Hell Let Loose - Wombat Medic
Hey everyone,

We wanted to start this week’s dev brief by saying a big thank you to those who’ve jumped into Update 13.5 and fed back on their experience so far. We’ve been busy going through your feedback on the different platforms and appreciate you sharing your reactions, both positive and negative.

Update 13.5 was the first of many planned health updates over the course of the year, aimed to improve quality of life and player experience. Hell Let Loose is a fantastic game on a massive scale, and as such, it’ll take time to fix all of the known issues and unfortunately create a few new ones along the way. However, we’re committed to eliminating all of the bugs and not introducing new ones as much as possible. As our team continues to get familiar with the project, we’ll fine-tune processes and procedures that will help us get patches and fixes out on a more regular basis.

During the reveal of the 2023 roadmap, we talked about transparency, and how we aim to be open and communicative throughout the future development of Hell Let Loose. Players can expect briefings twice a month along with some new communication channels that will be coming online later this year.

We’re taking the time to ensure the next update, Update 14, will include fixes for many of the bugs that have occurred with U13.5. In order to facilitate these fixes, alongside delivering two brand-new maps for the British Forces, we’ll be adjusting the 2023 roadmap by moving June’s “existing map refresh” to an update later this year. To that end, we want your input on which map we update! We’ve selected six maps and in the next dev brief, we’ll be releasing a poll for the community to vote which ones get updated. We encourage you to debate the best selection with your teammates, clans and friends, and in two weeks' time, we’ll take a vote.

Options:
  • Purple Heart Lane
  • Sainte-Mère-Église
  • Carentan
  • Sainte-Marie-du-Mont
  • Omaha Beach
  • Utah Beach
We’re grateful to be on this journey with you as we begin delivering frequent updates and content to Hell Let Loose and look forward to working with you as we isolate and fix more issues with each update this year.

Known Issues Post-U13.5

Server Performance and VoIP
Some players may be experiencing instances of rubberbanding and high ping, which are also effecting VoIP communications. Continued optimization will aim to bring increased stability to the game across all platforms.

Reload Animation Bug
On an empty chamber, some weapons are presenting a reload animation issue. The team prepared a fix for this, however, found the bug could still be replicated, therefore further investigation is required to ensure a complete fix can be prepared for U14.

Radio Box Clipping through Flamethrower
When players equip the Flammenwerfer on the Support role while wearing the Battle Scarred DLC uniform, a radio box appears to clip through the flamethrower. This issue is currently being investigated.

Other issues under investigation include, but are not limited to:

  • Tank shell penetration issues
  • Additional LOD concerns
  • Floating pistol on character frontend menu
  • Some issues with TPP sprinting animation when using some weapons
Roadmap Q&A

Will console ever receive server browsing functionality?
The short answer is yes, the more detailed answer is that this will take some time. A large amount of work has been done to bring console in parity with PC, but there is still a good amount of work that needs to be done before server browsing can be implemented. Console players will start to see some browsing options with U15 and we’ll make further improvements as the year progresses.

What British maps will we see in 2023?
Joining as a new playable faction, Update 14 features an initial introduction to the British forces. This update will see players taking control of Warfare and Offensive capture points across the barren landscape of North Africa, as well as the rolling farmlands of Holland.

We’ll be sharing a closer look in an upcoming Developer Brief, but for now, here’s a teaser of the North African map, El Alamein:


With structures few and far between, players will need to work together to cover their six.

A plane hangar situated in the dusty desert terrain.

What will be available in the in-game store?
Hell Let Loose will continue to focus on delivering historically accurate cosmetics, and the in-game store will be a new way for players to easily access both free and paid cosmetic DLC items.

Will content be separated based on the year of the map?
While covering one year of the war for each game calendar year, we want to ensure we’re keeping the player experience historically accurate, and are working on ways in which we can determine loadouts, vehicles, and cosmetics, are only applicable to specific maps while keeping the gameplay experience fun and engaging.

What exactly are the non-verbal communication tools?
For players unable to use a microphone or for those who don’t have access, non-verbal communication tools will be a way for players to communicate using in-game commands and visual markers. We have no intention of bringing emotes or anything else that breaks the player out the the immersive experience Hell Let Loose provides. Join us in a future Developer Briefing as we take a deep dive on how it will all work!

What will the free DLC include?
As a small thank you for joining us on this journey, we’ll be offering free DLC for players to get their hands on! This DLC will include different cosmetic items throughout the year. Not all of the Free DLC have been decided on, so feel free to send us suggestions.

What’s the difference between the two new game modes?
Our smaller game modes offer a new Hell Let Loose experience, where Objective, sees players working together to complete set tasks, and Skirmish will offer players the opportunity to jump into landmark battles over a single capture point.

Are mortars coming, and will some other items on the old roadmap be implemented?
At some point, yes. We don’t currently have a timeframe on this feature, but it’s something we want to include.

Can players expect tweaks to vehicles in the future?
Efforts to improve both armor and other vehicles are ongoing and will be rolled out in future updates. If you have specific suggestions, we’d love to hear from you.

Will RCON continue to be updated and see improvements?
Yes, we're looking to see where we can further support requested RCON updates for server owners.

Will the Finnish and Polish forces be designed and equipped the same as the factions currently in-game?
No, the winter war was a drastically different style of fighting and the new Skirmish mode in Danzig will be a different experience altogether. We have a range of specific weapons tailored to the individual forces that will reflect the historical content for each battlespace, while still maintaining a balanced gameplay experience.

With the addition of the 101st Airborne, can we expect further expansion of unit helmets/insignias?
Yes, we plan to introduce more notable factions to Hell Let Loose as we develop the 1 year of conflict for every calendar year.

Is the implementation of freelook being considered?
This is currently a ticket in our system and we are investigating whether it can be implemented.

In-game reporting tools?
We’ll be implementing a vote to kick system for our console players in the near future.

Iron Vanguard Returns

We’re pleased to announce that the Iron Vanguard DLC will be available for console players from the 26th of April! Back by popular demand, players will be able to take to the front lines with an array of unique helmets and uniforms. Roll up your sleeves and get stuck into the thick of it with the German forces, blend into the background in the Soviet “Ameba” camo helmet or take to the US tanks and show off the “Hell on Wheels” jacket!



Community Content

Seasonal has returned for it’s 7th edition! Already underway, Seasonal Spring 2023 features 32 teams from across the world, including North America, Europe, Asia, and Oceania, with over 4,000 players registered to participate.

Players will compete for 11 weeks, culminating in the playoffs that will decide who is the best 50v50 team in Hell Let Loose for Spring 2023!

Catch the action live and learn more about the tournament by joining the Seasonal Discord: discord.gg/hllseasonal


Check out the trailer below:
https://youtu.be/qhJaYUH-k00




War Correspondent, Content Creator, and Community HLL Videos


For new players jumping into Hell Let loose in anticipation of all the content coming later this year, Monoespacial has created an updated Beginner’s Guide:
https://www.youtube.com/watch?v=iWHBNP3zTEU&ab_channel=monoespacial

Need a refresh on the 2023 Roadmap Reveal? Watch this video by Terrydactyl:
https://www.youtube.com/watch?v=FhVureIIyPM

Gebatron Gaming gives a side-by-side look at some of the changes in U13.5:
https://www.youtube.com/watch?v=JTDjrfy4VNk&ab_channel=GebatronGaming

Check out this incredible remake of Saving Private Ryan in Hell Let Loose, by Valkyria HLL:
https://youtu.be/hlEUcuHuKYw


Join the Discord here https://discord.gg/hellletloose

Facebook https://www.facebook.com/HellLetLoose/

Twitter https://twitter.com/hell_let_loose

Youtube https://www.youtube.com/c/HellLetLoose

Reddit https://www.reddit.com/r/HellLetLoose/

Instagram https://www.instagram.com/hellletlooseofficial/

Steam http://steamcommunity.com/groups/HellLetLoose


Thank you for continuing to support Hell Let Loose, we look forward to seeing you all on the frontline!
Hell Let Loose - Wombat Medic
Hey everyone,

Update 13.5 is now live, bringing with it a whole host of game improvements aimed to increase stability. For the console patch notes, please click here.
Check out the full changelog below:



Update 13.5 Changelog


HUD/UI
  • Added a brand-new cinematic character selection frontend menu
  • Added a new animated loading screen
  • Updated credits
  • [Fixed] Hovering over the Russian Anti-tank loadouts reduces UI size in the Barracks
Optimization
  • Performance improvements to Kursk
To further facilitate performance improvements, the following Easter eggs were removed:
  • Teddy Bears
  • Worm Figures
  • Gnomes
Effects
  • [Fixed] Environmental fire emitting red beams of light on multiple maps
  • [Fixed] [Hill 400] Specific burning AT gun wreck presenting noticeable lighting issue
Sounds
  • Added an updated frontend music track for the character selection menu
Animation
  • New benchmark first and third-person reload animations for the MP40, M1 Garand, and Tokarev TT33
  • Improvements to the player’s sprint and crouch animations for the third-person base rifle animation set
  • Added new aim offsets when the player is sprinting and looks up and down
  • [Fixed] The Player model T-posing when deploying an ammo box / explosive ammo box
  • [Fixed] [TPP] Rocket Launchers flip 90 degrees when the player holding it is shot
Game Crash Fixes
  • [Fixed] Player may crash when attempting to deploy on Kursk
Weapon Bug Fixes
  • [Fixed] [FPP] Issue with the MG42 disappearing while mounted and ADSing
  • [Fixed] German flamethrower is invisible in first person
VoIP Improvements
  • [Fixed] The VOIP volumes are reset after the map changes
General Bug Fixes
  • [Fixed] Instances of German helmets presenting texture issues
  • [Fixed] Some instances of experience earned in-game not being saved
  • [Fixed] Some players lose focus of the scoreboard after choosing and resigning from the Commander role
  • [Fixed] Barricades becoming invisible after 300m and not protecting the player
  • [Fixed] Player uniform preview defaulting to Preset #1 even if Preset #2 has been selected
New Cosmetics

https://store.steampowered.com/app/2331690/Hell_Let_Loose__Near_Miss/

https://store.steampowered.com/app/2331691/Hell_Let_Loose__Battle_Scarred/

Map Updates

The team have gone through a selection of maps and fixed a range of environmental assets presenting problems, including LOD and lighting issues, as well as misaligned assets and terrain, across all platforms.

