So, the Next Fest has just started. Have you already seen we have a BETTER and UPDATED DDS2 demo? Gotta play it, I’m telling ya!
And here’s a quick reminder of all the changes to the demo:
Changes and new features:
Significant rework of the early game questline for improved readability and more slow-paced step-by-step tutorials, so the beginning gameplay is less overwhelming, especially for single-player
Reworked the crafting stations and packaging/unpackaging UI for more readability and quality of life. Visually divided substances and items, added client-side display of available/needed items or substances in the crafting recipe
Added the player inventory as an optional source of crafting items (you can disable it in the UI if you want to)
Added the sales tasklist to the package creation screen, so you can see the ordered drug list before packaging
Reworked the wardrobe UI for more readability and QoL, added the ability to freely drag clothes in all directions as well as take them out of the clothes collection
Added the ability to freely put on and take off backpacks as well as drop, search and pickup backpacks from the ground
Added backpack hanger, which allows you to store backpacks with items on a hook on the wall in any hideout allowing easy backpack switching and storing
Added the ability to jump freely (spacebar release), removed parkour slide
Added automatic parkour activation when holding the spacebar while running/walking
Multiple improvements to NPC's, added missing props as well as watches on client's arms, visual fixes
Bugfixes and general improvements:
Fixed multiple issues occurring to land vehicles with saving and loading, quick traveling, fuel usage and more
Improved and fixed issues with parkour mechanics, improved geometry interpretations limiting the amount of possible glitches and other issues
Improved ladder interaction and ladder movement
Fixed issues with disappearing UI popups and issues with the experience progress bar
Fixed issues with teleporting players to the end demo scene (glitches)
Fixes and improvements to the game settings, audio settings and more
Fixed an exploit where you were able in some cases to load a save with a finished demo and continue the gameplay loop indefinitely
Fixed issues with calendar positions not loading properly from the saved game
Fixed audio issues, lowered the volume of footsteps
Fixed issues considering shop sales and shop basket
Fixed issues with drug packages despawning when packaging to a full or partially filled inventory
Made any overflowing items picked up or given spawn as a drop bag when player inventory is full
Dealers, it’s time to start Steam Next Fest! And what’s on Steam Next Fest? Drug Dealer Simulator 2 demo, duh!
But this demo is BETTER and UPDATED, and it will make you sit down in amazement. And play. Play a lot, we reckon.
AND with the updated demo now out and Next Fest already happening, we have two brand new challenges for you to compete in! The prizes? Once again, a secret. But there might or might not be game keys involved 👀
So, you ready to find out what to do?
Let’s start with the simpler of the two challenges:
Screenshot challenge vol. 2!
Once again, we have 3 categories with 3 winners, one for each category:
Animals,
Nature shot,
Weather shot.
Send your screenshots on the #『📸』demo-screenshots chat on our Discord server, starting your message with the name of the category. If you post a screenshot without the category name, it will not be eligible for the challenge!
Remember to be creative and have fun with it!
And now, on to the second challenge.
*drumroll*
Find Bluntie!
Remember the “Find the Marys” challenge when the demo first came out? It’s gonna be like that but with our Hero, Bluntie.
There will be 20 Blunties to find all around the (available) map. This time we made sure it will be much tougher to find them all. To make things interesting, some Blunties will only be visible at certain hours of the day.
To win the reward, you will need to find all 20 of them and send screenshots with proof to our email: mkt@moviegames.pl. There will be 5 winners of this challenge: first come, first served!
BUT. Remember we have eyes everywhere so don’t post any Blunties you found for others to see. And don’t bother with data mining *wink wink*
One more thing!
It's time to set a new record - peak players! Let's all jump into the coop demo :point_right: 9pm CET / 12 PM PST on 5 FEB 2024 (TODAY))
So, a few days ago we posted a cryptic message on DDS2. It was the first part of a larger game that led all those who decided to play to a bonus DDS2 trailer with a NEW FEATURE.
As usual, most of you took part and you did solve it in 45 minutes. We were not surprised whatsoever xD And y’all got a sneak peek into the new feature that is available in the DDS2 demo (and in the full game too, obviously).
Now for all those who skipped the game:
Let's all jump in the DDS 2 demo! Save the date: 5 Feb 2024, 9 PM CET / 12 PM PST
And, of course, jumping isn't the only new thing. Wanna know more? Check the recent posts here and here.
So now we know what’s to do in the demo… but what about the full game? Let’s find out!
Challenges and enemies
Hideout raids and burglary
More types of enemies
Melee combat
Environmental threats
Complex labs
More types of drugs and drug recipes
New lab equipment
Lab upgrades and perks
Drug mixing
Progression and flexibility
Initial cartel setup
Unlockable cartel perks
Unlockable character skills and perks
Setting up drug prices
Extended employment system
New employee roles
New workstations for the employees
Employees with unique traits
Various ways of recruiting new employees
Property and wealth
Hideout upgrades and personalisation
Various types of vehicles and real estate
Luxury housing and items
Personal apartments
Vaults
Activities
Crime quests and jobs
Social and reputation events
Reputation investments
Events and concerts
A LOT OF new locations and NPCs
Crime career
Criminal reputation and street creed
Criminal underworld
Prison work camp
Stress mechanic
Pets
Different kinds of available pets
Pet characteristics
Excited now? We are!
