Hell Let Loose - -Gothic-
Hey everyone,

At last, the team is excited to announce that all going well, Update 12 ‘Falling Dark’ will release tomorrow Tuesday July 19th 11am BST. We are all very eager to see the community enjoying the New Maps Remagen, Low light/night variants of popular maps and Omaha Beach with new Modes.

Additional items including new Vehicles (Panther and M4A3 Sherman), Flare Guns and a host of other new content are also crammed in with this update. In our brief today we also will take the time to feature new DLC for U12, VOIP improvements, Changes to how primary weapons are shown on players, Sorting out those pesky vehicle wrecks, improved lighting effects on night maps and more.

If you haven't seen information for the Update 12 items not mentioned in this brief, you can check it out in previous dev briefs here:
https://store.steampowered.com/news/app/686810/view/3130570929265222231
https://store.steampowered.com/news/app/686810/view/3215016591888341689
https://store.steampowered.com/news/app/686810/view/3327611022119902236

STEAM Store DLC and Unlockable Cosmetics
For those who may not have seen, alongside the Update 12 release we will also implement some new DLC commander uniforms for all factions:


Upper Echelon - US Summer Service Uniform


Upper Echelon - German Field Blue Heer Officer Uniform


Red Marshal - Soviet M35 Officer Uniform

The commander DLC will comprise of two different packs named “Upper Echelon” and “Red Marshal”. These will soon be available for PC on the Steam Store and they contain the following:
  • Upper Echelon: German Field Blue Heer Officer Uniform and US Summer Service Uniform

  • Red Marshal: Soviet M35 Officer Uniform
Note:The Red Marshal pack will be free to download

Voip QOL improvements
VOIP has been a mainstay for critical communications in Hell Let Loose from its very beginning. We are constantly looking at ways to improve the player experience for the ingame VOIP mechanics. We are excited to announce in update 12 we have been able to implement a more extensive volume control system.

There are three layers of VOIP channels within HLL consisting of ‘Local’, ‘Unit’ and ‘Command’ chat respectively. In addition to the previous single overall voice volume option of these we have now added a volume slider to each VOIP channel. This will allow players to raise or lower the volume for Local, Unit and Command chat as they see fit.

We believe that the expanded volume control options for VOIP will enrich all player communications and make it a more streamlined method of comms on the battlefields. Improved communications will lead to better teamwork and more enjoyable overall gaming experience.

We continue to work with our VOIP partner VIVOX, and will continue to improve HLL comms as much as possible. We have plans to implement further improvements in Update 13.



Primary Weapons Now Sling onto Players Backs
To add to the atmosphere on the battlefield we have implemented the animations of a player's primary weapon to now be shown on their back when they switch to an alternate weapon or item.

Function wise players will not notice much of a difference to their gameplay, however for those around them, the look of a weapon slung on a players back will add another dimension to the immersion of HLL. We will consider all feedback and any animation and bug concerns.



Destroying Wrecked Vehicles
We are adding in the ability for players to destroy wrecked vehicles. The destruction of a wreck can be achieved using tank shells, AT-guns, shoulder fired rockets or satchels.

The destruction of player driven vehicle wrecks will have a few effects for players to consider. If a vehicle is destroyed in a choke point area it can now be removed to free up the flow of the battle, rather than waiting on the timed demolition.

Conversely players will need to be aware that the wrecks of player driven vehicles are now not as dependable for ‘Hard cover’ during a firefight due to the ability for them to be removed suddenly. However with cover in mind, the static wrecks placed on the battlefields by default are impervious to this destruction feature. Typically these are notably identified as ‘burning’ wrecks.



Improved Lighting effects on night maps
We have been very busy working on ways to improve the mood and atmosphere of the low light/night maps rolling out in Update 12. Some of the items we are fine tuning for this process include:

Adding lighting to the following in-game FX for better visuals on night maps (initial implementation has been kept on the subtle side of things):
  • Muzzle Flashes
  • Artillery cannons
  • Tank cannons
  • Panzerschreck/Bazooka rockets


New Player Achievements
Update 12 will also feature a host of new achievements for you all to get your teeth into:
Added the following new Achievements:
  • Not a bridge too far!
  • MG goes BRRRR!
  • You can run, but you can't hide!
  • I don't need no Nightvision Goggles!
  • Soldier of the Month
  • Commend and Conquer!
  • War Hero
  • Deputy of Death
  • Do Svidaniya!
  • I spy, I spy, with my little eye...
  • Cleanup down aisle 3
  • Geneva Genocide!
  • There can only be one!
  • One with the shadow...
  • Medal Of Honour
  • Iron Cross
  • Hero of the Soviet Union
  • Spot On!
  • Breaking the Geneva Convention
  • Its over two thousand!
  • Humble lifestyle
  • Its like fashion week!
  • Rock, Paper, Tank!
  • And so it begins...
  • Rain Hell
  • Beat the DEV (Medic)
As per every update, we want to thank our original Kickstarter backers. Your support was what enabled us to begin this journey almost five years ago. We know that crowdfunded projects are always a huge risk - more often than not failing to materialize at all. We want to thank you for taking a chance on us, and we’re excited to continue moving forwards, fulfilling our mandate.

War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators. We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

Hell Let Loose - The Ultimate Assault Guide - SoulSniper


CARNAGE IN STALINGRAD - Hell Let Loose - BreakTheVices


Hell Let Loose - U12 is ALMOST here [PC Only] - Monoespacial


Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to wrap up today's Dev Brief. See you all on the frontline with Update 12!

Hell Let Loose - Corex
Hey everyone,

Welcome to yet another Developer Briefing. Today we’re excited to showcase an abundance of new content coming in Update 12, featuring new Commander Abilities, additional Omaha Beach map variants (with reworked areas to suit their respective gamemodes) and the new US “Sherman M4A3 75w” medium tank along with the return of the beloved German “Panther” medium tank.

Without further ado, let’s dig right in!


New Commander Abilities
This first feature has been one of the more difficult surprises to keep, and after seeing the countless requests across the Reddit, Steam forums and Discord channels over the past few weeks, we’re very excited to finally be pulling the curtains. Scheduled for implementation in Update 12 is the addition of 2 new Commander Abilities - the ‘Ammo Drop’ and ‘Precision Strike’, featuring the infamous Ju-87 ‘Stuka’!