Kursk

[Fixed] Volumetric light source too bright
[Fixed] Trees clipping through rocks across map
[Fixed] AT mines clip into the ground when placed on various road sections
[Fixed] Players floating when jumping between wooden fences
[Fixed] LOD issue when viewing houses from 29m
[Fixed] Destroyed house assets disappearing at 400m or more
[Fixed] Visible LOD transition issue on wooden pallet assets
[Fixed] Floating objects present inside house asset
[Fixed] Barbed wire assets with LOD transition issues
[Fixed] Multiple metallic barrel assets missing texture with wooden PFX and SFX
[Fixed] [C9] Misaligned bush
[Fixed] [C10] Misaligned terrain
[Fixed] [C10] Fence doorway blocking players walking through
[Fixed] [D4] Tanks presenting LOD issues from 5m
[Fixed] [D5] Windmill with poor LOD transition
[Fixed] [D8, F2, F7, G2] Multiple houses with LOD issues from 150m
[Fixed] [E1] Multiple misaligned mudbanks
[Fixed] [E1, G1] Multiple misaligned mudbanks and textures
[Fixed] [E3] Piece of road missing collision with dropped supplies
[Fixed] [E9] Crater misaligned with terrain
[Fixed] [E10] Military crate misaligned with terrain
[Fixed] [F1] Road with misalignment issues
[Fixed] [F1] Misaligned tree stumps
[Fixed] [F1] Logs with LOD issues from 170m
[Fixed] [F1] Misaligned house requiring door to be vaulted
[Fixed] [F2] Floating fence
[Fixed] [F2] Multiple trenches with LOD transition issues at close range
[Fixed] [F3] House with LOD issues at 35m
[Fixed] [F3] Misaligned terrain on a trench
[Fixed] [F7] Wooden crates with LOD transition issues
[Fixed] [G1] Missing endcap on mudbank allowing players to see through asset
[Fixed] [G1] Misaligned trench section and mudbank
[Fixed] [G8] Player collision missing for burning building
[Fixed] [G9] Ruined house with LOD issues at 43m
[Fixed]
Misaligned dirt pile

Stalingrad

[Fixed] A specific wooden platform asset with noticeable LOD transitions across the map
[Fixed] Mud assets misaligned with the terrain in multiple locations
[Fixed] The ground inside a brick chimney asset is misaligned
[Fixed] Assets that appear to be on fire presenting LOD issues throughout the map
[Fixed] Some houses with larger collision
[Fixed] Pile of rocks misaligned above the ground in multiple sectors
[Fixed] Mud assets misaligned with the ground in multiple locations
[Fixed] Burning destroyed blitz truck presenting LOD lighting issue
[Fixed] Multiple industrial buildings with invisible collision box issues
[Fixed] [A3] Misaligned pile of rocks
[Fixed] [A3] Rubble pile not aligned with the ground
[Fixed] [A4] Burned-down house presenting collision issues
[Fixed] [A5] Burning tank wreck misaligned with the terrain
[Fixed] [B3] Misaligned terrain at a strongpoint building
[Fixed] [C3] Misaligned terrain at a strongpoint building
[Fixed] [C8] Rubble and destroyed house misaligned from the surrounding terrain
[Fixed] [D3] Cart misaligned with the ground
[Fixed] [D4] Multiple assets misaligned with the ground
[Fixed] [E3] Some players would get stuck inside a train car near a strong point
[Fixed] [E5] Misaligned mudhole asset
[Fixed] [E6] House misaligned with the terrain
[Fixed] [F3] House misaligned with the terrain
[Fixed] [F3] Large rubble pile with improper collision
[Fixed] [F4] Small floating electrical boxes
[Fixed] [G3] House asset had gaps between the terrain in multiple areas
[Fixed] [G3] Multiple assets misaligned with the terrain
[Fixed] [G4] Electricity pole misaligned with the ground
[Fixed] [G7] Floating rubble in a building
[Fixed]
Mud asset misaligned with the ground
[Fixed]
Rubble pile misaligned with the ground
[Fixed]
Misaligned terrain section near rail tracks
[Fixed] [H5] The stairs to the 3rd floor in the Western-most stairwell of Pavlov's house had broken beams protruding from the wall
[Fixed] [H5] Players becoming trapped in a derailed tram car
[Fixed] [H6] Area with misaligned terrain inside a strongpoint
[Fixed] [H7] Misaligned rubble terrain found in sector
[Fixed] [I3] Mud asset misaligned with ground
[Fixed] [I3] Mud pile asset above the ground
[Fixed] [I3] Rubble pile with misaligned area
[Fixed] [I3] Destroyed houses outside the playable area misaligned with the ground
[Fixed] [I6] Debris pile is in misalignment with the environment
[Fixed] [I6-I7] Invisible collision present at the basement entrance of an apartment building
[Fixed] [J4] Misaligned road near Russian HQ
[Fixed] [J6] Misaligned terrain section on the floor
[Fixed] [J7] Multiple misaligned assets

Kharkov

[Fixed] Players able to reach and clip through roof area
[Fixed] Wooden doorways blocking player movement
[Fixed] Wooden signpost with metal PFX/SFX
[Fixed] Wooden carts without player collision
[Fixed] [D1] Fire with LOD issues at 31-35m near the Soviets spawn
[Fixed] [E4] Smoke PFX clipping through logs
[Fixed] [E5] Inconsistent graffiti asset
[Fixed] [E6] Wooden doorways blocked by window shutters
[Fixed] [F7] Invisible collision present between house and fence
[Fixed] [F8] Fire from metal barrels not damaging players
[Fixed] [F8] Misaligned gateway inside small shed
[Fixed] [G6] Misaligned assets outside house
[Fixed] [G10] Misaligned snowbank

Foy

[Fixed] Stone wall with dirt PFX and SFX
[Fixed] Crate with Stone PFX and SFX
[Fixed] A boulder asset presents incorrect PFX and SFX
[Fixed] Multiple building floor assets with PFX and SFX
[Fixed] Multiple issues presenting on covered yellow box asset when shot
[Fixed] Blanket which covers some crates inside a house has concrete VFX
[Fixed] Multiple issues with a small tree asset
[Fixed] Camouflaged nets have full collision with bullet
[Fixed] Ruined stone house with wrong PFX/SFX
[Fixed] Multiple tree assets with metal collision
[Fixed] Clearly visible 2D textures under first layer of artillery shell assets
[Fixed] Destroyed stone house asset producing Wood PFX/SFX when shot
[Fixed] [C1] Misaligned floating fence
[Fixed] [C2] Trench with misaligned terrain
[Fixed] [C2] Misaligned floating chest
[Fixed] [C5] Misaligned mud terrain near trench
[Fixed] [C10] Tree asset clipping through wall
[Fixed] [D1] Multiple assets clipping through the wall of a barn
[Fixed] [D3] Two artillery shells misaligned with terrain
[Fixed] [D3] Misaligned snow tracks
[Fixed] [D7] Trenches with misaligned mudbanks
[Fixed] [E1] Fallen tree clipping through another tree
[Fixed] [E2] Misaligned tree trunk
[Fixed] [E3] Multiple branches are clipping through a fence
[Fixed] [E3] Fence floating above the ground
[Fixed] [E3] Multiple misaligned mudbanks
[Fixed] [E3] Misaligned mudbank
[Fixed] [E4] Floating artillery cannon
[Fixed] [E4] Floating Chain
[Fixed] [E4] Pile of shells are clipping into a fence
[Fixed] [E4] Invisible collision inside a trench
[Fixed] [E4] Light from a fire on top of the church displaying LOD issues
[Fixed] [E4] Light from a flaming rubble pile presents LOD issues
[Fixed] [E4] Wire fence clipping through house
[Fixed] [E4] Buried sandbags in road blocking vehicles
[Fixed] [E5] Fence clipping through building wall
[Fixed] [E5] Sandbags floating near destroyed AA gun
[Fixed] [E6] Damaged artillery with LOD issues
[Fixed] [E7] Terrain misaligned with the ground in multiple areas
[Fixed] [E9] Tree stump missing player collision
[Fixed] [F1] Bush clipping through one of the doors
[Fixed] [F2] Grass floating above a trench
[Fixed] [F2] Floating fence posts
[Fixed] [F4] Snowy dirt mound clipping through the wall of a building
[Fixed] [F4] Wooden fence clipping through mudbank
[Fixed] [F6, H1, H8] Multiple visual issues observed
[Fixed] [F8] Misaligned assets
[Fixed] [F8] Tree stump misaligned with terrain
[Fixed] [F9] Tree trunk clipping through building
[Fixed] [F10] Misaligned fallen tree
[Fixed] [G3] Floating foliage leading to a capture point
[Fixed] [G4] Misaligned fence embedded into a tree floating above the ground
[Fixed] [G4] Snowbank misaligned with visible gap
[Fixed] [G5] Floating grass
[Fixed]
Tree clipping into a house
[Fixed]
Small tree clipping through stack of pallets
[Fixed] [H5] Wooden Fence clips through stone ruin with poster
[Fixed] [H10] Wooden fences surrounding trench with metal PFX and SFX when shot