Today we also released a small hotfix to the demo:
Fixed an issue where a player could pass through an invisible barrier
Fixed an issue where vehicles could reset their position to the initial position
Note that all of these features will be ON TOP of the demo features. So, if something is available in the demo, it will still be available in the full game. Duh!
Tell us in the comments what is the one thing you can’t wait for!
Y’all, ready to play the DDS2 Next Fest demo? An updated, BETTER DDS2 Next Fest demo? OR maybe you want to find out EVERYTHING there is to do in it first?
No problem, we have a list ready for ya! And we can promise you won’t get bored.
So, what’s available in the DDS2 demo?
Gamemode
Singleplayer
Up to 3-person co-op
Production
Weed production – from sowing, and growing the plants to drying
Amphetamine production
Scheduling meetings with the clients – calendar
Movement and Environment
Parkour – allows the player to jump over obstacles and climb up
Day and night cycle and dynamic weather conditions (rain, storm, fog)
Quick travel via busses, motorbikes and cars
Travelling via boats and motorboats
Free jump
Player and Inventory
Clothes influencing the player’s stats
An inventory system with item transfer, special slots, quick access slots and quest inventory
Crafting and Status
Player statistics (agility, visibility, etc.)
Item crafting
Shops
Shop system with available items and furniture to buy and sell
Relation system with stores, unlocking new offers and discounts
Trading
Reputation system, drug demand and prices
Customer communication system and sharing with other players
Influencer system, including creating new offers, building relationships and acquiring new clients
Drug selling system
Hideouts and Influence
Ability to buy hideouts with the possibility of decorating it
The cost of operating the premises – the player must pay the bills so as not to lose their reputation in the area
Narration and Other Features
Two narration voiceovers to choose from – Eddie or Marcus
Hiring employees – dealers
Collecting money from sales and creating hierarchies
Enemies – thugs
Warehouse break-ins
Enviro sense, allowing the players to detect points of interest nearby
Using items in enviro
Cartel levels and cartel experience points, unlocking new features and content
Enviro loot
Possibility to choose one of six available characters
And what’s the changelog for this demo?
Changes and new features:
Significant rework of the early game questline for improved readability and more slow-paced step-by-step tutorials, so the beginning gameplay is less overwhelming, especially for single-player
Reworked the crafting stations and packaging/unpackaging UI for more readability and quality of life. Visually divided substances and items, added client-side display of available/needed items or substances in the crafting recipe
Added the player inventory as an optional source of crafting items (you can disable it in the UI if you want to)
Added the sales tasklist to the package creation screen, so you can see the ordered drug list before packaging
Reworked the wardrobe UI for more readability and QoL, added the ability to freely drag clothes in all directions as well as take them out of the clothes collection
Added the ability to freely put on and take off backpacks as well as drop, search and pickup backpacks from the ground
Added backpack hanger, which allows you to store backpacks with items on a hook on the wall in any hideout allowing easy backpack switching and storing
Added the ability to jump freely (spacebar release), removed parkour slide
Added automatic parkour activation when holding the spacebar while running/walking
Multiple improvements to NPC's, added missing props as well as watches on client's arms, visual fixes
Bugfixes and general improvements:
Fixed multiple issues occurring to land vehicles with saving and loading, quick traveling, fuel usage and more
Improved and fixed issues with parkour mechanics, improved geometry interpretations limiting the amount of possible glitches and other issues
Improved ladder interaction and ladder movement
Fixed issues with disappearing UI popups and issues with the experience progress bar
Fixed issues with teleporting players to the end demo scene (glitches)
Fixes and improvements to the game settings, audio settings and more
Fixed an exploit where you were able in some cases to load a save with a finished demo and continue the gameplay loop indefinitely
Fixed issues with calendar positions not loading properly from the saved game
Fixed audio issues, lowered the volume of footsteps
Fixed issues considering shop sales and shop basket
Fixed issues with drug packages despawning when packaging to a full or partially filled inventory
Made any overflowing items picked up or given spawn as a drop bag when player inventory is full
We wish you a smoking hot New Year, a lot of new opportunities, a lot of free time to play DDS2 when it comes out, fortitude to achieve your New Year resolutions, and a lot of luck.
Dealers, it’s that time of the year again. The time of smoking hot beverages, with a certain charm, pumpkins everywhere… Wait did we get that right???
ANYWAY.
We wish you an absolutely wonderful Holiday time! With or without jack-o-lanterns, you do you.
Smoke and drink responsibly, stuff your face with good food, get what you want under the tree (or just because you want to) and have a jolly good time!