As always, please note that the following content is in a state of ‘work in progress’ and has yet to receive final adjustments and polish.


Precision Strike
‘Precision Strike’ calls upon the support of deadly fighter plane(s) to execute a devastating single blow to a specific target defined by the Commander. This new ability will prove as an effective solution to tightly knit infantry positions, stationary vehicles unaware of their senses or exposed garrisons who’s position can be pinpointed on a map.

Though with great power comes even greater responsibility, as a high cost and cooldown rate means that such a request must be radioed in with full confidence, as while the effective radius of the precision strike is small, its power is absolute.

Each faction has their own unique twist on the ability, sporting the very planes used historically to deliver such devastating blows on the battlefield.


German Ju-87 ‘Stuka’


US P47 ‘Thunderbolt’


Soviet Ilyushin IL-2

Ammo Drop
The second commander ability included in Update 12 is the ‘Ammo Drop’. Similar to the existing ‘Supply Drop’, the ‘Ammo Drop’ parachutes in an emergency stock of assorted medical, firearms and explosive ammunition for soldiers on the ground. The ammo crate from this ability is unique in the sense that rearming from one will restock all types of ammo carried by a soldier and will initially allow soldiers to rearm a total of 12 times (ie. 12 soldiers each rearming once)



The ‘Ammo Drop’ will be especially handy if you run out of rifle ammunition and grenades or even bandages as they’ll all be replaced during the one rearming cycle. The rearming of a soldier can only be done once per life until the 12 re-arm slots in the crate have been exhausted or the crate itself is destroyed.

Commanders who like to plan ahead should find this new ability particularly useful when preparing for an upcoming firefight, as any advantage can turn the tide of battle.




New and Improved Vehicles
New Sherman M4A3 75w
Along with new Commander Abilities comes a new addition to the vehicle lineup for the US forces - the Sherman ‘M4A3 75w’.

Similar to when the Panzer IV was introduced, this new addition will replace the existing Sherman M4A1. Those of you who have been with us over the years will know that the Sherman M4A1 was one of the very first vehicles added to the game, and we feel that over the course of time the asset has begun to show it's age.

The name “Sherman” comes from the British tradition of naming its American produced tanks after American Civil War Generals. Named after General William Tecumseh Sherman, the name quickly caught on and led to the adopted practice of the US Army naming all its tanks after Generals.

Some of the first M4A3 (75w)s were shipped to Europe in the weeks and months following the Normandy Invasion on June 6, 1944. It was the goal of US Army to place the Ford engined Shermans with their updated Second Generation features into the hands of combat troops as quickly as possible.

The M4 Sherman was uncomplicated, reliable, and mechanically well constructed. Working in tandem with well-coordinated Allied infantry, artillery, and air forces, the plentiful and trusty Shermans were able to vanquish most German armoured formations simply by ganging up on them in overwhelming numbers when all else failed. Often considered one of the great additions to allied forces during the entirety of WW2. The trusty Sherman holds a place in any WW2 gamer or history buffs heart.


Sherman “M4A3 75w”



Return of the Panther and Smart Materials
As many of you who have been following our previous Developer Briefings know, it has been our goal to continuously raise the bar when it comes to the visual fidelity of both past and future content in Hell Let Loose and how Smart Materials play a large role in those efforts.

In addition to the new US Sherman M4A3, players will have the pleasure of seeing the reintroduction of the German Panther tank in its up classed ‘Heavy’ configuration, showcasing its fresh coat of Smart Materials alongside the Tiger I.

For anyone left wondering what a ‘Smart Material’ is, we highly recommend reading back on one of our past Briefs - Developer Briefing 130 where we explain their benefits in detail, but to give a quick TL;DR, Smart Materials provide a:

  • Higher texture fidelity
  • Lower cost on performance
  • Versatile workflow allowing for new features unachievable using previous methods
https://store.steampowered.com/news/app/686810/view/3058487332660955130


German “Panther ausf.G” heavy tank




German “Tiger I” heavy tank



As we move forward with a wider implementation of smart materials in later updates we intend to also apply them to other items, allowing us the ability to do new things such as adding variety to models, giving a more realistic and authentic feel to the game. All new content moving forward will be using Smart Materials as a new baseline standard in model texturing.




Omaha Warfare and German Offensive
Players who are seasoned to the brutality of storming the famous Omaha Beach landings will be pleased to see that amongst the additional maps of Update 12, two new modes have been added, now rounding out the map to include all available gamemodes.

The Landing craft pictured below allow players to spawn and mount up from within, providing additional cover over the existing boats used in the Offensive US gamemode. We are very excited to see what players think of the new beachfront and how it plays during the new Warfare and German Offensive gamemode.








U12 PTE #02
For anyone interested in getting an early hands-on with new content such as the Stuka, we are excited to announce that the 2nd PTE for Update 12 will commence on Thursday June 9th at 2pm BST.

Unfortunately due to some server maintenance being performed by a GSP at conflicting times, this session will be starting roughly 3 hours later than the usual 11am BST. To make up for this we will be looking to run an extended PTE during the next session before the release of the update.



After the influx of player feedback we received during the 1st PTE, we look forward to your thoughts on what’s new this time round. For those who require a refresher on what to expect, check out the list below which highlights many of the new features coming in Update 12 that will be available to test during these sessions.

  • New Weapon - Flare Guns
  • New Commander Abilities - Precision Strike and Ammo Drop
  • New Vehicle - US "M4A3 75w" Medium Tank
  • Reintroduced - German Panther Tank
  • New Camo - German Tiger Tank
  • Half-track MGs
  • New Map - Remagen Map
  • Night Maps (Foy, Purple Heart Lane, Hurtgen Forest, Kursk)
  • Improvements to existing maps (Kursk, Omaha Beach)
  • New FX (Blood hits, Artillery explosion and more)
  • Additional improvements (Reload Interrupts, Fortification Snapping, Smoother Vaulting, MG Deployment and more)
A detailed list of changes will be available in the Discord PTE channel once servers are live.

