates in mind.

We had to divide our team into even smaller groups so that we could cover creating various content simultaneously. Panos is going cholo with levels, Bartek cooked some sweet animations Kuba tries to keep up with new ideas coming from Discord filtered through Czarek.

All is really good, it’s exciting and I can only tell you so little. Eeh.
Upcoming update on 8th of february will showcase a bit of our recent endeavours.

So what’s in store in the upcoming update?

Well, first and foremost we have fixed the issues that arrived along with previous oStory update. “Let’s Chat” update brought some ruckus to the MIND CONTROL DELETE especially the bug with reset.exe and performance drops.
New enemy variations ! We did some experiments with those and we will give you at least one new red guy to fight. Trust me, this will change the gameplay a lot.
Furthermore, new punching animations, new throwables and ... hmm I don't want to spoil too much before we release the update on 8th of february.
You will see everything in less than a week!

Stay tuned.
Szymon from SUPERHOT Team
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
Hey there

I think we are getting a hang of this whole Early Access thingy ;). Regular updates for SUPERHOT: MIND CONTROL DELETE involved changing our usual workflow. We have to do things in short dedicated sprints while at the same time leaving some space for cheerful improvisation that we love so much. Even that freestyling part needs to be planned with future updates in mind.

We had to divide our team into even smaller groups so that we could cover creating various content simultaneously. Panos is going cholo with levels, Bartek cooked some sweet animations Kuba tries to keep up with new ideas coming from Discord filtered through Czarek.

All is really good, it’s exciting and I can only tell you so little. Eeh.
Upcoming update on 8th of february will showcase a bit of our recent endeavours.

So what’s in store in the upcoming update?

Well, first and foremost we have fixed the issues that arrived along with previous oStory update. “Let’s Chat” update brought some ruckus to the MIND CONTROL DELETE especially the bug with reset.exe and performance drops.
New enemy variations ! We did some experiments with those and we will give you at least one new red guy to fight. Trust me, this will change the gameplay a lot.
Furthermore, new punching animations, new throwables and ... hmm I don't want to spoil too much before we release the update on 8th of february.
You will see everything in less than a week!

Stay tuned.
Szymon from SUPERHOT Team
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot


Hey there


Today we dropped Let's Chat Update. First one in the series of updates dedicated solely to story of SUPERHOT:MIND CONTROL DELETE.
As I wrote earlier,you should treat it as a foundation for next plot developements. We are presenting you with three tools for gathering bits and pieces of MCD storyline. In following story updates we will slowly expand the sleek ASCII side of SUPERHOT: MIND CONTROL DELETE.




internet.exe

Here you can take a peek inside the world of SUPERHOT:MIND CONTROL DELETE. Explore through the walls of telexted (mis)information. Expand your understanding of your surroudings.


chat.exe

Because, in life talking is important.
Talk with your buddy. Let him pull you more into the game.



notepad.exe

Take notes. Be diligent. Clues can be anywhere.
They will prove useful later.


That's it for now. Next update is coming in early february. According to the plan this time we shall drop some sweet mechanical changes on ya'll.

Stay safe and wash your teeth daily.
Szymon from SUPERHOT Team
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot


Hey there


Today we dropped Let's Chat Update. First one in the series of updates dedicated solely to story of SUPERHOT:MIND CONTROL DELETE.
As I wrote earlier,you should treat it as a foundation for next plot developements. We are presenting you with three tools for gathering bits and pieces of MCD storyline. In following story updates we will slowly expand the sleek ASCII side of SUPERHOT: MIND CONTROL DELETE.




internet.exe

Here you can take a peek inside the world of SUPERHOT:MIND CONTROL DELETE. Explore through the walls of telexted (mis)information. Expand your understanding of your surroudings.


chat.exe

Because, in life talking is important.
Talk with your buddy. Let him pull you more into the game.



notepad.exe

Take notes. Be diligent. Clues can be anywhere.
They will prove useful later.


That's it for now. Next update is coming in early february. According to the plan this time we shall drop some sweet mechanical changes on ya'll.

Stay safe and wash your teeth daily.
Szymon from SUPERHOT Team
Jan 19, 2018
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
Hey there!


Storytelling is a tricky subject in games . It's hard to blend with the game mechanic and is very often treated as na addition rather than a crucial part.
In general games are not the best means of telling a story. They are great at teaching you gameplay patterns that you can master but not really at creating a plot. Games with balanced gameplay and storytelling are rare gems. We tend to either skip a boring story or skip the game itself. Also writing a story for audience to participate in is totally different from writing a linear story like in movies or books.
Fortunately games are a very unique medium that have all the visual and audio capabilities of film but with exclusivity on interaction.

Why am I rambling about that though?

Well the reason is that with SUPERHOT: MIND CONTROL DELETE (and it’s daddy SUPERHOT as well) we want to try telling a story with means that are given us from the game and within it’s “ecosystem”.
Hence in SUPERHOT, to tell a story we tried to use everything from game chats like #hacking to even GUI. We want to continue and explore that direction with MCD. Upcoming story update will lay some groundworks and foundation for that.
Plot in SUPERHOT: MIND CONTROL DELETE will be layered. You might finish whole game and get glimpses of story. To get to the nasty and juicy bits though, you will have to do some exploring. We will give you tools for that but not much guidance ;). Finding out what the heck is going on is your part.
One of the new additions will be in-game “internet” where you will gather your info. Visually we decided to base it on those 90’s teletexts. You know those graphically obscure places in your telly that you visit by pressing “txt” button? It might change but it will look somewhat like that:







I will leave it at that for now ,don't want to take away too much from upcoming update.