Purple Heart Lane

[Fixed] LOD changes present on some artillery shells
[Fixed] Sandbags with visible LOD changes
[Fixed] Multiple wooden logs with LOD issues
[Fixed] Multiple wooden fences with no final pole at end of wire
[Fixed] Tractor with LOD transition issue
[Fixed] Instances of missing fence posts
[Fixed] Players accessing the top of some haystacks
[Fixed] Floating haystacks
[Fixed] Burning AT cannons and burning cars exhibiting abrupt LOD change
[Fixed] Bush clipping through wall
[Fixed] Floating fence over river
[Fixed] Bushes near rivers with extended collision boxes
[Fixed] Players able to build inside greenhouse asset
[Fixed] Corrupted textures on multiple shovel assets
[Fixed] Mudbanks around trenches presenting LOD issues at close range
[Fixed] Top half of a tree asset with no player collision
[Fixed] [C2] Floating bale feeder
[Fixed] [C2] Bush with extended collision box
[Fixed] [C3] Missing barbed wire fence post
[Fixed] [C3] Players unable to pass through hedges too close together
[Fixed] [C3] Invisible object with functioning collision between two bushes
[Fixed] [C4] Z-Fighting on wooden bridge planks
[Fixed] [C4] Players unable to exit hedge
[Fixed] [C7] Floating wire fence
[Fixed] [C8] Floating fence
[Fixed] [C8] Bush with extended collision box
[Fixed] [C9] Floating assets
[Fixed] [C9] Multiple floating hay assets
[Fixed] [C10] Floating chair
[Fixed] [C10] Floating stone wall and wooden fence
[Fixed] [D2] Misaligned terrain
[Fixed] [D2] Misaligned texture present on broken wall
[Fixed] [D5] Floating fences
[Fixed] [D8] Flickering texture present on paving stone floor
[Fixed] [D9] Bush presents inconsistent collision boxes
[Fixed] [D10] Trees growing through stone wall
[Fixed] [D10] Misaligned mudbanks
[Fixed] [E1] Misaligned terrain texture at edge of map
[Fixed] [E2] Barn with extra door on existing closed doorway
[Fixed] [E3] Misaligned tree
[Fixed] [E4] Floating tree
[Fixed] [E4] Misaligned mudbank texture
[Fixed] [E4] Floating rock
[Fixed] [E5] Misaligned mudbanks
[Fixed] [E6] Fading lamp light when viewing at 15m
[Fixed] [E6] Invisible wall alongside hedge
[Fixed] [E8] Misaligned mudbanks
[Fixed] [E9] Misplaced collision on a fence
[Fixed] [E9] Misaligned mudbank
[Fixed] [E9] Anti-tank gun clipping into wooden fence
[Fixed] [E10] Floating fences
[Fixed] [E10] Misaligned mud terrain
[Fixed] [E10] Fence post floating near spawn
[Fixed] [F1] Trees clipping through walls
[Fixed] [F1] Players able to climb up on to the roof of a ruined house
[Fixed] [F2] Wooden pickets clipping through stone post
[Fixed] [F2] Duplicate doors in two doorways
[Fixed] [F2] Multiple objects misaligned with the ground
[Fixed] [F2] Clipping of milk can into building
[Fixed] [F2] Floating assets
[Fixed] [F2] Misaligned floating rubble assets
[Fixed] [F3] Misaligned mudbank
[Fixed] [F4] Misaligned terrain
[Fixed] [F7] Players unable to walk through a tunnel
[Fixed] [F7] Misaligned mud terrain
[Fixed] [F7] Misaligned hedge that could be seen through
[Fixed] [F9] Tree clipping into wooden fence
[Fixed] [F10] Fence post clipping into a stone wall
[Fixed] [F10] Fence clipping into barn
[Fixed] [F10] Wire fence missing gatepost
[Fixed] [F10] Players becoming stuck in a hedge
[Fixed] [G1] Missing barbed wire post
[Fixed] [G3] Misaligned mud terrain
[Fixed] [G4] Misaligned trench mudbank
[Fixed] [G5] Missing fence pole
[Fixed] [H4] Tree clipping into fence
[Fixed] [H5] Floating artillery gun
[Fixed] [H5] Floating flak cannon
[Fixed] [H7] Misaligned searchlight
[Fixed] [H7] Players getting stuck in a specific tree
[Fixed] [H8] Multiple visual issues
[Fixed] [H8] Multiple misaligned ammo boxes
[PHL Night] [Fixed] Burning AT gun wreck with LOD change issues
[PHL Night] [Fixed] [H5] Burning flak cannon with LOD issues
[PHL Night] [Fixed] [H7] Bunker with LOD issues at 83m

Omaha Beach

[Fixed] Curtains clipping through windowsills
[Fixed] House with open window facing wall
[Fixed] Curtain left inside house with removed windowsill
[Fixed] Rocking chair found in the attic of certain houses clips with building roof
[Fixed] Road texture extending into a house
[Fixed] Plant stakes with no penetration value
[Fixed] Misplaced electricity pole cables clipping through roof
[Fixed] Players clipping inside walls on the US landing ships
[Fixed] Static Transport Trucks look too similar to drivable trucks - new textures added to better differentiate between the vehicles
[Fixed] Unnaturally bright light inside a house
[Fixed] [A5] Multiple floating assets
[Fixed] [A5] Players getting stuck on tree asset
[Fixed] [A5] Misaligned mudbanks
[Fixed] [B7] Stone wall clipping through into house interior
[Fixed] [B7] Duvet clipping through mattress
[Fixed] [B7] Floating terrain
[Fixed] [B7] Small plant asset with player collision
[Fixed] [B7] Multiple assets clipping
[Fixed] [B7 & H3] Unnaturally bright lighting inside a room on the first floor
[Fixed] [B8] White smoke coming from the ground
[Fixed] [C5] Players spawning inside a building when deploying on an Outpost or Garrison
[Fixed] [C5] Tyres clipping through a shed
[Fixed] [D4] Tree clipping wall of a building
[Fixed] [D4] Farm trough with rain PFX when not raining
[Fixed] [D6] Player able to vault on top of a shed
[Fixed] [D7] Rain effect on tractor
[Fixed] [E5, I5] Floating rocks
[Fixed] [E7] Hay bale clipping through house
[Fixed] [F5] Exterior brick floor clipping into a house’s kitchen
[Fixed] [F6] Ceramic pot clipping through wall of house
[Fixed] [G5] Misaligned grass terrain
[Fixed]
Player able to access top of a hedge
[Fixed] [I4] Collision trap next to barbed wire
[Fixed] [I6] Floating rocks
[Fixed] [I7] Floating trees
[Fixed] [I8] Misaligned stone well
[Fixed] [J3] Player able to submerge under water and not drown
[Fixed] [J4] Multiple floating seaweed assets
[Fixed] [J7] Wrongly tilted boat

Remagen

[Fixed] Metal bucket with no bullet collision
[Fixed] Multiple large trees missing player collision
[Fixed] Players unable to place buildable items on the bridge or under the bridge
[Fixed] [C5] Boat asset with no bullet penetration
[Fixed] [C10] Invisible stairs with functionality near a building
[Fixed] [D2] Floating hay bale
[Fixed] [D3] Crate missing collision
[Fixed] [D3] Misaligned assets near trench
[Fixed] [D4] Road texture with visible gaps
[Fixed] [D4] Misaligned trench
[Fixed] [E4, F4, G4] Road texture with visible gaps
[Fixed] [E4, G4] Multiple misaligned assets
[Fixed] [E4] Terrain clipping through train tunnel
[Fixed] [E5] Multiple visible gaps in dirt road
[Fixed] [E5] Multiple misaligned textures
[Fixed] [E6] Misaligned mudbank
[Fixed] [E7] Players clipping into top of telegraph pole
[Fixed] [E8] Large trees clipping through assets on the ground
[Fixed] [E10] Misaligned sandbag
[Fixed] [F2] Bucket misaligned with stone wall
[Fixed] [F4] Multiple misaligned grass assets
[Fixed] [F5] Invisible walkway on German side of the bridge
[Fixed] [F6] Wooden box asset clipping into floor of the bridge
[Fixed] [F6] Invisible collision present on the staircase of Bridge Tower
[Fixed] [F7] Clipping issues between a house and vehicle
[Fixed] [F10] Two trees clipping into destroyed logs asset
[Fixed] [G3] Barrel with incorrect texture
[Fixed] [G5] Multiple instances of trees clipping into other assets
[Fixed] [G6] Fence clipping through a house
[Fixed] [G6, H6] Players unable to place mines along the main road
[Fixed] [G8] Gap above wooden doors with bullet collision
[Fixed]
Floating barrels near trench
[Fixed] [H5] Tree clipping into stone
[Fixed] [H6] Misaligned terrain next to farmhouse
[Fixed] [H6] Multiple misaligned assets
[Fixed] [H7] Tree clipping into pile of logs

