SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot


Hey there


Today we dropped Let's Chat Update. First one in the series of updates dedicated solely to story of SUPERHOT:MIND CONTROL DELETE.
As I wrote earlier,you should treat it as a foundation for next plot developements. We are presenting you with three tools for gathering bits and pieces of MCD storyline. In following story updates we will slowly expand the sleek ASCII side of SUPERHOT: MIND CONTROL DELETE.




internet.exe

Here you can take a peek inside the world of SUPERHOT:MIND CONTROL DELETE. Explore through the walls of telexted (mis)information. Expand your understanding of your surroudings.


chat.exe

Because, in life talking is important.
Talk with your buddy. Let him pull you more into the game.



notepad.exe

Take notes. Be diligent. Clues can be anywhere.
They will prove useful later.


That's it for now. Next update is coming in early february. According to the plan this time we shall drop some sweet mechanical changes on ya'll.

Stay safe and wash your teeth daily.
Szymon from SUPERHOT Team
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot


Hey there


Today we dropped Let's Chat Update. First one in the series of updates dedicated solely to story of SUPERHOT:MIND CONTROL DELETE.
As I wrote earlier,you should treat it as a foundation for next plot developements. We are presenting you with three tools for gathering bits and pieces of MCD storyline. In following story updates we will slowly expand the sleek ASCII side of SUPERHOT: MIND CONTROL DELETE.




internet.exe

Here you can take a peek inside the world of SUPERHOT:MIND CONTROL DELETE. Explore through the walls of telexted (mis)information. Expand your understanding of your surroudings.


chat.exe

Because, in life talking is important.
Talk with your buddy. Let him pull you more into the game.



notepad.exe

Take notes. Be diligent. Clues can be anywhere.
They will prove useful later.


That's it for now. Next update is coming in early february. According to the plan this time we shall drop some sweet mechanical changes on ya'll.

Stay safe and wash your teeth daily.
Szymon from SUPERHOT Team
Jan 19, 2018
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
Hey there!


Storytelling is a tricky subject in games . It's hard to blend with the game mechanic and is very often treated as na addition rather than a crucial part.
In general games are not the best means of telling a story. They are great at teaching you gameplay patterns that you can master but not really at creating a plot. Games with balanced gameplay and storytelling are rare gems. We tend to either skip a boring story or skip the game itself. Also writing a story for audience to participate in is totally different from writing a linear story like in movies or books.
Fortunately games are a very unique medium that have all the visual and audio capabilities of film but with exclusivity on interaction.

Why am I rambling about that though?

Well the reason is that with SUPERHOT: MIND CONTROL DELETE (and it’s daddy SUPERHOT as well) we want to try telling a story with means that are given us from the game and within it’s “ecosystem”.
Hence in SUPERHOT, to tell a story we tried to use everything from game chats like #hacking to even GUI. We want to continue and explore that direction with MCD. Upcoming story update will lay some groundworks and foundation for that.
Plot in SUPERHOT: MIND CONTROL DELETE will be layered. You might finish whole game and get glimpses of story. To get to the nasty and juicy bits though, you will have to do some exploring. We will give you tools for that but not much guidance ;). Finding out what the heck is going on is your part.
One of the new additions will be in-game “internet” where you will gather your info. Visually we decided to base it on those 90’s teletexts. You know those graphically obscure places in your telly that you visit by pressing “txt” button? It might change but it will look somewhat like that:







I will leave it at that for now ,don't want to take away too much from upcoming update.

Cheers
Szymon from SUPERHOT Team
Jan 19, 2018
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
Hey there!


Storytelling is a tricky subject in games . It's hard to blend with the game mechanic and is very often treated as na addition rather than a crucial part.
In general games are not the best means of telling a story. They are great at teaching you gameplay patterns that you can master but not really at creating a plot. Games with balanced gameplay and storytelling are rare gems. We tend to either skip a boring story or skip the game itself. Also writing a story for audience to participate in is totally different from writing a linear story like in movies or books.
Fortunately games are a very unique medium that have all the visual and audio capabilities of film but with exclusivity on interaction.

Why am I rambling about that though?

Well the reason is that with SUPERHOT: MIND CONTROL DELETE (and it’s daddy SUPERHOT as well) we want to try telling a story with means that are given us from the game and within it’s “ecosystem”.
Hence in SUPERHOT, to tell a story we tried to use everything from game chats like #hacking to even GUI. We want to continue and explore that direction with MCD. Upcoming story update will lay some groundworks and foundation for that.
Plot in SUPERHOT: MIND CONTROL DELETE will be layered. You might finish whole game and get glimpses of story. To get to the nasty and juicy bits though, you will have to do some exploring. We will give you tools for that but not much guidance ;). Finding out what the heck is going on is your part.
One of the new additions will be in-game “internet” where you will gather your info. Visually we decided to base it on those 90’s teletexts. You know those graphically obscure places in your telly that you visit by pressing “txt” button? It might change but it will look somewhat like that:







I will leave it at that for now ,don't want to take away too much from upcoming update.

