Welcome to the second instalment of the Hell Let Loose Developer Briefing series!
If you missed Developer Briefing #1, where we introduced fortifications such as barbed wire, sandbags and tank traps, you can get up to speed here.
At the end of last week’s briefing, we promised you that the next one would would be a blast, so today we’ll be giving you an introduction to anti-tank guns and anti-personnel mines!
Deployables – an introduction
Whether you’re looking to create an impenetrable front line, or bolster a weaker flank, deployables play a key part in achieving these objectives.
Using Hell Let Looses’ dynamic deployable placement mechanic, you’ll be able to tactically deploy a wide range of tools and weaponry almost anywhere on the map as you, or your commanding officer, sees fit.
This week, we’re going to give you a look at two deployables, the anti-tank gun and anti-personnel mines.
Anti-tank guns
In the footage below, we’re showing off the 57mm M1, which was one of the main anti-tank guns used by the allies in World War II.
In Hell Let Loose, the M1 will serve as the primary American anti-tank gun. Man-portable and capable of readily destroying anything short of the heaviest armour, the M1 is an asset to any defensive line.
If you’re looking to field your very own 57mm M1 anti-tank gun, you’ll want to take to the frontline with the Anti-tank role as this is the only class that can place this deployable in battle.
Anti-tank guns are ideally operated by a two-man crew, with one person focusing on shooting and the other on reloading. A one-person crew can operate the gun, but fire rate will be sub-optimal in comparison.
Anti-personnel mines
Hidden and very dangerous, anti-personnel mines are an effective way to control chokepoints, slow down enemy advances and create ambushes.
The M2 AP Mine (see below) is available to the American forces in Hell Let Loose and can be fielded by both the Engineer class and Recon unit. Players on the German side will get access to their own variant, the S-mine.
Easily concealed and extremely lethal, these devices will spell the end for soldiers who don’t pay close attention to their surroundings.
Hold the line!
If your preferred doctrine is “The best defence is offence”, then playing roles such as the Anti-tank gunner and Engineer who have access to these deployables will leave you satisfied!
When paired with a Support role, you’ll have the required supplies to adapt to almost any situation and put your unit’s plan into action.
There are even more deployables that will be available to further your strategic choices, such as the anti-tank mine, which we’ll explore in a future briefing!
That wraps things up for this week. How will you utilise these assets in battle? Let us know in the comments below!
Welcome to the first Hell Let Loose Developer Briefing!
Developer Briefing will be a weekly news post from the team that we’ll use to share gameplay features, discuss what’s going on at HQ and more!
To get things rolling, we’re going to be showing off some of the fortifications you’ll be utilising on the frontline.
Fortifications – an introduction
In Hell Let Loose, we’re keen to create an environment where dynamic battles flourish and players are empowered to forge their own strategies on the fly.
One way we’re supporting this is through fortifications, allowing players to fortify areas and create defendable positions.
In a nutshell, fortifications can be categorised into three broad groups:
Offence
Defence
Support
This week, we’re going to give you a glimpse at defensive fortifications.
In the above gif, you can see the US Engineer role scrolling through some of the fortifications at their disposal:
Barbed wire (Small)
Barbed wire (large)
Hedgehog (Germans get the Belgian gate)
Sandbag nest
The keen eyed among you will also notice a fifth option on the Engineer’s list, the repair station, but we’ll go into more detail on that in the future!
These items can help a team secure a captured strongpoint, or help lock down a specific area of the frontline – the choice is yours!
Teamwork makes the dream work
The Engineer is a flexible class that has the ability to shape the frontline. But, without supplies they can’t build a thing!
This is where the Support role comes in. Support players both carry and deploy supplies that can be utilised by a range of classes, including the Engineer. Our advice for playing the Engineer? Make sure you’ve made friends with someone playing the Support role for maximum efficiency!
That pretty much wraps up the first Developer Briefing. Stop by next week as we look at some of the more destructive fortifications that’ll be at your disposal, we promise it’ll be a blast…
Hell Let Loose is a realistic multiplayer first-person shooter for PC set during World War II, placing a heavy emphasis on teamwork and communication as players work together as specialised roles in platoons beneath the leadership of officers and the force commander.
Players will utilise historically accurate weapons, armour, logistics and tactics to achieve victory for their team.
Teamwork and communication is required not only to win, but to survive.
How big are the battles?
Hell Let Loose brings you World War II on an epic scale, with 100 player, 50 vs 50 games across sweeping, 1:1 scale maps, reconstructed from archival reference material and satellite photography of famous WW2 battles.
Get ready to fight to the death across fields, bridges, forests, towns and more.
How does a match play out?
In every match, the battlefield is divided up into large capture sectors – empowering players to create emergent and constantly unique gameplay that will change depending on the players, the officers and the commander of each team.
Capture sectors and resources to secure the win as you fight for munitions, fuel and manpower in a unique resource-based strategic meta-game that’s easy to learn, but hard to master.
Manage the supplies you’ve earned to call in support, reinforce strongpoints for flank the enemy.
Strategy breeds victory.
What can I play as?
You’ll be able to play your way with over 13 different playable roles within infantry, recon and armour unit types – each boasting different weapons, equipment, vehicles and battlefield tactics.
Lead from the front as an officer, playing spawn points for your team, eliminate high value targets as a scout, provide suppressing fire as a machine gunner, heal the wounded as a medic or keep the tank commanders rolling as an engineer.
These are just some of the roles that will immerse our players into every aspect of World War II combat.
Why Early Access?
We want to use the Early Access period to work collaboratively with you, our community, to create the best possible multiplayer experience with Hell Let Loose. We will be regularly updating the game based on player feedback. This includes game balancing, bug fixing, new features and more!
When Early Access begins, we’ll be sharing a roadmap of key content drops with you so that you can share our joint vision, as well as provide your initial thoughts, as we progress through Early Access.
Sign-up, soldier!
Become battle ready by wishlisting Hell Let Loose on Steam, ensuring you’re kept up to speed with news, updates, developer blogs and more!