Alpha Mike Foxtrot VR - AMF VR - Alpha Mike Foxtrot
Hi All, we just pushed a new update:
PLEASE RELOAD STEAM & DOWNLOAD LATEST AMF VR UPDATE BEFORE PLAYING
Fixed the server refresh issue where sometimes active games are not being shown on the join a game menu
Fixed respawn locations so as to not overlap onto other players
Added selection for Oculus or Vive in Start Screen
Moved Set height, Gun Stock and all settings to front front right of lobby for easier access for Oculus users
Added additional selection menu for players choosing either Oculus or Vive
Stay up to date with the latest news, communicate with the AMF community and be part of the VR FPS revolution by joining our discord: https://discordapp.com/invite/5mdwNsD
Alpha Mike Foxtrot VR - AMF VR - Alpha Mike Foxtrot
Hi All, we just pushed a new update:
PLEASE RELOAD STEAM & DOWNLOAD LATEST AMF VR UPDATE BEFORE PLAYING
Fixed the server refresh issue where sometimes active games are not being shown on the join a game menu
Fixed respawn locations so as to not overlap onto other players
Added selection for Oculus or Vive in Start Screen
Moved Set height, Gun Stock and all settings to front front right of lobby for easier access for Oculus users
Added additional selection menu for players choosing either Oculus or Vive
Stay up to date with the latest news, communicate with the AMF community and be part of the VR FPS revolution by joining our discord: https://discordapp.com/invite/5mdwNsD
We wanted to address a few common questions from new users:
FAQ: Q1: Why is the menu always off screen or blocking my view? A1: AMF has an intuitive Menu System. Press the Menu button (Y or B on Oculus) on either controller to Open. Hold down TRIGGER on the Globe to move Menu Location.
Q2: The background music is annoying A2: You may turn off the background music in the in-game menu system under "BGM"
Q3: The Oculus controls don't seem to work A3: The Oculus controls have been patched to match the Vive Controls. Please update the game to its' newest release, please see game guide for details: http://steamcommunity.com/sharedfiles/filedetails/?id=1139258639
Q3: Why do I keep losing tracking when playing AMF using Oculus? A4: Currently AMF only supports 360 tracking and 3 sensors are required. This is stated in the game requirements. for 2 sensor users we strongly recommend putting one sensor in the front and one in the back, we plan to add snap turning in a future update.
Stay up to date with the latest news, communicate with the AMF community and be part of the VR FPS revolution by joining our discord: https://discordapp.com/invite/5mdwNsD
We wanted to address a few common questions from new users:
FAQ: Q1: Why is the menu always off screen or blocking my view? A1: AMF has an intuitive Menu System. Press the Menu button (Y or B on Oculus) on either controller to Open. Hold down TRIGGER on the Globe to move Menu Location.
Q2: The background music is annoying A2: You may turn off the background music in the in-game menu system under "BGM"
Q3: The Oculus controls don't seem to work A3: The Oculus controls have been patched to match the Vive Controls. Please update the game to its' newest release, please see game guide for details: http://steamcommunity.com/sharedfiles/filedetails/?id=1139258639
Q3: Why do I keep losing tracking when playing AMF using Oculus? A4: Currently AMF only supports 360 tracking and 3 sensors are required. This is stated in the game requirements. for 2 sensor users we strongly recommend putting one sensor in the front and one in the back, we plan to add snap turning in a future update.
Stay up to date with the latest news, communicate with the AMF community and be part of the VR FPS revolution by joining our discord: https://discordapp.com/invite/5mdwNsD
Alpha Mike Foxtrot VR - AMF VR - Alpha Mike Foxtrot
ALL,
We are grateful and honored to be able to announce ALPHA MIKE FOXTROT VR (AMF VR) on Steam Early Access today!
BIG Thank you to great help provided by the few hundred Beta Testers during these 6 weeks to help enhance and provide feedback to make this release possible.
EA release will feature BOTs, 9 playable maps and 4 game modes as well as support for both HTC Vive and Oculus Rift CV1 headsets
The dev team will be continuously updating the game with more features and other fixes as we move forward from this point and new players can check our previous updates for the speed and quantity of updates our team puts out on a regular basis. For now, please take a look at the hotfixes and updates for Early Access Release:
Ver. 0.73 Framework:
Oculus Support (Turn on Oculus Support on the back wall in the lobby) Note: 360 tracking and 3 sensors is required!
Added ability to turn bots on and off in-game in the “9-Squares” menu (Host only)
Added Bots to Dock Map
Added Falling Off Edges function to Dock Map
Enhanced Blood Effects
Upgraded Player and Bot Animations
Steam Profile Pictures now show on Scoreboard
Further increased network stability for Prison Map
Some enhancements to the graphics and general bug fixes
Added Happy Hour timer to Lobby
Looking forward to seeing everybody in-game!