Cheers
Szymon from SUPERHOT Team
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
Hey there

Finally here it is. Very first update for MIND CONTROL DELETE!
Let’s get right to it and see what’s in store.

Gameplay:

  • Four new levels (Desperados Bar, Lab, Office, Oil Rig)
    If you’ve played SUPERHOT before you might recognise some of them.
    They have been “refreshed” for MCD. We tweaked some covers, sprinkled it with new throwables and fixed spawning points.
    Also, on a side note, Oil rig is a level that some of you might recognise from SUPERHOT VR.
    This fella went through a lot of redesigning. From endless level through VR to finally finishing in MCD where it should be. There is a different "feel" about him but you have to check it out yourself.







  • Keybinds
    Finally you will be able to change controls to suit your fancy playstyle habits.
    All those AZERTY keyboards are screaming.

  • Smaller collider on player’s head
    This one was actually pretty annoying for a lot of people. You will be able to dodge bullets in a more efficient manner now. No unexpected headshots for you.
Remaining changes for gameplay:
  • Changed slomotion jumping tip
  • HUD tweaks (changed recall katana skill icon)
  • Added more customization options in graphics settings

Bug Fixes:

“To err is human, to persist in error is diabolical.”
Here is the rundown of bugs and errors we smushed.

  • Player can no longer grab items through walls
  • Level tweaks (bug fixes, new throwables)
  • Fixed bug with changing the volume in settings
  • Fixes to katana recall skill (katana bowling remains unchanged for now)
  • Enemies can no longer kill you after the end of the level
  • Audio fixes (defrag, esc sound, volumes)
  • Other fixes to stuff you don't really care about but we do cause we love you.

That's it for this update but no worries we are not done for this month.
Next up is Story Update coming in late January.

Until that time:
stay healthy, stay safe and first and foremost stay tuned.

Love y'all
Szymon from SUPERHOT Team
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
Hey there

Finally here it is. Very first update for MIND CONTROL DELETE!
Let’s get right to it and see what’s in store.

Gameplay:

  • Four new levels (Desperados Bar, Lab, Office, Oil Rig)
    If you’ve played SUPERHOT before you might recognise some of them.
    They have been “refreshed” for MCD. We tweaked some covers, sprinkled it with new throwables and fixed spawning points.
    Also, on a side note, Oil rig is a level that some of you might recognise from SUPERHOT VR.
    This fella went through a lot of redesigning. From endless level through VR to finally finishing in MCD where it should be. There is a different "feel" about him but you have to check it out yourself.







  • Keybinds
    Finally you will be able to change controls to suit your fancy playstyle habits.
    All those AZERTY keyboards are screaming.

  • Smaller collider on player’s head
    This one was actually pretty annoying for a lot of people. You will be able to dodge bullets in a more efficient manner now. No unexpected headshots for you.
Remaining changes for gameplay:
  • Changed slomotion jumping tip
  • HUD tweaks (changed recall katana skill icon)
  • Added more customization options in graphics settings

Bug Fixes:

“To err is human, to persist in error is diabolical.”
Here is the rundown of bugs and errors we smushed.

  • Player can no longer grab items through walls
  • Level tweaks (bug fixes, new throwables)
  • Fixed bug with changing the volume in settings
  • Fixes to katana recall skill (katana bowling remains unchanged for now)
  • Enemies can no longer kill you after the end of the level
  • Audio fixes (defrag, esc sound, volumes)
  • Other fixes to stuff you don't really care about but we do cause we love you.

That's it for this update but no worries we are not done for this month.
Next up is Story Update coming in late January.

Until that time:
stay healthy, stay safe and first and foremost stay tuned.

Love y'all
Szymon from SUPERHOT Team
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
“You've a jolly old face and a little round belly,
That shakes when you laugh like a bowl full of jelly;
My scanners can see you, but still I insist,
Since you're not in my program, you cannot exist!"




Since this is an inaugural devlog of this year it’s only fair to talk a bit about upcoming updates and plans.
We decided to have two updates per month instead of one.

“But how is it possible?” You might ask.
“How are you going to manage such a feat with such a small team?”

Don’t fret over it. We decided to divide updates by main themes.

First one will be dedicated to the mechanics . Those will be the most apparent changes.
Introduction of new minds, levels, skills and/or weapons. Heck maybe even new colors (blue anyone?). Additionally this update will go along with a regular Dev Stream, where we will talk about new content and behave in an unprofessional manner.

Second one is for those who like to dive deep into the story. I mean deep.
You will have to explore the obscure and weird parts of SUPERHOT: MIND CONTROL DELETE to be able to grasp the story. Plot will unfold along with the progress of developement. Each update will bring new and fresh bits of story. Think of it as a monthly episode of SUPERHOT tv series but to watch it you have to put some effort and wait. No binge watching through this one.

