v 1.2, a substantial update overhauling most of the weapons in the game, as well as adding in brand new ones to the mix. There have also been a handful of changes and fixes to the game play to hopefully improve every mortal's experience.
Weapons Overhaul, a significant change to just about all aspects of the weapons in the game has been made. Some being completely replaced and re-tuned, while others were greatly improved.
TEC-9 (replaced G17)
UMP-45 (replaced PPSH)
OTS-14 (replaced BREN) Now with the inclusion of the Groza, to further expand on secondary weapon functions, the barrel mounted grenade launcher has been included as it's secondary firing mode. Vog-25 grenades are a new item that can now be found throughout the game, as well as rogue mode.
F2000 (New Weapon)
G36 (New Weapon)
Ammo Overhaul, ammo pick ups have been overhauled to now be more distinct from one another making it much easier to identify at a quick glance.
There were also quite a few changes +fixes made with 1.2 that will be listed below in the patch notes. I'll continue to iron out further issues or tweak things to improve the overall experience. If you have OM6N wish listed, you will not want to miss out during this year's Scream Fest. OM6N will be marked down for its lowest price ever!
Have a happy Halloween and Good Luck!
v 1.2 Patch Notes
mb
Added new f2000 weapon
Added new g36 weapon
Added a mac-10 to the chapter 2 start room
Added various props to chapter 18's final boss room layout
Added ear ring sfx when being attacked by the soul harvester demon
Changed knife weapon, increased attack range +damage output
Changed g17 weapon to new tec-9 weapon
Changed p99 weapon to new z99l weapon
Changed ppsh weapon to new ump-45 weapon
Changed bren weapon to new ots-14 weapon
Changed m4 weapon to new famas weapon
Changed m1 garand weapon to new m1a weapon
Changed ak47 weapon fire sfx
Changed the muzzle flash of all 5.56 type weapons
Changed biohazard zones to now deal damage slowly over time
Fixed an issue w/ demons attacking the player through thin obstacles/walls
Fixed an issue w/ various weapons akimbo bullet shells not ejecting properly
Fixed an issue w/ ranged demon target tracking
Fixed an issue w/ weapon audio clipping when ranged demons/sentries fire/cease
Fixed an issue w/ grunts not targeting destructible objects
Fixed incorrect claymore price within the rogue shop
Reworked all legacy weapons, exceptions for the minigun +explosives
Reworked ammo pick-ups to be more distinct from one another
v 1.1, our first content update since release is now here mortals! A new champion chapter has been added for you to unlock on your journey through the game's campaign. The Claymore has also made an entrance, adding to the explosive chaos you may now unleash upon Hell's minions.
New Champion Chapter, encounter the onslaught in this new time-based survival level. Budget resources accordingly or you may find yourself in a bit of trouble...
Claymore Weapon, a proximity detonated mine that can be placed just about anywhere. Best used in difficult or tricky situations, be wary though as the blast may kill you as well.
I hope you puny mortals enjoy the new additions, I have been quite busy recently, so post-release development has taken a bit of a hit. My goals for the rest of the year will consist of filling in the rest of the bonus content, a weapons overhaul, performance optimizations, bug fixing, and possibly some new rogue content. As for now....
The Blood Shall Flow and Good Luck!
v 1.1 Patch Notes
413.6 mb
Added new champion chapter
Added new claymore weapon
Added missing skyboxes to outdoor environments
Changed rogue shop icon colors to red
Fixed an issue w/ various wooden box mesh colliders
Fixed an issue w/ explosive ammo types displaying incorrectly
v 1.03, a small update upgrading Unity's game engine. Due to the changes, many game files will be re-patched resulting in a larger file update size than normal.
Patch Notes v 1.03
1.2 gb
Changed mouse sensitivity to now be frame-rate independent
Upgraded unity engine from 2020.3.1f to 2022.3.32f1
New bonus content is currently being planned for mortal, I'll provide further details in coming updates. As for Rogue seasons, they will not transition until at least 10 user scores have been logged for the current season.*
v 1.0, is now here mortal! Embark on a challenging campaign across three acts as you fend off a malevolent omen that has taken hold.
CAMPAIGN
Journey across many unique locations as you encounter varying types of demonic foes. Staying true to classic design, enter into atmospheric, labyrinthine styled levels as you explore for the cause of this hellish omen. Discover and equip an entire arsenal designed for you to pierce into this heart of evil. Upgrade your stats with powerful tomes scattered throughout your adventure and most importantly, banish those omens! Your survival depends on it, expect the unknown mortal...
