Han Xiongnu Wars - zqzzqzzqzzzz
各位馳騁在漢匈世界的將軍們:


感謝各位的支持和等候,也由衷感謝諸位參與內測和回饋BUG的玩家。
另外,針對部分玩家提出的建議,雖然經過綜合討論和考量之後決定暫時無法實現,但是也在此由衷感謝大家的厚愛和期待,我們會繼續且持續發佈後續的更新。
部分玩家期待已久及“坊間傳聞”的功能也在緊羅密佈的製作和測試中,感謝大家一直以來的陪伴和支持!

更多資訊和討論以及更加快捷直接地問題回饋 歡迎加入 漢匈決戰官方群157610829、漢匈決戰官方二群252857366

以下是具體更新內容:

V2.655.5-V2.655.6更新内容
1 修复狩猎场里面行李箱满了,狩猎和采矿得到的物品会覆盖原有物件的问题。
2 修复狩猎场没有行李箱刷出的问题。
3 俄语文本优化。

V2.655.4-V2.655.5更新内容
1 修复游戏中可能打开BF调试,跳出弹幕的问题。
2 修复俄语字库错误问题。
3 修复俄语官职说明翻译问题。
4 调整两幅贴图。

V2.655.3-V2.655.4更新内容
1 修复移除俄语翻译问题
2 战利品奖励特殊材料。
3 修复V2.655.1更新后 长子、沛、安陆、故障、布山、回浦场景房屋悬空的问题。

V2.655.2-V2.655.3更新内容
1 修复一些存档兵工厂无法打造装备的问题。
2 修复一些存档大地图卡顿的问题。
3 给野外土匪等野怪战利品加了特殊材料。

V2.655.1-V2.655.2更新內容 (2018年11月24日)

* 本次更新相容V2.655以後的存檔

*重要:在中文站淘寶購買的網盤版玩家更新steam版後出現存檔消失的是因為網盤版和steam版mod劇本資料夾名稱不一致。非常抱歉!解決方法如下:
1 打開 "我的電腦/文檔/GloriaSinica Han Xiongnu Wars Savegames" 資料夾。這裡面是不同mod劇本的存檔資料夾。
2 把mod劇本“GloriaSinica Han Xiongnu Wars”資料夾裡面的存檔,拷貝進入劇本“GloriaSinica Han Xiongnu Wars V2.655” 資料夾(如果沒有,新建一個資料夾命名為GloriaSinica Han Xiongnu Wars V2.655)。
3 啟動遊戲,選擇劇本GloriaSinica Han Xiongnu Wars V2.655 ,進入遊戲,讀取存檔。


【修復bug】

1 修復簡體複國者對話錯誤的問題。
2 修復大地圖地宮只要不退出可以無限刷的問題。
3 修復退出圍城可能刷紅字的問題。
4 修復營地功能表補充新軍裝備不足有時候不會扣除定制裝備的錢的問題。
5 修復少數官職中英文功勳描述與實際需求不符的問題。
6 重新刷新滅國一個關鍵參數。關於玩家回饋的滅國bug目前並未找到邏輯問題。

【新增內容】

1 戰場規模改回150-450人。(由於目前主流高配機器無法流暢運行500+規模,導致一些新手玩家選擇750人規模出現卡頓而投訴優化問題。)
2 未央宮等場景修復。少數城市加入部分採礦資源。
3 修改:自立後自己城市軍營可以學習陣法,前期版本是需要閱讀陣戰要略。
4 從輜重提貨到玩家物品欄,如果物品欄空間不足,則只自動提取能容納的數量。
5 誘敵出城計算方式改變,主要依賴敵我雙方實力和戰術技能兩個因素。勝利後不會直接攻陷城牆,只會消滅敵人有生力量。
6 新增一批高級裝備製作所需的特殊珍貴材料。
7 對一些中高級裝備屬性調整。 頂級裝備打造需要特殊材料。裝備和特殊材料資訊欄有相關說明。
8 大地圖隨機地宮和城市會出現一些特殊材料。
9 狩獵得到物件調整。增加老虎傷害。
10 新增採集系統,包括採礦和伐木。主要在狩獵場,城市等固定場景也可能有稀有資源。採礦和伐木可以獲得大部分特殊材料。
11 部分城市特產和商品資訊調整。