Obviously, both updates will be accompanied by a healthy dose of bugfixes and smoothing out of gameplay (stuff most people usually don't notice but it keeps us awake at night).

First Game Mechanics update of this year will drop on 11th January, following by Story update on 25th January.

I will give you a short glimpse into it for now.
You will be able to give it a go yourself when it drops next week.








See ya during the stream on Twitch:
https://www.twitch.tv/superhotteam/

In the meantime you can drop by our Discord:
https://discordapp.com/invite/NJKgwvx



Back to work.
Cheers.
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
“You've a jolly old face and a little round belly,
That shakes when you laugh like a bowl full of jelly;
My scanners can see you, but still I insist,
Since you're not in my program, you cannot exist!"




Since this is an inaugural devlog of this year it’s only fair to talk a bit about upcoming updates and plans.
We decided to have two updates per month instead of one.

“But how is it possible?” You might ask.
“How are you going to manage such a feat with such a small team?”

Don’t fret over it. We decided to divide updates by main themes.

First one will be dedicated to the mechanics . Those will be the most apparent changes.
Introduction of new minds, levels, skills and/or weapons. Heck maybe even new colors (blue anyone?). Additionally this update will go along with a regular Dev Stream, where we will talk about new content and behave in an unprofessional manner.

Second one is for those who like to dive deep into the story. I mean deep.
You will have to explore the obscure and weird parts of SUPERHOT: MIND CONTROL DELETE to be able to grasp the story. Plot will unfold along with the progress of developement. Each update will bring new and fresh bits of story. Think of it as a monthly episode of SUPERHOT tv series but to watch it you have to put some effort and wait. No binge watching through this one.

Obviously, both updates will be accompanied by a healthy dose of bugfixes and smoothing out of gameplay (stuff most people usually don't notice but it keeps us awake at night).

First Game Mechanics update of this year will drop on 11th January, following by Story update on 25th January.

I will give you a short glimpse into it for now.
You will be able to give it a go yourself when it drops next week.








See ya during the stream on Twitch:
https://www.twitch.tv/superhotteam/

In the meantime you can drop by our Discord:
https://discordapp.com/invite/NJKgwvx



Back to work.
Cheers.
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
Hey there

With minds implementation in MIND CONTROL DELETE we faced new but honestly exciting design challenges. One of them was especially cool to tackle.

“How can we visually reinforce, different characters with movement only?”

Since we will have multiple minds in the game to choose from, it’s obligatory for us to make them as recognizable as possible. Not an easy task if you want to showcase different characters acted out by single model.

Character representation is a bit of hassle when it comes to fps shooters. Usually animation usage in those games is very straightforward. It is suppose to tell you everything about your played character’s current action but not much about him specifically.

“I know he is shooting and jumping now but does he like small cats ?”

Right?

In MCD We have to communicate difference between minds with their movement only. We don’t have the luxury of different models or color schemes.This means that every gesture of our slick black hands has to be specific enough to create a clear message.


This guy is responsible for all that. Meet Bartek our animator.


To give you some examples (diclaimer: Eeeeeverthing that you see here might change upon final release or not arrive in the game at all.) take a peek over here:

https://www.youtube.com/watch?v=kvDblHv0jVY A regular right hook for a regular guy(with glimpse of ghosting-something like onion skinning for 3d).


https://www.youtube.com/watch?v=rnUtj9cSlsc Contrasted with a karate chop.


Soon you should be able to test those in the upcoming updates.

Oh and Merry Christmas Ya’ll :) !

Szymon
SUPERHOT: MIND CONTROL DELETE - SzymonSuperhot
Hey there

With minds implementation in MIND CONTROL DELETE we faced new but honestly exciting design challenges. One of them was especially cool to tackle.

“How can we visually reinforce, different characters with movement only?”

Since we will have multiple minds in the game to choose from, it’s obligatory for us to make them as recognizable as possible. Not an easy task if you want to showcase different characters acted out by single model.

Character representation is a bit of hassle when it comes to fps shooters. Usually animation usage in those games is very straightforward. It is suppose to tell you everything about your played character’s current action but not much about him specifically.

“I know he is shooting and jumping now but does he like small cats ?”

Right?

In MCD We have to communicate difference between minds with their movement only. We don’t have the luxury of different models or color schemes.This means that every gesture of our slick black hands has to be specific enough to create a clear message.


This guy is responsible for all that. Meet Bartek our animator.


To give you some examples (diclaimer: Eeeeeverthing that you see here might change upon final release or not arrive in the game at all.) take a peek over here:

https://www.youtube.com/watch?v=kvDblHv0jVY A regular right hook for a regular guy(with glimpse of ghosting-something like onion skinning for 3d).


https://www.youtube.com/watch?v=rnUtj9cSlsc Contrasted with a karate chop.


Soon you should be able to test those in the upcoming updates.

Oh and Merry Christmas Ya’ll :) !

Szymon
...