Cheers
Szymon from SUPERHOT Team
Jan 19, 2018
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
Hey there!


Storytelling is a tricky subject in games . It's hard to blend with the game mechanic and is very often treated as na addition rather than a crucial part.
In general games are not the best means of telling a story. They are great at teaching you gameplay patterns that you can master but not really at creating a plot. Games with balanced gameplay and storytelling are rare gems. We tend to either skip a boring story or skip the game itself. Also writing a story for audience to participate in is totally different from writing a linear story like in movies or books.
Fortunately games are a very unique medium that have all the visual and audio capabilities of film but with exclusivity on interaction.

Why am I rambling about that though?

Well the reason is that with SUPERHOT: MIND CONTROL DELETE (and it’s daddy SUPERHOT as well) we want to try telling a story with means that are given us from the game and within it’s “ecosystem”.
Hence in SUPERHOT, to tell a story we tried to use everything from game chats like #hacking to even GUI. We want to continue and explore that direction with MCD. Upcoming story update will lay some groundworks and foundation for that.
Plot in SUPERHOT: MIND CONTROL DELETE will be layered. You might finish whole game and get glimpses of story. To get to the nasty and juicy bits though, you will have to do some exploring. We will give you tools for that but not much guidance ;). Finding out what the heck is going on is your part.
One of the new additions will be in-game “internet” where you will gather your info. Visually we decided to base it on those 90’s teletexts. You know those graphically obscure places in your telly that you visit by pressing “txt” button? It might change but it will look somewhat like that:







I will leave it at that for now ,don't want to take away too much from upcoming update.

Cheers
Szymon from SUPERHOT Team
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
Hey there

Finally here it is. Very first update for MIND CONTROL DELETE!
Let’s get right to it and see what’s in store.

Gameplay:

  • Four new levels (Desperados Bar, Lab, Office, Oil Rig)
    If you’ve played SUPERHOT before you might recognise some of them.
    They have been “refreshed” for MCD. We tweaked some covers, sprinkled it with new throwables and fixed spawning points.
    Also, on a side note, Oil rig is a level that some of you might recognise from SUPERHOT VR.
    This fella went through a lot of redesigning. From endless level through VR to finally finishing in MCD where it should be. There is a different "feel" about him but you have to check it out yourself.







  • Keybinds
    Finally you will be able to change controls to suit your fancy playstyle habits.
    All those AZERTY keyboards are screaming.

  • Smaller collider on player’s head
    This one was actually pretty annoying for a lot of people. You will be able to dodge bullets in a more efficient manner now. No unexpected headshots for you.
Remaining changes for gameplay:
  • Changed slomotion jumping tip
  • HUD tweaks (changed recall katana skill icon)
  • Added more customization options in graphics settings

Bug Fixes:

“To err is human, to persist in error is diabolical.”
Here is the rundown of bugs and errors we smushed.

  • Player can no longer grab items through walls
  • Level tweaks (bug fixes, new throwables)
  • Fixed bug with changing the volume in settings
  • Fixes to katana recall skill (katana bowling remains unchanged for now)
  • Enemies can no longer kill you after the end of the level
  • Audio fixes (defrag, esc sound, volumes)
  • Other fixes to stuff you don't really care about but we do cause we love you.

That's it for this update but no worries we are not done for this month.
Next up is Story Update coming in late January.

Until that time:
stay healthy, stay safe and first and foremost stay tuned.

Love y'all
Szymon from SUPERHOT Team
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
Hey there

Finally here it is. Very first update for MIND CONTROL DELETE!
Let’s get right to it and see what’s in store.

Gameplay:

  • Four new levels (Desperados Bar, Lab, Office, Oil Rig)
    If you’ve played SUPERHOT before you might recognise some of them.
    They have been “refreshed” for MCD. We tweaked some covers, sprinkled it with new throwables and fixed spawning points.
    Also, on a side note, Oil rig is a level that some of you might recognise from SUPERHOT VR.
    This fella went through a lot of redesigning. From endless level through VR to finally finishing in MCD where it should be. There is a different "feel" about him but you have to check it out yourself.







  • Keybinds
    Finally you will be able to change controls to suit your fancy playstyle habits.
    All those AZERTY keyboards are screaming.

  • Smaller collider on player’s head
    This one was actually pretty annoying for a lot of people. You will be able to dodge bullets in a more efficient manner now. No unexpected headshots for you.
Remaining changes for gameplay:
  • Changed slomotion jumping tip
  • HUD tweaks (changed recall katana skill icon)
  • Added more customization options in graphics settings

Bug Fixes:

“To err is human, to persist in error is diabolical.”
Here is the rundown of bugs and errors we smushed.

  • Player can no longer grab items through walls
  • Level tweaks (bug fixes, new throwables)
  • Fixed bug with changing the volume in settings
  • Fixes to katana recall skill (katana bowling remains unchanged for now)
  • Enemies can no longer kill you after the end of the level
  • Audio fixes (defrag, esc sound, volumes)
  • Other fixes to stuff you don't really care about but we do cause we love you.

That's it for this update but no worries we are not done for this month.
Next up is Story Update coming in late January.

Until that time:
stay healthy, stay safe and first and foremost stay tuned.

Love y'all
Szymon from SUPERHOT Team
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