Carentan

[Fixed] Multiple house windows with LOD issues
[Fixed] Deployable equipment unable to be placed on several bridges
[Fixed] Sandbags with visible LOD issues
[Fixed] Train carriages assets with LOD issues
[Fixed] Multiple wooden pallets with LOD issues
[Fixed] Lighting from lamps fade at about 15m
[Fixed] Players able to climb on and fall behind crate becoming trapped
[Fixed] Missing player and bullet collision on log barns
[Fixed] Piles of burned pallets with visual issues
[Fixed] Bridge with raindrop animations on texture with no rain present
[Fixed] [A5] Low-quality texture on the edge of map
[Fixed] [A5] Hay bale with LOD issues
[Fixed] [A6] Wheel with incorrect texture
[Fixed] [A6] Misaligned hay asset
[Fixed] [A6, B6] Small tree and two bushes clipping through stone walls
[Fixed] [A7] Multiple floating fences
[Fixed] [A8] Tractor with LOD issues
[Fixed] [B3] Floating box
[Fixed] [B3] Collision issue on ladder asset
[Fixed] [B4] Covered boxes with noticeable LOD change
[Fixed] [B5] House with LOD issues
[Fixed] [B6] Barrel with tyre texture
[Fixed] [B7] Mudbanks with LOD transition issues at 30m
[Fixed] [C7] Tree clipping into stone wall
[Fixed] [C7] Multiple misaligned mudbanks
[Fixed] [C7] Large rock with no player or bullet collision
[Fixed] [C7] Burning AT gun with LOD issues
[Fixed] [C8] Floating barbed wire fence
[Fixed] [D7] Clipping present between fence and wooden drum
[Fixed] [D7] Stone pillar missing texture
[Fixed] [D8] Floating wood boards and wheel
[Fixed] [D8] Floating well
[Fixed] [E3] Player able to submerge under water and not drown
[Fixed] [E4, I4, F3] Cloth-covered wooden pallets with incorrect PFX and SFX
[Fixed] [E5] Invisible walls blocking alley exit
[Fixed] [E6] Wall overextending inside a building
[Fixed] [E7] Wooden table clipping through sandbags
[Fixed] [E7] Floating brick asset
[Fixed] [E8] Brush asset clipping through wall
[Fixed] [E8] House windows with LOD issues
[Fixed] [F5] Sudden LOD change on a house asset
[Fixed] [F6, I6] LOD transition issue on house asset and wall
[Fixed] [F7] Stones clipping through wall
[Fixed] [F7] Player's ability to clip through some assets when getting out of any vehicle
[Fixed] [G3] Floating fence
[Fixed] [G3] Broken bridge floating above water
[Fixed] [G5] Building with poor LOD transition at around 25m
[Fixed] [G6] Extended collision on concrete pavement
[Fixed] [G6] Some terrain missing collision
[Fixed] [G7] Barn asset with PFX and SFX
[Fixed]
Fence wires clipping through house
[Fixed] [H4] LOD issues on gear wheels
[Fixed] [H5] Players able to deploy inside a greenhouse
[Fixed] [H8] Tank track decal placed in unnatural position
[Fixed] [I3] Unusual texture covering haystack
[Fixed] [I3] Invisible milk churn asset
[Fixed] [I4] Players able to jump into a tree asset and become stuck
[Fixed] [I5] Stone fence clipping through wall
[Fixed] [I5] Brick pillar missing texture
[Fixed] [I5] Inverted concrete wall texture
[Fixed] [I5] Barn asset with LOD issues
[Fixed] [I6] Milk barrel asset with hay texture
[Fixed] [I6] Sandbag LOD with grey textures when viewed at 25m
[Fixed] [I7] Misaligned pile of rocks
[Fixed] [I7] Multiple floating barrel assets
[Fixed] [J5] Misaligned tree
[Fixed] [J6] Misaligned mudbank

Hill 400

[Fixed] Players being able to climb on the pipe on the roof of a factory asset giving an unfair advantage
[Fixed] Burning AT gun wreck with noticeable lighting issues
[Fixed] Multiple issues present on destroyed wooden wagon
[Fixed] Multiple assets clipping into each other
[Fixed] Multiple assets clipping through rocks
[Fixed] Multiple tree trunk assets that are too glossy
[Fixed] Tree asset that players could access from the ground
[Fixed] Haystacks with rain cover having functional ladders
[Fixed] [A3] Fallen tree stump clipping another tree
[Fixed] [A6] Stack of barrels clipping into a building
[Fixed] [A6] Invisible collision present on left side of stairs
[Fixed] [A6] Lamp with LOD issues
[Fixed] [C5] Mud clipping through building floor
[Fixed] [C7] Unnaturally bright lighting inside a building
[Fixed] [D4] Multiple assets clipping into rocks
[Fixed] [D6] Player can get stuck inside a house
[Fixed] [F3] Large trees clipping through rocks
[Fixed] [F4] Misaligned tree
[Fixed] [F7] Player able to walk through barbed wire without being slowed
[Fixed] [G3] Misaligned mudbank texture
[Fixed] [G5] Multiple instances of misaligned terrain assets
[Fixed] [G8] Wagon with metal SFX and PFX
[Fixed] [H4] Various plant assets clipping
[Fixed] [I4] Misaligned tractor and pile of tyres
[Fixed] [I4] Bush clipping through floor of a building
[Fixed] [I6] Rubble pile with water PFX

Hürtgen Forest

[Fixed] Lamp lighting fading when viewed from 15m
[Fixed] Multiple trees and bushes clipping through various assets
[Fixed] Multiple misaligned tree trunks
[Fixed] Multiple boat asserts with metal collision
[Fixed] LOD issues with some lamps found inside buildings
[Fixed] [A4] Misaligned mudbank
[Fixed] [A7] Signpost clipping into fuel tank
[Fixed] [B3] Floating rocks
[Fixed] [B4] Misaligned trench texture
[Fixed] [D5] Invisible wall next to bunker
[Fixed] [E5, G7] Misaligned terrain
[Fixed] [F3] Giant tank on railway
[Fixed] [F6, H7] Multiple misaligned mudbanks
[Fixed] [H7] Misaligned artillery shells
[Fixed] [H8] Floating metal jug
[Fixed] [I3] Invisible wall preventing player from crawling through tunnel
[Fixed] [I7] Misaligned road
[Fixed] [J6] Player can clip through pile of wood
[Hurtgen Night] [Fixed] [F3] Burning jeep wreck with noticeable LOD change
[Hurtgen Night] [Fixed] Burning AT gun wreck with noticeable LOD change

Utah Beach

[Offensive] [Fixed] Texture seam visible in the sky showing Warfare game mode texture
[Offensive] [Fixed] [D5] Invisible wall on top of brick fence
[Fixed] [D5] Gap in mud terrain at strong point
[Fixed] [E7] Bush with extended collision boxes
[Fixed] [F6] Piece of trench wall briefly raising players above the trench line
[Fixed] [G3] Tree clipping through fence
[Fixed] [G6] Clipping issues between a tower and bunker
[Fixed] [H4] Door clipping through house
[Fixed] [H5] Misaligned hedge
[Fixed] [H5] Rock assets missing player collision
[Fixed] [H5] Misaligned Belgian Gate asset
[Fixed] [H8] Players able to climb onto roof of a damaged house
[Fixed] [I3] Floating sand bank inside a crater

Sainte-Marie-Du-Mont

[Fixed] Burning AT cannons with abrupt LOD change
[Fixed] Players becoming stuck between two collision boxes when climbing over a hedge
[Fixed] Destroyed AT gun with lighting issues at 30-35m
[Fixed] Multiple misaligned mud assets
[Removed] [C2] Floating stuffed teddy bear in a column of smoke
[Fixed] [C3] Multiple misalignment issues
[Fixed] [C10] Misaligned rubble pile
[Fixed] [C10] Misaligned rubble pile
[Removed] [D2] Mural of the emblem of 506th Parachute Infantry Regiment “Easy Company”
[Fixed] [D4] Building door with no player or bullet collision
[Fixed] [D8] Poster at strongpoint stretched over a barrel
[Fixed] [E9] Misaligned mudbank
[Fixed] [F1] Misaligned ground texture
[Fixed] [F3] Cattle sheds with LOD issues
[Fixed] [F3, F4] LOD issues on two warehouse’s light fixtures from around 55m
[Fixed] [F4] Misaligned stairs
[Fixed] [F5] Misaligned stone wall
[Fixed] [F6] Arm barrier cabins with clipping issues
[Fixed] [F6] Multiple floating assets
[Fixed] [F9] Dirt track requiring smoother road transition
[Fixed] [G2] Terrain clipping through bunker wall
[Fixed] [G2] Multiple assets misaligned with terrain
[Fixed] [G8] Wooden crate clipping through wall
[Fixed] [G8] Building with extended player collision box
[Fixed] [G10] Floating wheel and barrel assets
[Fixed] [H1, H2, F1] Misaligned trench mudbank assets
[Fixed] [H10] Floating well

Sainte-Mère-Église

[Fixed] Players being able to get onto multiple rooftops and hide within chimneys
[Fixed] Players being able to spawn inside buildings
[Fixed] [C4] Missing player collision on stone wall
[Fixed] [J3] Floating fence
[Fixed] [D5] Electric pole detached from wall
[Fixed] [I8] Missing wooden support beam for multiple barbed wire fences
[Fixed] [A6] Misaligned dirt texture
[Fixed] [B3] Wooden plank missing player and bullet collision
[Fixed] [B8] Misaligned terrain
[Fixed] [B5] Floating fence
[Fixed] Players being able to spawn inside a building
[Fixed] [E4, F4] Stairs missing collision
[Fixed] [G8] Multiple misaligned dirt mounds
[Fixed] [C4] Multiple assets clipping
[Fixed] [A8, H6, J3, J4] Fence missing final pole
[Fixed] [J4] Misaligned tree
[Fixed] [D5] Burning AT cannon with abrupt LOD change

Hell Let Loose - Wombat Medic
Hey everyone,

Thank you for joining us for the reveal of the 2023 roadmap! If you haven’t checked out the full video yet, you can watch the reveal below.



