Hitman: Codename 47
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It took the Hitman series a long time to get it right. 2006's Blood Money was an apex: by far the best game about silently mudering a man and then sliding away into the mist. In LA, I'm about to see if the follow-up - Hitman: Absolution - can do better.

The demo begins in a Chicago library. It is clearly a new, high-tech game. Agent 47 - more pumped than I remember him - is hiding behind a bookcase. It’s a gorgeous slice of grotty dilapidation; dusty, old, ruined, but still beautiful. 47's been chased to the abandoned building by the local police. He’s got to escape. Simple mission. Simple objectives. Hard problem.

But stealth has changed in the time since Hitman: Blood Money. Splinter Cell: Conviction showed that you didn’t have to feel fragile if you kept to the shadows, Batman: Arkham Asylum showed that being fragile doesn’t mean feeling vulnerable. And both those games showed the importance of slick, instinctive control systems that fluidly understand what you want to do and help you achieve it, rather than twisting your fingers into spaghetti as you crouch, aim and hide.



Absolution’s first solution is going to be controversial: a cover system. Agent 47 hides behind the bookshelves, ducking between each slice of protection as the cops move around. It’s the same style cover system we’ve seen in Gears of War, in Splinter Cell: Conviction. The second; a system for showing when and how the guards move called 'instinct' – when turned on, you can see a glowing orange path that shows where they’re going. It’s about helping players visualize the space and allowing them to plan ahead.

The next few minutes are spent with Agent 47 ducking and weaving between bookshelves trying to get closer to the roof. He clambers up, and then shuffles along a balustrade, dodges a patrol by hanging from a ledge, and eventually ducks right past two guards as they chat.



Meanwhile, the guards talk. And they really, really talk. One officer is sniping at another, a rookie, teasing him about how he doesn’t really know anything about being a cop. The dialogue is sharp and funny, a real step above gaming's usual idle chatter. A side-plot is already forming – one in which Hitman can clearly intervene.

He does, brutally. First, he shuts down the power to the library by sabotaging a fuse box. Fat sergeant and rookie wander over. “I know nothing about this,” says the Sergeant. You’re on your own, buddy.“

He then wanders off. 47 picks up an abandoned piece of cabling and sneaks up behind the sergeant. Then stabs him with the sharp end, right in the neck. It’s a gruesome take-down, and in performing it, 47 alerts other cops.

There’s a shoot-out, and during it, Hitman takes a hostage, using a cop as a human shield. 47 ducks back out of a door, and dashes up the stairs, under heavy fire. He finally manages to shake his pursuers by shooting at a chandelier, which falls through the stairwell, smashes at the bottom, and scatters the police. Agent 47 dives through the door to his freedom.

This first section of the demo showcases combat and technology. But it could be any stealth shooter. It’s slick, clearly fun, but doesn’t necessarily have that unique blend of silliness and sadism we expect from Hitman. That’s to come.



Before we get to that, though, we’re given a demo of why Hitman’s action and stealth sequences should be at least as well put together as any competitor’s: the tools and tech the team at IO are using to create them are built from scratch to help their designers rapidly iterate.

Martin Amor, IO’s technology director pauses the demo and starts moving the camera around – shifting giant purple waypoints around as he sees fit. He restarts the action, and the patrols of the guards are instantly changed. For the better, hopefully.

The point is that the developers can play and play and play, forever polishing their work until it feels right, until the levels work, and that players can plan ahead, execute and understand a strategy and still have fun when it all goes wrong.

Back to the demo. Hitman is being chased across the rooftops of Chicago by a helicopter. A machine gun is ripping through the attic in which he’s hiding, spraying bullets with no regard for the pigeons that roost in there. At one point, 47 leaps between two roofs, and the action slows down for a brief moment. In that moment, I swear I see two pigeons explode into a mist of feathers and blood.



It’s then that 47’s next move becomes clear. A solitary police officer is wandering the roofs, torch in hand. He’s quietly knocked unconscious, stripped, and 47 walks away in police uniform. Over a bullhorn, the pilot of the helicopter yells “Any sign of him?” 47 doesn’t respond.

Then, it gets weird.

