Today is the day when we talk about the MAP (again, yes).
It was a huge deal to make the map just right for trading activities, but also general exploration, combat, and all the bad stuff you want to do to your competitors or enemies.
We wanted the map to be bigger than in DDS1, and it is substantially larger. See the size comparison - it’s roughly 6X the size.
We settled on an archipelago where different islands present slightly different, recognizable biomes within our exotic setting. We have serene villages, but also rickety swampy settlements, poor towns, rich estates, and the work camp, which functions as its own region with specific mechanics and dynamics between the characters.
We have 10 distinct regions which you will traverse on foot and using different boats or quick travel options. To put it in perspective, if you’d like to jog around the entire map (plus boating yourself between isles), it’d take you around 1 hour just to take a simple route. This does not include actually sightseeing or exploring all the nooks and crannies of the islands.
We hope that the world of DDS2 will satisfy your all adventurous cravings! The journey starts on June 20, 2024, so get ready. It’s right around the corner!
Dealers, it’s time to talk about the consequences of your actions.
We’re just kidding!
Or are we?
In DDS2 if you get caught by the gendarmerie or in a raid on one of your hideouts, you can be sent to a work camp. So you better watch out!
If you get unlucky enough to get there, don’t despair, it’s not the end of the world. Yet. To get out, you’ll need to collect enough passes for your good behaviour. How many is enough? Well, that depends on the crime you are being punished for.
How do you get the passes? There are a few ways to do that: you can either roll cigarettes, wash clothes or bake bread.
Ironically, getting sent to the work camp may be an opportunity for you as well! If you have enough street cred, you can start selling goods there. If you can smuggle them in, that is. It’s worth a try tho, right? That’s a whole new client base!
Just be careful not to make enemies there. Both the guards and fellow prisoners can get offended by some of your actions.
If you can’t be bothered to play nice and earn your passes, there is another method of getting out of the work camp. However, it’s gonna cost you an arm and a leg (money, we mean lots of money), and it counts as running away – it will be noted!
On the other hand, if you want to get that sweet money flowing and expand your clientele to include the work camp folks BUT you don’t wanna get caught to get in, you can. You just need to find an alternative method. Trust us, it is possible.
So what’s your plans? Will you avoid the work camp? Or will you seek a way in?
Dealers, don’t you think it’s high time you actually meet the people behind DDS2? We certainly do!
While we play DDS2 we have also invited the Big Boss Rafał and a few other devs involved in the production to talk with us about the game, music, and life in general. In today’s Let’s Play we talk with one of the devs, Marcin Zdunek, and with the composer of DDS and DDS2 soundtrack, K. Pietras.
Yo, Dealers. Time to talk about the more technical side of DDS2, one we’re sure you’ll love! In DDS2, you can customise your gameplay.
Want a casual run to get to know the game? No problem. Prefer a more difficult run focused on economics? Done. Wanna go out and bash some skulls in? Also doable. In short, you can customise your gameplay (or your cartel, as we call it) to suit your own playstyle or game goals at the moment.
This Cartel Config replaces the difficulty levels from the first game.
So what exactly can you change?
Each of the players can choose the speed of XP gain, reputation gain (or loss) or the speed to crafting stations. If you prefer a more chill approach, you can switch off the raids and adjust the damage you deal and take from the NPCs. And more!
You can configure your game either when you create a new cartel or later on in the gameplay after you interact with the boss desk.
There are 4 available presets in the game.
Default – recommended settings for your first game
Economic – preset best suited for players wanting to explore the economic side of the game. It lets you focus on your crime business without the worry of getting punched in the face (meaning the thugs will be easier to deal with)
Gangsta – this preset is for all of you who prefer a more difficult gameplay filled with combat. Thugs will hit harder and you need to watch out for raids
Chillout – it’s the best preset for casual gamers who want a nice chill experience while growing their business. If you simply want to enjoy the views of Isla Sombra, this preset is for you. Game progression is faster, thugs are easy to deal with, and raids are disabled
You can also create your own custom rule set to apply for later games.
So, what preset will you be choosing? Or are you gonna make one from scratch?
Okay! So the cupboard is standing (if you know you know), now we can talk more about hideouts!
If you played DDS1, you’ll be familiar with the base concept of the hideout and some of the mechanics. But if you haven’t played DDS1, no worries! We’ll get you up to speed quickly enough.
Let’s look at the basics first. There are numerous hideouts on Isla Sobra and they vary in size, price and the way they look. You can buy hideouts that have their own gardens or docks, a balcony, or a parking spot. There are also flats available in tenement houses.
The hideouts vary not only in size and location. Some hideouts have access to running water which allows you to grow Marijuana plants much easier. And in some hideouts, you may install a phone so you can listen to voicemail. Do remember tho that you need to pay bills for water and electricity.
Hideouts have something called a hideout stash – it’s a thingamajig where you can store your goods and access them from every place in that hideout. Another type of storage available in the hideout is substance storage where, as the name suggests, all the substances are stored. If you place more containers around, you can increase the capacity of your substance storage.
When you craft your produce, you generate waste which also takes up space. You can get rid of it if you pay for waste removal.