2023 Roadmap



A Message From The Studio

We’re so pleased to announce our ambitious 2023 roadmap for Hell Let Loose! We can’t wait for fans to jump in and play U13.5 on April 5th, as well as all the exciting updates we have planned this year. It’s been an awesome start to the year as we’ve built this new studio, defined the 2023 roadmap, and announced our plans to support the title for years to come.

With each update this year, we’ll focus on improving quality of life along with updating and polishing the amazing content already in the game. As a gift to the players joining us on this adventure we’ll be offering free DLC with each major update to coincide with some amazing new premium items throughout the year.

We understand the importance of getting new players up to speed quickly so they can enjoy frontline battles with our veteran players and contribute to the squad-based experience Hell Let Loose is known for. We’re dedicated to bringing a robust onboarding system to players starting in July with continued support in each update going forward. We want everyone to have an exciting and immersive experience in the game and hope this new system will go a long way to support that.

The teams are hard at work refining the two new game modes coming in July and December, along with the anticipated Finnish Winter War and Danzig Post Office battles, which kick off our new one year of war content for each game calendar year. Starting this year, we'll cover 1939, then move into 1940 next year, and continue until the end of the conflict in 1945.

We’re steadfast in delivering this exciting 2023 roadmap to players and will be transparent with the community regarding any changes if and when they surface. We’ll have more to share about the new studio in the coming weeks, but in the meantime, we’d like to answer some of your questions about the 2023 roadmap and hear any suggestions you might have for our new Hell Let Loose merchandise store. We want to offer compelling items players will be excited to wear and use, so feel free to send us your input and leave your questions below to be answered in a future dev brief.

Thank you to all our veteran players and welcome to any new players just discovering Hell Let Loose. We appreciate you and want to support your love of the game!

Updating the Discord

As Hell Let Loose continues to evolve, the Official Discord server will be undergoing updates and maintenance to ensure it can continue being a platform for all community members.


Join the Discord here https://discord.gg/hellletloose

Facebook https://www.facebook.com/HellLetLoose/

Twitter https://twitter.com/hell_let_loose

Youtube https://www.youtube.com/c/HellLetLoose

Reddit https://www.reddit.com/r/HellLetLoose/

Instagram https://www.instagram.com/hellletlooseofficial/

Steam http://steamcommunity.com/groups/HellLetLoose



We look forward to seeing you all on the frontline!
Hell Let Loose - Wombat Medic
Hey everyone,

We are pleased to announce that the next update to Hell Let Loose will be released on the 5th of April! This week, we’re diving into the further optimizations coming in U13.5, as well as sharing a first look at the new German Heer DLC.

The team is also excited to share that the complete 2023 roadmap for Hell Let Loose will be arriving ahead of Update 13.5. To join us for the reveal, make sure to stay tuned and follow Hell Let Loose on YouTube!

Continuous Improvements

U13.5 is the first of many health updates to land this year, with a focus on increased stability across all platforms. The new team have prepared further fixes for a range of performance-related bugs, as well as begun updating the overall Hell Let Loose experience. This includes animation optimizations, new rigging in preparation for the upcoming DLC uniforms, and a focus on updating existing content throughout the year.

Game Notices, Error Codes, and Haptics

While the final changelog will outline all platform fixes in more detail, a range of visual bugs and connection errors, as well as haptic feedback issues, have also been addressed in U13.5, aiming to provide better stability for console players, which you can read more about {LINK REMOVED}

Investigating Other Known Issues

Although not addressed in Update 13.5, the team is looking into some of Hell Let Loose’s existing known issues, including:

Loadout Bug
With the addition of the new game analytics in U13.5, the team is hoping to further understand how this issue occurs, in order to successfully address it in a future update.

Grenade Bug
Similarly, the new game analytics should now provide data to better understand how some players experience difficulties with launching grenades.

Hit Registration
Reported issues of inconsistent damage dealt when firing at an enemy player are continuing to be investigated.

Wavy Lines
Previous observations of wavy line artifacts across some assets are also being investigated.

Weapon Firing & Missing Audio
The team is keen to further understand issues where some weapons temporarily do not fire, as well as instances of the Karabiner 98k missing the bolt action sound.

Reworking Reload Animations

Alongside optimization and stability improvements, Update 13.5 will also see the initial efforts to bring parity to the first and third-person reload animations. The team has begun improving the overall feel of some animations by introducing a more detailed style, better representing how these weapons are handled in real life.

M1 Garand
The United States Army standard issue M1 Garand reload animations have been updated to reflect using the side of the hand to keep the thumb clear of the mechanism, avoiding Garand Thumb.


M1 Garand first-person perspective reload animation.


M1 Garand third-person perspective reload animation.


M1 Garand third-person perspective prone reload animation.

MP40
The base pose of handling the MP40 has now been updated to match that of the third-person pose, which is the more commonly used grip for the weapon.


MP40 first-person perspective reload animation.


MP40 third-person perspective reload animation.


MP40 third-person perspective prone reload animation.

Tokarev TT33
The reload animation for the Tokarev TT33 has been improved to feel more tactile and have more intent behind the action.


Tokarev TT33 first-person perspective reload animation.


Tokarev TT33 third-person perspective reload animation.


Tokarev TT33 third-person perspective prone reload animation.

Locomotion Improvements

The team have also begun improving base locomotion, which players can expect to see in a future update. Efforts have been made to ensure sprint and crouch sprint will match a player’s actual speed, as well as make the crouch sprint feel more controlled and natural.

Further work has been carried out to increase the fidelity of character skeletons, enabling better-quality animations to be created in the future. New methods have been introduced which will allow the team to reduce the performance impact of characters.

Aim Offsets
New aim offsets have been created so that when the player is sprinting and looks up and down, it does not affect the whole body and distort them into unnatural posts in the third-person perspective. It will now be more natural, with the looking up and down mainly coming from the head, with a small amount of chest movement.

Battle Scarred DLC

Surviving the frontlines and wearing the scars to prove it, these new German uniforms tell stories of close calls and hard-fought battles.

Heer Veteran Jacket
Arriving with Update 13.5, the Heer Veteran Jacket reflects the realities of war, and commands respect from new infantry soldiers who can visibly see the wounds of battle, worn proudly.


Initial modeling of the Heer Veteran Jacket.


The unbuttoned jacket has seen better days, with worn material and missing buttons, complete with a neck scarf.

Heer Shirt
The intense and unwinding pressure of the campaign is apparent in the more casual Heer Shirt, as it provides relief from midsummer's stifling heat.


Initial modeling of the Heer Shirt.


The German Heer Shirt sees the jacket fully removed, displaying the Heer cotton shirt with rolled-up sleeves and a disheveled neck scarf.

A New Story To Be Told

As part of the team’s wider updates to the game, a brand-new cinematic character selection frontend menu has been designed. Offering a nighttime farm-building scene with a distant artillery bombardment, this features all-new visual effects, from the smoking wreck of the Panther to the explosions over the horizon.


Updated Frontend Teaser

Community Content

In support of the Wounded Warrior Project, BR1 Gaming Inc. will be kicking off their annual Veteran Charity Campaign, Road to D-Day, on the 4th of April!

Their first Hell Let Loose event, Operation Jubilee, will be held on the 14th of April. For more information, please visit br1gaming.com.



War Correspondent, Content Creator and Community HLL Videos

Tempted to try the Commander role? Check out these tips on playing Commander by Gebatron Gaming!
https://youtu.be/NymDZBveRsU

After visiting Carentan last year, Hazlr has created a comparison between Carentan in real life, and Carentan in Hell Let Loose:
https://www.youtube.com/watch?v=8Yc938GO34U

Get eyes on this preview of The Breaking Point Band of Brothers Reenactment by Chimera OCE and edited by Das:
https://youtu.be/wSt7bL6FiLk



Join the Discord here https://discord.gg/hellletloose

Facebook https://www.facebook.com/HellLetLoose/

Twitter https://twitter.com/hell_let_loose

Youtube https://www.youtube.com/c/HellLetLoose

Reddit https://www.reddit.com/r/HellLetLoose/

Instagram https://www.instagram.com/hellletlooseofficial/

Steam http://steamcommunity.com/groups/HellLetLoose


With not long left to wait until the future plans for Hell Let Loose are finally revealed, you’ll soon be seeing us on the frontline!
Hell Let Loose - Wombat Medic
Hey everyone,

In our last developer briefing, we were excited to announce that Hell Let Loose is now fully supported with a new dedicated studio, allowing us to prioritize quality of life improvements ahead of launching new content.

Today we want to go into more detail surrounding the first health update, which will be released across all platforms early next month.


New Game Analytics

With a key focus on supporting the player experience, we’ve begun implementing in-game analytics. This provides crucial data to the development team, allowing them to better identify and understand player pain points in real-time, directly improving gameplay.