Part of the new emphasis within Absolution is giving in-game, non-hostile characters a range of reactions. 47 walks into a top-floor flat. It’s full of stoners, draped with psychedelic posters saying “Fuck the Police”. This should be fun.

The local hippies are all gathered at a window. They’re looking at the police below, clearly terrified. One panics, grabs his prized cannabis plant and runs to the toilet, flushing it down the sink. Out of sight, 47 simply watches, dodging their movements. On a sofa, one of the hippies is completely off his face, entirely unmoved by the bald, terrifying, fake policeman watching. 47 takes his bong, and walks over to the hippies. And then smashes them both over the head with it.

Drugs are bad, mmkay?

47 leaves, as police rush up the stairs, and start going door-to-door. Some glance over at 47, ask each other “isn’t he going the wrong way?” But most ignore him. When they do get slightly suspicious, time slows for a brief moment, and 47 ducks his head. It’s a very cool, very cinematic touch.

Finally, we’re at the lobby, and it’s a clear homage to the final scenes of Leon. 47 is dressed as a cop, but there’s a wall of police ahead of him, all dressed in full riot gear. He’s not getting through. 47 spies a box of doughnuts. A solution presents itself. 47 grabs a doughnut, and starts munching away.

“Hey, I know you,” shouts one of the bored beat cops. 47 barely gives him the time of day. Instead, he’s watching the riot police, who start running up the stairs. The escape route is clear. He leaves.

He walks down the street, and turns right, onto a train platform. There are hundreds of people waiting in the rain, all milling about – far more people than we’re used to seeing in a game. 47 walks straight into the mass, blending into the crowd, and the demo ends.



Hitman: Absolution won me over. At first, the stealth combat, with its freshly grown cover system, reminded me too much of Splinter Cell. In Hitman games I’m used to wandering around a mansion - or the White House, or a cruise boat, or a bayou wedding chapel - mostly unchallenged, figuring out the clockwork of a level and the vulnerabilities of our target before striking. In this demo, Hitman didn’t assassinate anyone; he simply fled.

However, the second section, with its bizarre bong kills, and phenomenally tense escape through hordes of police, was spectacular. It wasn’t just a cool stealth game; it was a step above what we’d expect from Hitman. After the trailer, and this demo, I can’t wait to play it.
Hitman: Codename 47



Codename 47 will go to any lengths to perv on a lady in the shower, equal to and including: holding a man's head underwater until he dies, punching another guy so hard he dies, garotting a man with a wire until he dies, dangling a man over a banister until he dies, and launching a man's head into a wall. I think he died too. The trailer has the right level of moodiness, but there's zero in-game footage. Lucky then, that Tim will have a full preview for you in a few minutes.
Hitman: Blood Money - contact@rockpapershotgun.com (Alec Meer)

Edit- The trailer is no more. For now, anyway. Sorta-explanation below. >

We’re still agonisingly denied a look at Hitman 5, aka Hitman: Absolution, aka Hitman: Subtitle in as-it-plays action, but at least we’ve got some raaaawk-soundtracked, stylised pre-rendered kill sequences and scene-setting to stare at. It also features a sort-of naked lady, but you can’t really see anything, but if you’re reading this in a place where an image of a sort-of naked lady but of whom you can’t really see anything would cause you trouble, like a nunnery or on a projector in a primary school classroom, you probably shouldn’t carry on.
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PC Gamer
Hitman subtitle thumb
Some prototype box arthas been spotted by Kotaku in a marketing survey, showing three possible covers for Hitman: Absolution. Amusingly, the game's listed in the mock-ups as Hitman: Subtitle. It's likely they were created before the Absolution subtitle was decided. You'll find the three pics below. Which would you choose?



Hitman: Blood Money - contact@rockpapershotgun.com (Alec Meer)

Morning, giggles. How’s every little thing? To start you off for the new week, let’s have a good old belly-laugh at leaked marketing materials for the mysterious Hitman: Absolution. Or, as these presumably work in progress box covers (via Kotaku) claim it’s called, “Hitman: Subtitle.” Y’know what, I’d have bought extra copies if it really was called that. There’s an honesty to it. “The bit after the colon doesn’t mean anything but people expect it – just put any old melodramatic guff in there.” So Hitman: Subtitle it must officially remain on RPS, forever. Coming up next – Red Faction: Sequel.

