We’re more than one month after the release of the Drug Dealer Simulator, and we’re launching a first big update!
As we’ve seen, there were a lot of suspicions, what content will be included in the first update from “The Next Steps” list. Now we can officially reveal that most of those suspicions were correct!
Prepare your garden pots and watering cans, because Weed Growing launches in Drug Dealer Simulator!
Bring your business managing on a whole new level! Plant both indoor and outdoor seeds from various strains and take care of them to maximise the harvest. Produce wholesale amounts of your own product and choose the right process and strain combination to maximise profit!
Important information: Growing weed is available from level 15, so if you didn't get a notification - don't worry! Just reach the level 15 or load the game with this or higher lvl, and you can start practicing your gardening skills ;)
The Weed Growing Update is a part of Patch 1.0.5.2, that also includes many improvements and fixes to many known bugs and issues, including performance. We’re also implementing the Japanese language! More translations are on their way and will come to the game very soon ;)
Here's a full list of news, changes, fixes, and improvements:
WHAT’S NEW: - Added the marijuana growing mechanics. From now on you will be able to grow your own plants. The mechanic is being unlocked after reaching level 15 or after loading a game where you already have level 15 or higher. - New salesman selling marijuana seeds for both outdoor and indoor production - New hideout equipment for marijuana production available in the furniture store after unlocking the new mechanics - Added refillable bottles of water that can be bought on the gas station - Added new music to the game a new Two Towers song as well as several new tracks for the surroundings - Added Japanese localization to the game
BUG FIXES: - Fixed a bug where in a DEA raid not all of the equipment or furniture were purged from the apartment with random unpredictable results - Fixed a bug where Keiji gang deliveries were marked on the middle of the map. We managed to create a retro-active script that finds the issue, removes invalid dead drop data and reconstructs the task for a valid dead drop. The script works on load. Managed to test in out on a saved game delivered from the community - Fixed a bug where rented hideout map markers where getting duplicated. In some cases, this may have caused performance issues - Fixed an issue where the policemen or police dogs could get blocked in a downtown passage below a building - Fixed a bug where some of the wall or ceiling objects could be placed in odd spots and glitching windows - Fixed a bug where some shelves could be stored without removing products off them - Fixed a bug with bad asia area unlock status not being displayed on the world map - Fixed a bug where the Domination task (unlock all areas and hideouts) did not get checked. For saved games the task will get checked around 15 seconds after the saved game is loaded if the criteria are met - Fixed few additional issues caused by duplicating object instances causing increased save game size and load times, performance drops etc. The fix is applied on load, so first time loading may still take time, but re-saving the game after will make the saved game get back to normal - Fixed a bug where the police could sometimes walk without rotating their direction - Fixed a bug where sometimes when quickly storing a freshly placed furniture could make it data to corrupt
GLITCHES AND CORRECTIONS: - Fixed some of the paths where policemen or police dogs could get blocked by customers - Fixed minor map pathways and blockers - Fixed a few spots where NPC’s could get glitched
OPTIMIZATION: - Optimized lighting and shadow casting settings both for all dynamic and static world objects highly improving performance both for day and night - Improved map configuration, draw distance settings and more to reduce draw calls - Improved on CPU usage issue removing CPU overheat problems - Optimized code side operations and limited their count - Removed instance duplication errors, that could end up with performance drops and lags
We hope you enjoy the new update! It's quite big - includes new content, and also improvements, changes, and fixes, and that’s why we’ll also need your feedback to make the best Weed Growing system! So if you notice any unexpected issues, you can let us know about them through Steam Discussion in a proper tab (https://steamcommunity.com/app/682990/discussions/1/), Discord (https://discord.gg/yW6mSad), or via other sources of contact. You’ve already shown us that your help and feedback are indescribable in improving Drug Dealer Simulator, so feel free to report them!
Make DDS even greater!
We’re not stopping on that, and soon you’ll get new informations about yet another upcoming fixes, content updates and many other game improvements ;)
Join our Discord Community, where you can talk with other fans of our game about your business strategies, updates, and many others! You can also find help with solving any problems with the game or report them to us if you think we don’t know about it, but we should.
Business going well? Prove it! Show us your workstations, and we will choose the three that we liked the most. Winners will get key for The Beast Inside + 1 additional game!
As we mentioned in the last announcement, we've been through the last test of the Hotfix 1.0.4.11. We're happy to announce, that the Hotfix has passed through the last improvements and launched!
