It’s Friday, so it means that the time for the new devlog has come! Today, we’ll say something about skills in Drug Dealer Simulator.
When starting our dealer career, we can't expect to know everything from the start. Some things need to be learned during work. Our progress is determined by gaining levels. It will not only allow you to make a bigger delivers, but also each level up gives a point to spend on various skills.
These abilities will allow us to make our activities a little bit easier. And making thi For example, you can upgrade your amount of stamina, its consumption speed or running speed to make you almost elusive for any threats. Cops thinks that they’re fast? Prove them wrong!
The ghetto’s law enforcement has simple rules: Looking suspicious? Behaving strangely? You have something on your conscience. Upgrade your sneaking abilities, to make you harder to detect during police hours, or be less interesting for cops in a daytime.
If you're making your job right and start to gain more customers, the orders will start to be much bigger. That would cause some logistic problems, which will force you to make a few rounds with delivery through the whole ghetto. Spend your points on the “Pockets” skill to increase your inventory space. Sometimes running from the law (and tasers) will require a bit of cleverness. Think about upgrading your lockpicking skills, which allow you to unlock new shortcuts on a map and give you access to new places and locations. This skill will also increase the speed of lockpicking.
We’ll not talk about every skill, let’s not spoil the fun :) Your choices are permanent, so remember to spend your points wisely! Maybe you’ve already made your choice and know, which skill will be the most helpful in your career? Let us know in the comments, and see you on the next Drug Dealer Simulator devlog!
The holiday break has ended, so we're back with the new devlog! This time, we’ll take a look at street art and the everyday life of the ghetto.
What is the best way to express your opinion? For the citizens of the ghetto, one of the solutions are graffiti. It’s easier anonymously say something with a paint can, than expose yourself on the consequences. Unless you sign your work, then don’t open the doors of your house if you not expect anybody!
You'll have the opportunity to see street art during your expeditions to clients or other various places. The streets of the ghetto hide the various forms of graffiti. From simple slogans to the quite impressive murals like this from our promo materials. There are also tags, some people still need to say "I was here" by putting it on the wall. And we don't mean that wall on the Internet ;)
If you got free time or nobody wants to get you, you can always slow down your step and take a look around the buildings and walls to please your eyes with street art.
The neighborhood is surrounded by our potential and regular clients, but the meeting with us in the "business matters" is not their only activity. A ghetto is a living place full of people hanging around on the streets in their various matters or not. Sometimes is better to stay at home and listen to some music with no worries if it will disturb the neighbors. Some of them are even jogging. Who knows, maybe someday they’ll give you some tips about running? ;)
Even the bridge couldn’t protect himself from the anonymous “artist” that leaves us with his thought:
Back to the devlog then! Today we will touch a bit different subject - we'll talk a little bit about the ghetto lore and story. What happened, how it formed, and who are you in all this mess. Let's get started.
The game takes place in an alternate US history. The political debate on both legal and illegal migration in and out US got off the rails. The discussion polarised to the extremes (as it usually does), but the tipping point was a new act proposed by the government that among other law changes introduced a new, radical citizenship status - the "Guest citizen".
By that act, the new status would be given to all new US citizens and as well to everyone who have obtained their citizenship up to fifteen years back. This also automatically included all "guest citizen" mother newborn babies.
A new civil war exploded in less than a week, riots covert the country and divided the society - not only on the migrant side, but also long-term US citizens. After the government got control back, they went even further.
All the guest citizens were classified as a threat to society and for the time before their further fate is decided - relocated to T.R.A.P.'s (Temporary Relocation and Assimilation Parcel). So called ghettos were separated in cities all over the country and became prisons for hundreds of thousands of people.
A fierce international discussion on the US crisis is taking place, while the guest citizens are trying to live normal lives inside the TRAP's. Monitored by the police, behind massive concrete fences they wait to see on what will happen to them next.
The game takes place in the Arizonean AR-B3 ghetto located on the mexican border. Most of the people were fortunate enough to get located in housings, but not all of them.
Some of the people who were moved late to the ghetto, had nowhere to go, and built their own cheap junk camps in the local park. The area is called the eastern slums. People live in wooden or junk based cabins or simply in tents.
Some of the residents moved in widly in an old and abadoned building, known today as the "Two towers". Only the most poor and pathological group of residents live there, as it isn't a specially interesting or safe place to be.
In all of this misery a large mexican drug dealing cartel saw a unique opportunity. A separated god-forsaken ghetto, filled with anti-government attitude residents, dirty cops and foreigners was a perfect location to form a drug traffic center.
You are the man hired for that job. As a guest citizen, you got hired by your old friend Eddie, who also lives in the ghetto is a high-positioned cartel member. As he helps you coordinate the operation, your task is to grow your influence in the ghetto and starting from local sales, get to transform the TRAP into your own drug traffic center, pushing the dope into the US soil.
In the today's devlog, we'll talk about the day-night cycle in Drug Dealer Simulator, and how it corelates to the gameplay.
First let's talk about the area
The ghetto is mostly a dense urban area, full of yards, fences, houses and passages. To move around you either use the streets and sidewalks, or if you need to avoid attention - find shortcuts through yards, climbing fences or lockpicking gates. The choice depends on the time of day and priorities. You will preffer to sneak undetected if you have something illegal on you.
Why the time of days matters? Well, while during the day, patrols just walk around and react to criminal behaviour or suspicious individuals (like you), at night between 9pm and 7am you have to face the police hours. Police activity at night is much higher. Policemen stop anybody that they encounter in public areas at night, but when it's dark it's far easier to escape and hide from them.
But don't worry, you won't miss it. Every nightfall is preceded by loud police hour alerts in three languages. You definatelly won't miss it!
Why work at night at all then? - you would think. First of all working at night decreases your exposition and risk factors and gives you other bonuses as well. Those are the values that affect the amounts and aggressiveness of the police, risk of a DEA ambush and more.
Second of all - some quests as well as large deliveries can only be done at night.
Don't worry tho, if you are affraid of the dark, you always have your handy cellphone flashlight :)
In the game you will be able to make your own special mixes. You can mix up and process the drugs with basically anything you are able to buy in shops.
Don't go too hardcore tho, clients are not immortals!
As you progress you get access to new work station equipment such as: - Mixers - Mills - Substance containers - Dryers - Pill presses
In todays Devlog #2 we will be discussing DA POLICE!!!
The police in the ghetto are formed in two-officer riot patrols, patroling certain areas both during the day and night. The night is their domain tho, as during police hours the amount of patrol on the streets rises, and they are much more alerted.
During police hours, civilians are prohibited to wander public areas, so you have to be very carefull not to walk into a police patrol and get spotted!
Both the amount and attitude of patrols you encounter is highly dependant on your actions. Do risky transactions, get chased and caught often and you will see the patrol count skyrocket.
If you have nothing illegal on you, you can easily let them search you with no consequences, but that pound of Coke in the backpack... Well, better if they won't find it, right? :)
When a patrol calls you for check, you gotta make a quick decision. Let yourself in peacefully, or...
What is the better way to start this series than show you the neighourhood?
The game takes place in a fictional political scenario in the US, in a ghetto created as a result of a powerful conflict between the state and immigrant communities (from around the world).
Time for little photo tour!
Just another happy client:) If you want something done right, do it yourself - At least for the time that you will be wealthy enough for hiring own “employees”.
Another day at work, at least the weather is nice.
Some people just party too hard. But it smells like childhood:D
So if you are thinking about adding Drug Dealer Simulator to your wishlist... … just do it! :D
Time to get back to work on the game:) Hope you enjoy this devlog and see you next week! Question of the day -