Hell Let Loose - -Gothic-
Merry Christmas and Happy Holidays

This week's dev brief is a chance for the team to say thank you to you - the ever expanding community behind Hell Let Loose.

We are grateful for the continued support from our playerbase and are even more encouraged to continue our journey moving forward to make Hell Let Loose an even better game in the years to come.

We hope you have a very safe and happy Christmas holiday with friends and family. For all those travelling, please do so with care as we cannot wait to see you all back in the new year for all the exciting things that we have planned for Hell Let Loose.

The team will be taking a small break through the festive season returning in the New Year to wind back into the hectic production schedule we all know and enjoy for HLL. We hope that everyone in the community can also have a chance to enjoy some rest and recreation (also a few rounds of HLL) over the next few weeks and we look forward to launching into 2022.
From the team have a safe and merry Christmas and a happy new year.

-Black Matter Studios
-Team 17
-Flix

Community Content

As something different for you all this festive season, we’d like to share a Christmas themed artwork posted in the Discord by [233C]NaSTaR. We think this is quite fitting for the theme of today's brief, as part of the holiday spirit.

Merry Christmas - [233C] NaSTaR

War Correspondent, Content Creator and Community HLL Videos

Time for some more community highlights from the below creators:

We highly recommend giving these a watch.

If you see a Video you like make sure to post in the Discord #hll-videos channel.

Hell Let Loose Vs Fury / Tiger against 4 Sherman battle (cinematic cover) - Moe Savastano
https://www.youtube.com/watch?v=D2xErg9WB68

Sniping in Hell Let Loose is like no other game… - Jackfrags
https://youtu.be/6z9hv14k7PY

Hell Let Loose Update 11 is awesome! - DGdoublU
https://www.youtube.com/watch?v=-_mAsn5jgA8

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to wrap up today's Dev Brief. Have a great Holiday season and we will see you all on the frontline!


Hell Let Loose - Corex
Hey Everyone,

Welcome to another weekly Dev Brief from the frontlines of HLL. This week again sees the team quite busy working on both known issues for Outflank and moving forward to the next update.

Looking back at 2021

2021 has been a very busy and fulfilling year for the team. We have seen the implementation of the Eastern front with Stalingrad and Kursk, the evolution of HLL onto the console platform for Xbox and Playstation fans and finally culminating in the release of Update 11 ‘Outlfank’ to round out a hectic year on the production side of HLL.

We are very thankful to see the community growing with us as our development continues forward for Hell Let Loose. The community strength has been a major driving force for us progressing with our staff spurred on to reach new goals for current and future development.

Items of note for 2021
  • 3 Major Updates
  • 4 Patches/Hotfixes
  • 3944 Issues resolved
  • 50 Developer Briefings Published
U11 Known Issues Highlight

After careful review of the ongoing performance for U11 Outflank, the team has become aware of and is currently investigating a STEAM related issue that may cause HLL to hang. We are working on a fix and appreciate your patience as it may take time to resolve. We will keep you updated when we know more, or when we have found a solution.

Unlockable Soviet Uniforms

As we briefly mentioned in last weeks Dev Brief, with update 11 ‘Outflank’ there has also been 8 new editions to Soviet uniform unlocks in-game. Here we take a look at what these uniforms look like. These in-game unlockable uniforms include the following:

Unlockable soviet ingame uniforms
  • Ameba Camo Summer Uniform
  • Ameba Camo Autumn Uniform
  • M40 Winter Coat and M43 Winter Coat
  • Vatnik M40 and Vatnik M43
  • RA M40 Cape Plash-Palatka and RA M43 Cape Plash-Palatka


Ameba Camo Summer Uniform


Ameba Camo Autumn Uniform


M40 Winter Coat and M43 Winter Coat (M40 shown)


Vatnik M40 and Vatnik M43 (M43 Shown)


RA M40 Cape Plash-Palatka and RA M43 Cape Plash-Palatka (M43 Shown)


As mentioned in last weeks brief the Winter DLC is still available in addition to the above free unlockable in game Uniforms. You can obtain the free winter DLC by clicking below

https://store.steampowered.com/app/1205050/Hell_Let_Loose__Winter_Warfare_Helmet_Pack/?curator_clanid=34012997

Community Content

We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL (That means you aswell!).


War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators

We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

Hell Let Loose - First Game In The Panzer IV (Update 11) - The Fresh Baked Goods
https://www.youtube.com/watch?v=bpoIJT7-ub8

Hell Let Loose - Moments from the Frontline on DAY 1 of Update 11 - Alpine Sniper
https://www.youtube.com/watch?v=ltXba2Apj4o

When DOOM Meets Hell Let Loose - Terrydactyl Gaming
https://www.youtube.com/watch?v=vx0VPAqOHMM

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to wrap up today's Dev Brief (number 50 for the year already!). See you all on the frontline!
Hell Let Loose - -Gothic-
Hey Everyone,

At last Update 11 ‘Outflank’ is upon us. Over the past few days we have enjoyed seeing many players jumping in and experiencing new assets such as the Panzer IV, Half Tracks, Trench Gun and FG-42.

You can check out the full changelog with all the information here: https://store.steampowered.com/news/app/686810/view/3139568705206001184
Known Issues

Overall we are happy with the release of the update and are excited to continue development as we look towards what future updates have in store.

Though before we are able to fully begin work on U12, a number of issues have arisen that we would like to investigate and look to address. The following issues may be present to some players in Update 11, we will be tackling these as quickly as possible as well as anything else we find.