V2.551-V2.650 beta-V2.655正式版更新內容
【修復bug】
【以下為V2.551-V2.650 beta公測版更新】
1 修復兩個NPC家鄉錯誤的問題。
2 修復己方隊伍未受傷的成員人數小於4人時玩家無法坐鎮指揮的問題。
3 修復營救場景裡面,每次指揮的都是所有人,無法指揮具體分隊的問題。
4 修復某些情況下訓練隊成員在每場戰報後名字錯誤顯示rename的問題。
5 嘗試修復新軍NPC被解散多次後,新提拔的NPC命名可能改變其他陣營名稱,Npc名稱出現以前的老名字的問題。
6 嘗試修復某種新軍全部放在非玩家管理城裡的可能導致裝備屬性被刷新還原的問題(這種情況新軍會被轉移到玩家自己隊伍)。
7 嘗試修復營救場景如果玩家有自己士兵跟誰,敵人視線始終盯著玩家隨從的問題。
8 修復兩把印度劍,拔出劍後劍鞘依然有劍的問題。
9 修復自由獵殺任務時間期限不對和功勳獎勵不對的問題。
10 修復小兵自由行動期間與領主對話出現多餘對話的問題。
11 修復地宮發現後,再次閱讀殘簡會反復啟動地宮任務的bug。
12 修復定制裝備任務完成沒有新兵獎勵的bug。
13 修復組建新軍任務無法完成的問題。
14 修復漠南劇情裡面點火後火不會熄滅的bug。
15 修復加入新軍後之前的訓練隊會中立出現在大地圖上的問題。
16 修復劫獄時已退到城外卻無法成功的問題。
【以下為V2.650公測版-V2.655正式版更新】
17 調整紮營功能表歸類,避免一些情況下無法顯示返回上一級功能表的問題。
18 修復少數情況下可能開局擊潰劫匪任務無法完成的問題。
19 修復定制裝備任務,有時任務完成不給新軍的問題。
20 修復打獵觸發紅字亂碼的問題。
21 修復關閉政策建議,有時他還會自動打開。
22 修復通過縣丞加入陣營是雇傭兵屬性的問題。
23 修復兩件兵器揮砍動作問題。
24 修復定制裝備中生產線更換裝備導致資金和原材料計算上的漏洞。
25 修復小兵期間自由活動時與將軍對話時將軍還問是否相識的問題。
26 修復一處報錯紅字Invalid Agent ID:-1;LINE NO:6 At Script: battle-tactic-apply-aux。
27 修復大地圖尋找的地宮沒有進入,退出後無法再次進入的問題。
28 嘗試修復組建新軍任務異常的問題。有玩家回饋任務無法完成的問題並未查出異常,還需要驗證。
29 修復玩家有將軍俘虜的時候可以反復提交俘虜刷功勳的問題。
30 修復劫獄過程中各方人員有時敵我混亂的問題。
31 修復沒有城市陣營的領主更換陣營的計算方式的不合理。
32 修復大地圖遼東海邊一處地點卡部隊的問題。
33 修復進入長安地宮後退出會導致破損竹簡丟失的問題。
34 修複鹽泉村密林衝刺無效的問題。
35 確保殘簡丟失後還會再刷出來,避免任務無法進行。