How To Join The PTE
If this is your first time wanting to participate in a PTE you’ll need to head over to the Discord where you can find information on how to join and get notifications on when a testing period is live. A full changelog can be viewed in the HLL official discord in the #pte-Info channel on the day.

As always we greatly appreciate all who participate, whether it’s to provide valuable feedback and bug reports, or simply help out with the numbers to test server loads and other items. We’ll also be jumping into battle amongst the ranks on the day so if you have the time or are just curious, we would love to hear from you!


War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators. We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

Hell Let Loose - A Weapon SO Good I ran OUT of Ammo - Alpine Sniper
https://www.youtube.com/watch?v=b25EIDU6ACw

This game has the most INTENSE street to street fighting - IronHeart Gaming
https://www.youtube.com/watch?v=Jv-YljcpNM4

Hell Let Loose - Tanks Hold The High Ground On Kursk To Win - The Fresh Baked Goods
https://www.youtube.com/watch?v=wmHcasKAg6s

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

That ‘maps’ up today's dev brief, we hope you all enjoyed it. See you all on the frontlines soon!
Hell Let Loose - -Gothic-
Hi everyone,

Welcome to Developer Briefing 170, today we thought it time to have a look at how not every day in WW2 was sunny and bright, likewise not every battle waged between morning and evening hours. In the interest of additional realism to the frontline we have been working on Night Maps for Update 12 and they are looking very promising. Our timeline focus for the “night/low light moodset” is between 6pm and 6am. Initially our thoughts were to trial the early and later ends of the aforementioned spectrum. Some maps will definitely ‘feel lighter’ than others as the timeline we have allocated may be closer to the morning or early evening. Other maps definitely will feel like the dead of night. We believe it important to spread the mood of the lighting variations across the maps involved for greater variety and in some cases enhanced playability and atmosphere.

Night Maps
The inclusion of new and existing maps with a ‘night’ or low light mood variation will provide even more diversity for the players on the battlefields. Tactics will change from day to night as previously precarious areas for infantry or vehicles to traverse may now seem a more viable option. As per any map in Hell Let Loose communicating and coordinating will remain the paramount assets a team needs to utilize in order to garner a win of the round.

The following maps are to have the low lighting mood effects applied to them in U12. We have included a few screenshots with them for context.

Remagen






Foy






Hurtgen Forest






Purple Heart Lane






Kursk






To create these new mood settings the decision was made to focus on low lighting in a ‘fog of war type scenario’ as having an environment where just the lighting itself was turned extremely dark would not be conducive to enjoyable gameplay. The fog effects have been carefully crafted to facilitate the low light environment mood scheme we are wanting. A more up close and personal approach to combat should be prominent in these maps with new lighting variants. This should create a greater atmosphere for all players and may even have the hairs on the back of your neck standing on end as you listen for sounds of the enemy. We urge you to note that the night maps we have created for U12 are the first iteration of the concept and subject to change if we feel it is required.

Flare Guns
To accompany the night maps we are in the process of working on animations, texturing and coding for flare guns.



Flare guns were used during WWII in situations where radio silence was important, often used by people to send signals or reveal their position, usually when they were in distress and in need of assistance. For Hell Let Loose the flare gun will primarily be of use to aid in spotting or highlighting of enemy positions. This will be particularly helpful in low light or night operations.

The 3 flare guns to be featured in Update 12 include the German Leuchtpistole 42, the Soviet SPSh-42 and the American AN-M8 which will initially be delegated to the Spotter role of each faction with only a single flare, so it will pay to use this tool wisely. The decision to assign the flare gun to the Spotter role was an important one to us as we feel that access to the weapon greatly increases the attraction of the role, something that Spotter has struggled with in the past. The addition of the flare gun will be a permanent tool for the spotter to use during both daylight and night maps accordingly. Ultimately this decision is not final and will be subject to change pending a number of PTE sessions where we will be discussing the potential for certain design choices.

Along with their ability to visually signal areas of enemy presence to surrounding allies, flares once active will also act as a reconnaissance tool, marking enemy positions within a 50 meter radius over a period of 30 seconds. This action will be similar to the current commander ability of the recon plane in daylight maps.



Players will need to be skillful in their ability to judge distances when using a flare gun as firing angles will play an important role in the weapon’s effectiveness. If a flare happens to collide with an object such as a building or terrain then the flare will promptly fizzle out and becomes inactive, this means that firing too low may result in the flare having insufficient flight time to activate or remain active while firing high will limit the distance at which it becomes active.



The shooter of a flare will also need to be aware that using one will deploy a trail of smoke and light allowing for all within visual range to see the approximate location of its origin. The tactics for successful use of the flare guns will be a skill that is learnt over time.

To assist in identifying an active flare, Allies and Axis flares are colored differently, being green for Allies and red for Axis.

The German Leuchtpistole 42 or flare gun in English was introduced into service for the axis forces in 1943 and served throughout the rest of World War II.



After many trials and tests the soviet flare gun SPSh-42 was officially adopted as the new standard Red Army signal pistol.



The Type AN-M8 flare pistol was the standard issue signal gun for the American military during World War II.



A Few Words From Max About Remagen
Hi all,

We thought we’d swing back to address some initial thoughts on Remagen.

Fundamentally, the interesting and key aspect of Remagen is the bridge dynamic. In World War Two, bridges were a key point of contention, with the entire war revolving around the capture and retention of territory. Bridges like the Ludendorff Bridge (the name of the bridge central to our Remagen map) were seen as extremely favorable strategic positions to either capture or destroy, as they offered the fastest possible way forward for forces of either side. For a bridge to be destroyed could mean the rerouting of an entire army - often through far better defended and dangerous territory - sometimes a 100 mile diversion.

Currently in Hell Let Loose, we have some smaller bridge dynamics at play (mostly in Purple Heart Lane, Hill 400 and Hurtgen Forest), but we felt that focusing the gameplay in the center of the battlefield around a single huge bridge would be a new and distinct experience amongst our current map rotation - certainly something players haven’t tried before.


We also want to say that we’re aware of the immediate ways that will change combat. Artillery will be extremely powerful, and by virtue of that so will Munitions for the Commander (these will need careful management). We expect a dash for the bridge at game open, and while the US have an almost direct drive to the bridge down the railway line, the German forces historically occupied the high cliffs and bluffs above the bridge itself, which offer perfect view over that straight line approach.