  • FG42 and FG42 Scoped sights are zeroed incorrectly
  • AT-Guns are able to destroy Heavy tanks with 2 shots to the hull
  • Satchels placed on vehicle tracks or barrels may deal less than the required damage to destroy the vehicle
  • Revive stats for not being recorded by steam for achievements or Personal Stats
  • Some players are experiencing an increase in Client crashes
  • Textures on the German Halftrack viewport appear distorted
  • The Panzer IV can struggle to traverse uneven terrain due to it’s hull collision
  • Players are occasionally spawned in with the incorrect Loadout
Steam Store DLC and Unlockable Cosmetics

For those who may not have seen, alongside the Update 11 release we have also implemented some new DLC uniforms for all factions:

False Front - German Zeltbahn Uniform


Red Steel - Soviet RA SN-42 Steel Bib over Ameba Summer Uniform


Hot Drop - US 82nd Airborne Pathfinder Uniform


Tropic Fever - US M1942 Jungle Frogskin Uniform


We are also happy to announce that the free Winter Warfare DLC is once again available for players to obtain for a limited time. If you are yet to obtain your pair click {LINK REMOVED} to learn more.



In addition to the above uniforms, a further 8 new Soviet uniforms have been added to the game, all unlockable via in-game progression. These unlockable uniforms include the following:

  • Ameba Camo Summer Uniform
  • Ameba Camo Autumn Uniform
  • M40 Winter Coat
  • M43 Winter Coat
  • Vatnik M40
  • Vatnik M43
  • RA M40 Cape Plash-Palatka
  • RA M43 Cape Plash-Palatka
Community Content

We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL (That means you as well!).

Let's take a look at some of the fantastic screenshots and artwork that the community has contributed to the HLL official discord.


Farewell OG Panther - NRD Fatstacks

War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators.

We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

Hell Let Loose - MORE Realistic than BF2042 and Vanguard COMBINED - Alpine Sniper
https://www.youtube.com/watch?v=pzyH1ivq6sI

Hell Let Loose - Update 11 SFX Comparison - Gabatron Gaming
https://www.youtube.com/watch?v=pLSDFtC71Q0

Hell Let Loose - Update 11 is Awesome! - Monoespacial
https://www.youtube.com/watch?v=rP7o2SWa13w

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Join our discord and you will find some great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to wrap up today's Dev Brief. See you all in new uniforms on the frontline!
Hell Let Loose - Corex
Hi everyone.

We are proud to finish an extremely busy year for the team with an exciting update to warm up your holiday season!

This update sees the introduction of numerous new additions such as Half-tracks, the Panzer IV, the US Trench gun, the FG42 and a large number of bug fixes and tweaks - all of which you can see in the latest changelog below.

As always, please understand that with over 800 changes some minor fixes or tweaks may not be listed due to their proportional significance or exemption when merging similar changes. We aim to be as thorough as possible when it comes to listing key changes while also maintaining an informative and legible list to the community

Over the coming days we will be paying extra attention across all of our channels regarding the stability of the update, if you happen to come across any issues please reach out to us via our respective Discord channels or the Team17 Support page.