This addition will also help the team understand issues that are hard to reproduce, making bug fixing faster and more efficient, with an effort to get fixes to players quicker.

This first implementation of game analytics will provide insights into server health. Additional processes are being designed and implemented to further support performance testing across all content.

Our team is made up of dedicated gamers and as such, player privacy is of utmost importance to us. Personal data will not be collected without the express permission from players, and we are designing all analytics processes to follow strict GDPR guidance. For further information about how we address personal data, please see our Privacy Policy.

Improving Stability & Performance

After the release of Update 13, Burning Snow, several stability and performance issues were raised and identified. This initial health update aims to address many known issues, including performance related concerns. Subsequent updates will see continued optimization adjustments as the team focuses on quality of life improvements.

While a full changelog will be supplied upon release, some notable updates include:

VoIP Functionality
Working closely with VIVOX, we’ve made improvements to how VoIP operates, which aims to increase the comms stability and reduce disconnects.

Server Stability & Performance
In response to latency issues experienced by some players, new IP routing has already been implemented for all official South American Hell Let Loose servers on PC.

After further investigation, we’ve identified some server stability issues surrounding HLODs which have had an impact on machine memory on all platforms. We’re now optimizing the stability and overall performance of HLOD settings across multiple maps.

Kursk
This update will see Kursk back in rotation across all platforms. We’ve addressed issues concerning misaligned terrain and collision performance, as well as lighting and LOD issues, aiming to increase performance and stability.

Stalingrad
Some environmental misalignment and LOD issues present on Stalingrad are getting resolved in this update. We’ve also addressed an issue with unlocking the Defender of the Motherland achievement after playing Stalingrad five times. Some known instances of the players becoming stuck will also get resolved.

Carentan
You can expect to see continuous LOD improvements across Carentan, as well as fixes for items missing and presenting incorrect textures, asset clipping, and some outpost deployment issues.

Other Maps
More detail regarding optimization within the update of the following maps will be detailed in the final changelog:
  • Hill400
  • Sainte-Marie-du-Mont
  • Sainte-Mère-Église
  • Purple Heart Lane
  • Purple Heart Lane Night
  • Omaha Beach
  • Remagen
  • Kharkov
  • Utah Beach
  • Hürtgen Forest
  • Hürtgen Forest Night
  • Foy
Known Issues Post U13

This update will also address bug reports from Update 13, including, but not limited to:

Gameplay
  • Issues with the MG42 firing after being reloaded
  • Instances of MGs disappearing when mounted
  • Player model occasionally T-posing when deploying ammo
  • Barricades becoming invisible after 300m and not protecting the player
UX/UI
  • Player uniform preview defaulting to Preset #1 even if Preset #2 has been selected
  • Hovering over the Russian Anti-Tank loadouts causes the Barracks UI to reduce its size
VFX/SFX
  • Some helmets show an incorrect texture
Free DLC - Near Miss

We want to say a big thank you to our entire community for continuing to support Hell Let Loose and welcoming the new team onboard. To express our gratitude, we’ll be releasing a brand new, free DLC, that’ll be landing alongside the update next month - here’s a sneak peek.

The intense damage war can inflict on a soldier's loadout is on full display in this new unique helmet pack, depicting close calls for each faction.




“Near Miss” M42 Battle Damaged Helmet (German)

The M42 is a German fabric covered helmet that’s seen better days. Battle damage from flying shrapnel and stray bullets ripped through the outer covering, exposing the dented protective layers beneath, nearly causing this infantry soldier to fall back in retreat.



“Near Miss” M1 Battle Damaged Helmet (US)

This heavily dented M1 helmet carries the forceful and violent scars of battle including falling prey to a sniper’s headshot. Luckily, the round merely added another blemish and didn't penetrate the outer shell.



“Near Miss” SSh-40 Battle Damaged Helmet (Soviet)

Ravaged by war, this Soviet helmet shows the carnage of high speed shrapnel hurling through the air. Not missing a moment on the frontlines, this particular SSh-40 has rusted with the seasons.


Weeklong and Steam Spring Sale

Kicking things off ahead of the Spring Sale, you can now pick up Hell Let Loose with a 33% discount on Steam, and enlist new recruits to prepare for the battles ahead!

https://store.steampowered.com/app/686810/Hell_Let_Loose/

Community Content

We certainly haven't been the only ones hard at work, check out some of the incredible artwork and screenshots coming through on the Official Hell Let Loose Discord server.

A cold and miserable tanker, inspired by the events in Bastogne. Illustrated by Lucas Roman



A United States soldier with the M2-2 Flamethrower waiting just out of sight, captured by SoulSniper



Infantry avoiding an incoming bombing run, captured by [233C] Chrysallia

War Correspondent, Content Creator and Community HLL Videos


Missed our last Developer Brief? Check out this video by Monoespacial!
https://youtu.be/cyptO18--O4

This is why you should play Hell Let Loose - Tomographic
https://youtu.be/_YU4t5Z5Fe0

Battle Highlights: Sainte-Mère-Église, January 22, 2023 - SoulSniper
https://youtu.be/w8_SqQ1uNy4

In case you weren’t sure you needed to see this, here’s The Fresh Basked Goods operating a tank with Bongos:
https://youtu.be/gk9gAHK0rD0



Join the Discord here https://discord.gg/hellletloose

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Join us next time for more detail on the update and see a first look at the upcoming battle-weary, infantry paid DLC, which will also be coming next month. See you all on the frontline!
Feb 23, 2023
Hell Let Loose - Wombat Medic
The start of 2023 brings change, excitement, and anticipation to the world of Hell Let Loose.

We’re closing out winter by bidding a fond farewell to the team over at Black Matter, as they prepare to move on to their next project.

We thank them for their dedication to bringing this incredible game to life and wish them all the very best in their new endeavor.

A Message From Max and the Black Matter Team:

#Discussions_QuoteBlock_Author
“The last twelve months have been bittersweet for us as a team. We've been thrilled to see how our colleagues at Team17 have picked up the reins with such incredible enthusiasm and attention to detail, but we're also going to miss working on the title.

As a team, we want to say a huge thank you for the incredible support this community has given us for the years that we’ve worked on Hell Let Loose. It’s been a fantastic journey and one that we can’t quite believe when we look back at all that has happened.

Fundamentally, Hell Let Loose has taken on a life of its own and is now far bigger than we ever could have imagined. It’s been a privilege to work with you on refining it and crafting it into what it is today.

We are excited to join you on the battlefield now and in the future - not as developers, but finally as players - thrilled in the knowledge that the best days of Hell Let Loose are ahead of us.”
Although we’ll miss Black Matter on the production side, we’re looking forward to meeting them on the battlefield!


What can players expect from Hell Let Loose this year?

While it might appear quiet on the frontlines, we’re certainly not missing in action. Over the past few months, we’ve been busy building a brand-new Hell Let Loose studio, consisting of veteran developers who have worked on numerous AAA titles.

The new team significantly increases our development resources, allowing us to prioritize quality of life improvements across all platforms, before launching some exciting new updates to the game.

Community feedback has already begun shifting our focus toward improving the Hell Let Loose experience for 2023 and the years to come. The subsequent hotfix for Update 13 has now been rolled into a much bigger health update, aimed at supporting the stability of the game, and we’ll be sharing more about it soon.

With the new studio in place and the project handoff completed, players can expect to see a full roadmap for 2023 in the coming weeks, along with more regular updates, as-well-as clarity into our development processes.

Until then, you can join in on the conversation by visiting the Official Hell Let Loose Discord and stay up to date across our other social platforms:


Join the Discord here https://discord.gg/hellletloose

Facebook - https://www.facebook.com/HellLetLoose/
Twitter - https://twitter.com/hell_let_loose
Youtube - https://www.youtube.com/c/HellLetLoose
Reddit - https://www.reddit.com/r/HellLetLoose/
Instagram - https://www.instagram.com/hellletlooseofficial/
Steam - http://steamcommunity.com/groups/HellLetLoose

We’re excited about the road ahead and are looking forward to seeing you on the frontline!
Hell Let Loose - Wombat Medic
We wanted to take the time to thank you all in this week’s dev brief, and wish everyone a Merry Christmas and Happy Holidays.

The team are always grateful to see the Hell Let Loose community share their passion for the game, whether that’s through playing, creating artwork, or providing valuable feedback and suggestions that help to shape future updates.

With Update 13 ‘Burning Snow’ now live, and a hotfix to suit, we hope everyone has been able to enjoy jumping into Kharkov and trying out the fast and fiery new items.

The team will once again be taking a small break this festive season, and will be returning in the New Year to tackle the remaining known issues with Update 13, and prepare to take on the next 12 months with some very exciting plans that we’ll be able to tell you more about soon.

We hope that everyone will be able to also rest up and enjoy time with friends and family, both inside and outside of Hell Let Loose.

Happy Holidays, from everyone at Black Matter Studios, Flix Interactive, and Team17!



Community Content

As it is the season, we’d like to share some of the great wintry screenshots posted in the Hell Let Loose Official Discord featuring Update 13’s new map, Kharkov.


A unique perspective - [233C] Chrysallia


Winter Uniforms - [233C] Chrysallia


Appearing through the snow - [233C] Chrysallia


Flamethrower in action - [233C] Chrysallia

War Correspondent, Content Creator and Community HLL Videos


Time for some more community highlights from the below creators.
We highly recommend giving them a watch! If you see a Video you like make sure to post in the Discord #hll-videos channel.