ROGUE MODE
Thirsty for more bloodshed mortal? Jump into this alternative game mode to fight the endless hordes of hell for as long as you can. Explore randomized, miniature hand-crafted environments with minimal quests - just kill everything in your path. Feeling competitive? Try to push your rank as high as possible on the leaderboard to be added into the Hall of Immortals. Use the shop to improve your chances of survival, buying and selling off gear for a slight edge over your foes. You only have one life here mortal, now put your skills to the test!
BONUS CONTENT
Unlock side content through discovery or specific challenges as you fight on through your campaign. Champion chapters will provide extra cruel level designs for the masochists out there, while Secret ones will offer fun shake ups to the general design.
With the final price set into stone, any additional content updates for owners will be free of charge! This marks the start of a new chapter mortal... the slaughter is undying!
Development will continue, so fear not for there will still be new things to look forward to! I will be stepping into the shadows for a much needed break, but in the meantime, you can still expect important hot fixes following full release.
I'll be monitoring the first few weeks of launch closely, so if there is anything to report, please do so and I'll address it as soon as I can.
I really would like to thank all the mortals who have stuck through the thick and thin of things, it sure does mean a lot! It has been quite an exhausting experience over the past seven years, and a lot of lessons have been learned. As for now..
Purge This Evil and Good-Luck!
Patch Notes v 1.0
70.2 mb
Added new title unlock for rogue mode
Changed rogue season
Changed zombie run speed from 2.5 to 1.5
Changed lesser demon idle time ranges to randomize
Changed defiler demon earth shatter attack damage from 1 to 10
Changed p99 damage from 50 to 90
Fixed various weapon sprint animations
Fixed a rare issue w/ tech soul stats not saving when exiting the tutorial
Fixed an issue w/ weapon reloading while ads or firing
Eav 20.7.4, our final update before release introduces new difficulty options and some minor bug fixes.
Difficulty Selection, can now be chosen from within the select menu. Tailor the challenge of your journey for something a bit easier, harder, or somewhere in between. For the month of January, I have been rigorously testing the three baseline difficulties to ensure each feels its own. Selecting difficulty will only affect the Campaign. Rogue, Champion, and Secret chapters will all have independent difficulties based on their modes.
Reminders, full release is just around the corner and I'd like to remind you on a few important changes up until then.
Price Change - the base price will be changing one week before launch on January 30th from $7.99 to $14.99.
Ladder Reset - the Rogue seasonal ladder will be resetting on February 5th, any exclusive unlocks to the season will become unobtainable.
Full Release - is on February 6th @ 10 AM PST. The release trailer will be posted one day in advance to ensure it is ready for launch.
The time is almost near Mortal, the drums of war have begun.. Through Fire and Blood... Good-Luck!
Patch Notes Eav 20.4.7
30 mb
Added new difficulty options
Added reset key for reverting in-game keybinds to default while in the main menu, set to F10
Changed pit beast demon attack rate
Changed suicide soul's movement speeds
Changed grunt demons accuracy to a 50% chance
Changed vats encounter event, chapter 16
Changed various demon spawn locations, chapter 16
Changed load/select screenshots, chapters 8/17-18
Fixed an issue w/ demon soul float behavior
Fixed an issue w/ ranged demon weapon sfx clipping upon death
Eav 20.7.3, a small update fixing many bugs introduced with recent updates and some other considerable changes.
Tome Buff, Healing and Power Tomes have received buffs, doubling the amount of max health and armour when picked up. This will help immensely in the later chapters when demon damage begins to scale high, affording a few extra hits to those willing to discover their power.
Ranged Demons, have been significantly buffed to relentlessly hunt down any Mortals unlucky enough to cross them. Minor issues with their aggression has been fixed as well, lending to the additional danger they may pose.
Patch Notes Eav 20.7.3
102.4 mb
Changed ranged demon ai to be more aggressive
Changed grunt +death soul weapon fire sfx
Changed quest items to highlight when hovered over
Changed healing tome max health increase from 10 to 20
Changed power tome max armour increase from 5 to 10
Changed bren magazine size from 20 to 50, akimbo to 100
Changed pick up range of tomes from 1.2f to 1.4f
Changed exit trigger area size, chapters 6/11
Fixed locked container occlusion
Fixed ranged demon ai tracking to be more responsive
Fixed ranged demon ai aggression states
Fixed missing rigidbodies, chapter 9
Fixed biohazard sfx sources, chapter 14
Fixed grunt cinematic animator state, chapter 14
Fixed an issue w/ soul harvester damage application
Fixed an issue w/ ui animations when resurrecting
Fixed an issue w/ tomes being active upon resurrection
Fixed an issue w/ omen resurrection rewards when dying
Fixed an issue w/ flashlight static sfx looping when resurrecting
Fixed an issue w/ quest item interaction behavior, no longer required to 'look at' to pick up
Fixed an issue w/ selling akimbo rogue weapons, everything can now be sold down to 0