Join the Discord here https://discord.gg/hellletloose



Update 11 Changelog

Meta
  • Synced resource generation (nodes will no longer generate resources +1 minute from when they were placed but instead generate in sync with ambient resource generation)
  • Removed the Final Stand Commander Ability (we are temporarily removing the ability as we look at alternative functions that are more balanced)
  • The Encouraged Commander Ability now only generates additional resources provided by nodes
  • Added Spawn Medium Tank to US Commander Abilities
  • Added Spawn Light Tank to Commander Abilities
  • Increased Heavy Tank fuel costs from 400 to 600
  • Increased Jumbo75 fuel cost from 300 to 500
Vehicles
  • Added Halftracks (all factions)
  • Added Panzer IV (German Medium Tank)
  • Temporarily Removed Panther (we’ve decided to replace the Panther with the new Pz IV as we look to rework its role and update it’s textures using our improved smart materials)
  • Bombing run explosions now deal radial damage to Light Armoured parts of vehicles (Recon vehicles, Tank tracks, etc.)
  • Added Fire PFX to give a visual aid of when a Tank’s engine is destroyed
  • Improved detection of radial damage against vehicles. (trees and other objects are less likely to block incoming damage if the vehicle isn’t entirely obscured)
  • Reduced the damage of Recon vehicles from 400 to 200
  • Increased cooldown of the Sherman 76 to be in line with other Heavy Tanks
Weapons
  • Added Winchester 1897 Trench Gun (US Engineer lvl 3, US Assault lvl 3)
  • Added FG-42 - 20 Mag (GER Automatic Rifleman lvl 6)
  • Added FG-42 - 10 Mag Scoped (GER Sniper lvl 3)
  • Increased penetration power of AT-Guns allowing them to penetrate Heavy armour if angled correctly
  • Bazookas and Panzerschrecks can now deal radial damage to Trucks
Loadouts
  • Swapped the Level 3 loadout with the Level 6 loadout for the GER and US Anti-Tank role
Gameplay/Features
  • Added additional filtering options and improvements to Streamer Mode
  • Placing a deployable while at build limit will now replace the oldest existing deployable of the same kind
  • Added the ability to test your microphone in the audio settings
  • Improved Bullet Penetration reliability on a variety of assets across the game
Added the following Achievements:
  • Silent, but Deadly!
  • Cutting Edge Tools
  • Ace of Spades
  • Ka-Tonk!
  • Defender of the Motherland
  • To the Village of my Babushka
  • It's not the size that matters
  • Command and Conquer!
  • Overachiever!
  • Jack of all Trades!
Maps
Added the following maps:
  • PHL Offensive GER (purpleheartlane_offensive_ger)
  • FOY Offensive US (foy_offensive_us)
  • Hill400 Offensive GER (hill400_offensive_ger)
  • Carentan Offensive GER (carentan_offensive_ger)
HUD/UI
  • Added nameplate occlusion (off by default)
  • Updated PHL Tactical Map to better distinguish rivers from roads
  • Added a Friends and History tab to the Enlist Screen
  • Added a Last Played On date for servers on the Enlist Screen
  • Added keybinds to the UI when inside a vehicle
  • Redesigned the invalid spawn location notification
  • Critical Player Indicators for Medics will now pulse, and will pulse faster as the player has lower health or reaches death
  • Enemy role and unit information is now hidden on the scoreboard
  • AT-Gun map icons now rotate based on their direction
  • Updated a number of Commander Ability descriptions to provide more information
  • Added a ping animation to the Player Icon on the Tactical Map to assist in identifying your current location
  • Organized the gameplay settings menu into sub-categories for easier navigation
Sounds
  • Implemented Audio Occlusion to all in-game SFX
  • Improved the distinction of single shot SFX when firing certain weapons
  • Added SFX for when a vehicle’s component is destroyed (eg. tracks, hull, engine, turret)
  • Tweaked bullet flyby ‘crack’ SFX
Updated SFX for the following weapons:
  • M1 Garand
  • Browning M1919
  • M1903 Springfield
  • MP40
  • STG
  • MG42
Animation
  • Added character poses to the Barracks and in-game Loadout screens
Server Administration
  • Added vote kick immunity to Server Admins (Owner, Senior, Junior)
  • Added idle kick immunity to Server Admins (Owner, Senior, Junior, Spectator)
  • Highlighting any vehicle with the Admin Camera now displays the name of the vehicle
  • Added current player count to Admin Camera search menu
  • [Fixed] Missing player icon when aiming at a enemy occupied vehicle
Bug Fixes
  • [Fixed] Sniper rifle sometimes fails to auto chamber a round.
  • [Fixed] Explosion SFX would often not play when dying inside a vehicle
  • [Fixed] Ragdoll is teleported when the player dies in the Russian artillery gun
  • [Fixed] The Engineers are not awarded XP points if their level 0 ghost structures are upgraded to level 1 by another players
  • [Fixed] Snipers scopes reticles won't move while crouching or moving the camera in ADS
  • [Fixed] The Start/Stop Engine UI will overlap the Exit Vehicle UI if both inputs are pressed simultaneously
  • [Fixed] The 'Dropping Supplies' UI will overlap with the 'Switching Seats' UI if both inputs are pressed simultaneously
  • [Fixed] Incorrect placement for the satchel when attempting to use it on the front curves of the RUS Heavy Tank
  • [Fixed] Player corpses block constructible blueprints from being built/upgraded
  • [Fixed] Debug text "Army name" appears for a split second on the Unit Select screen
  • [Fixed] The 11 min cooldown for the player that initiates a vote to kick is not retained after leaving the server
  • [Fixed] "Cancel Deployment" overlaps with the deploy timer in some non-English languages
  • [Fixed] The Aspect Ratio Constraint Mode settings overlap with the UI arrows when playing in some non-English languages
  • [Fixed] Debug text {STATE} is briefly visible when transitioning between seats in the Anti-Tank gun
  • [Fixed] Losses count towards the Offensive Master and Warfare Master achievements
  • [Fixed] Opening the map as a Commander will trigger the "Commander Abilities" HINT to replay multiple times
  • [Fixed] Both Recon vehicle’s speedometers read as 0KM/H when reversing.
  • [Fixed] Killing teammates with headshots will count towards the 'Ding!' achievement
  • [Fixed] AA Quality has option 'Low' instead of 'Off'
  • [Fixed] Russian Tank Commander Mechanic loadout thumbnail image does not display correctly
  • [Fixed] When using Satchels and Anti-Tank mines, players do not get XP, "Destroyed Vehicles" player stats, or unlock achievements for vehicle kills while dead
  • [Fixed] After changing video settings and pressing the "Back" button the settings still apply
  • [Fixed] The Game Mode hint appears immediately upon joining a server
  • [Fixed] Actions performed with Enter are performed when holding Alt.
  • [Fixed] When driving tanks through wheat fields the wheat storks can be seen to clip into the tank interior
  • [Fixed] When a hint is on screen, the player cannot interact with the map/Commander abilities
  • [Fixed] Calling in the Supply Drop ability inside the Warm-Up blocking volume causes the supplies to slide across the environment
  • [Fixed] Equipping the PPSH-41 w/ Drum causes the player's left wrist to become misshapen
  • [Fixed] Updated a number of outdated Field Manual entries
  • [Fixed] Updated a number of outdated Hints
  • [Fixed] The names of the Precision Aim keybindings are not differentiated between Gunner & Artillery
  • [Fixed] Players can join a team which should be locked as it is at capacity
  • [Fixed] Using Alt+Enter often triggers a confirmation prompt
  • [Fixed] No mouse cursor is visible when the resolution confirmation message appears after pressing 'ALT + ENTER' while in-game
  • [Fixed] Selecting 'NO' after pressing 'ALT + ENTER' on the IIS/Front End does not reset the screen resolution
  • [Fixed] Voice chat remains active after a specific key combo
  • [Fixed] The application does not launch in Fullscreen when launched through Big Picture
  • [Fixed] Hints which appear when the player is in a Tank can overlap with the Tank UI in many resolutions.
  • [Fixed] Hints appearing can overlap with the player's Inventory UI
  • [Fixed] When loading into a server the force select screen shows 34 players per team before correcting and jumping position on screen
  • [Fixed] Attempting to navigate the Game Menu with a controller while in the Change Role menu, causes focus to switch between both menus
  • [Fixed] The game window's title bar is off-screen when setting the application to windowed mode.
  • [Fixed] Placing ghost structures will count towards the 'A Piece of Perfection' achievement
  • [Fixed] Debug text will be displayed in the Field Manual if a mentioned keybinding is unbound
  • [Fixed] Unbinding certain keybindings from a different page of the 'Keybindings' menu will cause inconsistent text to be displayed
  • [Fixed] Player's name is flickering on the vehicle HUD