I destroyed a Molotov in mid-air... with a GRENADE - Hell Let Loose - Monoespacial
https://www.youtube.com/shorts/0ruMDw1GNFI

Hell Let Loose 2 - What Does The Future of HLL Look Like? - RedcoatViking
https://youtu.be/Q78yYGKU0ak

Hell Let Loose - The IS-1 Is Good On Kharkov? (Update 13) - The Fresh Baked Goods
https://youtu.be/mYGyYYrs82s

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our Discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

We’ll see you all on the frontline in the new year!
Hell Let Loose - Wombat Medic
Hey everyone,

A hotfix for Update 13 'Burning Snow' is now live! We are very grateful to the community for continuing to submit feedback and share their experience with Update 13.

For a comprehensive list of changes for this hotfix, please read the changelog below.

Hotfix Changelog


Weapons
Increased Flamethrower damage so that players will now be killed faster when in the direct line of fire. This aims to address feedback from the community surrounding players getting hit with a Flamethrower and having too much time to fire back and kill the wielder.

We have also increased ground fire for both Flamethrowers and Molotovs from 40 to 80 to address feedback around fire not resulting in kills as quickly as expected.


Bug Fixes
[Fixed] Players can unlock the achievement "Rollin' In The Jeep" via incorrect methods
[Fixed] M40 Winter Coat looking the same as M43 Winter Coat
[Fixed] Steady aiming with the Panzerschreck causes it to disappear
[Fixed] Garrisons placed by Recon can't be used by any other unit
[Fixed] Using ammunition boxes causes character models to T-Pose
[Fixed] Swapping from the Flamethrower / MG to any item while continuously walking causes the character to T-Pose


Kharkov
[Fixed] Some trees collided with vehicles and often launched them into the air
[Fixed] The wooden fences disappear when viewed from around 100m
[Fixed] Stones have no collision with the player and bullets
[Fixed] Pile of snow has no collision with the player
[Fixed] Electricity poles do not present any type of collision
[Fixed] No bullet collision is present on a well asset
[Fixed] Players can reach the church back roof by climbing a wall with no collision
[Fixed] Invisible floating collision present in the roof area of the church
[Fixed] "Your team is losing a Critical Sector!" hint appears when first capture point is attacked
[Fixed] A gate presents an invisible collision box
[Fixed] Destroyed Tank Wreck Has No Bullet Collision
[Fixed] Snowy mud assets throughout map (on trenches, fences, and more) is visibly low res and pixelated
[Fixed] Players can reach the church front balcony via the roof area of the church
[Fixed] Two columns in the church are missing a texture
[Fixed] Misaligned snowbank present on a hill
[Fixed] Inside the church there is floating terrain that the player can stand on top of
[Fixed] A fence is floating above the terrain
[Fixed] Train wagon is clipping through the rocks
[Fixed] Misaligned stone asset can be found in some sectors


All Maps
Rebuilt HLODs for all maps

Known Issues

- Players may crash when loading into any variant of the map Kursk
- German Machine Guns disappear while mounted and ADSing at specific angles


Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our Discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Thank you to everyone who gave feedback on their experience with Update 13 and provided detailed accounts of the issues encountered. It has greatly helped shape these fixes.

Now that you won't be able to hide in rocks anymore, we’ll see you all on the frontline!
Hell Let Loose - Wombat Medic
Hey everyone,

The day is upon us, Update 13 ‘Burning Snow’, is out now across all platforms!

Burning Snow brings fast and fiery warfare to the game with Flamethrowers and Molotovs, as well as jeeps for all factions; landing alongside a brand new winter map, Kharkov, new Winter Uniforms, and an exciting new DLC pack.

Check out the official teaser for Update 13, Burning Snow and the changelog below:



Update 13 Changelog


Vehicles
  • Added Soviet T-70 Light Tank
  • Added Jeeps to all factions:

    Faction
    Vehicles
    GER
    Kubelwagen
    US
    Willys Jeep
    SOV
    GAZ-67
Weapons
  • Added Flamethrowers:

    Faction
    Role
    Level
    GER
    Support
    Level 8
    US
    Support
    Level 8
  • Added Molotovs:

    Faction
    Role
    Level
    SOV
    Assault
    Level 9
    SOV
    Support
    Level 6
    SOV
    Automatic Rifleman
    Level 3
    SOV
    Rifleman
    Level 6

  • DP-27 buff - Reduced recoil while brace firing from 0.75 to 0.2 and increased damage from 65 at 75 meters to 100 at 150 meters

Loadouts
  • Added Lend-Lease Bazooka loadout for Soviet Anti-Tank Level 8

Maps
  • Added Kharkov - Warfare - Offensive GER - Warfare SOV
  • Added fire damage logic to preplaced fire assets across all maps

Gameplay/Features
  • Added persistent dismantle progression (saves progress for 5 seconds of inactivity)
  • Added shared dismantle progression (dismantles faster the more people there are assisting)
  • Improved Satchel placement logic
  • Improved Satchel damage consistency
  • Vehicle engines now drown when being submerged in water
  • Added new achievements:
    Frozen Fields
    You... Shall Not... Spawn!
    Who's Garry?
    Fast Track Delivery
    Track and Trace
    One Hit Wonder!
    Firestarter
    Medium-Rare
    Extra Crispy Please
    Fight Fire with Fire
    This Is a Flammenwerfer, It Werfs Flammen
    Hans! Get Ze Flammenwerfer!
    Disco Inferno!
    Molotov Party!
    Za Zdorovie!
    Jeep Let Loose
    Jeepers!
    Drop it Like Its Hot!
    Dear Devs...
    Liar, Liar, Pants of Fire!
    Like a Moth to a Flame...
    Get that Windshield Up!
    Rollin' In The Jeep
Cosmetics
  • Skull Bucket DLC:

    GER - Paratrooper Fallschirmjäger M38
    GER - Double Decal Police M35
    US - 101st Airborne 506th PIR Paratrooper M1
    US - 29th Infantry Division M1
    SOV - 1941 Model Blockaded Leningrad Helmet
    SOV - M36 Budenovka Winter Cap

  • Winter Warfare DLC:

    GER - Winter Covered Fallschirmjäger M38
    US - Winter Covered M1
    SOV - Winter Covered SSh-40
    SOV - Winter Toques

  • Base Winter Uniforms:

    US - M1943 Winter Uniform
    SOV - Ameba Winter Uniform
    GER - Heer Schneetarnjacke Winter Smok

  • Base Winter Helmets:

    GER - White Painted M42
    US - White Painted M1
    SOV - Winter Painted SSh-36
    SOV - Winter Painted SSh-40
    SOV - White Ushanka
    SOV - White Tied Ushanka
HUD/UI
  • Added the ability to set cosmetic presets in the Barracks and Loadout screens
  • Added additional non-verbal comms:
    Precision Strike
    Request Ammo
Optimization
  • Refactored the animation system to use fewer bones per character mesh
  • Particle and decal FX optimization
  • Improved LoDs for vehicles
Effects
  • Added variation to the Bombing Run explosion FX
Sounds
  • OPs/Garrisons/Half-tracks radio effect now fades to static noise when overrun by the enemy
  • Added UI SFX for deploy countdown in the final 3 seconds
Animation
  • Refactored a new animation system. This should result in increased performance and smoother animations in TPP
Server Administration
  • Map rotations now allow for duplicate entries of the same map
  • Added ability for admins to direct message players via RCON
  • Added RCON command to display game state information (team sizes, score, remaining time, current map, next map)
  • Steam64ID is now displayed in the Connect/Disconnect log
  • [Fixed] Temporary Bans Not Removed From RCon List Once Ban Timer Expires
Bug Fixes
  • [Fixed] Method which allowed non-recon roles to spawn on a Recon OP
  • Improved ‘Shots Hit’ statistic to not count structures/vehicles shot with firearms
  • [Fixed] Drivers can no longer turn off the engine to ‘stealth roll’ long distances in vehicles
  • [Fixed] Incorrect plane used to drop Ammo Drop for RUS/GER
  • [Fixed] The deploy button disappears when the player resigns the Commander role then creates/joins another unit without changing the role
  • [Fixed] The Russian Commander Fuel abilities list order isn't consistent and changes
  • [Fixed] Satchel Charges won't destroy barbed wire at certain distances
  • [Fixed] German Fuel Nodes are unable to be destroyed with Satchel Charges
  • [Fixed] Gunshot SFX can still be heard after the player that is shooting with certain weapons dies
  • [Fixed] The "Back" button in the Barracks menu does not work correctly immediately after a new favorite role is selected
  • [Fixed] 'Resign as commander' button doesn't disappear after rejoining previously created armor/recon unit
  • [Fixed] Panther (German Heavy) has a shorter cooldown after spawning it compared to the Tiger
  • [Fixed] Machine gun cannot be mounted in specific type of buildings across all the maps
  • [Fixed] Receiving an invite/request while on the deploy screen will block a player from leaving the loadout menu once accessed
  • [Fixed] [FPP] The German Small Ammunition box, Medical Supplies box and Explosive Ammo box have identical models when held in hand
  • [Fixed] "This sector is locked" hint triggers unproperly in deployment screen
  • [Fixed] Some achievements contain spelling errors
  • [Fixed] "Rain Hell" achievement does not unlock when killing 10 players with one projectile of the Katyusha strike
  • [Fixed] Attempting to join a server through a direct link does not launch the game or connect the player to a server if the game is running
  • [Fixed] Joining servers through the Steam Servers option with the game closed will leave the player on the Front-End
  • [Fixed] The player is unable to join a server through another player or by an invite when using the Steam Overlay
  • [Fixed] Muzzle flash FX is missing from DP-27 Machine Gun
  • [Fixed] US Medium Tank M4A3 has no SFX when colliding with objects
  • [Fixed] At very specific angles Trucks would sometimes not receive damage
  • [Fixed] Floating fireball is visible after vehicle engines are damaged and repaired
  • [Fixed] Tanks moving in reverse will automatically change to Gear 1 when the tracks are destroyed
  • [Fixed] Player doesn't get AFK kick after he already received one if the idle time is changed via RCon
  • [Fixed] Satchel damage against Belgian gates is inconsistent
  • [Fixed] Walking into supply truck crates causes the dropping sound effect to be played
  • [Fixed] AP and HE shells are unable to suppress enemy players
  • [Fixed] Supply box achievements count boxes placed instead of total supplies provided
  • [Fixed] Destroying the Panther rewards the player with the wrong combat score
  • [Fixed] Hull and coaxial machine guns do not reload after exiting and entering during reloading
  • [Fixed] Opening the game in windowed mode with certain resolutions will cause the top bar to appear off screen
  • [Fixed] Closing scoreboard while opening personal stats page will cause scoreboard to not appear
  • [Fixed] Choosing the Bill Head on a US role equips the player with the Hans Head from the German side
  • [Fixed] Kills With The RG-42 Grenade and Mk2 Grenade Are Not Recorded If Thrown Post Death
  • [Fixed] Soldiers don't have 3rd person animation for vertical aiming movements on specific map HQs
  • [Fixed] Head rotates unnaturally after being revived
  • [Fixed] The Russian Half-Track appears in the wrong part of the Russian Commander ability list
  • [Fixed] No animation transition present when ADS with Flare Gun
  • [Fixed] Some helmets fall through the ground after a player is headshot
Carentan
  • [Fixed] Some crater assets allowed players to see under the terrain