【新增內容】
【以下為V2.551-V2.650 beta公測版更新】
1 畫面優化,大面積更換模型,材質。優化草地,植被。
2 優化草原場景,現在是一望無垠。
3 開放地宮功能,殘簡可以獲得地宮資訊。
4 給殘簡加入實用性價值。
5 添加外交宣戰和求和
#玩家加入其他國家或自立後就可以對其他國家宣戰或求和。
#宣戰主要受三個因素影響,玩家職位,兩國關係,玩家隊伍雄辯技能。主要看職位
#求和主要受三個因素影響,玩家職位,兩國在前線實力對比,雄辯技能。主要看實力對比
6 開放女性玩家選項
7 全面整理和添加各類低模,全部甲胄和鞋子添加女性模型。
8 全面調整長杆類武器屬性,恢復長槍衝刺。
9 調整一些兵種裝備
10 新增玩家隊伍輜重功能,與玩家自己行李物品欄區分。輜重很多功能相當於小型運輸隊但是有差別。
11 調整運輸隊速度計算,每人運輸8件,每匹馬16件,每人最多管理5批嗎。過多會導致速度降低。
12 隨軍輜重只有14個儲物欄,正常速度行軍,人和馬可以攜帶運輸隊一般的物資,即分別為4和8.過多會降低玩家行軍速度。
13 修復了打造裝備原材料使用中可能存在的隱患
14 運輸隊一類的存儲空間丟棄或出售物品改為按住左ctrl+左alt再點擊物品。快速轉移仍然是按住左ctrl。以防止物品失誤被丟棄或賣掉。
15 西域諸國國王面貌更新。
16 開局默認戰鬥AI戰鬥難度默認為普通。
17 調整全部非NPC類兵種的屬性,中低級兵種屬性基本普遍降低。等級與屬性對比與戰團原版相近。
18 給匈奴弓兵弓箭熟練度提升30點,漢弩兵弩熟練度提升20點。
19 微弱下調新軍武器熟練度獎勵和經驗所得。
20 增加是否讓新軍訓練隊參戰的選項。
21 狩獵時玩家附近保證有梅花鹿。
22 一些迴圈任務報酬增加5倍。
23 戰場規模範圍為150-750人。
24 小兵模式自由活動期間戰敗,周圍的敵人一定時間內不會攻擊玩家,保證玩家可以逃脫。
25 小兵模式期間增加自由獵殺任務。
26 自立有自己城池後兵營解鎖戰法學習。
27 持有虎符增加聲望,士氣和統禦技能。
28 持有金印增加聲望,士氣,統禦和強辯技能,自立時獲得更多支持。
29 玩家有金印時更加容易招降已經滅國的敵將。
30 水下屏氣功能完善
31 極品掉落所需要的敵軍規模從100人以上降低為60人以上。
32 更換和調試新的女性臉部模型和貼圖。
33 降低不同戰略難度玩家擁有城市的無效稅收。
34 提高不同戰略難度玩家免除無效稅收城市的數量,簡單,一般,困難三個戰略難度等級分別對應城市數為10,7,4(一座關卡算0.5)。
35 提高極品裝備和殘簡的爆率。
36 新增開局路線選擇,添加了一些引導任務。
37 修正了部隊規模扣除士氣嚴重的問題。
38 新軍35級後不能在訓練補充。(根據玩家公測回饋已恢復50級上限)
39 略微降低每天通過訓練技能給新軍的經驗值。
40 鹽泉村開局參軍小兵模式只會加入衛青或霍去病的部隊。
41 大地圖自由開局,兵營申請在漢服兵役加入該城的將軍的部隊。
42 荊楚勇士開局申請服役會跳過小兵。洛陽貴族要參加小兵。
43 戰場中和營地-遊戲選項功能表裡面可以設置戰場中無主馬匹的數量。避免卡頓。超過數量的無主馬匹會淡出。默認數量為30
44 滅國將領優先判定是否加入玩家陣營。受到兩國關係,該將領與玩家關係,玩家是否有金印等因素影響。
45 上交俘虜的功勳會根據俘虜等級計算功勳。
46 捕虎任務,老虎換成一頭。
47 純刺的騎槍不再破格當,有概率擊倒。
48 加強漢弩兵熟練度。
49 殘簡價格提高到400
【以下為V2.650公測版-V2.655正式版更新】
50 大幅降低新軍各種途徑獲得的經驗值。大幅降低新軍通過戰鬥提升武器熟練度的速度。
51 新軍超過50級後不能通過訓練補充。
52 給除了希臘兵以外各種弓箭手加了扳指。
53 偽裝潛入城裡裝備換成當地特色。
54 刷出極品的戰鬥遭遇的敵人部隊數量必須大於120人。
55 小兵期間每一次升官提升與將軍關係。
56 整體上調中高級官職所需要的功勳,提高到原來2-3倍。
57 自由獵殺任務頻率降低,任務時間週期降為3天。
58 開局加入某個陣營有5點基礎關係。
59 戰場佈置火油距離敵人的距離由80米降低為20米。
60 增加女性角色身材大小,避免一些臺階上不去。增加兵馬俑種族身材大小。
61 攻擊巡邏隊會降低陣營關係。
62 小兵期間,如果友軍人數是敵軍人數的3被以上,玩家可以不進入戰場參戰,等待友軍進攻。
63 運輸隊被驅趕出關係小於5的陣營的城市時增加彈幕提示。
64 更換了一些城市特產,取消食物特產。
65 微調一些食物參數。
66 劫獄通過場景邊緣exit牆退出逃跑導致同伴被捕增加彈幕提示。
67 滅國後將領在加入玩家勢力計算方式。避免一些bug。
68 將鹽移除食物行列。
69 任務NPC加入玩家後不會被俘。避免一些隱患。
70 玩家陣營沒有城市或滅國後,玩家招募的NPC不會投入他國。
71 更換女性聲效。
72 大量貼圖和模型優化。
73 少數場景優化。