  • [Fixed] Visual issue with tank reticles on ultrawide monitors
  • [Fixed] Leadership VOIP channel may fail for Infantry Officer role immediately after joining a server
  • [Fixed] A player leaving the Enlist screen while a different Enlist screen tab is being loaded will see the results for that tab when returning to the Enlist screen
  • [Fixed] If a player opens the map and aims down sights at the exact same time, when they close the map they will ADS without pressing the key.
  • [Fixed] Reloading and opening/closing the map, while holding/releasing left mouse button, will make guns shoot without any player input
  • [Fixed] Gun will continuously fire after placing an object then opening/closing the map
  • [Fixed] Flickering VFX when aiming with the visual sphere aid in the Recon vehicle at different objects
  • [Fixed] Holding [LMB], while tapping [W] or [SHIFT] button, triggers the weapon to fire
  • [Fixed] Fuel and Manpower resource node hints will disappear after 1 second when selected
  • [Fixed] Jumping multiple times in a row causes player camera to jerk during jump animation
  • [Fixed] PTRS can destroy OPs and Garrisons
  • [Fixed] GER Heavy Tank is observed to slightly slide when parked horizontally on an angled surface
  • [Fixed] The game displays in a small window while alt-tabbed after changing from Low Resolution & Windowed to High Resolution & Fullscreen
  • [Fixed] There is no tooltip for the Airhead in the Map Key
  • [Fixed] A banned player does not receive a reason in the Notice Prompt after being kicked by vote
  • [Fixed] German level 3 barricade sandbags have no bullet collision
  • [Fixed] Misaligned Terrain in the Front End background
  • [Fixed] Flickering textures are present on the window frame of the US & German Recon vehicles when driving
  • [Fixed] [Field Manual] SMDM map is outdated
  • [Fixed] Discrepancy between cooldown of the tanks: Tiger and 76
  • [Fixed] When locked to a target in the Admin Camera, some keybinds on the Admin Camera UI are displayed incorrectly.
  • [Fixed] Smoke grenade detonates again on respawn
  • [Fixed] There is a non-functional Back button in the Personal Stats page of the Scoreboard
  • [Fixed] There is an ineffectual scroll bar in the Gameplay Options menu
  • [Fixed] Inconsistency issue present when throwing grenades through hedges
  • [Fixed] Flickering textures are present on the window frame of the US & German Recon vehicles when driving
  • [Fixed] If a player in the last 3 seconds of deploying is team switched using the RCON tool they spawn on that location as a member of the other team
  • [Fixed] The Change Role screen UI can briefly flicker and resize if the unit leader clicks on the screen background
  • [Fixed] The Change Role screen UI can briefly flicker and resize starting with the second time the player enters the menu and clicks on the screen background
  • [Fixed] Using RMB on the Front End background causes the UI SFX to be played
  • [Fixed] 'Garrison' and 'Munitions Node' have the incorrect map key tooltips
  • [Fixed] Remove the word 'hardcore' from the profanity filter
  • [Fixed] The text chat window is closed if the player has a spawn location selected and it becomes unavailable
  • [Fixed] Issue present with map tooltips when displayed outside of the map boundaries
  • [Fixed] Switching loadouts in the Barracks and Change Role menu with a controller does not show the correct equipment
  • [Fixed] Joining a server cannot be cancelled when using a controller
  • [Fixed] Changing the FX Quality setting can cause the first bullet shot to remain visible in FPP
  • [Fixed] When a player creates a unit or exits the Change Role menu they will have no "Leave Unit" button
  • [Fixed] Unable to dismantle the Airhead if it's deployed inside barbed wire
  • [Fixed] [Field Manual] The Elevate Up/Down keys in the Anti Tank Gun page are inverted
  • [Fixed] [Field Manual] The Increase/Decrease Elevation keys in the Artillery page are inverted
  • [Fixed] Enlist Screen - Controller has no function until mouse is clicked on this menu
  • [Fixed] Barracks "Appearance" and "Loadout" buttons are not properly highlighted
  • [Fixed] The Sprint and Steady Aim keybinds can conflict when being changed back to their default bindings
  • [Fixed] The VOIP Connection Status buttons show the wrong function
  • [Fixed] Buttons from deployment menu disappear after inviting a player in the squad
  • [Fixed] The text chat window is closed during the phases of the Victory/Defeat screen
  • [Fixed] Players can still use VOIP chat after they are banned/kicked from the server
  • [Fixed] While being banned by administrator, when trying to rejoin the server, the notice received is in German language
  • [Fixed] Favourite role icon is not immediately visible and only appears when other roles are selected
  • [Fixed] Gear in Tanks changes from Reverse to Gear 1 after the tracks are destroyed
  • [Fixed] DFAO is creating visual issues in maps.
  • [Fixed] Grenades will clip into the Turret body section of all Tanks
Stalingrad
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect LoD transition distances
  • [Fixed] Multiple assets with incorrect player collision
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Some terrain can be seen to change shape when the player enters ADS
Kursk
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect player collision
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Multiple assets with incorrect bullet PFX/SFX
St Marie Du Mont
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Multiple assets with incorrect player collision
  • [Fixed] Multiple assets with incorrect bullet PFX/SFX
  • [Fixed] Belgian Gates found throughout the map vanish when hit with any firearm
  • [Fixed] House in Rue De La Gare has a LoD transition issue
  • [Fixed] Stone house has a Z-Fighting issue between textures
Hurtgen Forest
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect player collision
  • [Fixed] Camera moves abruptly in FPP while moving on a stack of shells
  • [Fixed] There is an LoD transition issue with a building row asset near a bridge
  • [Fixed] Some sets of 3 Dragon Teeth assets can be destroyed by shooting them with any firearm
  • [Fixed] A preplaced Belgian Gate can be destroyed with firearms
  • [Fixed] Bullets fail to go through some holes in the bunker ruins
Hill 400
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect LoD transition distances
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Multiple assets with incorrect bullet PFX/SFX
  • [Fixed] Tessellation issue present on the muddy terrain throughout the map when the player is using ADS
  • [Fixed] Player appears to be floating when viewed from third person view, when a player is prone inside a specific trench
  • [Fixed] Navigating far enough in the water with a vehicle/character, the user can reach a "kill volume" which instantly kills and destroys the vehicle/user
Foy
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Terrain is too steep in a specific location and blocks player movement
  • [Fixed] Players are able to see off the edge/underneath the map
  • [Fixed] Barbed wire asset with missing functionality
  • [Fixed] A Z-fighting issue is present on the roof inside the Corbu Factory building
  • [Fixed] One of the windows located in the building at the Cobru Farm cannot be accessed from the outside
Omaha Beach
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect LoD transition distances
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Multiple assets with incorrect vehicle collision
  • [Fixed] Invisible stairs and floor present on a warehouse
  • [Fixed] Loud burning SFX can be heard inside and outside the church
  • [Fixed] When deploying on the Higgins Boat, the boat is seen to visibly shudder whilst moving.
  • [Fixed] Player is unable to deploy machine guns on certain bunkers windows
Utah Beach
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
Carentan
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect LoD transition distances
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Player can see below the map when going prone on a specific dirt mound
  • [Fixed] Players cannot jump/vault over a fence asset in a specific area in Sector C8
SME
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect vehicle collision
  • [Fixed] Multiple assets with incorrect LoD transition distances
  • [Fixed] Corrupted texture on a wooden door
  • [Fixed] No splash SFX when walking through water in specific locations
Purple Heart Lane
  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect player collision
  • [Fixed] Multiple assets with incorrect LoD transition distances
Known Key Issues
  • Character model's legs and uniform can clip through the Russian half-track
  • Satchels placed on on vehicle tracks or barrels may deal less than the required damage to destroy the vehicle
  • Revives are not being counted in Scoreboard or for Achievement progression