Purple Heart Lane
  • [Fixed] Player can spawn into closed house in C8
  • [Fixed] Invisible wall collision is present on a section of stone wall along the main road
Remagen
  • [Fixed] Rubble can be seen through when prone
  • [Fixed] There is a kill volume in sector E10 that makes vehicles disappear
  • [Fixed] Misaligned Train
  • [Fixed] Multiple visual issues around a trench
  • [Fixed] There is a large misaligned dirt pile near a German Bunker
  • [Fixed] Mud embankment along road is misaligned in multiple places
Kursk
  • [Fixed] Light can be see shining through the ground
  • [Fixed] Floating grass is present in certain areas
  • [Fixed] Misaligned terrain texture present in sector C9
  • [Fixed] A pair of wooden gates are not connected to any fence
  • [Fixed] The artillery shells are misaligned with the terrain
  • [Fixed] Two metal barrels in certain location are clipping through a wooden fence
Stalingrad
  • [Fixed] Players can clip into a specific metal roof and hide from enemies
  • [Fixed] One of the buildings in the vicinity of the Nail Factory lacks collision below the staircase on the ground floor
Utah
  • Repair stations spawn in American HQs on US-Offensive
  • [Fixed] Some hedge instances being able to block bullets

Known Key Issues

  • Infrequently a player’s face texture may become misaligned
Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose


We also wanted to say a big thank you to everyone who took part in the recent PTE sessions and provided feedback ahead of release, we appreciate the time you take to share your experiences.

Now it’s time to bring the heat with Update 13! We’ll see you all on the frontline!
Hell Let Loose - Wombat Medic
Hey Everyone,

It's time for another update from the trenches! After the rollout of the first two U13 PTEs, with players having their first hands-on experience with most of the U13 content, we have a LOT to highlight here today, including; the U13 release date, a new full time Community Manager, animation optimisation, Steam free weekend, and the new premium DLC bundle that will be rolling out alongside U13.

Update 13 ‘Burning Snow’ Release date Tuesday December 6th!

Time is almost upon us, as many have noticed over the last few months we have been highlighting and in some cases sneak peeking into the upcoming Burning Snow update for Hell Let Loose.

This week, we are excited to confirm that the update will be going live on Tuesday the 6th of December, across all platforms!



Burning Snow has some great features which we think players new and old alike will enjoy. We feel that providing a brief summary of some of the items in the update might be worthwhile for you all to get a glimpse of what is coming before Tuesday, December 6th.

Some of the items to watch out for in the new ‘Burning Snow’ update include:

New Vehicles:
  • T-70 Light Tank
  • Jeeps for all factions USA, Germany and Soviet
New Weapons:
  • US: M2-2 Flamethrower
  • GER: Flammenwerfer41
  • SOV: Molotovs
  • SOV: Bazooka
New Map:
  • Kharkov (Snow map)
Additional Improvements:
  • Updated and improved Player Animations
  • Updated and improved Uniform Loadout presets
  • UI Improvements
And a host of fixes and bugs squashed. In addition to the above, lots of work has been done to iron out a magnitude of small items like minor terrain glitches etc.

The above is merely a short summary of the bulk of the Burning Snow update. Upon release, we will disclose the full changelog which illustrates in detail all the improvements and changes made with this latest update.

Welcome to WombatMedic, the new Full Time Community Manager!


Throughout the last 12 months, both the Hell Let Loose team and community have continued to expand, and as part of that growth, we are thrilled to welcome and introduce Alisha ‘WombatMedic’, as our new full time Community Manager!

Alisha will be dedicated to supporting you on the frontlines, and has already been working away behind the scenes for several weeks and can’t wait to meet you all.

She’ll be jumping into Discord chat today to introduce herself, so head over there and give her a warm welcome!



Free Weekend December 01

Starting December 1st, there will be a free weekend for Hell Let Loose on all platforms. If you have a friend or family member that is keen to hit the trenches on the frontlines of HLL, this weekend will give them the opportunity to do so for a limited time, for free.

https://store.steampowered.com/app/686810/Hell_Let_Loose/

Animation Optimisation - Bones Rework

Amongst the quality of life updates we are implementing to U13 we have included the first iteration of an animation optimisation improvement. This is done through a rework of the animation bones used in the player models.

The purpose of the animation optimisation is to improve the look and feel of the animations, whilst optimising the performance of the third-person skeleton.

First, we optimised the TPP skeleton by removing excess bones which reduces draw calls and improves performance. This involved removing about 20 bones on the skeleton. This reduces calls by more than 2000 per frame to help boost fps. Next we added twist bone constraints and re-skinned all the skeletal meshes for more accurate bone placement. This improves fidelity of mesh deformation and makes for smoother animation visuals. Arms and legs bend cleaner and animations appear smoother and more natural.



Helmet Pack - Skull Bucket

With the release of Update 13 we are also rolling out a new DLC cosmetics pack for players to purchase and enjoy. With the adept name of ‘Skull Bucket’, this DLC pack will feature 2 unique helmets for each faction of US, Germany and Soviet forces. The helmets include the following:
  • US - 101st Airborne 506th PIR Paratrooper M1
  • US - 29th Infantry Division M1
  • Germany - Paratrooper M38 Fallschirmjäger Helmet
  • Germany - M35 Double Decal Police Helmet
  • Soviet - 1941 Model Blockaded Leningrad Helmet
  • Soviet - M36 Budenovka Winter Cap
Let's take a look at how these helmets look with some detailed renders by our character artist.


US - 101st Airborne 506th PIR Paratrooper M1


US - 29th Infantry Division M1


Germany - M35 Double Decal Police Helmet


Germany - Paratrooper M38 Fallschirmjäger Helmet


Soviet - 1941 Model Blockaded Leningrad Helmet


Soviet - M36 Budenovka Winter Cap


Community Highlight

Today, we are giving a shout out to the HLL Seasonal competition, which has been running for some time now, with many groups involved. The Seasonal has been a great insight into the competitive side of HLL. If you are curious, you can check it out below.

The HLL Seasonal Tournament, one of the largest worldwide community driven competitions, is returning for its fifth edition. Pitting 33 teams in 90 games over the course of 16 weeks, the HLL Seasonal Fall 2022 edition will once again be the peak of competitive HLL.

Again, the world's top teams fight for the fall crown in 4 stages: First, second, main and the feared play-off stage, with the event currently being in the main stage. All the games are being broadcast - check out discord.gg/hllseasonal for more information on where to catch the games live.

The Discord is also the best place for any additional content regarding the HLL Seasonal: make your predictions on the games, follow the map eliminations, and come support your team! The HLL Seasonal has, as always, a wide variety of casters from all over the world, which will cover most matches in English - and some in German, French, Spanish, Chinese and more. If you have missed a match, you may find some of them in #replayschannel of the HLL Seasonal Discord.

https://www.youtube.com/watch?v=q_U0OC5ilq8



War Correspondent, Content Creator and Community HLL Videos

Time for some more community highlights from the below creators. We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

Most Chaotic Game Of Hell Let Loose I've Played - TallGrass
https://www.youtube.com/watch?v=mi1aozNLrOs

Battle Highlights: Carentan Offensive - November 9, 2022 - SoulSniper
https://www.youtube.com/watch?v=zz2fgwQM6Cw

Hell Let Loose Gameplay and Laughs 16 - Tiger_Mafia Gaming
https://www.youtube.com/watch?v=z56MvLgqoFI

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to free up some SSD space for U13 and wrap up today's Dev Brief.
See you all on the frontline!
...