Stay up to date with the latest news, communicate with the AMF community and be part of the VR FPS revolution by joining our discord: https://discordapp.com/invite/5mdwNsD
Don't forget to take advantage of the AMF VR Launch Discount available and purchase before time runs out!
Adios, My Friends! Team Alpha Mike Foxtrot
PS: Don't forget to check out our Screenshots and Videos Sections
Alpha Mike Foxtrot VR - AMF VR - Alpha Mike Foxtrot
ALL,
We are grateful and honored to be able to announce ALPHA MIKE FOXTROT VR (AMF VR) on Steam Early Access today!
BIG Thank you to great help provided by the few hundred Beta Testers during these 6 weeks to help enhance and provide feedback to make this release possible.
EA release will feature BOTs, 9 playable maps and 4 game modes as well as support for both HTC Vive and Oculus Rift CV1 headsets
The dev team will be continuously updating the game with more features and other fixes as we move forward from this point and new players can check our previous updates for the speed and quantity of updates our team puts out on a regular basis. For now, please take a look at the hotfixes and updates for Early Access Release:
Ver. 0.73 Framework:
Oculus Support (Turn on Oculus Support on the back wall in the lobby) Note: 360 tracking and 3 sensors is required!
Added ability to turn bots on and off in-game in the “9-Squares” menu (Host only)
Added Bots to Dock Map
Added Falling Off Edges function to Dock Map
Enhanced Blood Effects
Upgraded Player and Bot Animations
Steam Profile Pictures now show on Scoreboard
Further increased network stability for Prison Map
Some enhancements to the graphics and general bug fixes
Added Happy Hour timer to Lobby
Looking forward to seeing everybody in-game!
Stay up to date with the latest news, communicate with the AMF community and be part of the VR FPS revolution by joining our discord: https://discordapp.com/invite/5mdwNsD
Don't forget to take advantage of the AMF VR Launch Discount available and purchase before time runs out!
Adios, My Friends! Team Alpha Mike Foxtrot
PS: Don't forget to check out our Screenshots and Videos Sections
Alpha Mike Foxtrot VR - AMF VR - Alpha Mike Foxtrot
These are the current fixes and updates for upcoming BETA Weekend 6, we are still working on some additions:
New Feature: Added AI Bots (Version 0.10) - Due to popular demand through the survey results, bots was the top requested feature you wanted included in AMF, so here you go! The team has worked hard this week and pleased to deliver the brand new Bots playmode as promised (Early Version). Please note this is nowhere near finished and just the beginning! :)
How to start a BOT game: 1) Start a game using the “Classic” (All Weapons) Game play mode with 2, 4, 6 or 8 players either TDM or DM 2) Bots will spawn accordingly once the game starts by pulling both triggers with the menu open. Players are still free to chat and wait for other players without the bots before then. 3) If a new player hops into the server, one of the bots will be replaced.
Current limitations:
Bots are currently available on ALL maps except for Dock, Ruins and Dugouts.
Bots are currently available in Classic mode only (not available for Pistol / Knife / Knife only modes)
Bots’ kill score will not show on the Scoreboard, only players’ scores will show
The difficulty level is set to “Standard”, different levels will be coming soon.
Look forward to more bot features as we continue to make the game better!
Framework:
Further increased network stability for login and reduced chance of dropout during games
Alpha Mike Foxtrot VR - AMF VR - Alpha Mike Foxtrot
These are the current fixes and updates for upcoming BETA Weekend 6, we are still working on some additions:
New Feature: Added AI Bots (Version 0.10) - Due to popular demand through the survey results, bots was the top requested feature you wanted included in AMF, so here you go! The team has worked hard this week and pleased to deliver the brand new Bots playmode as promised (Early Version). Please note this is nowhere near finished and just the beginning! :)
How to start a BOT game: 1) Start a game using the “Classic” (All Weapons) Game play mode with 2, 4, 6 or 8 players either TDM or DM 2) Bots will spawn accordingly once the game starts by pulling both triggers with the menu open. Players are still free to chat and wait for other players without the bots before then. 3) If a new player hops into the server, one of the bots will be replaced.
Current limitations:
Bots are currently available on ALL maps except for Dock, Ruins and Dugouts.
Bots are currently available in Classic mode only (not available for Pistol / Knife / Knife only modes)
Bots’ kill score will not show on the Scoreboard, only players’ scores will show
The difficulty level is set to “Standard”, different levels will be coming soon.
Look forward to more bot features as we continue to make the game better!
Framework:
Further increased network stability for login and reduced chance of dropout during games