Hell Let Loose - -Gothic-
Hey everyone,

Time is almost upon us, as many have noticed over the last few months we have been highlighting and in some cases sneak peeking into the upcoming ‘Outflank’ update for Hell Let Loose. This week we are excited to confirm that the update will be going live on Tuesday the 7th of December!

We thought to bring this interim update to you all as ‘Outflank’ has some great features which we think players new and old alike will enjoy. We feel that providing a brief summary of some of the items in the update might be worthwhile for you all to get a glimpse of what is coming before Tuesday.

Some of the items to watch out for in the new ‘Outflank’ update include:

New Vehicles:
  • Panzer IV
  • Half-tracks for all factions USA, Germany and Soviet
New Weapons:
  • FG42 Automatic Rifle
  • 1897 Winchester Trench Gun (shotgun)
New Map Variants:
  • Purple Heart Lane Offensive GER
  • Foy Offensive US
  • Hill400 Offensive GER
  • Carentan Offensive GER
Additional Improvements:
  • New Character Poses and animations in Barracks
  • Updated and improved SFX
  • Audio Occlusion
  • Nametag Occlusion
  • UI Improvements
  • Scoreboard and Map Icon Improvements
  • Resource Generation Improvements
  • Commander Ability Improvements
  • Armour Balance Tweaks and Improvements

And a host of fixes and bugs squashed. In addition to the above, lots of work has been done to iron out a magnitude of small items like minor terrain glitches ect.

The above is merely a short summary of the bulk of the ‘Outflank’ update, upon release we will disclose the full changelog which illustrates in detail all the improvements and changes made with this latest update.


Final PTE before 'Outflank' Update (A Call to Arms)

If the above is of interest to you, then we recommend that you check out the last ‘Player Test’ before Tuesday's update.. This is where players jump into the PTE servers and we get to check the overall performance of the updated client.

So if you would like a peak into what is coming with the ‘Outflank’ update next week, join us this Thursday for some fun and final testing. We will be holding the final PTE on Thursday December 2nd at 11am GMT. For those who are new to PTE’s you’ll need to join the Discord and head over to the pte-update11 channel.