10/1小更新V2.655.1詳情內容如下
【修復bug】
1 修復自由獵殺任務週期3天,卻提示7天的問題。
2 修復發色錯亂的問題。
3 修復甚至需要的軍功提升,報告說明沒有同步提升的問題。這個問題不是不升職,是因為提升了升職需求的功勳而報告說明語言檔沒有同步導致的。
4 修複鹽泉村弟弟,裡正,成都守軍等對話錯亂的問題。
5 修復一處漢甲遠景貼圖問題。
(steam版本會在重啟用戶端時自動更新,此次小更新完美相容昨天的2.655存檔)

最後,希望這次更新帶來的內容大家能夠喜歡。也敬請關注後續的新功能發佈。我們會加快步伐持續更新更多大家期待的遊戲功能或遊戲模式。感謝大家一直以來的期待和支持。

另外,針對部分玩家仍舊急切想要玩舊版本舊存檔的情況,我們在遊戲根目錄留了反向恢復的補丁包——其實存檔並沒有被刪,存檔檔依然在存檔目錄裡,只是防止更新之後玩家讀取舊檔造成永久壞檔困擾。
急切需要玩舊檔的可以在遊戲更新之後在根目錄找到2.655~2.550的反向恢復補丁,解壓覆蓋之後,遊戲恢復到舊版,即可自動識別舊存檔。
另外,此次更新內容較多,強烈建議使用新版本進行遊戲。



更多資訊和討論以及更加快捷直接地問題回饋 歡迎加入 漢匈決戰官方群157610829、漢匈決戰官方二群252857366
Han Xiongnu Wars - zqzzqzzqzzzz
To all the generals in Gloria Sinica: Han Xiongnu Wars

After several weeks of bug fixing, patching and public tests, huge thanks to all your supports, the new patch for Gloria Sinica: Han Xiongnu Wars v2.550(on May.26) & v2.551(on May.27) was released.

Changes of the patch for V2.551 are as follow:

1 Solve the problem of compatibility of previous archived files for V2.510----that is, the archived files for V2.510 or any other previous version are now compatible with the new V2.551. (However, the file for V2.550 on May.26 is not compatible with the new V2.551)

2 Fix the bug of the error during the battle with the bandit.

3 Some other adjustment.


Feb 22, 2018
Han Xiongnu Wars - zqzzqzzqzzzz
Feb 14, 2018
Han Xiongnu Wars - zqzzqzzqzzzz
Feb 10, 2018
Han Xiongnu Wars - zqzzqzzqzzzz
Han Xiongnu Wars - zqz8023lab
To all the generals in Gloria Sinica : Han Xiong Total War

The NEW patch for Gloria Sinica: Han Xiongnu Wars v2.413 will be released on UTC Jan.28th.10:00 a.m. (PST 18:00 p.m 1/27/2018)

If there‘s any suggestion or bugs, please write back to us below.

For example,you could reply like this:
[BUG] ……………………

Or

[Suggestion] ……………………

Thank you for your feedback.
Han Xiongnu Wars - zqzzqzzqzzzz
To all the generals in Gloria Sinica : Han Xiong Total War

The NEW patch for Gloria Sinica: Han Xiongnu Wars v2.413 will be released on UTC Jan.28th.10:00 a.m. (PST 18:00 p.m 1/27/2018)

If there‘s any suggestion or bugs, please write back to us below.