We've fixed the issues that especially needed our attention after the last patch: - The memory leak that was causing the performance issues, lags, and crashes - Disappeared dead drops - Furniture store exploit - Gang levels and saving the quantity of Pitcoins
Thank you all for your support in finding the source of the issues, and your patience. The next patch is on its way, more informations soon!
If you notice any issue that you think we don’t know about - you can let us know on Steam Discussion page in a proper tab or on our Official Discord Server: https://discord.gg/yW6mSad
Movie Games & Byterunners Game Studio Over and out!
We’ve received reports from you about the problems with performance, lags, and other issues that appeared after patch 1.0.4.11.
Thanks to your feedback and provided save files, we’ve managed to locate a memory leak in one of the classes. We’ve already fixed the issue and preparing a hotfix that will remove it as well, as all the duplicated classes and loops after loading the save files.
We’ll launch the fix as fast as we finish the last tests. The issue does not affect the save files, so they won't be lost. Thank you for your patience, and keep your eye on the upcoming fix.
As we promised in the last week, a new patch is up now! Except the fixes and improvements we’ve mentioned in the last announcement, we've also managed a few additional ones ;)
Here's a new, updated list of fixes and improvements:
Bug fixes:
- Fixed a bug where the laBallena gang reputation raise was glitched and prevented from progressing - Fixed a bug where Gustavo could rarely disappear making the player unable to check out the money retrieval task. Pending tasks in the cases of no Gustavo on the map should now automatically get checked at load - Fixed a bug where in some circumstances backpack content could disappear when put into a container - Added a respawn script for all furniture types at load. This is a potential fix for the issue where some players experience disappearing furniture. We were unable to recreate this issue on our side to 100% test this fix out. - Added a fixing script for door glitched in the middle of the map in the street with a gang delivery marker set on them. The script should remove the door and reconstruct a new drop destination after load. We were unable to recreate this bug on our side so far to test this solution out 100%. - Fixed a bug where the small electric mixer had different capacity than stated in the shop - Fixed a glitch where the coffee grinder had it’s contents glitching outside the model - Fixed a bug where the police voice and some other environment sounds where muffled - Fixed a bug where you were able to throw your backpack after being tased by the police - Fixed a bug and potential exploit where the shop cancel and clear not always worked leaving some items in the inventory - Fixed a bug where some of the graphics settings were reset after restarting the game - Fixed a bug where the POLICE SEARCH sign could re-appear after being stopped or loading a game during a search - Fixed A.I. navigation issues on the map, including the police checkpoints - Fixed a problem with money laundering quantity input widget - Fixed collision for the desks and tables where accidentally dropping an item under them made it impossible to pick up - Minor UI, inventory, police A.I. tweaks and changes
New features and changes:
- Added gang leveling. From now on, you can go further with the gang reputation and grow their orders even bigger. We are planning on adding additional features for gang levels - Added a averaging algorithm for the clients. From now on you can sell multiple batches at once to one client. The client will buy a batch mix if the items are not too radically different (eg. 1g cocaine, and 4x1g packs of pure baking soda) and the clients later satisfaction from the product will be calculated out of the delivered products property averages. OD chance id dictated by the most toxic batch in the package. - Improved police difficulty and perception at night for both normal and hard modes
Optimisation: - Greatly increased lighting performance reducing GPU usage and possibly reducing computer overheat. Especially for nighttime - Added tweaks and changes for NPC animation scripts that may reduce high CPU usage for some of the players
Also, we’ve just started working on the next patch that will be available very soon. Thank you for your support and all your reports. If you notice any issue that you think we don’t know about - you can let us know on Steam Discussion page in a proper tab or on our Official Discord Server: https://discord.gg/yW6mSad
Movie Games & Byterunners Game Studio Over and out!
We won’t interrupt your “business activities” ;) We want to let inform you about the current status of our work on the next fixes.
Patch 1.0.4.11 is on its way. Right now, we’re analyzing and working on reported issues. Those work wouldn’t get as fast as now without your help, and we want to thank you for that! <3
Patch will launch at the beginning of the next week as soon as we finish the last tests of the implemented changes. After that, we’ll start preparing the the next patch, which will be available soon after.