War Correspondents Best clips of 2021 (pt3. Final)



This is our final week of spotlighting our War Correspondents and the videos that have been made during this year. We hope you enjoyed the clips that have been featured over the last few briefs. We are very grateful to have a team of War Correspondents that are happy to produce such great content for you and us to all enjoy and absorb.

Let's sit back and take a look at the final dev brief ‘War Correspondents' showcase which highlights some of their ‘best of 2021’ clips. Take the time to revisit them and if you have not seen them before enjoy for the first time!

Hell Let Loose -Tank Columns (Update 10) - The Fresh Baked Goods
https://youtu.be/LmJy78kzI-k

Hell Let Loose - STALINGRAD IS BRUTAL - Monoespacial
https://youtu.be/6t7DYt7wcWY

Hell Let Loose - I Helped Create a Monster - TheSauceyMuffin
https://youtu.be/iegldqfm5W8

Community Content

We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL (That means you aswell!).


Holding the Line - [233C] Chrysallia Van Cheems

Where to find all the latest Hell Let Loose News and Information
Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to wrap up today's ‘Outflank’ insight Dev Brief. See you all on the frontline!


Hell Let Loose - Corex
Final PTE before Update 11


Hey everyone,

Things have been moving very fast for the team as we work towards final sign off for the 7th December. Stay tuned in to next week's Brief where we explain more regarding the upcoming Update 11!

We are very thankful for all who participated in the previous 3 PTEs we’ve held for Update 11 and encourage you to do so again as we launch into the fourth and final PTE this week. We are close to finalising a lot of items so after next week there will be no more chances to participate prior to the release of the update.

We will be holding the final PTE on Thursday December 2nd at 11am GMT. For those who are new to PTE’s you’ll need to join the Discord and head over to the pte-update11 channel. If you get the time, feel free to join us in one last leg of testing to ensure we have the update primed and smooth as possible for release.


Autumn Sale & Steam Awards



Also this week we have the Autumn sale kicking off, allowing you all to get a nice 25% discount on a copy of HLL. If you know of any friends who have been patiently waiting for a sale or have been doing so yourself, now is the perfect time to pull the trigger ahead of Update 11s release!




Alongside the Autumn sale we would like to highlight the Steam awards for this year. We greatly appreciate those who have already let us know that you have voted for us in the ‘Better with Friends’ Category.


New GSP Available




For those of you who are interested in running your own HLL server, Streamline Servers are a new GSP available to pick from. Check them out over at https://streamline-servers.com/gameservers/hell-let-loose.php

You can also check out the other existing HLL GSPs at the following links:

Gportal
https://www.g-portal.com/au/gameserver/rent-a-hell-let-loose-server

GTX Gaming
https://www.gtxgaming.co.uk/hell-let-loose-server-hosting/

Low MS
https://low.ms/game-servers/hell-let-loose-server-hosting

Nitrado
https://server.nitrado.net/eng/offers/Hell-Let-Loose


Best clips of 2021 from HLL War Correspondents pt.2



Continuing on from last week's brief we are spotlighting our War Correspondents and the videos they make. We are very grateful to have a team of War Correspondents that are happy to produce such great content for you and us to all enjoy and absorb.

As we are now heading towards the end of the year we thought it would be fitting to showcase some ‘best of’ clips to revisit and if you have not seen before, sit back and enjoy.

Hell Let Loose - New Player? Here's how to "get" HLL - Monoespacial
https://youtu.be/1y2DnZ96JjY

Hell Let Loose - Tank Crew Dominates Eastern Front (24 Tank Kills) - The Fresh Baked Goods
https://youtu.be/KIWnlE3kyr8

The Best World War Shooter You Can Play! - Terrydactyl Gaming
https://youtu.be/GFrjD5UWEIM

Community Content

We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL (That means you aswell!).

Let's take a look at some of the fantastic screenshots and artwork that the community has contributed to the HLL official discord.


[233C] Chrysallia Van Cheems - Sherman Advance


[233C] Chrysallia Van Cheems - German Static AT gun in action

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

It's time to wrap up today's Dev Brief. See you all on the frontline!
Hell Let Loose - Greg_Team17


Play Hell Let Loose at a discount!

Soldiers for the frontline, your time has arrived! Look up to the sky and pray you have what it takes to lead your squad to victory! Hell Let Loose is 25% OFF for a limited time in the Steam Autumn Sale!

Outflank Update

Hell Let Loose's next free update will deploy December 7th! We'll share more intel on that soon.

Experience Hell Let Loose
https://store.steampowered.com/app/686810/Hell_Let_Loose/
Hell Let Loose - -Gothic-
Hey everyone,

Welcome to Developer Briefing #154!

Another week has passed and another dev brief has arrived. It seems we are edging closer and closer to the end of the year! Not only does this bring many celebrations on a festive level but it also brings us closer to the launch of Update 11!

In this week's brief we are taking a moment to reflect on what we've learnt from the recent PTEs.

PTE Reflection

So far we’ve held 3 PTEs for players to jump in and test the new content that’ll be coming in Update 11. Along with all the bug reports and feedback submitted, the team has been having an absolute blast jumping in-game with you all and hearing first hand your initial reactions. With the feedback you submitted we’ve been able to iterate on a number of both new and pre-existing aspects of the game.