In terms of map balance, we always have to tread a fine line of recreating the battlefield as accurately as possible, while also trying to balance for gameplay. In our closed testing, the high ground is very useful for Germany infantry, but armored vehicles struggle to get the required depression to level their guns on targets easily. Conversely, US vehicles are able to easily lift their guns against the high ground, but struggle against lateral attacks from the lower land on the German side of the bridge.



Infantry are able to defend the key towers on either side of the bridge and we expect a huge rolling battle of extreme brutality over the bridge itself. There are gangways beneath the bridge that allow for a different method of traversal, but we expect this to be a very difficult battle in which Machine Guns and Snipers rule.

Many of you will already have realized that there is one tool in the arsenal that will allow for a break to the stalemate. The Airhead was designed specifically for this event (and we would not have introduced this map without this feature) - a way of deploying men behind enemy lines in order to establish Garrisons and OPs to allow the attacking team to move up behind the defenders in order to disrupt their lines and unblock the bridge.



In our testing, a well placed early Airhead can immediately establish the main force on the opposite side of the river, allowing for the continued harassment of the artillery by Recon units and the establishment of Garrisons to enable large troop presence on the other side of the bridge. If these things are able to be accomplished, your armor will be able to disengage from firing across the river and move up across the bridge, causing huge issues for the enemy.

Lastly, in the coming PTEs we’ll be testing whether or not it’s more decisive to allow or disallow the building of spawn points on the bridge (OP and Garrison). We currently feel that the best option will be the one that makes the bridge battles faster, more decisive and less grindy.



On a final note, we’ve read many of the comments pointing out many of the things described above. We want to reiterate that our approach to designing Hell Let Loose is to try to offer maps that demand a different way to be played - that require the use of many different tools in the toolbox in an effort to keep each experience challenging and different. While we could have added aspects to the map that would make it easier (ie. multiple points to cross the river or a river that was shallow enough to be forded), we felt that this would detract from the new experience we’re keen to offer and would have become another version of Hurtgen Forest or our other maps. We also felt it was critical to offer a key “bridge” style experience (in the same way we wanted to do urban combat, forest combat, beach landings etc) that was so iconic to World War Two. We’re very excited to see the creative ways in which each force tries to overcome this, as well as the way new tools will be used to forge a path to victory. As usual, we’ll be right there on the battlefield with you in the coming PTEs and will be listening to feedback and making any changes that could improve the gameplay experience.

The team and I look forward to seeing you in our upcoming PTE on Remagen soon.

Max

Remagen PTE coming soon!
With some final polishing nearing a release state and progress coming along nicely we are excited to announce our first U12 PTE for all players to sample Remagen. We are aiming for the first PTE session to kick off within the next two weeks subject to confirmation. We are looking to have both day and low light (night) variations of the map in this initial test with the primary focus being on how the map plays. Other items like bug fixing and polish are still ongoing, but we are confident that the PTE build will be very engaging to play.

As always we greatly appreciate all who participate, whether it’s to provide valuable feedback and bug reports, or simply help out with the numbers to test server loads and other items. We’ll also be jumping into battle amongst the ranks on the day so if you have the time or are just curious, we would love to hear from you!

How To Join The PTE
If this is your first time wanting to participate in a PTE you’ll need to head over to the Discord where you can find information on how to join and get notifications on when a testing period is live. A full changelog can be viewed in the HLL official discord in the #pte-Info channel on the day.

War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators. We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

Blown Away By Hell Let Loose - Morphologis
https://www.youtube.com/watch?v=x6t24xZ0JqE

Hell Let Loose Brutal Kill Compilation 15 - AT Shovelist
https://www.youtube.com/watch?v=ULZaXrIVRGU

This One Is For the History Books - HELL LET LOOSE - Warfrags FPS
https://www.youtube.com/watch?v=_4zTzTs5aUk

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time for the flare to burn out on today's Dev Brief. See you all on the frontline!

Hell Let Loose - Corex
Hey everyone,

Welcome to this week's developer briefing where we discuss our plans moving forward as well as a detailed look at a brand new map coming in Update 12!

With the release of Patch 17 behind us and the team hard at work developing new and exciting content for future updates, we think now is a great opportunity to take a step back and look at developer briefing timelines and how we release information moving forward. We have heard many suggestions from the community as to what they would prefer to see with these briefings and after a lot of internal discussion on the topic have elected to try a few ideas over the short term.

The first decision we have made will involve shifting the focus of developer briefings to contain more details on game related developments. To implement this type of information flow we have to be more timely with what and how we present it in the briefings, so initially as we look to roll this out we have made the decision to move the weekly developer briefings to a less frequent interval. In doing so grants us the flexibility to structure these briefings around new content when we’re ready to do so and allows us the time to give them the showcase they really deserve.




New Map - Remagen!



In light of the above and us moving forward to more content oriented briefings we thought it only fitting to highlight a new map coming to the Hell Let Loose theaters in the future.

The battle of ‘Remagen’ was part of the Allied invasion of Germany that took place during the 7th-25th March 1945. The Remagen map focuses on the iconic arena where the Ludendorff Railroad Bridge was central to the Allied advance of armor and troops across the Rhine river.

Ludendorff bridge was one of the last standing bridges over the Rhine and fierce fighting took place between both Axis and Allied forces in order to capture or destroy this vital supply route. Axis forces threw everything they had to try and destroy the Ludendorff bridge, artillery, railway guns, air strikes, mortars, mines and even a covert team of frogmen/saboteurs all to no avail.

The Lodendorff bridge stood (although some portions were damaged) well enough to allow 5 divisions of allied troops to spearhead across the river Rhine and into Germany's industrial heartland. The battle of Remagen and the following capture of the bridgehead across the Rhine river was credited with shortening the duration of WW2.

In Update 12 Hell Let Loose, players will be battling during the period shortly before the US successfully captures the bridge, prior to its capture and prominent collapse 10 days later.


























Content Creator Resources
With the influx of a lot of great content creators covering Hell Let Loose we thought it would be of benefit to remind those in the field of our support programs. There are two programs we are running in conjunction with Team 17, they are Rainmaker and Keymailer.