PC Gamer
Hitman Absolution - snaaake
IO have followed up on yesterday's Hitman Absolution teaser trailer with news of the sequel's brand new engine, and a few hints about Absolution's dark, conspiracy-laden story.

Absolution has been built "from the ground up" in the new Glacier 2 engine, created by IO Interactive, and will have Agent 47 running from the law "on a personal journey through a corrupt and twisted world" that will be "both a familiar and yet significantly different experience to any of the other Hitman games."

Agent 47 has been betrayed by his most trusted allies (again), and must take on a new and dangerous contract to uncover the truth behind the conspiracy that surrounds him. IO say that Absolution will be "something our silent assassins will relish as well as those who are new to the Hitman world.”

Keep an eye on the new Hitman Absolution website for more information in future. Hitman Absolution is slated for release next year.
Hitman: Blood Money - contact@rockpapershotgun.com (Alec Meer)

Following a distinctly unrevaltory teaser trailer earlier today, the slow dribble from the promotional teat for IO’s just-announced fifth Hitman is now running a little faster – we now have a few early details on the game’s theme and the tech behind it. “Never before seen”, “familiar but significantly different…” Uh-oh. Change> – the internet’s least favourite thing. Prepare the twin engines of excitement and rage, faithful pseudo-asssassins….
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Hitman: Blood Money


Evidence of a new Hitman game is mounting.


Members of the Hitman forum have been on a wild goose chase following a trail of cryptic ARG clues all pointing towards Hitman and its star, Agent 47. At one point the inquisitive thread-starter was sent a picture showing a script (possibly for a game) on a table and a pair of black leather gloves.


The next clues point to the Berlinale film festival. Given that the trail began with a picture of a box of doughnuts at the Sundance film festival, the link makes sense.


The community expects a reveal at the E3 show in June.


Eurogamer was told, last summer, that a new and fifth Hitman game was being worked on and would be "most likely" released sometime this year.

There hasn't been a Hitman game developed from the ground up for PS3 and Xbox 360. The last game, Blood Money, was ported and upscaled from Xbox to Xbox 360. Eurogamer awarded Hitman: Blood Money 8/10.

Since Blood Money, IO has gone on to make Kane & Lynch - a series that started promisingly but got worse. A return to IO's flagship Hitman IP is long overdue.

Video: Hitman: Blood Money.

Hitman 2: Silent Assassin - Valve
Today's deal is The Hitman franchise consisting of Hitman: Codename 47, Hitman 2: Silent Assassin, and Hitman: Blood Money -- all at a hefty 75% off. Offer ends Saturday at 10AM Pacific Time.

As always, you can go 'all in' with Square Enix Complete Pack that includes everything Square Enix has to offer on Steam today at an even higher discount rate! Complete Pack deal will be available through Feb. 20th, 2011.

Hitman: Blood Money


The voice actor who plays Agent 47 in the Hitman series has only gone and confirmed the heavily-rumoured Hitman 5.


"I have been overwhelmingly gratified and humbled by the sheer dedication to the Hitman franchise that the fans have expressed," David Bateson said in an interview with The Gaming Liberty.


"For all the kind things that have been said, I am truly thankful. That kind of dedication and appreciation of the game deserves repayment... with an even more gob smacking instalment in Hitman 5. I don't envy IO Interactive for the pressure they must be under to deliver. I am utterly convinced they will!"


This morning Kane & Lynch developer IO Interactive responded to Bateson's comments.
"This is rumour control," it said on its official Twitter account.


"While Bateson's comments are flattering, they are a surprise - we are currently not working on projects with him."


Note IO fails to deny the existence of the game.


This isn't the first we've heard of Hitman 5. In July Eurogamer broke the news that IO was hard at work on the game and that it was set to be released Christmas 2011 at the very earliest.


In the four years since the release of Hitman 4, IO has put out third-person action game Kane & Lynch, its sequel, and cutesy third-person action game Mini Ninjas.


Square Enix told Eurogamer: "It's flattering to see so many fans are eager for another Hitman game. Unfortunately we have nothing to announce at this time."

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