Armoured Warfare
During the initial PTEs we understood that players found the mobility of the new German medium tank (Panzer IV) left much to be desired when compared to Panther. Refining vehicle physics in UE4 is no easy feat due to their complexity, especially when it comes to tracked vehicles like we have in HLL.

That being said, we went back to the drawing board and implemented a set of ‘experimental’ values for the Panzer IV that greatly boosted its ability to turn quickly and perform rotations in tight areas using the lower gears. Other than a few minor kinks the results have come out looking very positive and player feedback reflects the same sentiment.

In addition to tweaking new content we’ve also made some changes to existing content, specifically in relation to the current meta. With Update 11 we’ve increased the fuel cost of fielding heavy tanks and reduced the damage output of recon vehicles. We expect these changes to result in teams utilizing medium tanks in their armour lineup more often, leaving heavy tanks as a reward for efficiently utilizing resources and protecting their fielded crews while recon vehicles pose a lesser threat due to their reduction in damage against armoured targets. The balancing of armoured warfare will continue to be an area that we monitor and tweak as necessary, looking at other variables such as cooldowns, reload times, turret traverse times and more.



Trench Gun
Those of you who participated in the PTEs will know that the Trench Gun has to be one of the most satisfying weapons to use. Being effective at both mid and close range engagements, the Trench Gun is a surprisingly versatile tool great for clearing out trenches while leaving a trail of blood and gore, or dropping foes in rapid succession with the ability to rapidly pump shells one after the other.

Based on player feedback from initial PTEs we increased the firing rate and mid-ranged damage of the Trench Gun to provide a more enjoyable experience that didn’t feel like you were greatly disadvantaged in every scenario where you weren't 10 meters from your target.

Overall we’re very happy with how well the gun feels and performs in a live environment and we can’t wait to include a wider variety of weapons to the HLL arsenal.


Some Community “Tank You’s”



We have seen various community guides and information portals revealing lots of great insight into Hell Let Loose. This week we thought we would mention a couple of sites specific to armour and tanks in HLL. We saw them to be well thought out, with a lot of work going into the sites. So if you get a spare few minutes, feel free to take a look.

https://theline.gg/tankbible

https://icilia95.wixsite.com/tankopedia


Best clips of 2021 from HLL War Correspondents



This brief and the next will see us Spotlighting our War Correspondents and the videos they make. We are very grateful to have a great team of War Correspondents that are happy to produce such great content for you and us to all enjoy and absorb.

As we are now heading towards the end of the year we thought it would be fitting to showcase some ‘best of’ clips to revisit and if you have not seen before, sit back and enjoy.

If you see a Video you like make sure to post in the Discord #hll-videos channel.

Hell Let Loose: For The Medics - Gebatron Gaming
https://www.youtube.com/watch?v=xJxNPiRoSC4

The Best Moments of Hell Let Loose - Terrydactyl Gaming
https://www.youtube.com/watch?v=VmYZFcssaRs

BRECOURT | Hell Let Loose | Band Of Brothers | Cinematic Short Film - Nox Cinematic
https://youtu.be/Q3OBMJ2Xm4c

Community Content

We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL (That means you aswell!).

Let's take a look at some of the fantastic screenshots and artwork that the community has contributed to the HLL official discord.


[233C] Chrysallia Van Cheems - Tank push on Foy


[Void Vizn] Remembrance day Poster 2021


The HLL Seasonal Final is here - November 21. If you are curious about competitive gaming with HLL, we recommend you give it a watch.

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it seems we are out of ammunition for this week. Time head back to the armoury and reload. See you all next week on the frontline!

Hell Let Loose - Corex
A Short Message from Max (lead developer)

Hey everyone,

Welcome to Developer Briefing #153!

With the first PTE Open Public Test Environment for the upcoming Update 11 completed and another on the way, we have been busy taking note of the valuable player feedback and our own observations under this loaded environment to gather vital information on improvements and bug fixes as we head towards Update 11.

As previously mentioned we are very thankful for all whom participated in the PTE #1 and encourage you to do so again as we launch into PTE #2 this week. We are close to finalising a lot of items so there may be only one or two more chances to participate prior to the release of Update 11.

With that said, we will be holding another PTE today at 11am GMT and welcome those who are able to participate. For those who are new to PTEs you’ll need to join the Discord and head over to the pte-update11 channel.


Panzer IV Closer Look - Full Breakdown post Sneak Peek

The Panzer IV or The Panzerkampfwagen IV, was a renowned medium tank used by Axis during WW2, often regarded as the main workhorse of the Panzer range. Although not as foreboding as the Tiger Tank the Panzer IV can certainly hold its own in combat effectiveness on the front line.

The armament of the Panzer IV comprises a hefty 75mm KwK 40 main turret cannon for tank on tank engagements, complimented by MG34 machine guns for sorting out pesky infantry and other softer targets.

In wake of introducing the Panzer IV we have temporarily removed the Panther Medium Tank from the German lineup as we look to rework it’s armour and weapon values, giving it a new place on the armoured food chain in HLL, as well as showing some TLC with a new coat of paint using our improved smart materials!










Community Content

This week we have seen some great content posted in the HLL Official Discord. Take a look at some great fanart, screenshots and also a video by Brushthezombies which gives an inside look into playing a competitive match in Hell Let Loose. All of these and more can be found in the HLL discord. Don’t forget to post your contributions, as you never know, it may appear in our dev brief!

DOND vs SGS Competitive Hell Let Loose (Community Clash) - Brushthezombies
https://www.youtube.com/watch?v=WGgtsOfjPuU


[Void] Clan took a little time for a pre match photo opportunity


War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators.We highly recommend giving them a watch.