If you are a content creator that has a focus on Hell Let Loose then we recommend you check out both the Rainmaker and Keymailer options listed below. These platforms are a great resource for information, press kits and for eligible content creators HLL gamekeys.

You can find more information on Rainmaker and Keymailer using the below links:



https://www.keymailer.co/g/games/72821


War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators. We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

Hell Let Loose / Where we all fight WWII 4K - Major Helmet
https://www.youtube.com/watch?v=U9PGoXA6brE

Hell Let Loose - Quick Killstreak with M1 Garand - Sasky
https://www.youtube.com/watch?v=LZgMJhGLhQg&t=4s

Unleash The Skills #1 - Hell Let Loose - Hell Let Loose Clips
https://www.youtube.com/watch?v=Yu3uFl4H7fk


Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to map up today's Dev Brief. See you soon on the frontline!
Hell Let Loose - -Gothic-
Hey everyone,

As announced last week, we have been planning on releasing a hotfix to address a number of key issues that were identified after the Patch 17 update. Over the last couple of days the team have been hard at work at identifying, replicating and resolving these issues with the wonderful help of your community feedback. Please see below for a list of issues that have been addressed in this hotfix.

Collision
[Fixed] Oversized player collision boxes found on new hedge assets
[Fixed] Missing textures found a specific hedge asset
[Fixed] Missing bullet collision found on specific hedge asset
[Fixed] Ability to climb into and hide in hedges on multiple maps
[Fixed] Building asset with broken attic has inaccurate bullet collision
[Fixed] Supply Drops can land on top of the collision boxes of blocked areas in Carentan, SMDM and SME
[Fixed] Satchel can be placed on an invisible collider of German Medium Tank

Bug Fixes
[Fixed] Key bindings do not save after changing them and relaunching the game.
[Fixed] Changing map via RCON causes players to lose mouse functionality if they had the tactical map open when transition occurs
[Fixed] Tank turret can jump slightly when quickly changing direction of movement using Precision Aim


Sneak Peek of the Week!
This image snuck into the Hell Let Loose official discord via the #telegrams channel last week but for those who haven’t been keeping up or are yet to join we hope you are as excited as we are to see this beast of a weapon one step closer to being operational.


“WIP of the M2 HB Browning mounted on a US M3 Half-track”


War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators. We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

Hell Let Loose - Meme Moments 2 - Mosh Gaming Hell - Hell Let Loose Clips
https://www.youtube.com/watch?v=dGPiwB7p6Bg

The Shroud of Hell Let Loose - Montage #3 - Shaka Zulu
https://www.youtube.com/watch?v=ADELSLmwtCc

A SNIPER'S WET DREAM PART 2 | HELL LET LOOSE -
AngeloDeLaMorte
https://www.youtube.com/watch?v=N1SUBcxhkv4

WW2TV Reacts - Hell Let Loose - Omaha Beach - WW2TV
https://www.youtube.com/watch?v=phHogvmXrK4


Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to patch up today's Dev Brief. See you all on the frontline!


Hell Let Loose - -Gothic-
Patch 17 is now Live!

Hey Everyone,

At last Patch 17 is upon us. Over the next few days we look forward to seeing many players new and old alike enjoying the new additions of the Patch. You can check out the full Changelog with all the information below.

With Patch 17 set and sailed the team are now all hands on deck with work on the next big update already well under way.