For example,you could reply like this:
[BUG] ……………………

Or

[Suggestion] ……………………

Thank you for your feedback.
Han Xiongnu Wars - zqz8023lab
To all the generals in Gloria Sinica: Han Xiongnu Wars

After a month of bug fixing, patching and public tests, we gathered a great amount of feedbacks from you, huge thanks to all your supports. The new patch for Gloria Sinica: Han Xiongnu Wars v2.413 will be released on UTC Jan.28th.10:00 a.m. (PST 18:00 p.m 1/27/2018)
We been getting ready for this patch since the release, we been trying our best to make our game better with all the players who supported us by participating in the public tests, we hope the new patch can provide you with a better gaming experience.

The patch is focused around various bug fixes, game play overhaul and optimizations, for patch notes, please click here
http://steamcommunity.com/games/688470/announcements/detail/1672392937586463628

we will keep on updating our game to make it better, please feel free report any bugs you encounter while playing the game, also don’t forget to give us your thoughts about the game and leave your comments in the community hub or directly to the M&B Chinese forum :
http://bbs.mountblade.com.cn/forum-153-1.html



Team Shangshixuan
01/24/2018
Han Xiongnu Wars - zqzzqzzqzzzz
To all the generals in Gloria Sinica: Han Xiongnu Wars

After a month of bug fixing, patching and public tests, we gathered a great amount of feedbacks from you, huge thanks to all your supports. The new patch for Gloria Sinica: Han Xiongnu Wars v2.413 will be released on UTC Jan.28th.10:00 a.m. (PST 18:00 p.m 1/27/2018)
We been getting ready for this patch since the release, we been trying our best to make our game better with all the players who supported us by participating in the public tests, we hope the new patch can provide you with a better gaming experience.

The patch is focused around various bug fixes, game play overhaul and optimizations, for patch notes, please click here
http://steamcommunity.com/games/688470/announcements/detail/1672392937586463628

we will keep on updating our game to make it better, please feel free report any bugs you encounter while playing the game, also don’t forget to give us your thoughts about the game and leave your comments in the community hub or directly to the M&B Chinese forum :
http://bbs.mountblade.com.cn/forum-153-1.html



Team Shangshixuan
01/24/2018
Han Xiongnu Wars - zqz8023lab
New patch release for Gloria Sinica: Han Xiong Wars 2.230

Greetings, there will be a major update coming soon in January, however a new save will be required after the release and the game will most likly crush upon loading your old saves, we are deeply sorry for the trouble.



Changes are as follow:

Bug Fixs
1-changed equipment weight, length and speed
2-removed the option of access local prices when accompanying "Brother" to Shishi School in Chengdu to avoid bugs
3-fixed the bug of troops yells cheering sounds when engage in melee fights
4-fixed the script of native mini map to avoid abnormal icon display when opening up mini map with backspace
5-fixed the bug of grouping horsearchers into infantry during siege battles
6-fixed the bug of attacking AI troops take too long to push up the wall during siege battles
7-fixed the bug of displaying wrong texts when failed to rescue any prisoner after rescue missions
8-fixed the occasional script error when launching ballistas
9-fixed the bug of starting dialouge of promotion after your general are defeated when playing as a soilder in an NPC party
10-fixed two bugs in the battle of Monan Battle to prevent the Right Wise King from being blocked by random troops which will freeze the story line
11-fixed the bug of having chances to have cycling dialogue with your general after winning the duel against him
12-fixed the camera postion when changing from the formation control system menu to native command menu
13-fixed the bug of showing custom troops in menu when forming them but with no members.
14-fixed the bug of unable to attack bandit lair in destroy bandit lair quest and Blood-sweat Horse.
15-fixed the bug of player party freeze after finishing the tiger hunting quest, also block the quest from being triggered near water
16-fixed the bug of diplicating imprisoned ememy generals
17-fixed the bug of duplicating NPCs when they return to player's party after assigning them troops.
18-fixed the bug of displaying 0 zhu when setting construction system to auto sell but not generating any profit
19-fixed the bug of auto replenishing troops in player owned cities
20-fixed the script error "bug simple trigger no.126 line 26 invalid party id"
21-removed the melee version of javelins from the market
22-fixed the bug of being able to grind contribution pnts when delievering 5 enemy generals to any cities
23-fixed the settings of high land effects, now they will never appear in regions with low sea levels
24-fixed the tournament settings for javelin throwers, now they will be equipped with a bamboo sword to prevent them from having no weapon after run out on ammunition
25-fixed the bug of unable to transfer troops in the first row of the supply party after the merchant leader was killed
26-fixed the bug of being able to command ally troops when playing as a soilder/officer under an NPC party
27-fixed the dressing of tarven keeper in Chanyuting
28-fixed the bug in pass blockage, player can now join the siege battle if the attackers are hostile and the defenders are friendly. New conditions of triggering blockage dialouge are also added to prevent bugs and other uncertainties
29-fixed the id number of player's party to avoid bugs that make players control other parties
30-Repaired the bug of sprint-HP bar's disappearing when pressing esc under the "Arena mode"
31-Solved the bug of being placed at the abnormal position when the player is raiding prison at a fortress or a pass