If you see a Video you like make sure to post in the Discord #hll-videos channel.

Hell Let Loose - The Atmosphere in this game is UNMATCHED - Alpine Sniper
https://www.youtube.com/watch?v=Rluy3YkFi6E

Update 11 is Going to be HUGE - Hell Let Loose Update 11 News - Terrydactyl Gaming
https://www.youtube.com/watch?v=1IVlY5HzYWk

My Best Clips of Hell Let Loose So Far - Jackour22
https://www.youtube.com/watch?v=ePRxUoEcmlY

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it's time to wrap up today's Dev Brief. See you all on the frontline!
Hell Let Loose - -Gothic-
Hey everyone,

Welcome to Developer Briefing #152!

This week we take a dive into the first U11 PTE, the Soviet Plash Palatka Animated Poncho and some great community content and videos to boot.

PTE #1 for Update 11


If you weren’t around earlier this week, we held the first Open Public Test Environment for the upcoming Update 11. Overall we had a great turnout and were satisfied by the positive reception it received. It’s always awesome to see players jumping in and enjoying all the new additions for the first time. New weapons, vehicles, gameplay mechanics and audio were amongst the highlights for this week's PTE.

The Panzer IV and Half-tracks got a decent workout during the PTE and aside from some (at times humorous) roadkill incidents, they performed great. We’ll be keeping a close eye on the Half-track’s impact to the meta as we host further PTEs and get a better understanding on how they affect the game in a live environment.

Most importantly, we would like to give a big THANK-YOU to all the people involved with testing for volunteering your time, your valuable feedback and bug reports. Based on your reports we were able to identify a number of critical bugs that we are now in the process of fixing as well as starting to review all the feedback submitted over the day.

Just a few examples of some adjustments we’ll be making are as follows:
Increasing the damage of the Trench Gun at distances greater than 50 meters, increasing its capacity to 6 shells, resolving a number of animation bugs related to the FG-42 and increasing the magnification of the Sniper variant to x4.

If you missed out on this week's PTE don’t worry as we’ll be holding more as we lock down all the bugs and fixes we can prior to the next stage of heading towards the release for Update 11. Keep an eye out for more information on the next PTE in the official HLL discord.



Sneak Peek Of The Week

In this week's sneak peek we will take a glimpse at the new upcomming uniform cosmetic the Soviet ‘Plash -Palatka Poncho’ in action. We featured some early peeks of the Plash-Palatka in Brief 143, but thought seeing it in action would do it more justice.

This poncho or ‘cape’ as we will refer to it from here on was a welcomed means for all on the eastern front to stay dry during times of inclement weather during WW2. Being a simple design made from canvas, it could be utilised as a poncho, ground cover or even a small tent. Let's check out the cape in action.


Animation - Soviet Plash-Palatka Cape running the streets of Stalingrad


Soviet Plash-Palatka Cape over M43 Officer Uniform

In 1791 the first variant of these actually came into use. Then later on they were modified in 1894 and finally in 1936 they came up with a finalized product.The Plash-Palatka has not really changed ever since. In WW2 the only change that was made to it was that in 1942 the colour scheme was in some cases altered to make them in camouflage.

There are two variations of the Plash-Palatka cape, one for standard roles in the field and also one for the Officers. Below we can see the cape modelled over the M43 Soviet Officer Uniform.


Soviet Plash-Palatka Cape over M43 Officer uniform - Back


Soviet Plash-Palatka Cape over Officer M43 uniform
Community Content

This week we would like to give a mention to one of our War Correspondants Terrydactyl. He is hosting a charity stream for the ‘Help for Heros’ project on the November 11th at 11:00 am Thursday, Coordinated Universal Time (UTC). Feel free to pop along and watch the gameplay during the event.



On another community note the HLL official discord has seen some great content posted up this week in “#hll-guides”, “#hll-videos” and “#hll-content”. These channels and our favourite “#war-correspondent” channel are found under the ‘Media’ section of the HLL official discord. We strongly recommend you have a look at the variety of information and content.

Today we would like to show a great pair of quick Anti Tank Zeroing reference pictures posted in the HLL Official Discord from the Ultimate Anti Tank Guide Clip. The original clip can be found below. The best way to find out how good these are is to jump in game and shoulder up your weapon!


US AT Zeroing Picture from the Ultimate Anti Tank Guide by [82AD] Fingus - Clip posted below


Axis AT Zeroing Axis Picture from the Ultimate Anti Tank Guide by by [82AD] Fingus - Clip posted below

War Correspondent, Content Creator and Community HLL Videos
Here we feature some community creator content, we highly recommend you give them a watch.

If you see a Video you like make sure to post in the Discord #hll-videos channel.

Hell Let Loose - Kills & Memes - Malamutex
https://www.youtube.com/watch?v=IVFBObwVFCU

THE TIMID TIGER OF CARENTAN, 50+ KILLS || Hell Let Loose Gameplay - Comrade Grimm
https://youtu.be/dHKdSQrew3o

Hell Let Loose News - Update 11 will be a Game Changer - TacticalBehemoth
https://www.youtube.com/watch?v=LXem9sTSXh0

Hell Let Loose - Spectator - Reinforced Komsomol HQ Satchel Breach - Tatum
https://youtu.be/wLtqGvAr_Xw

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Thats it for this weeks brief. We will continue working on the PTE and U11. See you all next week on the frontline!
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