Here's a list of fixes and changes coming with Patch 1.0.4.11:
Bugs already fixed: - Fixed a bug, where raising Ballena’s gang reputation was blocked and the player could not reach the 500 respect task - Applied a furniture and workstation respawner, that resets all the furniture model states after loading or starting a new game. This should fix the issue where some players experienced furniture disappearing from their saved games - Fixed a bug where you could potentially meet with gang money delivery men multiple times asking for money - Fixed a bug where in some rare cases Gustavo would disappear from the map, making it impossible to check out the cash delivery task. The fix is retroactive and should work in most cases - Fixed a bug where there were input problems with the cash launder widget - Fixed a bug, where The small electric mixer had different capacity than stated in the store - Fixed a bug where the police voices and some other sound FX were muffled (had a low-pass filter applied, even if not behind an obstacle) - Fixed a bug, where you could throw away a backpack after you’ve been tased by the police - Fixed a bug and potential exploit where clearing/canceling shop sale was not working properly - Fixed colliders for the desks and workstation table, where you could not pick up items dropped on the floor below them - Fixed multiple minor and major issues concerning the inventory, backpacks and containers
New features/improvements: - Added markers for the rented hideouts appearing on the map - Corrected quick hint screen position so it does not cover essential information on the screen - Added an average algorithm to the sales, allowing for selling a combination of different drug mixes and drug batches to clients
Optimization: - Fixed an issue where some of the graphics settings were reset after starting up the game - Added improvements to the CPU and GPU usage as well as some lighting optimization for better performance.
We are currently working on: - Fixing major and minor issues with the police considering improving police behavior, chase and control bugs etc. - Fixing issues regarding DEA raids - Fixing issues regarding dead drops and dead drop markers - Fixing issues regarding checking out some tasks in the game - Minor gang cooperation improvements
We are also gathering some more feedback from the community and will try to put as many fixes and improvements in Patch as we can before its release.
We’ll announce the release of the patch with a full list of the implemented changes. If you notice any problem with the game you think, we don’t know about it yet, feel free to report it on Steam Discussion in a proper tab or on our Discord server:https://discord.gg/yW6mSad
Thank you for all your support we get from you and keep an eye on the upcoming announcements!
See you on streets! Byterunners Game Studio & Movie Games
Join us today (22th April 2020) for our DEVS’ Livestream of Drug Dealer Simulator on Steam Store Page!
Set your alarm on: 10 AM PDT 1 PM EDT 7 PM CET
- Chat with Devs - Giveaways - win keys for Drug Dealer Simulator, but also other games! (Send answers to this e-mail: ddsgiveaway@gmail.com - More info on the stream) - Live Drug Dealer Simulator playing by Devs - And more! See you there and remember to spread the word about it!
Anyone who owns our game will get the 10% Loyalty DISCOUNT when buying 112 Operator, which releases on April 23rd - the discount option will be displayed on its store page. Our friends from Jutsu Games also prepared the 15% Launch Discount and both deals merge in one - it means a 25% discount total!
112 Operator Loyalty Discount will last 7 days after release, and it’ll be available after logging in on your Steam account with owned game/games.
We’ve just finished the last scratches on the second patch that launches now!
Here’s the full list of fixes and improvements:
- Fixed the issue with disappearing Gustavo after loading the game from the fragment right after arranging the meeting, and it wasn’t possible to write to him. Now he’s spawning immediately. Fix is retroactive, and you’ll be able to arrange the deal again after loading game.
- Enlarged capacities for backpacks, bags and furniture as well as decreased the max package size in deliveries to 100g packages to make logistics and pickups easier
- IMPORTANT: We have implemented a possible solution for the issue of randomly disappearing furniture. The issue is probably engine-related, and we were not able to recreate the bug on our side yet to properly analyse it, so the current solution is unfortunately theoretical. If the furniture don’t reappear after the patch - let us know, so we will try other ways to fix this. The good news is that we are 99% certain your furniture is still there along with all its contents - it is just inaccessible due to lack of the furniture 3d model. That being said - if this fix does not help your case, we will be able to get your dope back sooner or later.
Fixed the issue with the mission of unlocking the Downtown if the player unlocked it earlier. The task will be automatically confirmed.
Fixed the issue with ordering a few packages from Eddie at the same time. The packages were spawning in the same dead drop, and blocking finishing the tasks with receiving the packages. It was also causing an exploit that enables to order more small packages with shorter time of waiting for them. Now the packages are merging in one order with the merged waiting time. Preventively, we’ve blocked a possibility to drop items to the dead drop with the ordered drugs awaiting to collect.
- Fixed the issue with completing the mission of collecting the money from the gang. It happened after we saved the game after collecting money when the previous issue was present. Now Gustavo and Tom automatically confirm the task after spawning, if there’s no suitcase near them.