Hideouts are not only for you and your luxury. They’re also a place where your employees (lab technicians or distributors) will work. Remember to make it a nice place to be in! Even more so because you can adopt pets and keep them there. You want your pets to be happy, right? Right???
There is also one more thing you need to remember: hideouts are not immune to the outside world. It may happen that your place will be discovered and you’ll find yourself facing a raid and potential losses connected with it. You can try to get the money and drugs, and run away. Or you can try installing better locks and bars in your windows – that way you’re gonna get more time to run. Gotta save the goods, right?
And the last thing – of course, you will not be buying a cat in a bag! Before you commit to purchasing a hideout, you can get in and look around, see if it’s a good place for your operations. So choose wisely!
A little bee told us it May be the time for a spring discount! 🌷
The little bee is very charismatic and so there it is: DRUG DEALER SIMULATOR is now discounted for a whole week!
Check out our sale and grab yourself the game if you don’t have it yet. Or if you want to give a game to your friend, the little bee will be very happy about too 🐝
LeLeLe 2.0 is a banger, is it not? But how was it made?
Well, if you ever wondered how music production for indie games looks behind the scenes, we have something for ya!
Join the DDS2 dev team (Big Boss Rafal, wahoo!) on their journey to the Nonagram recording studio in Cracow where they’re gonna bring new tracks and game sounds to life.
Dealers, tired of waiting for the release date of DDS2? Bet you are! Just as much as we’re excited to share it!
IT’S OFFICIAL!
Drug Dealer Simulator 2 will be released on June 20, 2024.
Welcome to the early 2000s! A lifestyle of bad choices made you an outlaw seeking refuge. Don't worry tho, Isla Sombra is the perfect place for fugitives like you!
You're not planning to just surrender and stay there forever though. Prove your worth, use your talents and get your life back! Making a fortune along the way won't hurt either…
Drug Dealer Simulator 2 brings forbidden goods in the form of a single-player or co-op first-person immersive sim:
Cook, portion and distribute a variety of illegal substances Establish and decorate your own labs and hideouts Hire employees and create a hierarchy in your cartel Avoid, fight off, or sometimes bomb your rivals and militia Use boats to move between the archipelago’s islands Experience different kinds of weather, including tropical storms
So now you know! Wishlist the game now and mark your calendars!
Y’all wanted new big mechanics in DDS2 (and rightfully so), that got us thinking about what more we can add to the game.
So what’s a big new thing in DDS2? Melee combat! Yep, we have it now. And here is Rafal with more info:
Melee combat fits perfectly into the gameplay of DDS2. On the contrary to part 1, it introduces means to defend yourself as well as play out a more violent playstyle to achieving your goals, not turning Drug Dealer Simulator into another shooter game, which we were purposefully avoiding. Fights between players and enemies, as well as different enemy factions, bring more action, life and thrill into the world.
The enemies don't only react to the players but also start fights with each other, policemen can beat up thugs that attacked you, and you can encounter spontaneous fights between rival thugs in some areas which can sometimes escalate very quickly.
What kind of enemies are we gonna encounter in the game? There are thugs, the police and gendarmerie. These enemies will be scattered around the world, some will be patrolling an area, and some even guard places of interest, like loot, prisoners or quest objectives. As such, you will not be able to avoid fighting.
And it’s not like they all gang up on you, and you alone. Thugs do fight between themselves so sometimes you might see brawls taking place in the streets or backyards.
If you find yourself in a situation where you have to attack someone or defend yourself, you’ll have a wide range of melee weapons to choose from. From improvised weapons such as kitchen knives, pipes or wrenches all the way to actual machetes or army knives. In some areas of the world, you might get attacked by enemies holding unusual weapons: chairs, bottles, shovels, road signs and more. Sounds kinda nuts, no?
There are many ways you get into the possession of a weapon. Some you’ll find in shops, some you can loot from the environment or defeated enemies. Enemy weapons do drop damaged and get used up quick, so be careful while using those.
And of course, you can’t have fighting in a game without bosses to defeat. So, in certain places on a map you’ll encounter thug bosses who are a lot harder to defeat, duh, but also drop better loot and weapons when defeated, also duh. These bosses usually spawn with adds around them so do prepare yourself before taking on that challenge.
Fights affect your street cred as well. You might see your cred increasing after fighting thugs but in some cases, fights will impact it negatively. Violence may be a way to easily solve problems but if you are seen fighting by a police/gendarmerie (or if you fight them), you’re gonna suffer consequences.
So! Are you ready for a fight? 👀
This week's devlog is sponsored by Steele Nogans (watch full DDS1 Sitcom trailer)
It’s a bird! It’s a plane! No, are you high? It’s the new letsplay with Rafal, and this time MUCH more meaty.
Tune in to our stream on the game’s Steam page and watch us talk for 40 minutes about… pretty much everything.
(click the image)
Once upon a time we decided that our next letsplay should be 420% better than the last one. Taking your suggestions into account, we sat down and simply talked about the game. For quite a long time.
So, if you’re looking for information about the game’s origins, different design approach than in DDS1, optimization, locations, combat mechanics, the team and stuff, grab a cup of tea or other leaf-based relaxant and enjoy.
Oh, and wishlist us, follow us on Steam, and await big news on May 1st. Cheerio!