New features

-Starting options changes
--added more staring options:
Han: hillman, a han noble, decent family youth, jing-chu warrior
Nomad: Lofan horseman, Dingling horseman, Wuhuan horseman
Baiyue: qin decendent, minyue hunters
Yi: chu decendent, yelang hunters
West region: lolan noble, wusun horseman, yueshi archer, hellenic decendent
--enlarged the explored area around each starting location
--more hints when playing in free mode, such as how to recurit and guide to nearby bandit lair
--added 1 bandit lair near the starting loaction of each heritage option, there will also be a constant number of bandit around the lair for players to grind their in-game level
--enabled levying in all cities that have a positive (including 0) relation with player, the number of soilders you get goes up as the relationship goes, for Han dynasty you can only levy peasents. Regular troopes can be recruited in player owned cities. The recruiting price will be 8X of the unkeep in normal cities, 4X in player owned cities.
--bandit 1 & 2 in Yanquan will drop half amount of gold as they did before
--Salt Well will not disappear after the opening story, there will also be new dialogues with "Mother" and "Brother" after complete the main story line
--the horse in Yanquan are no longer mountable to avoid bugs

-officer ranking system and battle formations changes
--Added complete officer rank tree for all factions. All factions except Han can be played in free mode (traditional M&B style) under officer ranking system, Han will still force hte player to play under a NPC party and proceed the main story line
--As a Han citizen(all three heritage option except hillmen) you can still enlist in any barrack of any Han cities and play under the party of that city's governor
--when joining a NPC party as a soilder/officer, all the troops in player's party except NPCs will be disbanded
--changed damage bonus, the lower level you are when you play as a soilder/officer in a NPC party the more extra damage you deal
--when playing as a soilder/officer, you can choose not to return to your parenting army after finishing any mission, doing this will lower your relationship with your faction to -1 and also lower your realtionship with your general
--you can now get contribution pnts when fighting battles when you are on the break
--no more pop up notifications for promotions
--you can now learn battle formations when promoted to officer:
Garrison chief can learn wedge formation
Team chief can learn square formation
Leader of ten can learn basic attacking
--replenish player's health when triggering rescue missions and the battle of Monan, add ally icon to ally troops in resuce missions, guarding missions and the battle of Monan
--simplified the story line of the battle of Monan and added several new hints, the battle of Monan can only be trigger when playing as a han soilder/officer
--new dialouges with Dunzi in the battle of Monan if the player didn't choose Yanquan as starting option
--new options in barrack that allow players to spend contribution pnts for money, supply and books
--unlocked the cap of maximum 40 contribution pnts earned per battle after being promoted to officer
--players now no longer need to disband assigned troops in order to get promotions, the assgined troops will be automatically disbanded after promotions
--new rules of promotion, now you will more likely to be promoted to a rank that matches your own attributes (power draw to ranged, riding to cavalry etc.)
--when playing as an officer/general of Han, players will have a chance of getting guarding missions when Han owns all four passes: Juyong, Yanmen, Liaodong, Jilu
--cooldown of advance formation system at the beginning of the battle are nearly reduced to none, increase the maximum ordering distance, also increase the influence of player's stength, ironflesh and leadership on ordering distance
--changed the setting of "great battle" to 200+ troops fighting in the same battlefield(auto resolve does not count) with no other conditions. If there are multiple waves of battle or if player quit the battle or got knocked out, the rest of the battle will not count towards "great battle"
--Improved cavalry AI, now they can automatically dissolve their formations according to the situation and will try to primarily target enemy cavalries, war elephants and ranged units while avoiding polearm infantries