Chrysallia Van Cheems - Rolling Out


Patch 17 Changelog

Vehicles
  • Improved mobility of the US M4A1 Sherman Tank
  • Decreased the rate at which trucks decelerate allowing drivers more control over their speed
  • Increased the reload duration of the US Jumbo 75mm Sherman and Jumbo 76mm Sherman to 8 seconds
Gameplay/Features
  • Removed weapon sway when using binoculars
  • Smoother Tactical Map zooming
  • Adjusted hedge asset found throughout Carentan, Omaha, PHL, SMDMv2, SME and Utah
  • Adjusted Nameplate Occlusion fade-out behavior to reduce flickering in object-rich environments such as forests
  • Players will now be prompted if they attempt to leave a match before XP has been written to the server
Server Administration
  • [Fixed] Multiple weapons/Vehicles displayed as "None" on the RCon Admin Log
  • [Fixed] Multiple weapons have misleading names in the external and internal RCon admin log
Added additional logging for:
  • End of match including map and score
  • Start of match including map
  • Player switching Team
  • Server kicks for Team Killing
  • Server tempbans for Team Killing
Get Player Info now includes:
  • Team
  • Unit
  • Role
  • Loadout
  • Kills
  • Deaths
  • Score
  • Level
Speculative Fixes
  • [Fixed] During map change players sometimes lose connection or must reselect team
  • [Fixed] Player sometimes spawns with the level 1 loadout of the role regardless of the selected loadout
Bug Fixes
  • [Fixed] FG42 bullets land lower than the crosshair
  • [Fixed] Trucks when ramming objects at speed can glitch their front bumper into the object
  • [Fixed] A number of client crashes
  • [Fixed] Remapped Leadership and Unit radio keys lose functionality once the player is in the "You have died" or the "Deployment" screen
  • [Fixed] FG42 x4 is not zeroed when shooting from 100m
  • [Fixed] Users joining a server mid map change via RCon may get stuck on a locked camera view of the map or a defunct deploy screen
  • [Fixed] Satchel can't damage or destroy Enemy Air Supply Drop upon detonation
  • [Fixed] During climb and vault animations the supplies are spinning in the player hand.
  • [Fixed] Binoculars scope oddly jumps once when ADS
  • [Fixed] Receiving an invite\request while on the deploy screen will block a player from accessing their loadouts.
  • [Fixed] Artillery experiences desynchronization when turning the gunner and loader at the same time.
  • [Fixed] Black Circle appears on High FOV when Viewing Russian Snipers in Third Person
  • [Fixed] A player is unable to return to the deploy screen after dying if there is a unit invite, or invite request, active.
  • [Fixed] When using the MGs of the Panzer IV tank with a controller, vibration effects are not present
  • [Fixed] Pink LoDs can be seen on a trench from a distance of ~300m
  • [Fixed] LoD transition issue present on a tree trunks asset
  • [Fixed] A crash may occur while using controller and also keyboard/mouse
  • [Fixed] While holding [SHIFT]+[W]+[SPACEBAR] next to a wall, the player could get locked in a vault start action
  • [Fixed] The scope crosshair sights on the FG42 x4, Mosin Nagant, and SVT rifles are pixelated
  • [Fixed] VoIP channels not working after performing Microphone Check.
  • [Fixed] Inverted Vehicle controls don't function as expected.
  • [Fixed] German Supply and Transport Trucks' wheels do not have AT Rifle Resistance
  • [Fixed] Using the dismantle garrison ability after an enemy dismantles the garrison breaks the ability.
  • [Fixed] Radial damage from Satchels inflicts damage only to the Hull component of vehicles
  • [Fixed] The Half-Track continuously switches between deployed/undeployed if it's stuck in a trench
  • [Fixed] During the Offensive game mode Forward Garrisons don't produce SFX
  • [Fixed] The player is unable to join a server through another player or by an invite when using the Steam Overlay
  • [Fixed] The player cannot join a server via the Steam server list if the game is already open
  • Using a Steam direct link to join a server will connect to an incorrect server
  • [Fixed] Half-tracks front wheels do not take the proper damage when shot with Panzershreck and Bazooka
  • [Fixed] All trucks take reduced damage.
  • [Fixed] A player is unable to get into US trucks when standing next to the drivers seat.
  • [Fixed] Lifespan Personal Stats do not record / update when a player dies
  • [Fixed] The player can lose their in-game experience from a match if they quit after the results screen
  • [Fixed] The US Half-Track does not receive any damage from the Satchel's explosion if it's placed on the front bumper
  • [Fixed] Revives are not being counted in Scoreboard or for Achievement progression
  • [Fixed] The Commander and the players that are not in a platoon do not have a specific name displayed when the Streamer Mode is enabled
  • [Fixed] Bandages Used stat is not updating on the player's Personal Stats page
  • [Fixed] The German Half-Track does not receive any damage from the Satchel's explosion if it's placed on the MG Shield
  • [Fixed] Muted unit leaders do not remain muted to players that rejoin the unit
  • [Fixed] The critical state visual effect overlay flashes to its smallest point after letting go
  • [Fixed] Center of the crosshair for the FG42 x4 weapon has blurry texture
  • [Fixed] Constructibles can be built at unusual angles when placed on train tracks
  • [Fixed] After clicking "No" on the prompt to Leave Server or Quit Game, the "Exit", "Leave Server" and "Quit" buttons do not function.
  • [Fixed] US Heavy tanks do not have barrel recoil animation in 1st or 3rd person when being fired
  • [Fixed] RU AT-Gun has no Reload Animation Montage
  • [Fixed] Hand of the player is clipping through certain equipment while going prone
  • [Fixed] Pistols are levitating during the character's 5th idle animation
  • [Fixed] The keybindings are not saved after using the "Reset to Defaults" button within Keybindings and then the player closes the title
Stalingrad
  • [Fixed] Telephone cable clips through the entire map.
Kursk
  • [Fixed] Pile of planks and barbed wires has LoD transition issues in multiple locations
  • [Fixed] Misaligned mudbanks present near trenches in sector D6
  • [Fixed] Misaligned mudbank present in sector E10
  • [Fixed] Misaligned mudbanks present near trenches in sector F5
  • [Fixed] Misaligned mudbanks present in sector F1
  • [Fixed] Misaligned mudbanks present in sector E1
  • [Fixed] Misaligned mudbanks present in sector E2
  • [Fixed] Misaligned mudbank present near trench in sector C6
  • [Fixed] Misaligned mudbank present near trench
  • [Fixed] A pair of wooden gates are not connected to any fence
  • [Fixed] Multiple doorways are not properly connected to their supported fences
St Marie Du Mont
  • [Fixed] A misaligned rock texture can been seen in a hedge row as well as an invisible barrier
  • [Fixed] Misaligned terrain on a trench wall
  • [Fixed] A bucket asset is clipping through a stone well
  • [Fixed] Player spawned on top of a gate
  • [Fixed] Mudbank is misaligned with the terrain and players can see under it
  • [Fixed] Tree asset clipping through a stone fence
  • [Fixed] Players spawning at middle US HQ can spawn very far away from the vehicles and artillery
Hurtgen Forest
  • [Fixed] A wooden crate asset is misaligned with the ground
  • [Fixed] Misaligned terrain texture
Omaha Beach
  • [Fixed] Noticeable LoD transition on a specific house and a stone fence asset
  • [Fixed] Noticeable LoD transition on a specific house asset
  • [Fixed] Black texture issues are visible on a building in sector F6, E7 and C5
  • [Fixed] Player can get stuck when navigating into a dip in the environment, next to a Trench.
  • [Fixed] There are multiple floating assets in a warehouse
Utah Beach
  • [Fixed] Dirt is clipping through the sandbags in multiple trenches
  • [Fixed] Tank track marks in sand are misaligned from terrain
  • [Fixed] A house with some visual issues is present in sector G5
  • [Fixed] Water texture on top of a flooded field is observed to have LOD issues
Carentan
  • [Fixed] Multiple clipping issues related to boats are present on the Carentan map.
  • [Fixed] There is a section of wire fence which is disconnected
  • [Fixed] There is a section of wire fence which is disconnected
  • [Fixed] A wooden plank is floating / stuck into a brick road at an unusual angle
SME
  • [Fixed] Stone wall assets have a large seam between each wall
  • [Fixed] Sandbag and ground clipping can be observed in a trench
Purple Heart Lane
  • [Fixed] There is a very low quality LoD transition issue with house assets
Known Issues
The below represents a list of key known issues related to the Patch that are currently being worked on:

  • Receiving an invite\request while on the deploy screen will block a player from leaving the loadout menu once it accessed
  • The text prompt that appears after a player is kicked appears in German
  • Throwing grenades with poor network conditions can cause the player to become unable to throw that type of grenade


Chrysallia Van Cheems - Staging Area


War Correspondent, Content Creator and Community HLL Videos

Time for some more community highlights from the below creators. We highly recommend giving them a watch.