- Fixed the potential issue where the drug store was blocked after loading the game despite it was unlocked.
- Fixed the issue with completing the mission with gaining a minimum 500 gang reputation. Fix works retroactively.
- Fixed the issue with glitching the thrown backpack through the obstacles, if you were close to it. Now it’s impossible to throw the backpack if we’re staying very close to the obstacle.
- Improved the spawn point of dropped items by the “Drop Item” feature in inventory. Now the items are spawning below the player, decreasing the chance of losing them when they glitch through furnitures.
- Fixed the issue with pop-ups that were displaying the wrong amount of gained experience points despite investing in “quick learner” skill (the issue was only affecting on the displayed text, players were gaining the proper amount)
- Fixed the issues with displaying drug names in french language version.
- Refined the issue with the la Ballena club entrance before unlocking it. If the bodyguard isn’t present on the clubs’ entrance, it’ll be replaced by a gate. We’re still analyzing the issue with the disappearing bodyguard.
- Improved the Police AI - improved hearing that now able them to hear a player sprinting or walking right behind them at night (they’re hearing sprinting on medium distance, walking on close distance)
- Fixed the issue with Eddie, that disappears like Gustavo: after loading the game from the fragment right after arranging the meeting to deliver cash to the cartel. Fix is retroactive, and Eddie will spawn right after loading the game.
- Fixed the exploit with smuggling backpacks through the wall by using the gaps between walls segments.
- Removed the possibility to jump over the wall from sector B to A by climbing on fences and trash bins from the sandy area under the viaduct.
- Added additonal option in the keybind settings - Map Toggle and Wait Toggle
- Fixed the minor bugs, glitches, and problems appearing on the map.
The next updates are on their way! Thank you for your support and all your reports. If you notice any issue that you think we don’t know about - you can let us know on Steam Discussion page in a proper tab or on our Official Discord Server: https://discord.gg/yW6mSad
Don’t forget about our still available Loyalty Discount!
Get 15% off on Drug Dealer Simulator by owning at least one of the following games:
Thief Simulator
911 Operator
Car Mechanic Simulator 2018
House Flipper
Cooking Simulator
Tank Mechanic Simulator
UBOAT
The Beast Inside
Lust for Darkness
Plane Mechanic Simulator
[/b] [/list] The Loyalty and Community Group Challenge discounts merges together, so you’ll get a 30% discount in total!!! :)
The first patch to Drug Dealer Simulator is out! The patch features fixes to some of the most known and major bugs as well as many minor fixes and tweaks to the game.
Here’s the full list of fixes and improvements:
- Fixed the issue with collecting the money from a gang after saving the game in the moment, when the gang member was already waiting with the cash. - Fixed the crystallizer and pill maker in the shop. They’re now normally available in store with prices. Fixed the issue with closed furniture store door for a period of time after loading the game. Fixed a bug where a dealer would loop indefinitely with a client OD message causing massive reputation drops Removed the exploit with possibility to use sewers while carrying a backpack in hands. Removed the exploit with the possibility to pass through checkpoints without consequences by dropping the backpack with drop slot Improvements to the perception of the Police on all game difficulties (mostly on “PLATA O PLOMO” difficulty) Removed a glitch where there was no collision for the furniture shop windows - Police improvements and fixes: - Fixes to the police spawning system. - Fixed a bug where in some circumstances the police could have stopped appearing on the map - Added a despawner for glitched, bugged or blocked police officers. All blocked or bugged policemen should now shortly get despawned and replaced by a newly spawned patrol - Tweaked setting on the mechanics of throwing the backpacks. Jump boost on the throw is now lower, the bigger backpacks are now heavier. This makes throwing big backpacks through the wall harder - Removed few possible exploits to move through the wall - Corrections to some map locations where the police or clients might get blocked - Many minor technical and map tweaks and improvements
We are already working the whole weekend on the next patch fixing many known small or medium issues as well as implementing requested improvements or changes, including furniture and backpack capacities and package sizes in deliveries, many known bug fixes, policemen A.I. improvements, balance tweaks, performance improvements, additional keybind settings and more! :) We will be informing you on a detailed fix list soon.
If you notice any bug that we should know about and you think it has not been reported yet you can report it on Steam Discussion page in a proper tab or our Discord server: https://discord.gg/yW6mSad
See you on the Streets! Movie Games and Byterunners Game Studio