-common features
--lowered equipment weight penalties, equipment weight will no longer affect damage dealt by bows but will still affect accuarcy (the heavier the weight, the worse the accuracy)
--lowered the mortality rate caused by natural disasters
--added switches for natrual disasters, NPC fighting(default on) and teleportation(cheat,default off) in camp menu.
--increased horse speed and charging damage
--Dawan Horse & Blood-sweat Horse now have a chance to appear in the market of Dawan
--the battle size are now automatically adjusted base on the size of both parties
--players can now attack neutrual cities
--lowered HP of all the wild animals
--player's party morale are no longer affected by nationality
--adjusted the battle size of non siege battles a bit smaller
--greatly reduce the spawn rate of outlaws,they will now patrol near the rally point instead of waiting
--increased the stamina used for dashing
--louder arrow sounds
--more bets and prices in tournaments
--there will now be a chance of spawning "rebels" near cities with low prosperity, you can gain rewards after defeating them, there's also a small chance of getting extra loot money after any non-siege battle
--equipment overhaul for Donghu, Fuyu, Wiman Gojoseon, Samhan States, Sushen, Nanyue, Minyue, Yelang, Dian, Di Qiang, Da Yuan, Wu Sun and Kangjun
--completed the troops tree of refugees/female troops
--adjusted the attributes of Zhaowangsun
--a bit nerf on Dinglin hunters, Saka `Freemen' and Okjeo Pillagers
--enabled native mini map when spotting ability reaches 2, adjust some colors in native command menu
--if failed to get the conquered city as reward, the rewarding price will be 1/6 of the city population with a minimum of 3000 zhu
--the maximum custom troop players can keep before being warned is now 200
--decreased the end game buff for AI cities and parties
--if a faction has no more cities left, generals of that faction with small party size will have a chance to join other factions, imprisoned general of the defeated faction can now be persuaded to join player's faction
--enabled tutorial on main menu
--fixed the low frame rate issue on the campagin map, add notification when blocked by passes to notice player to get Passes from the magistrate
--you can now press F to reach the outside of the townwall near the ladder construction site in siege battles.
--temporarily blocked the Huns from releasing plague when they are nearly defeated
--sneaking into enemy passes and forts are no longer valid
--added local products to good merchants
--lowered the percentage of elephants in Yelang, Dian and Pyu armies

-quest lines and NPCs

--removed the cool down before NPCs start to appear in taverns, remove the influence of player's relationship with the city, luck, renown and the number of NPCs in player's party on the chance of encounter NPCs in taverns, the chances of encountering NPCs in taverns during day time is greatly increased.

--Overhualed quest line for "Zhong Li"
---more affinity gained after each 2 times visiting her
---lowered the attribute requirement for her to join
---reduced the cool down between triggering story events
---On the 3rd phase, increased the area and time of which Zhong Li might appear, added a new quest and guide
---reduced melee time for Zhong Li
---fixed a minor bug
---add the hint for task update.

--fixed the adventurer quest line, if the dialouge does not start at Find Holy Mountain, he can be recruited after all the adventurer quest have been finished

-Equipment & troop customization
--display the buying price and price per equipment during customization of each equipment
--removed the annoying forging sound in equipment customization menu
--enabled option for transport team to station inside non hostile cities, added 'order' option in transport team menu and city menu
--custom troop can now be replenished after reaching lv25
--lowered the attibute of NPCs promoted from custom troops
--the exp gained by custom troop is lowered to 3/5
--disabled equipment customization menu in player owned city after constructing arsenal

Artwork
-fixed the sea entrance of yeallow river on the campaign map that might block player and AI paties
-added a new steppe horse
-changed the texture of one of the steppe horse variants
-added a new artwork for western region staring option
-added 2 bow decorations
-completed all the scenes for streets, castle, tavern, arena, prison, pass ,siege battles, great wall battles, river battles for each factions
-adjusted some textures in the background
-some minor bug fixes
-fixed the bug that causes wild textures under DX7
-fixed the size of Sinan (chinese compass) in both campaign map and scenes
-fixed the model of Snow striders

texts for some uncommon Chinese words
-fixed 2 region names in Nanyue
-change p_hx_town_120|苏 部 into 苏薤部
-fixed some grammar error

Sound & Music
-added a great amount of sound effects































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