If you see a Video you like make sure to post in the Discord #hll-videos channel.

Hell Let Loose - We did EVERYTHING we could…- Alpine Sniper
https://www.youtube.com/watch?v=k9wEA_IB3d0

Hell Let Loose - Ambushing Enemies as Anti-Tank (MP40 and Satchel) - Sasky
https://www.youtube.com/watch?v=0ozzoB6TLNE&t

Hell Let Loose - FOV, DPI and Mouse Settings Guide - Monoespacial
https://www.youtube.com/watch?v=XWSvyNhnGjk

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to patch up today's Dev Brief. See you all on the frontline!
Hell Let Loose - -Gothic-
Hi Everyone,
Patch 17 Update

This week we have finalized work on Patch 17, a few issues that cropped up close to the sign-off period have now been addressed. Work is now progressing on the final sign off for patch 17. We are anticipating all going well and we look forward to officially rolling Patch 17 out early next week. We appreciate all your patience in awaiting this release and help with the testing for the patch during the PTE sessions we held.

World War Ways (Community App Feature)

We always like to take a moment to appreciate in as many ways that we can, the efforts by various community members in making Hell Let Loose content. Today we have a special shoutout to Steam user HeyItsPatrick who has taken the time to create a handy little website.
He has spent several months developing a HLL navigation assistant called World War Ways, which can be found on mobile and pc web browsers at:
https://worldwarways.web.app/

He developed this site because he was tired of always getting his truck stuck when trying to sort out a quick path while driving. So, this application helps to make finding the fastest route between points much easier! On another hand, this is super helpful for new drivers to get more comfortable driving around maps without the added concern of crashing or getting stuck in a ditch trying to find a good shortcut.

Notable features:
--Waypoints, allowing for multiple destinations for a computed route
--Support for all the current maps
--Easy to use graphical interface
--Live path revisions, if you need to adjust destinations on the fly
--Undo button, so a misclick doesn't mean you have to make a whole new route

He has stated he is going to be providing active support for this, with the full intention of handling any bugs and adding some extra features, like off-road shortcuts. We think this is a really helpful utility, and thought that featuring here would be of benefit to both new and experienced Hell Let Loose players alike. Thanks for the great work HeyItsPatrick and we hope you all enjoy using this tool.


Sneak Peek of the Week - Fortification Snapping

This week we’re previewing some improvements to the fortification system with a work-in-progress feature coming in Update 12 called fortification snapping. This system is still in its early days as we have a number of iterations to make, as such the below example gives an idea of the feature's basic function.



Community Content

We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL. (That means you also!)


Chrysallia Van Cheems - Send it


Chrysallia Van Cheems - Moving to Postition

Atomicsickness [Europakorps] - has done some amazing ultrawide screen scenery shots from some of his favorite maps.


Atomicsickness [Europakorps] - Train Station at Carentan


Atomicsickness [Europakorps] - Hurtgen Forest


Atomicsickness [Europakorps] - Hurtgen Lumberyard

War Correspondent, Content Creator and Community HLL Videos

Time for some more community highlights from the below creators.
We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

The Realism In This Game is UNMATCHED - HELL LET LOOSE - Warfrags FPS
https://www.youtube.com/watch?v=cv_3967JaaI

Hell Let Loose | The Battle for Freedom | Cinematic Highlight Video - OuterSpaceSimon
https://www.youtube.com/watch?v=ijpVlZ3cgSM&t=5sv

THANK YOU random squad, this is why I LOVE Hell Let Loose - Ironheart Gaming
https://www.youtube.com/watch?v=PrVmGGJLe9I

Ding - Terrydactyl Gaming
https://www.youtube.com/watch?v=Dqk4-nZsU8Y

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to map up today's Dev Brief ;). See you all on the frontline!


Hell Let Loose - Corex
Patch 17 Launch Soon To Be Announced

This week we are continuing to work away on Patch 17, unfortunately a few issues cropped up close to the sign-off period which we are now addressing. We’re expecting to wrap up these issues ASAP before continuing the sign-off period, after which we look forward to officially rolling Patch 17 out. We appreciate all your patience and help with the testing for the patch during the PTE sessions we held.


Sneak Peek Of The Week - Updated Smart Materials

The art team has been hard at work on multiple fronts for Hell Let Loose. Alongside the continuous content creation for updates moving forward they are constantly looking at ways to improve both the performance and looks of existing assets in Hell Let Loose. These assets make the backbone of what a player sees and interacts with in game and are a high priority for achieving the overall realistic feel of the WW2 theaters in Hell Let Loose.

As an example we can see below a work in progress for the German FG-42 weapon being updated with new smart materials, giving a more detailed look without the impact on performance. The method of applying smart materials to assets like below can be put across to various ingame assets such as vehicles, player uniforms as well as weapons. As time moves forward we plan to continuously replace older assets with these new smart materials, an example of this being the German Panther Tank which will be seeing it’s return in Update 12.










GameServer Provider List For Hell Let Loose

A reminder for those of you who are interested in running your own clan or community HLL server. We have a list of some great GSPs (Game Server Providers) that offer HLL gameserver hosting. So if you you are a part of a community, clan or want to just create your own check them out over at:

Gportal
https://www.g-portal.com/au/gameserver/rent-a-hell-let-loose-server
GTX Gaming
https://www.gtxgaming.co.uk/hell-let-loose-server-hosting/
Low MS
https://low.ms/game-servers/hell-let-loose-server-hosting
Nitrado
https://server.nitrado.net/eng/offers/Hell-Let-Loose
Streamline Servers
https://streamline-servers.com/gameservers/hell-let-loose.php

Don't forget that if you are a new or existing server owner you can apply to join our dedicated HLL server owner discord where all relevant items are discussed.


Community Content

We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL. (That means you also!)

This week we have a few nice action shots depicting some tense ingame moments for players.


NRD - FatSacks - Jumbo, up close and personal


NRD - FatSacks - Battlegroup formation


MoscaTNT - ‘Tales From The Front’ Comic Cover


War Correspondent, Content Creator And Community HLL Videos
Time for some more community highlights from the below creators. We highly recommend giving them a watch.

If you see a Video you like make sure to post in the Discord #hll-videos channel.

Memes Let Loose - Bazingarrey
https://www.youtube.com/watch?v=XeLF08Eb7wo

HELL LET LOOSE OFFICER GUIDE! HOW TO BECOME A BETTER SQUAD LEADER "TOP 5 TIPS" - SirBear
https://www.youtube.com/watch?v=HKHVfFIeRiI

UNSTOPPABLE - Eat Lead and DIE - Hell Let Loose - GamePlay-Movie 2K HD - BurningWiki
https://www.youtube.com/watch?v=hY6F9enu0DE

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, that locks and loads today's Dev Brief. See you all on the frontline!
Hell Let Loose - -Gothic-
Hey everyone,

Thanks to all who participated in last week’s PTE we held for Patch 17. We are thankful for all the feedback and have been applying this to our internal testing to ensure we have the update primed and smooth as possible for release.

A quick reminder of some of what’s included for Patch 17:
Adjusted US M4A1 Sherman Tank handling
Speculative fix for MDC (mass player disconnect bug)
Speculative fix for players sometimes spawning in with the level 1 loadout of the role regardless of their selected loadout
Various QOL items
Removed weapon sway when using binoculars
Smoother Tactical Map zooming
And a host of other gameplay improvements and fixes
Full Patch 17 PTE Changelog is here {LINK REMOVED}

Because Patch 17 contained a number of speculative fixes for a few long-standing bugs we were pleased to see many of you jumping in and helping us test these fixes in a high-capacity environment. Since the PTE we’ve continued to work behind the curtains on further fixes to issues such as the Loadout Bug and are getting closer to the release of Patch 17 which we hope to have some news on this front for you all in the next Dev Brief.

Sneak Peak Of The Week

It has been a little while since we had a sneak peek of the week. Today we are able to reveal an addition to the weaponry arsenal of HLL. We will let the picture do the talking, you all can speculate when and where this bad boy will be deployed. Please note that certain aspects are incomplete and still a WIP such as texturing.




HLL Seasonal Tournament Fires Up For Spring!



The HLL Seasonal Tournament is returning for its fourth edition. The HLL Seasonal is one of the largest worldwide community driven competitions. Pitting 24 teams in 60 games over the course of 11 weeks, HLL Seasonal Spring 2022 edition will once again be the peak of competitive HLL. All the top teams in the world will fight for the Spring crown in a brand new format, made of multiple Swiss stages and ending in a single-elimination play-off stage. All the games will be casted - check out hllseasonal.com or the discord at discord.gg/hllseasonal for more information on where to catch the games live.

The discord is also the best place for any additional content regarding the HLL Seasonal : make your predictions on the games, follow the map eliminations, and come support your team.
HLL Seasonal will have a team of casters that will stream the games on their own channels (usually Twitch). You will be able to find some of them in #replayschannel of the HLL Seasonal Discord, all stream links for each individual match will also be linked in that match's respective channel, which will open up a bit closer to the matches themselves.



The HLL season should be a great event featuring some amazing competitive gameplay, we hope that you get a chance to check it out.

Community Content

We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL. (That means you also!)

This week we have a few nice super wide colour action shots depicting some tense ingame moments for players.


Atomicsickness [Europakorps] - The Chaos of WW2


Atomicsickness [Europakorps] - Behind The Lines


Atomicsickness [Europakorps] - Pinned Down



Atomicsickness [Europakorps] - Holding the Line


War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators

We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

Is this game TOO Realistic? - Tbag [Epic Gaming]
https://www.youtube.com/watch?v=HZEFrgKhKtI

What 1000 Hours in Hell Let Loose Looks Like - Terrydactyl Gaming
https://www.youtube.com/watch?v=P63xtj9UgOs

This Game Still Amazes Me - HELL LET LOOSE - Warfrags FPS
https://www.youtube.com/watch?v=vGShtJ8hJEM

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to wrap up today's Dev Brief. See you all on the frontline!
Hell Let Loose - -Gothic-
Hey Everyone!

PTE For Patch 17 This Thursday!

With progress coming along nicely we’re excited to announce the beginning of PTE testing for Patch 17, with the first session kicking off on Thursday the 3rd of February 11am GMT.

As always we greatly appreciate all who participate, whether it’s to provide valuable feedback and bug reports, or simply help out with the numbers to test server loads and other items. We’ll also be jumping into battle amongst the ranks on the day so if you have the time or are just curious, we would love to hear from you!

If this is your first time wanting to participate in a PTE you’ll need to head over to the Discord where you can find information on how to join and get notifications on when a testing period is live. A full changelog can be viewed in the HLL official discord in the #pte-Info channel on the day.

Maps for this PTE testing environment include FOY (offensive GER), SMDM (warfare) and Carentan (warfare).

A quick reminder of what’s included:
Adjusted US M4A1 Sherman Tank handling
Speculative fix for MDC (mass player disconnect bug)
Speculative fix for players sometimes spawning in with the level 1 loadout of the role regardless of their selected loadout
Various QOL items
Removed weapon sway when using binoculars
Smoother Tactical Map zooming
And a host of other gameplay improvements and fixes

Because this Patch contains a number of speculative fixes for a few long-standing bugs we would love to see as many of you as possible jumping in and helping us test these fixes in a high-capacity environment. The greater the numbers we have the better the data we can gather on some of the improvements we are aiming to implement.

Community Content


We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL. (That means you also!)

This week we have a few nice ‘period looking’ black and white action shots depicting some tense ingame moments for players.


Fritz - Dashing through an Alley


Fritz - Running from the Fields


EduNotFound - Artillery Barrage

War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators.We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.


Best of Hell Let Loose [January 2022] - The Fresh Baked Goods
https://www.youtube.com/watch?v=YXvvg3gQhFg

Letting Hell Loose - Spawning In - Terrydactyl Gaming
https://www.youtube.com/watch?v=HKxPinnfMoI

WHY YOU!, SHOULD PLAY: Hell Let Loose On PC or Console - No BS - BRUTAL and GRUESOME GamePlay-Movie - Burningwiki
https://www.youtube.com/watch?v=cnwSaYdmN3E

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to wrap up today's Dev Brief. See you all on the PTE frontline!
...